Works in progress
Moderators: rbodleyscott, Slitherine Core, Gothic Labs
Re: Works in progress
Hi again. I believe that a designer could set several victory flags, and say that holding 4 out of the 7 is a minor victory, etc. I'm not sure that you could build the result into the game, or whether you'd need to state it in the scenario briefing. Same question as before though, and I don't necessarily know the 'right' answer: if a player captures 4 of the 7 victory flags but has suffered heavier casualties in doing it, is that a victory? Did possession of little villages or even crossroads really define victory in Napoleonic (or any other) battles - I would argue that it's crushing the enemy field army, wherever it happens to be, that was important? My view is that victory points for holding particular areas is more suited to larger, more strategic games such as the entire Waterloo campaign. In that it would be reasonable to say that the French conquest of Brussels = strategic victory, even if they've lost a few thousand more men. In the two examples above, capturing the flags would be a good measure of whether a player has done better or worse than historically but, if the Allies hold ALL the flags with seven light cavalry units, while the rest of their army is destroyed and the French, holding no flags, are still largely intact, that to me is a French battlefield victory. I must ask HQ about free deployment, although whether the resulting game still deserves to be called Waterloo or whatever is open to debate.
Re: Works in progress
Getting backto the theme of this thread, I'm working on Rivoli 1797 A.D., a few years before and smaller than Edward's recent Marengo scenario.
Re: Works in progress
I thought that I'd try the two biggest battles of the Franco-Prussian War next: Gravelotte and Sedan.
These are shots from the Gravelotte SP playtest, still needs some balancing.
Prussian VIII Corps on the right has cleared Hubert Farm but is running into stiff opposition from the entrenched French II Corps
The French centre is still intact but taking casualties from Krupp artillery fire
The late arrival of the XII (Saxon) Corps enables it and the Prussian Guard Corps to begin an advance against the French right, based on the villages of Roncourt and St. Privat.
These are shots from the Gravelotte SP playtest, still needs some balancing.
Prussian VIII Corps on the right has cleared Hubert Farm but is running into stiff opposition from the entrenched French II Corps
The French centre is still intact but taking casualties from Krupp artillery fire
The late arrival of the XII (Saxon) Corps enables it and the Prussian Guard Corps to begin an advance against the French right, based on the villages of Roncourt and St. Privat.
Re: Works in progress
Forgot how to add pictures!
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- Sergeant First Class - Panzer IIIL
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Re: Works in progress
Looks very, very nice! But that's the wrong Willy (Kaiser Wilhelm II. instead of König Wilhelm I. von Preußen).
IC XC
NI KA
Re: Works in progress
Tish tosh, well spotted! They all look alike to me.
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- Corporal - Strongpoint
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Re: Works in progress
Looks like wonderful work as usual. Odenathus, I sent you a private message.
Re: Works in progress - Crecy
Currently playtesting Sedan 1870, thought a medieval battle next. Looking at Crecy 1346, historically a massacre as the French knights thundered through an arrowstorm into the pits dug to protect the English and Welsh longbowmen, I'm sure players will be more cautious.
Re: Works in progress
Going to try Fredericksburg, 1862 ACW, for the next offering. Gettysburg reversed to a certain extent.
Re: Works in progress
Spent too much time with Campaign Series Middle East but finally got back to my first love P&S. Greatly enjoyed Gravelotte, Borodino and Dresden. Posted Jena_1806, Auerstadt_1806 and Wagram_1809 last week and I'm currently testing Dennewitz.
Re: Works in progress
Added Dennewitz and now working on Lutzen 1813.
Re: Works in progress
Minden 1759 A.D. will be my next offering, just got to work out how best to simulate Lord Sackville refusing to commit his cavalry (when any sane wargamer surely would have).
Re: Works in progress
I can suggest to do this with scripts, removing AP points from the required units during a given number of turns (please, see your PM box).
Re: Works in progress
Cheers, I'll take a look