Pike & Shot Sillyflower V Manstein63 new game
Moderators: rbodleyscott, Slitherine Core, Gothic Labs
-
- Lance Corporal - Panzer IA
- Posts: 10
- Joined: Thu Dec 09, 2010 10:00 pm
Pike & Shot Sillyflower V Manstein63 new game
Have a new game on the server Sillyflower V Manstein63 Danish v Imperials & I cant access it it goes to deployment mode then says other side has surrendered and then sticks in a loop. my other current game seems fine so can you delete this from the server game details below
Random Map Open Battle Hilly Danish 1625 to 1629 v Imperials 1619 to 1632
Thanks
Manstein63
Random Map Open Battle Hilly Danish 1625 to 1629 v Imperials 1619 to 1632
Thanks
Manstein63
Re: Pike & Shot Sillyflower V Manstein63 new game
ok will post a note to the server team
-
- Lance Corporal - Panzer IA
- Posts: 10
- Joined: Thu Dec 09, 2010 10:00 pm
Re: Pike & Shot Sillyflower V Manstein63 new game
Thanks Zak,
Sillyflower has uploaded another Danish V Imperial game to the server. the one that should be removed is the one dated 16th June 2018 @ 0701
Sillyflower has uploaded another Danish V Imperial game to the server. the one that should be removed is the one dated 16th June 2018 @ 0701
-
- Field of Glory 2
- Posts: 28053
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Pike & Shot Sillyflower V Manstein63 new game
If by any mischance the server team don't delete it, you should be able to remove it yourself after it has been inactive for the week.Manstein63 wrote:Thanks Zak,
Sillyflower has uploaded another Danish V Imperial game to the server. the one that should be removed is the one dated 16th June 2018 @ 0701
Richard Bodley Scott
-
- Lance Corporal - Panzer IA
- Posts: 10
- Joined: Thu Dec 09, 2010 10:00 pm
Re: Pike & Shot Sillyflower V Manstein63 new game
I now have at least half a dozen games that are unplayable every time I go in it goes to the deployment screen and then say that I have won (even though nothing has happened) then it just stick in a loop until i go to task manager & kill the game.
it is extremely frustrating for both myself & my opponent. We have both uninstalled & reinstalled the game but it appears to have made no difference and the problems still persist. also I am unable to delete any of the games. I would appreciate it if this issue can be fixed
it is extremely frustrating for both myself & my opponent. We have both uninstalled & reinstalled the game but it appears to have made no difference and the problems still persist. also I am unable to delete any of the games. I would appreciate it if this issue can be fixed
-
- Field of Glory 2
- Posts: 28053
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Pike & Shot Sillyflower V Manstein63 new game
Hi Manstein. In order to track down and fix this issue, we need some additional information.
Are these games being played with Pike and Shot: Campaigns, or with the original Pike and Shot?
Are you playing on PC or iPad?
If either of you are playing on the PC, please can you post the error.log file from immediately after the problem occurs. (You need to do this before the game overwrites it, which it will do if you restart the program)
If using Pike and Shot, you will find it in: /Documents/My Games/PIKEANDSHOT
If using Pike and Shot: Campaigns, you will find it in: /Documents/My Games/PSCAMP
Are these games being played with Pike and Shot: Campaigns, or with the original Pike and Shot?
Are you playing on PC or iPad?
If either of you are playing on the PC, please can you post the error.log file from immediately after the problem occurs. (You need to do this before the game overwrites it, which it will do if you restart the program)
If using Pike and Shot, you will find it in: /Documents/My Games/PIKEANDSHOT
If using Pike and Shot: Campaigns, you will find it in: /Documents/My Games/PSCAMP
Richard Bodley Scott
-
- Lance Corporal - Panzer IA
- Posts: 10
- Joined: Thu Dec 09, 2010 10:00 pm
Re: Pike & Shot Sillyflower V Manstein63 new game
To my knowledge both games are being played on PC I will look but there is to be no error message being sent it just goes from deployment to victory screen and loops until I kill the game. Forgot to add that we are playing the campaigns version (at least I am I will check with my opponent)
-
- Lance Corporal - Panzer IA
- Posts: 10
- Joined: Thu Dec 09, 2010 10:00 pm
Re: Pike & Shot Sillyflower V Manstein63 new game
found this error message hope it helps
VER:10004
PLATFORM: WINDOWS
CPU String: GenuineIntel
Stepping ID = 7
Model = 10
Family = 6
Extended model = 2
CLFLUSH cache line size = 64
APIC Physical ID = 1
CPU Brand String: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
Cache Size = 256K
UNKNOWN TAGS IN: CONFIG/SYSTEM.TXT
Unknown Tag: MOVIEMODE
Unknown Tag: DYNAMICENV
END: CONFIG/SYSTEM.TXT
Found DirectX Version Number: 4.09.00.0904
Creating Device.....
MonkeyInitStart
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Setting Disp Mode
MIS: Done Init 3D Device
MIS: Tex Enum
MIS: SDRS
MIS: Init Decal Render
TS: Start
TS: IAPSent
TS: UILoaded
Couldn't initialise sound driver - sound card already in use
INITIAL LOAD 6365
TS: BattleObj
TS: Managers
TS: BFBB
TS: LT
TS: InitDLUI
TS: Messages
TS: Ended
VER:10004
PLATFORM: WINDOWS
CPU String: GenuineIntel
Stepping ID = 7
Model = 10
Family = 6
Extended model = 2
CLFLUSH cache line size = 64
APIC Physical ID = 1
CPU Brand String: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
Cache Size = 256K
UNKNOWN TAGS IN: CONFIG/SYSTEM.TXT
Unknown Tag: MOVIEMODE
Unknown Tag: DYNAMICENV
END: CONFIG/SYSTEM.TXT
Found DirectX Version Number: 4.09.00.0904
Creating Device.....
MonkeyInitStart
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Setting Disp Mode
MIS: Done Init 3D Device
MIS: Tex Enum
MIS: SDRS
MIS: Init Decal Render
TS: Start
TS: IAPSent
TS: UILoaded
Couldn't initialise sound driver - sound card already in use
INITIAL LOAD 6365
TS: BattleObj
TS: Managers
TS: BFBB
TS: LT
TS: InitDLUI
TS: Messages
TS: Ended
-
- Field of Glory 2
- Posts: 28053
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Pike & Shot Sillyflower V Manstein63 new game
Thanks. I suspect that the stated error is not related to the issue you are having.
The usual reason for this sequence of in-game messages to occur is if one side's army has not been initialised correctly, so it has no units on the map. This is usually due to the challenge data having a name string for the army list which does not match the "chunk name" in the army list file.
Obviously this should not happen, unless either player is using a modded army list file. (And both are not using the same modded version, from start to finish).
Can you tell me which were the army lists specified as having "lost" in each of these battles, and which skirmish module they are from?
Also, if you have not modded the ArmyList.txt file in any way, could you please check that your opponent hasn't.
See the other thread for further possibilities.
The usual reason for this sequence of in-game messages to occur is if one side's army has not been initialised correctly, so it has no units on the map. This is usually due to the challenge data having a name string for the army list which does not match the "chunk name" in the army list file.
Obviously this should not happen, unless either player is using a modded army list file. (And both are not using the same modded version, from start to finish).
