BA2 Scenarios by Enric
Moderators: Slitherine Core, BA Moderators
Minor news on latest scenarios
If playing in a computer:
(n) goest to the next unit, (b) goes to the previous unit.
(2) Shows a window list with the amount of your current alive units by type. (on iPad the option is in the advanced options panels)
(n) goest to the next unit, (b) goes to the previous unit.
(2) Shows a window list with the amount of your current alive units by type. (on iPad the option is in the advanced options panels)
- Attachments
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- HQ.jpg (26.74 KiB) Viewed 9359 times
Hard Assault
This is a scenario based on the official Bagration mission 3 map, it's my first solo play scenario.
I keep, more o less, the map and the original OOB, but added all my mods, so you will get:
- leaders
- new transport system
- full engineers (sappers) options
- Minerollers tanks (similar abilities to engineers)
- hidden mines, and random placement of them
- etc
Don't go quick, the german has powerful guns that will make your tanks a garbage of iron. But don't be too slow you need to take 7 flags.
Mines are placed random, and some German defenders also, so you will not find the same game twice.
I keep, more o less, the map and the original OOB, but added all my mods, so you will get:
- leaders
- new transport system
- full engineers (sappers) options
- Minerollers tanks (similar abilities to engineers)
- hidden mines, and random placement of them
- etc
Don't go quick, the german has powerful guns that will make your tanks a garbage of iron. But don't be too slow you need to take 7 flags.
Mines are placed random, and some German defenders also, so you will not find the same game twice.
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- Sergeant First Class - Panzer IIIL
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Re: BA2 Scenarios by Enric
Keep up the good work
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- Staff Sergeant - Kavallerie
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Re: BA2 Scenarios by Enric
Thank you Enric!
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- Corporal - 5 cm Pak 38
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Re: BA2 Scenarios by Enric
Thanks for the wonderful scenarios! Any hope of making coop ones? My battle buddy and I have played everything at least 3 times, sometimes up to 6 times, lol. I tried modifying them myself, but my computer skills were so weak that I got stuck before I could even open a files (the following link is the thread describing my efforts):
http://www.slitherine.com/forum/viewtop ... 11&t=71851
Thanks again!
http://www.slitherine.com/forum/viewtop ... 11&t=71851
Thanks again!
Re: BA2 Scenarios by Enric
Thanks for playing my scenarios.sightreader wrote:Thanks for the wonderful scenarios! Any hope of making coop ones? My battle buddy and I have played everything at least 3 times, sometimes up to 6 times, lol. I tried modifying them myself, but my computer skills were so weak that I got stuck before I could even open a files (the following link is the thread describing my efforts):
http://www.slitherine.com/forum/viewtop ... 11&t=71851
Thanks again!
I've not experience in coop scenarios, I've always felt that playing agains AI is bored, and... I'm not good enough to create a better AI. Even this, I'll take a look to the coop system.
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- Corporal - 5 cm Pak 38
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Re: BA2 Scenarios by Enric
Thank you so much for considering it. I want to do it myself but I can't even get started!
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- Private First Class - Opel Blitz
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Re: BA2 Scenarios by Enric
Hard assault looks very good, thanks. I have, however, encountered a problem. Mineroller tanks and sappers do not clear mines, but all other units do. What should I do?
Re: BA2 Scenarios by Enric
Look at http://www.slitherine.com/forum/viewtop ... 02#p498802 where you'll find a document with (near) all mods rules.
the doc is in: https://dl.dropboxusercontent.com/u/361 ... %20BA2.pdf
Mineroller tanks and sappers detects the mines upon entering the tile, next turn if not disrupted they may remove the mine.
Other units do not clear mines, just exploding and suffering loses.
the doc is in: https://dl.dropboxusercontent.com/u/361 ... %20BA2.pdf
Mineroller tanks and sappers detects the mines upon entering the tile, next turn if not disrupted they may remove the mine.
Other units do not clear mines, just exploding and suffering loses.
Re: BA2 Scenarios by Enric
Enric - An opponent has posted a challenge for me but I cannot find the download. The information is the Agony10A2 campaign and scenario is AGONY. I have Agony 1.0.
On the first page of this thread you ask to use the official download but I'm stuck. Can't find a download using BA2.
On the first page of this thread you ask to use the official download but I'm stuck. Can't find a download using BA2.
Re: BA2 Scenarios by Enric
You have the correct version 1.0, your opponent has and alfa version of the 1.0 (so older and not final). He should delete the A2 version and install the 1.0.scole wrote:Enric - An opponent has posted a challenge for me but I cannot find the download. The information is the Agony10A2 campaign and scenario is AGONY. I have Agony 1.0.
On the first page of this thread you ask to use the official download but I'm stuck. Can't find a download using BA2.
BTW, he must delete the challenge of the 1.0A2.
STALINGRAD 2
Stalingrad 2 is a new version of the original MP Streets of Stalingrad based on the homonyms Squad Leader scenario, and can be downloaded as official scenario. It will download to the MULTIPLAYER folder, although it is mainly designed to be played as MP, the STALINGRAD2 folder may be moved to the CAMPAIGNS folder to play it as Solo Game.
That new version includes all mods I have designed for BA2, also some modifications on the OOB of both sides and a most equal victory condition. Now, a draw will be the most frequent game conclusion with same level players.
There are two main objectives: controlling the tractor works and controlling the buildings flags, to achieve both conditions is necessary to win.
The scenario is designed at the limit of BA capacity, both sides have near the 64 units that is the maximum for BA2.
OOB
***German list***
GERMAN_INFANTRY 23
GERMAN_ENGINEER 7
GERMAN_MG34 12
GERMAN_MG42 4
STUGG 3
GERMAN_FLAMETHROWER 2
GERMAN_LEADER 9
STGIII 2
***Allied list***
SOVIET_RIFLE 34
SOVIET_LMG 6
SOVIET_MAXIM 3
T34 4
SOVIET_GUARD 9
SOVIET_LEADER 6
BA64 2
That new version includes all mods I have designed for BA2, also some modifications on the OOB of both sides and a most equal victory condition. Now, a draw will be the most frequent game conclusion with same level players.
There are two main objectives: controlling the tractor works and controlling the buildings flags, to achieve both conditions is necessary to win.
The scenario is designed at the limit of BA capacity, both sides have near the 64 units that is the maximum for BA2.
OOB
***German list***
GERMAN_INFANTRY 23
GERMAN_ENGINEER 7
GERMAN_MG34 12
GERMAN_MG42 4
STUGG 3
GERMAN_FLAMETHROWER 2
GERMAN_LEADER 9
STGIII 2
***Allied list***
SOVIET_RIFLE 34
SOVIET_LMG 6
SOVIET_MAXIM 3
T34 4
SOVIET_GUARD 9
SOVIET_LEADER 6
BA64 2
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- Sergeant First Class - Panzer IIIL
- Posts: 390
- Joined: Sat Sep 07, 2013 11:43 am
Re: BA2 Scenarios by Enric
Good to see you back enric
Re: BA2 Scenarios by Enric
Thank youglenghiscan wrote:Good to see you back enric
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- Brigadier-General - Elite Grenadier
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Re: BA2 Scenarios by Enric
+1 enjoy your scenarios!glenghiscan wrote:Good to see you back enric
Re: BA2 Scenarios by Enric
Thanks, have you tried STALINGRAD 2 ? ( a lot of units)morge4 wrote:+1 enjoy your scenarios!glenghiscan wrote:Good to see you back enric
Both sides have an area to defend and an area where they act as attacker. And it's very difficult to win either side, so frequently the game ends as a draw.
HASTYPUDDING
This is another scenario based on an