Can you tell me which were the army lists specified as having "lost" in each of these battles, and which skirmish module they are from?
Also, if you have not modded the ArmyList.txt file in any way, could you please check that your opponent hasn't.
See the other thread for further possibilities.
Richard Bodley Scott
-
- Lance Corporal - Panzer IA
- Posts: 10
- Joined: Thu Dec 09, 2010 10:00 pm
Re: Pike & Shot Sillyflower V Manstein63 new game
We are not using any modded army lists just the ones in the standard Pike & Shot Campaign all games have very large force size
not sure about which side wins or loses but the six games where this has happened are between the following armies
Spanish 1635-48 v German Protestant 1639-48
Polish 1635-48 v Ottoman Turks 1630-48
German Protestant 1639-48 v Spanish 1635-48
French 1550-59 v Spanish Imperial 1543-59
Polish 1618-32 v Ottoman Turks 1618-29
French 1635 - 42 v German Catholic 1632-38
terrain varies as well
Agricultural
Hilly
Wooded
hope this is of use
Manstein63
not sure about which side wins or loses but the six games where this has happened are between the following armies
Spanish 1635-48 v German Protestant 1639-48
Polish 1635-48 v Ottoman Turks 1630-48
German Protestant 1639-48 v Spanish 1635-48
French 1550-59 v Spanish Imperial 1543-59
Polish 1618-32 v Ottoman Turks 1618-29
French 1635 - 42 v German Catholic 1632-38
terrain varies as well
Agricultural
Hilly
Wooded
hope this is of use
Manstein63
Re: Pike & Shot Sillyflower V Manstein63 new game
I posted on the same problem, maybe I should add that in our game the force chosen was also 'very large'.
-
- Field of Glory 2
- Posts: 28053
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Pike & Shot Sillyflower V Manstein63 new game
The "Very Large" army size might possibly be the issue. Has this happened with any battles that are not "very large"?
I set up the Ottoman vs Russian matchup that ahuyton reported (in the other thread), and I noticed that neither side got any units to purchase. This is because both armies reached the 64 unit limit (including artillery limbers) that is the maximum that the STUB engine allows.
This means that either or both sides probably won't get their full points worth of troops and hence the armies won't have equal points.
I am not sure how this could cause the issue you are having, but I would recommend playing Large battles rather than Very Large to avoid hitting the maximum units issue.
Hopefully this may fix the other issue, but if not, we will have to look into it further.
I set up the Ottoman vs Russian matchup that ahuyton reported (in the other thread), and I noticed that neither side got any units to purchase. This is because both armies reached the 64 unit limit (including artillery limbers) that is the maximum that the STUB engine allows.
This means that either or both sides probably won't get their full points worth of troops and hence the armies won't have equal points.
I am not sure how this could cause the issue you are having, but I would recommend playing Large battles rather than Very Large to avoid hitting the maximum units issue.
Hopefully this may fix the other issue, but if not, we will have to look into it further.
Richard Bodley Scott
Re: Pike & Shot Sillyflower V Manstein63 new game
Thanks, I'll do that. In any case, I prefer the smaller sized battles.
And, no, it has not happened in any other size battles so indeed maybe that is the issue.
And, no, it has not happened in any other size battles so indeed maybe that is the issue.
-
- Corporal - Strongpoint
- Posts: 63
- Joined: Sun Nov 05, 2017 4:13 pm
Re: Pike & Shot Sillyflower V Manstein63 new game
I too have had this issue in Multiplayer - Random Map Battle against: clausml
Bohemian Revolt vs Imperial German 1618 / custom size 800 pts
I chose my army - then didn't even get to the deployment phase- the system simply said the game was over I had lost
Bohemian Revolt vs Imperial German 1618 / custom size 800 pts
I chose my army - then didn't even get to the deployment phase- the system simply said the game was over I had lost
-
- Field of Glory 2
- Posts: 28053
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Pike & Shot Sillyflower V Manstein63 new game
Thanks.jjaquemond wrote: ↑Tue Jul 17, 2018 9:38 pm I too have had this issue in Multiplayer - Random Map Battle against: clausml
Bohemian Revolt vs Imperial German 1618 / custom size 800 pts
I chose my army - then didn't even get to the deployment phase- the system simply said the game was over I had lost
Guys, if this happens again, please could you post your error.log file from /Documents/My Games/PSCAMP.
You need to do this immediately after the error, without restarting the game, otherwise the file will get overwritten.
What we are looking for is server messages.
Richard Bodley Scott
-
- Field of Glory 2
- Posts: 28053
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Pike & Shot Sillyflower V Manstein63 new game
We are still working on trying to find the cause of this issue.
Richard Bodley Scott
-
- Lance Corporal - Panzer IA
- Posts: 10
- Joined: Thu Dec 09, 2010 10:00 pm
Re: Pike & Shot Sillyflower V Manstein63 new game
Will this be of any use?
VER:10400
PLATFORM: WINDOWS
CPU String: GenuineIntel
Stepping ID = 7
Model = 10
Family = 6
Extended model = 2
CLFLUSH cache line size = 64
APIC Physical ID = 3
CPU Brand String: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
Cache Size = 256K
UNKNOWN TAGS IN: CONFIG/SYSTEM.TXT
Unknown Tag: MOVIEMODE
Unknown Tag: DYNAMICENV
END: CONFIG/SYSTEM.TXT
Found DirectX Version Number: 4.09.00.0904
Creating Device.....
MonkeyInitStart
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Setting Disp Mode
MIS: Done Init 3D Device
MIS: Tex Enum
MIS: SDRS
MIS: Init Decal Render
TS: Start
TS: IAPSent
TS: UILoaded
Couldn't initialise sound driver - sound card already in use
INITIAL LOAD 2438
TS: BattleObj
TS: Managers
TS: BFBB
TS: LT
TS: InitDLUI
TS: Messages
TS: Ended
The following was returned by the server:
0
[{"ErrorCode":"0","clientVersion":"00010102","login":"Manstein63"}]
Playing as: 0
TO: 43 (out of order...)
TO: 20 (out of order...)
TO: 25 (out of order...)
SEARCHING: C:\Program Files (x86)\Slitherine\Pike and Shot Campaigns;C:\Program Files (x86)\Slitherine\Pike and Shot Campaigns;C:\WINDOWS
MODULE NAME: PIKEANDSHOT.exe
executable = C:\Program Files (x86)\Slitherine\Pike and Shot Campaigns\PIKEANDSHOT.exe
process ID = 0x00003560
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x00400000
base size = 4235264
MODULE NAME: ntdll.dll
executable = C:\WINDOWS\SYSTEM32\ntdll.dll
process ID = 0x00003560
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x77870000
base size = 1638400
MODULE NAME: KERNEL32.DLL
executable = C:\WINDOWS\System32\KERNEL32.DLL
process ID = 0x00003560
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x74E40000
base size = 917504
MODULE NAME: KERNELBASE.dll
executable = C:\WINDOWS\System32\KERNELBASE.dll
process ID = 0x00003560
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x769A0000
base size = 1982464
MODULE NAME: apphelp.dll
executable = C:\WINDOWS\SYSTEM32\apphelp.dll
process ID = 0x00003560
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x5A500000
base size = 643072
MODULE NAME: AcLayers.DLL
executable = C:\WINDOWS\SYSTEM32\AcLayers.DLL
process ID = 0x00003560
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x5AFD0000
base size = 2625536
MODULE NAME: msvcrt.dll
executable = C:\WINDOWS\System32\msvcrt.dll
process ID = 0x00003560
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x76F90000
base size = 782336
MODULE NAME: USER32.dll
executable = C:\WINDOWS\System32\USER32.dll
process ID = 0x00003560
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x763C0000
base size = 1626112
MODULE NAME: win32u.dll
executable = C:\WINDOWS\System32\win32u.dll
process ID
Or this
VER:10400
PLATFORM: WINDOWS
CPU String: GenuineIntel
Stepping ID = 7
Model = 10
Family = 6
Extended model = 2
CLFLUSH cache line size = 64
APIC Physical ID = 3
CPU Brand String: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
Cache Size = 256K
UNKNOWN TAGS IN: CONFIG/SYSTEM.TXT
Unknown Tag: MOVIEMODE
Unknown Tag: DYNAMICENV
END: CONFIG/SYSTEM.TXT
Found DirectX Version Number: 4.09.00.0904
Creating Device.....
MonkeyInitStart
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Setting Disp Mode
MIS: Done Init 3D Device
MIS: Tex Enum
MIS: SDRS
MIS: Init Decal Render
TS: Start
TS: IAPSent
TS: UILoaded
Couldn't initialise sound driver - sound card already in use
INITIAL LOAD 2438
TS: BattleObj
TS: Managers
TS: BFBB
TS: LT
TS: InitDLUI
TS: Messages
TS: Ended
The following was returned by the server:
0
[{"ErrorCode":"0","clientVersion":"00010102","login":"Manstein63"}]
Playing as: 0
TO: 43 (out of order...)
TO: 20 (out of order...)
TO: 25 (out of order...)
SEARCHING: C:\Program Files (x86)\Slitherine\Pike and Shot Campaigns;C:\Program Files (x86)\Slitherine\Pike and Shot Campaigns;C:\WINDOWS
MODULE NAME: PIKEANDSHOT.exe
executable = C:\Program Files (x86)\Slitherine\Pike and Shot Campaigns\PIKEANDSHOT.exe
process ID = 0x00003560
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x00400000
base size = 4235264
MODULE NAME: ntdll.dll
executable = C:\WINDOWS\SYSTEM32\ntdll.dll
process ID = 0x00003560
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x77870000
base size = 1638400
MODULE NAME: KERNEL32.DLL
executable = C:\WINDOWS\System32\KERNEL32.DLL
process ID = 0x00003560
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x74E40000
VER:10400
PLATFORM: WINDOWS
CPU String: GenuineIntel
Stepping ID = 7
Model = 10
Family = 6
Extended model = 2
CLFLUSH cache line size = 64
APIC Physical ID = 3
CPU Brand String: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
Cache Size = 256K
UNKNOWN TAGS IN: CONFIG/SYSTEM.TXT
Unknown Tag: MOVIEMODE
Unknown Tag: DYNAMICENV
END: CONFIG/SYSTEM.TXT
Found DirectX Version Number: 4.09.00.0904
Creating Device.....
MonkeyInitStart
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Setting Disp Mode
MIS: Done Init 3D Device
MIS: Tex Enum
MIS: SDRS
MIS: Init Decal Render
TS: Start
TS: IAPSent
TS: UILoaded
Couldn't initialise sound driver - sound card already in use
INITIAL LOAD 2438
TS: BattleObj
TS: Managers
TS: BFBB
TS: LT
TS: InitDLUI
TS: Messages
TS: Ended
The following was returned by the server:
0
[{"ErrorCode":"0","clientVersion":"00010102","login":"Manstein63"}]
Playing as: 0
TO: 43 (out of order...)
TO: 20 (out of order...)
TO: 25 (out of order...)
SEARCHING: C:\Program Files (x86)\Slitherine\Pike and Shot Campaigns;C:\Program Files (x86)\Slitherine\Pike and Shot Campaigns;C:\WINDOWS
MODULE NAME: PIKEANDSHOT.exe
executable = C:\Program Files (x86)\Slitherine\Pike and Shot Campaigns\PIKEANDSHOT.exe
process ID = 0x00003560
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x00400000
base size = 4235264
MODULE NAME: ntdll.dll
executable = C:\WINDOWS\SYSTEM32\ntdll.dll
process ID = 0x00003560
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x77870000
base size = 1638400
MODULE NAME: KERNEL32.DLL
executable = C:\WINDOWS\System32\KERNEL32.DLL
process ID = 0x00003560
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x74E40000
base size = 917504
MODULE NAME: KERNELBASE.dll
executable = C:\WINDOWS\System32\KERNELBASE.dll
process ID = 0x00003560
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x769A0000
base size = 1982464
MODULE NAME: apphelp.dll
executable = C:\WINDOWS\SYSTEM32\apphelp.dll
process ID = 0x00003560
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x5A500000
base size = 643072
MODULE NAME: AcLayers.DLL
executable = C:\WINDOWS\SYSTEM32\AcLayers.DLL
process ID = 0x00003560
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x5AFD0000
base size = 2625536
MODULE NAME: msvcrt.dll
executable = C:\WINDOWS\System32\msvcrt.dll
process ID = 0x00003560
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x76F90000
base size = 782336
MODULE NAME: USER32.dll
executable = C:\WINDOWS\System32\USER32.dll
process ID = 0x00003560
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x763C0000
base size = 1626112
MODULE NAME: win32u.dll
executable = C:\WINDOWS\System32\win32u.dll
process ID
Or this
VER:10400
PLATFORM: WINDOWS
CPU String: GenuineIntel
Stepping ID = 7
Model = 10
Family = 6
Extended model = 2
CLFLUSH cache line size = 64
APIC Physical ID = 3
CPU Brand String: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
Cache Size = 256K
UNKNOWN TAGS IN: CONFIG/SYSTEM.TXT
Unknown Tag: MOVIEMODE
Unknown Tag: DYNAMICENV
END: CONFIG/SYSTEM.TXT
Found DirectX Version Number: 4.09.00.0904
Creating Device.....
MonkeyInitStart
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Setting Disp Mode
MIS: Done Init 3D Device
MIS: Tex Enum
MIS: SDRS
MIS: Init Decal Render
TS: Start
TS: IAPSent
TS: UILoaded
Couldn't initialise sound driver - sound card already in use
INITIAL LOAD 2438
TS: BattleObj
TS: Managers
TS: BFBB
TS: LT
TS: InitDLUI
TS: Messages
TS: Ended
The following was returned by the server:
0
[{"ErrorCode":"0","clientVersion":"00010102","login":"Manstein63"}]
Playing as: 0
TO: 43 (out of order...)
TO: 20 (out of order...)
TO: 25 (out of order...)
SEARCHING: C:\Program Files (x86)\Slitherine\Pike and Shot Campaigns;C:\Program Files (x86)\Slitherine\Pike and Shot Campaigns;C:\WINDOWS
MODULE NAME: PIKEANDSHOT.exe
executable = C:\Program Files (x86)\Slitherine\Pike and Shot Campaigns\PIKEANDSHOT.exe
process ID = 0x00003560
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x00400000
base size = 4235264
MODULE NAME: ntdll.dll
executable = C:\WINDOWS\SYSTEM32\ntdll.dll
process ID = 0x00003560
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x77870000
base size = 1638400
MODULE NAME: KERNEL32.DLL
executable = C:\WINDOWS\System32\KERNEL32.DLL
process ID = 0x00003560
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x74E40000
-
- Field of Glory 2
- Posts: 28053
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Pike & Shot Sillyflower V Manstein63 new game
We shall have to see when Pip sees it, but thanks for posting it.
Richard Bodley Scott
-
- Lance Corporal - Panzer IA
- Posts: 10
- Joined: Thu Dec 09, 2010 10:00 pm
Re: Pike & Shot Sillyflower V Manstein63 new game
Just had another game crash & burn
here is the error log hopefully you can resolve this issue
VER:10400
PLATFORM: WINDOWS
CPU String: GenuineIntel
Stepping ID = 7
Model = 10
Family = 6
Extended model = 2
CLFLUSH cache line size = 64
APIC Physical ID = 6
CPU Brand String: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
Cache Size = 256K
UNKNOWN TAGS IN: CONFIG/SYSTEM.TXT
Unknown Tag: MOVIEMODE
Unknown Tag: DYNAMICENV
END: CONFIG/SYSTEM.TXT
Found DirectX Version Number: 4.09.00.0904
Creating Device.....
MonkeyInitStart
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Setting Disp Mode
MIS: Done Init 3D Device
MIS: Tex Enum
MIS: SDRS
MIS: Init Decal Render
TS: Start
TS: IAPSent
TS: UILoaded
Couldn't initialise sound driver - sound card already in use
INITIAL LOAD 2359
TS: BattleObj
TS: Managers
TS: BFBB
TS: LT
TS: InitDLUI
TS: Messages
TS: Ended
The following was returned by the server:
0
[{"ErrorCode":"0","clientVersion":"00010102","login":"Manstein63"}]
Playing as: 1
SIDE 0
SEARCHING: C:\Program Files (x86)\Slitherine\Pike and Shot Campaigns;C:\Program Files (x86)\Slitherine\Pike and Shot Campaigns;C:\WINDOWS
MODULE NAME: PIKEANDSHOT.exe
executable = C:\Program Files (x86)\Slitherine\Pike and Shot Campaigns\PIKEANDSHOT.exe
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x00400000
base size = 4235264
MODULE NAME: ntdll.dll
executable = C:\WINDOWS\SYSTEM32\ntdll.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x77870000
base size = 1638400
MODULE NAME: KERNEL32.DLL
executable = C:\WINDOWS\System32\KERNEL32.DLL
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x74E40000
base size = 917504
MODULE NAME: KERNELBASE.dll
executable = C:\WINDOWS\System32\KERNELBASE.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x769A0000
base size = 1982464
MODULE NAME: apphelp.dll
executable = C:\WINDOWS\SYSTEM32\apphelp.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x5A500000
base size = 643072
MODULE NAME: AcLayers.DLL
executable = C:\WINDOWS\SYSTEM32\AcLayers.DLL
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x59000000
base size = 2625536
MODULE NAME: msvcrt.dll
executable = C:\WINDOWS\System32\msvcrt.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x76F90000
base size = 782336
MODULE NAME: USER32.dll
executable = C:\WINDOWS\System32\USER32.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x763C0000
base size = 1626112
MODULE NAME: win32u.dll
executable = C:\WINDOWS\System32\win32u.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x76750000
base size = 94208
MODULE NAME: GDI32.dll
executable = C:\WINDOWS\System32\GDI32.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x767D0000
base size = 139264
MODULE NAME: gdi32full.dll
executable = C:\WINDOWS\System32\gdi32full.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x76590000
base size = 1458176
MODULE NAME: msvcp_win.dll
executable = C:\WINDOWS\System32\msvcp_win.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x74750000
base size = 512000
MODULE NAME: ucrtbase.dll
executable = C:\WINDOWS\System32\ucrtbase.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x742C0000
base size = 1171456
MODULE NAME: SHELL32.dll
executable = C:\WINDOWS\System32\SHELL32.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x75070000
base size = 20226048
MODULE NAME: cfgmgr32.dll
executable = C:\WINDOWS\System32\cfgmgr32.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x76550000
base size = 233472
MODULE NAME: shcore.dll
executable = C:\WINDOWS\System32\shcore.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x776E0000
base size = 557056
MODULE NAME: RPCRT4.dll
executable = C:\WINDOWS\System32\RPCRT4.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x74FB0000
base size = 786432
MODULE NAME: SspiCli.dll
executable = C:\WINDOWS\System32\SspiCli.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x74130000
base size = 131072
MODULE NAME: CRYPTBASE.dll
executable = C:\WINDOWS\System32\CRYPTBASE.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x74120000
base size = 40960
MODULE NAME: bcryptPrimitives.dll
executable = C:\WINDOWS\System32\bcryptPrimitives.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x74DE0000
base size = 360448
MODULE NAME: sechost.dll
executable = C:\WINDOWS\System32\sechost.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x76700000
base size = 278528
MODULE NAME: combase.dll
executable = C:\WINDOWS\System32\combase.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x76B90000
base size = 2473984
MODULE NAME: windows.storage.dll
executable = C:\WINDOWS\System32\windows.storage.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x77120000
base size = 6004736
MODULE NAME: advapi32.dll
executable = C:\WINDOWS\System32\advapi32.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x74F20000
base size = 491520
MODULE NAME: shlwapi.dll
executable = C:\WINDOWS\System32\shlwapi.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x76F40000
base size = 282624
MODULE NAME: kernel.appcore.dll
executable = C:\WINDOWS\System32\kernel.appcore.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x77050000
base size = 61440
MODULE NAME: profapi.dll
executable = C:\WINDOWS\System32\profapi.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x74430000
base size = 98304
MODULE NAME: powrprof.dll
executable = C:\WINDOWS\System32\powrprof.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x743E0000
base size = 282624
MODULE NAME: FLTLIB.DLL
executable = C:\WINDOWS\System32\FLTLIB.DLL
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x74250000
base size = 32768
MODULE NAME: OLEAUT32.dll
executable = C:\WINDOWS\System32\OLEAUT32.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x74D40000
base size = 614400
MODULE NAME: SETUPAPI.dll
executable = C:\WINDOWS\System32\SETUPAPI.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x74910000
base size = 4370432
MODULE NAME: MPR.dll
executable = C:\WINDOWS\SYSTEM32\MPR.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x70C40000
base size = 98304
MODULE NAME: sfc.dll
executable = C:\WINDOWS\SYSTEM32\sfc.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x66680000
base size = 12288
MODULE NAME: WINSPOOL.DRV
executable = C:\WINDOWS\SYSTEM32\WINSPOOL.DRV
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x740B0000
base size = 442368
MODULE NAME: PROPSYS.dll
executable = C:\WINDOWS\SYSTEM32\PROPSYS.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x73EE0000
base size = 1572864
MODULE NAME: IPHLPAPI.DLL
executable = C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x74080000
base size = 196608
MODULE NAME: bcrypt.dll
executable = C:\WINDOWS\SYSTEM32\bcrypt.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x74060000
base size = 102400
MODULE NAME: sfc_os.DLL
executable = C:\WINDOWS\SYSTEM32\sfc_os.DLL
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x6D140000
base size = 65536
MODULE NAME: IMM32.DLL
executable = C:\WINDOWS\System32\IMM32.DLL
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x77060000
base size = 155648
MODULE NAME: ole32.dll
executable = C:\WINDOWS\System32\ole32.dll
process ID = 0x0000225C
ref count (g) = 0x0001
ref count (p) = 0x0001
base address = 0x74650000
base size = 1032192
MODULE NAME: WININET.dll
executable = C:\WINDOWS\SYSTEM32\WININET.dll
process ID = 0x0000225C
ref count (g) = 0x0002
ref count (p) = 0x0002
base address = 0x715A0000
base size = 3039232
MODULE NAME: d3d9.dll
executable = C:\WINDOWS\SYSTEM32\d3d9.dll
process ID = 0x0000225C
ref count (g) = 0x0003
ref count (p) = 0x0003
base address = 0x66390000
base size = 1503232
MODULE NAME: mss32.dll
executable = C:\Program Files (x86)\Slitherine\Pike and Shot Campaigns\mss32.dll
process ID = 0x0000225C
ref count (g) = 0x0001
ref count (p) = 0x0001
base address = 0x10000000
base size = 438272
MODULE NAME: d3dx9_36.dll
executable = C:\Program Files (x86)\Slitherine\Pike and Shot Campaigns\d3dx9_36.dll
process ID = 0x0000225C
ref count (g) = 0x0001
ref count (p) = 0x0001
base address = 0x56660000
base size = 3837952
MODULE NAME: WINMM.dll
executable = C:\WINDOWS\SYSTEM32\WINMM.dll
process ID = 0x0000225C
ref count (g) = 0x0002
ref count (p) = 0x0002
base address = 0x73E20000
base size = 147456
MODULE NAME: MSVCP90.dll
executable = C:\WINDOWS\WinSxS\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.9415_none_508df7e2bcbccb90\MSVCP90.dll
process ID = 0x0000225C
ref count (g) = 0x0001
ref count (p) = 0x0001
base address = 0x734A0000
base size = 581632
MODULE NAME: MSVCR90.dll
executable = C:\WINDOWS\WinSxS\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.9415_none_508df7e2bcbccb90\MSVCR90.dll
process ID = 0x0000225C
ref count (g) = 0x0002
ref count (p) = 0x0002
base address = 0x733F0000
base size = 667648
MODULE NAME: dwmapi.dll
executable = C:\WINDOWS\SYSTEM32\dwmapi.dll
process ID = 0x0000225C
ref count (g) = 0x0001
ref count (p) = 0x0001
base address = 0x6F230000
base size = 143360
MODULE NAME: winmmbase.dll
executable = C:\WINDOWS\SYSTEM32\winmmbase.dll
process ID = 0x0000225C
ref count (g) = 0x0001
ref count (p) = 0x0001
base address = 0x73D90000
base size = 143360
MODULE NAME: dbghelp.dll
executable = C:\Program Files (x86)\Slitherine\Pike and Shot Campaigns\dbghelp.dll
process ID = 0x0000225C
ref count (g) = 0x0001
ref count (p) = 0x0001
base address = 0x6F020000
base size = 1183744
MODULE NAME: uxtheme.dll
executable = C:\WINDOWS\system32\uxtheme.dll
process ID = 0x0000225C
ref count (g) = 0x0002
ref count (p) = 0x0002
base address = 0x738C0000
base size = 507904
MODULE NAME: iertutil.dll
executable = C:\WINDOWS\SYSTEM32\iertutil.dll
process ID = 0x0000225C
ref count (g) = 0x0001
ref count (p) = 0x0001
base address = 0x707B0000
base size = 2248704
MODULE NAME: WS2_32.dll
executable = C:\WINDOWS\System32\WS2_32.dll
process ID = 0x0000225C
ref count (g) = 0x0006
ref count (p) = 0x0006
base address = 0x741B0000
base size = 421888
MODULE NAME: ondemandconnroutehelper.dll
executable = C:\WINDOWS\SYSTEM32\ondemandconnroutehelper.dll
process ID = 0x0000225C
ref count (g) = 0x0001
ref count (p) = 0x0001
base address = 0x70730000
base size = 69632
MODULE NAME: winhttp.dll
executable = C:\WINDOWS\SYSTEM32\winhttp.dll
process ID = 0x0000225C
ref count (g) = 0x0006
ref count (p) = 0x0006
base address = 0x739A0000
base size = 720896
MODULE NAME: mswsock.dll
executable = C:\WINDOWS\system32\mswsock.dll
process ID = 0x0000225C
ref count (g) = 0x0004
ref count (p) = 0x0004
base address = 0x71C00000
base size = 352256
MODULE NAME: WINNSI.DLL
executable = C:\WINDOWS\SYSTEM32\WINNSI.DLL
process ID = 0x0000225C
ref count (g) = 0x0001
ref count (p) = 0x0001
base address = 0x71420000
base size = 32768
MODULE NAME: NSI.dll
executable = C:\WINDOWS\System32\NSI.dll
process ID = 0x0000225C
ref count (g) = 0x0003
ref count (p) = 0x0003
base address = 0x74220000
base size = 28672
MODULE NAME: MSCTF.dll
executable = C:\WINDOWS\System32\MSCTF.dll
process ID = 0x0000225C
ref count (g) = 0x0003
ref count (p) = 0x0003
base address = 0x76DF0000
base size = 1327104
MODULE NAME: TextInputFramework.dll
executable = C:\WINDOWS\System32\TextInputFramework.dll
process ID = 0x0000225C
ref count (g) = 0x0001
ref count (p) = 0x0001
base address = 0x5C0C0000
base size = 516096
MODULE NAME: CoreUIComponents.dll
executable = C:\WINDOWS\System32\CoreUIComponents.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x5D010000
base size = 2478080
MODULE NAME: CoreMessaging.dll
executable = C:\WINDOWS\System32\CoreMessaging.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x5F7D0000
base size = 569344
MODULE NAME: ntmarta.dll
executable = C:\WINDOWS\SYSTEM32\ntmarta.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x73940000
base size = 167936
MODULE NAME: wintypes.dll
executable = C:\WINDOWS\SYSTEM32\wintypes.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x68930000
base size = 876544
MODULE NAME: nvldumd.dll
executable = C:\WINDOWS\System32\DriverStore\FileRepository\nv_desktop_ref4wu.inf_amd64_0109a19b5125cb43\nvldumd.dll
process ID = 0x0000225C
ref count (g) = 0x0002
ref count (p) = 0x0002
base address = 0x64930000
base size = 802816
MODULE NAME: VERSION.dll
executable = C:\WINDOWS\SYSTEM32\VERSION.dll
process ID = 0x0000225C
ref count (g) = 0x0004
ref count (p) = 0x0004
base address = 0x73BA0000
base size = 32768
MODULE NAME: crypt32.dll
executable = C:\WINDOWS\System32\crypt32.dll
process ID = 0x0000225C
ref count (g) = 0x0001
ref count (p) = 0x0001
base address = 0x76800000
base size = 1662976
MODULE NAME: MSASN1.dll
executable = C:\WINDOWS\System32\MSASN1.dll
process ID = 0x0000225C
ref count (g) = 0x0001
ref count (p) = 0x0001
base address = 0x747D0000
base size = 57344
MODULE NAME: CRYPTSP.dll
executable = C:\WINDOWS\SYSTEM32\CRYPTSP.dll
process ID = 0x0000225C
ref count (g) = 0x0001
ref count (p) = 0x0001
base address = 0x73760000
base size = 77824
MODULE NAME: rsaenh.dll
executable = C:\WINDOWS\system32\rsaenh.dll
process ID = 0x0000225C
ref count (g) = 0x0001
ref count (p) = 0x0001
base address = 0x73730000
base size = 192512
MODULE NAME: nvd3dum.dll
executable = C:\WINDOWS\System32\DriverStore\FileRepository\nv_desktop_ref4wu.inf_amd64_0109a19b5125cb43\nvd3dum.dll
process ID = 0x0000225C
ref count (g) = 0x0008
ref count (p) = 0x0008
base address = 0x63A80000
base size = 15351808
MODULE NAME: nvspcap.dll
executable = C:\WINDOWS\system32\nvspcap.dll
process ID = 0x0000225C
ref count (g) = 0x0001
ref count (p) = 0x0001
base address = 0x63910000
base size = 1482752
MODULE NAME: PSAPI.DLL
executable = C:\WINDOWS\System32\PSAPI.DLL
process ID = 0x0000225C
ref count (g) = 0x0002
ref count (p) = 0x0002
base address = 0x77770000
base size = 24576
MODULE NAME: WTSAPI32.dll
executable = C:\WINDOWS\SYSTEM32\WTSAPI32.dll
process ID = 0x0000225C
ref count (g) = 0x0001
ref count (p) = 0x0001
base address = 0x73D80000
base size = 61440
MODULE NAME: nvapi.dll
executable = C:\WINDOWS\system32\nvapi.dll
process ID = 0x0000225C
ref count (g) = 0x0001
ref count (p) = 0x0001
base address = 0x63530000
base size = 4034560
MODULE NAME: dxgi.dll
executable = C:\WINDOWS\SYSTEM32\dxgi.dll
process ID = 0x0000225C
ref count (g) = 0x0002
ref count (p) = 0x0002
base address = 0x63490000
base size = 622592
MODULE NAME: nvSCPAPI.dll
executable = C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI.dll
process ID = 0x0000225C
ref count (g) = 0x0001
ref count (p) = 0x0001
base address = 0x62E60000
base size = 835584
MODULE NAME: DNSAPI.dll
executable = C:\WINDOWS\SYSTEM32\DNSAPI.dll
process ID = 0x0000225C
ref count (g) = 0x0001
ref count (p) = 0x0001
base address = 0x71B70000
base size = 581632
MODULE NAME: rasadhlp.dll
executable = C:\Windows\System32\rasadhlp.dll
process ID = 0x0000225C
ref count (g) = 0x0001
ref count (p) = 0x0001
base address = 0x72300000
base size = 32768
MODULE NAME: dcomp.dll
executable = C:\WINDOWS\SYSTEM32\dcomp.dll
process ID = 0x0000225C
ref count (g) = 0x0001
ref count (p) = 0x0001
base address = 0x630A0000
base size = 1294336
MODULE NAME: fwpuclnt.dll
executable = C:\WINDOWS\System32\fwpuclnt.dll
process ID = 0x0000225C
ref count (g) = 0x0001
ref count (p) = 0x0001
base address = 0x71B20000
base size = 323584
FAILED
LOAD: Cannot create a file when that file already exists.
Rebuilding the Device....
Clearing 174 VB
Clearing 3 Textures
SUCCESS!!!! Rebuilding the Device....
REBUILDING MINIMAP
here is the error log hopefully you can resolve this issue
VER:10400
PLATFORM: WINDOWS
CPU String: GenuineIntel
Stepping ID = 7
Model = 10
Family = 6
Extended model = 2
CLFLUSH cache line size = 64
APIC Physical ID = 6
CPU Brand String: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
Cache Size = 256K
UNKNOWN TAGS IN: CONFIG/SYSTEM.TXT
Unknown Tag: MOVIEMODE
Unknown Tag: DYNAMICENV
END: CONFIG/SYSTEM.TXT
Found DirectX Version Number: 4.09.00.0904
Creating Device.....
MonkeyInitStart
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Setting Disp Mode
MIS: Done Init 3D Device
MIS: Tex Enum
MIS: SDRS
MIS: Init Decal Render
TS: Start
TS: IAPSent
TS: UILoaded
Couldn't initialise sound driver - sound card already in use
INITIAL LOAD 2359
TS: BattleObj
TS: Managers
TS: BFBB
TS: LT
TS: InitDLUI
TS: Messages
TS: Ended
The following was returned by the server:
0
[{"ErrorCode":"0","clientVersion":"00010102","login":"Manstein63"}]
Playing as: 1
SIDE 0
SEARCHING: C:\Program Files (x86)\Slitherine\Pike and Shot Campaigns;C:\Program Files (x86)\Slitherine\Pike and Shot Campaigns;C:\WINDOWS
MODULE NAME: PIKEANDSHOT.exe
executable = C:\Program Files (x86)\Slitherine\Pike and Shot Campaigns\PIKEANDSHOT.exe
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x00400000
base size = 4235264
MODULE NAME: ntdll.dll
executable = C:\WINDOWS\SYSTEM32\ntdll.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x77870000
base size = 1638400
MODULE NAME: KERNEL32.DLL
executable = C:\WINDOWS\System32\KERNEL32.DLL
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x74E40000
base size = 917504
MODULE NAME: KERNELBASE.dll
executable = C:\WINDOWS\System32\KERNELBASE.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x769A0000
base size = 1982464
MODULE NAME: apphelp.dll
executable = C:\WINDOWS\SYSTEM32\apphelp.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x5A500000
base size = 643072
MODULE NAME: AcLayers.DLL
executable = C:\WINDOWS\SYSTEM32\AcLayers.DLL
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x59000000
base size = 2625536
MODULE NAME: msvcrt.dll
executable = C:\WINDOWS\System32\msvcrt.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x76F90000
base size = 782336
MODULE NAME: USER32.dll
executable = C:\WINDOWS\System32\USER32.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x763C0000
base size = 1626112
MODULE NAME: win32u.dll
executable = C:\WINDOWS\System32\win32u.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x76750000
base size = 94208
MODULE NAME: GDI32.dll
executable = C:\WINDOWS\System32\GDI32.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x767D0000
base size = 139264
MODULE NAME: gdi32full.dll
executable = C:\WINDOWS\System32\gdi32full.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x76590000
base size = 1458176
MODULE NAME: msvcp_win.dll
executable = C:\WINDOWS\System32\msvcp_win.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x74750000
base size = 512000
MODULE NAME: ucrtbase.dll
executable = C:\WINDOWS\System32\ucrtbase.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x742C0000
base size = 1171456
MODULE NAME: SHELL32.dll
executable = C:\WINDOWS\System32\SHELL32.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x75070000
base size = 20226048
MODULE NAME: cfgmgr32.dll
executable = C:\WINDOWS\System32\cfgmgr32.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x76550000
base size = 233472
MODULE NAME: shcore.dll
executable = C:\WINDOWS\System32\shcore.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x776E0000
base size = 557056
MODULE NAME: RPCRT4.dll
executable = C:\WINDOWS\System32\RPCRT4.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x74FB0000
base size = 786432
MODULE NAME: SspiCli.dll
executable = C:\WINDOWS\System32\SspiCli.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x74130000
base size = 131072
MODULE NAME: CRYPTBASE.dll
executable = C:\WINDOWS\System32\CRYPTBASE.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x74120000
base size = 40960
MODULE NAME: bcryptPrimitives.dll
executable = C:\WINDOWS\System32\bcryptPrimitives.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x74DE0000
base size = 360448
MODULE NAME: sechost.dll
executable = C:\WINDOWS\System32\sechost.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x76700000
base size = 278528
MODULE NAME: combase.dll
executable = C:\WINDOWS\System32\combase.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x76B90000
base size = 2473984
MODULE NAME: windows.storage.dll
executable = C:\WINDOWS\System32\windows.storage.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x77120000
base size = 6004736
MODULE NAME: advapi32.dll
executable = C:\WINDOWS\System32\advapi32.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x74F20000
base size = 491520
MODULE NAME: shlwapi.dll
executable = C:\WINDOWS\System32\shlwapi.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x76F40000
base size = 282624
MODULE NAME: kernel.appcore.dll
executable = C:\WINDOWS\System32\kernel.appcore.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x77050000
base size = 61440
MODULE NAME: profapi.dll
executable = C:\WINDOWS\System32\profapi.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x74430000
base size = 98304
MODULE NAME: powrprof.dll
executable = C:\WINDOWS\System32\powrprof.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x743E0000
base size = 282624
MODULE NAME: FLTLIB.DLL
executable = C:\WINDOWS\System32\FLTLIB.DLL
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x74250000
base size = 32768
MODULE NAME: OLEAUT32.dll
executable = C:\WINDOWS\System32\OLEAUT32.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x74D40000
base size = 614400
MODULE NAME: SETUPAPI.dll
executable = C:\WINDOWS\System32\SETUPAPI.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x74910000
base size = 4370432
MODULE NAME: MPR.dll
executable = C:\WINDOWS\SYSTEM32\MPR.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x70C40000
base size = 98304
MODULE NAME: sfc.dll
executable = C:\WINDOWS\SYSTEM32\sfc.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x66680000
base size = 12288
MODULE NAME: WINSPOOL.DRV
executable = C:\WINDOWS\SYSTEM32\WINSPOOL.DRV
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x740B0000
base size = 442368
MODULE NAME: PROPSYS.dll
executable = C:\WINDOWS\SYSTEM32\PROPSYS.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x73EE0000
base size = 1572864
MODULE NAME: IPHLPAPI.DLL
executable = C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x74080000
base size = 196608
MODULE NAME: bcrypt.dll
executable = C:\WINDOWS\SYSTEM32\bcrypt.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x74060000
base size = 102400
MODULE NAME: sfc_os.DLL
executable = C:\WINDOWS\SYSTEM32\sfc_os.DLL
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x6D140000
base size = 65536
MODULE NAME: IMM32.DLL
executable = C:\WINDOWS\System32\IMM32.DLL
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x77060000
base size = 155648
MODULE NAME: ole32.dll
executable = C:\WINDOWS\System32\ole32.dll
process ID = 0x0000225C
ref count (g) = 0x0001
ref count (p) = 0x0001
base address = 0x74650000
base size = 1032192
MODULE NAME: WININET.dll
executable = C:\WINDOWS\SYSTEM32\WININET.dll
process ID = 0x0000225C
ref count (g) = 0x0002
ref count (p) = 0x0002
base address = 0x715A0000
base size = 3039232
MODULE NAME: d3d9.dll
executable = C:\WINDOWS\SYSTEM32\d3d9.dll
process ID = 0x0000225C
ref count (g) = 0x0003
ref count (p) = 0x0003
base address = 0x66390000
base size = 1503232
MODULE NAME: mss32.dll
executable = C:\Program Files (x86)\Slitherine\Pike and Shot Campaigns\mss32.dll
process ID = 0x0000225C
ref count (g) = 0x0001
ref count (p) = 0x0001
base address = 0x10000000
base size = 438272
MODULE NAME: d3dx9_36.dll
executable = C:\Program Files (x86)\Slitherine\Pike and Shot Campaigns\d3dx9_36.dll
process ID = 0x0000225C
ref count (g) = 0x0001
ref count (p) = 0x0001
base address = 0x56660000
base size = 3837952
MODULE NAME: WINMM.dll
executable = C:\WINDOWS\SYSTEM32\WINMM.dll
process ID = 0x0000225C
ref count (g) = 0x0002
ref count (p) = 0x0002
base address = 0x73E20000
base size = 147456
MODULE NAME: MSVCP90.dll
executable = C:\WINDOWS\WinSxS\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.9415_none_508df7e2bcbccb90\MSVCP90.dll
process ID = 0x0000225C
ref count (g) = 0x0001
ref count (p) = 0x0001
base address = 0x734A0000
base size = 581632
MODULE NAME: MSVCR90.dll
executable = C:\WINDOWS\WinSxS\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.9415_none_508df7e2bcbccb90\MSVCR90.dll
process ID = 0x0000225C
ref count (g) = 0x0002
ref count (p) = 0x0002
base address = 0x733F0000
base size = 667648
MODULE NAME: dwmapi.dll
executable = C:\WINDOWS\SYSTEM32\dwmapi.dll
process ID = 0x0000225C
ref count (g) = 0x0001
ref count (p) = 0x0001
base address = 0x6F230000
base size = 143360
MODULE NAME: winmmbase.dll
executable = C:\WINDOWS\SYSTEM32\winmmbase.dll
process ID = 0x0000225C
ref count (g) = 0x0001
ref count (p) = 0x0001
base address = 0x73D90000
base size = 143360
MODULE NAME: dbghelp.dll
executable = C:\Program Files (x86)\Slitherine\Pike and Shot Campaigns\dbghelp.dll
process ID = 0x0000225C
ref count (g) = 0x0001
ref count (p) = 0x0001
base address = 0x6F020000
base size = 1183744
MODULE NAME: uxtheme.dll
executable = C:\WINDOWS\system32\uxtheme.dll
process ID = 0x0000225C
ref count (g) = 0x0002
ref count (p) = 0x0002
base address = 0x738C0000
base size = 507904
MODULE NAME: iertutil.dll
executable = C:\WINDOWS\SYSTEM32\iertutil.dll
process ID = 0x0000225C
ref count (g) = 0x0001
ref count (p) = 0x0001
base address = 0x707B0000
base size = 2248704
MODULE NAME: WS2_32.dll
executable = C:\WINDOWS\System32\WS2_32.dll
process ID = 0x0000225C
ref count (g) = 0x0006
ref count (p) = 0x0006
base address = 0x741B0000
base size = 421888
MODULE NAME: ondemandconnroutehelper.dll
executable = C:\WINDOWS\SYSTEM32\ondemandconnroutehelper.dll
process ID = 0x0000225C
ref count (g) = 0x0001
ref count (p) = 0x0001
base address = 0x70730000
base size = 69632
MODULE NAME: winhttp.dll
executable = C:\WINDOWS\SYSTEM32\winhttp.dll
process ID = 0x0000225C
ref count (g) = 0x0006
ref count (p) = 0x0006
base address = 0x739A0000
base size = 720896
MODULE NAME: mswsock.dll
executable = C:\WINDOWS\system32\mswsock.dll
process ID = 0x0000225C
ref count (g) = 0x0004
ref count (p) = 0x0004
base address = 0x71C00000
base size = 352256
MODULE NAME: WINNSI.DLL
executable = C:\WINDOWS\SYSTEM32\WINNSI.DLL
process ID = 0x0000225C
ref count (g) = 0x0001
ref count (p) = 0x0001
base address = 0x71420000
base size = 32768
MODULE NAME: NSI.dll
executable = C:\WINDOWS\System32\NSI.dll
process ID = 0x0000225C
ref count (g) = 0x0003
ref count (p) = 0x0003
base address = 0x74220000
base size = 28672
MODULE NAME: MSCTF.dll
executable = C:\WINDOWS\System32\MSCTF.dll
process ID = 0x0000225C
ref count (g) = 0x0003
ref count (p) = 0x0003
base address = 0x76DF0000
base size = 1327104
MODULE NAME: TextInputFramework.dll
executable = C:\WINDOWS\System32\TextInputFramework.dll
process ID = 0x0000225C
ref count (g) = 0x0001
ref count (p) = 0x0001
base address = 0x5C0C0000
base size = 516096
MODULE NAME: CoreUIComponents.dll
executable = C:\WINDOWS\System32\CoreUIComponents.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x5D010000
base size = 2478080
MODULE NAME: CoreMessaging.dll
executable = C:\WINDOWS\System32\CoreMessaging.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x5F7D0000
base size = 569344
MODULE NAME: ntmarta.dll
executable = C:\WINDOWS\SYSTEM32\ntmarta.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x73940000
base size = 167936
MODULE NAME: wintypes.dll
executable = C:\WINDOWS\SYSTEM32\wintypes.dll
process ID = 0x0000225C
ref count (g) = 0xFFFF
ref count (p) = 0xFFFF
base address = 0x68930000
base size = 876544
MODULE NAME: nvldumd.dll
executable = C:\WINDOWS\System32\DriverStore\FileRepository\nv_desktop_ref4wu.inf_amd64_0109a19b5125cb43\nvldumd.dll
process ID = 0x0000225C
ref count (g) = 0x0002
ref count (p) = 0x0002
base address = 0x64930000
base size = 802816
MODULE NAME: VERSION.dll
executable = C:\WINDOWS\SYSTEM32\VERSION.dll
process ID = 0x0000225C
ref count (g) = 0x0004
ref count (p) = 0x0004
base address = 0x73BA0000
base size = 32768
MODULE NAME: crypt32.dll
executable = C:\WINDOWS\System32\crypt32.dll
process ID = 0x0000225C
ref count (g) = 0x0001
ref count (p) = 0x0001
base address = 0x76800000
base size = 1662976
MODULE NAME: MSASN1.dll
executable = C:\WINDOWS\System32\MSASN1.dll
process ID = 0x0000225C
ref count (g) = 0x0001
ref count (p) = 0x0001
base address = 0x747D0000
base size = 57344
MODULE NAME: CRYPTSP.dll
executable = C:\WINDOWS\SYSTEM32\CRYPTSP.dll
process ID = 0x0000225C
ref count (g) = 0x0001
ref count (p) = 0x0001
base address = 0x73760000
base size = 77824
MODULE NAME: rsaenh.dll
executable = C:\WINDOWS\system32\rsaenh.dll
process ID = 0x0000225C
ref count (g) = 0x0001
ref count (p) = 0x0001
base address = 0x73730000
base size = 192512
MODULE NAME: nvd3dum.dll
executable = C:\WINDOWS\System32\DriverStore\FileRepository\nv_desktop_ref4wu.inf_amd64_0109a19b5125cb43\nvd3dum.dll
process ID = 0x0000225C
ref count (g) = 0x0008
ref count (p) = 0x0008
base address = 0x63A80000
base size = 15351808
MODULE NAME: nvspcap.dll
executable = C:\WINDOWS\system32\nvspcap.dll
process ID = 0x0000225C
ref count (g) = 0x0001
ref count (p) = 0x0001
base address = 0x63910000
base size = 1482752
MODULE NAME: PSAPI.DLL
executable = C:\WINDOWS\System32\PSAPI.DLL
process ID = 0x0000225C
ref count (g) = 0x0002
ref count (p) = 0x0002
base address = 0x77770000
base size = 24576
MODULE NAME: WTSAPI32.dll
executable = C:\WINDOWS\SYSTEM32\WTSAPI32.dll
process ID = 0x0000225C
ref count (g) = 0x0001
ref count (p) = 0x0001
base address = 0x73D80000
base size = 61440
MODULE NAME: nvapi.dll
executable = C:\WINDOWS\system32\nvapi.dll
process ID = 0x0000225C
ref count (g) = 0x0001
ref count (p) = 0x0001
base address = 0x63530000
base size = 4034560
MODULE NAME: dxgi.dll
executable = C:\WINDOWS\SYSTEM32\dxgi.dll
process ID = 0x0000225C
ref count (g) = 0x0002
ref count (p) = 0x0002
base address = 0x63490000
base size = 622592
MODULE NAME: nvSCPAPI.dll
executable = C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI.dll
process ID = 0x0000225C
ref count (g) = 0x0001
ref count (p) = 0x0001
base address = 0x62E60000
base size = 835584
MODULE NAME: DNSAPI.dll
executable = C:\WINDOWS\SYSTEM32\DNSAPI.dll
process ID = 0x0000225C
ref count (g) = 0x0001
ref count (p) = 0x0001
base address = 0x71B70000
base size = 581632
MODULE NAME: rasadhlp.dll
executable = C:\Windows\System32\rasadhlp.dll
process ID = 0x0000225C
ref count (g) = 0x0001
ref count (p) = 0x0001
base address = 0x72300000
base size = 32768
MODULE NAME: dcomp.dll
executable = C:\WINDOWS\SYSTEM32\dcomp.dll
process ID = 0x0000225C
ref count (g) = 0x0001
ref count (p) = 0x0001
base address = 0x630A0000
base size = 1294336
MODULE NAME: fwpuclnt.dll
executable = C:\WINDOWS\System32\fwpuclnt.dll
process ID = 0x0000225C
ref count (g) = 0x0001
ref count (p) = 0x0001
base address = 0x71B20000
base size = 323584
FAILED
LOAD: Cannot create a file when that file already exists.
Rebuilding the Device....
Clearing 174 VB
Clearing 3 Textures
SUCCESS!!!! Rebuilding the Device....
REBUILDING MINIMAP
-
- Site Admin
- Posts: 9707
- Joined: Wed Mar 23, 2005 10:35 pm
Re: Pike & Shot Sillyflower V Manstein63 new game
Are either of you using Google Drive or Dropbox or another file syncing approach that includes the folder where the P&S save files are located (My Documents/My Games/PIKEANDSHOT)?
Cheers
Pip
Cheers
Pip
follow me on Twitter here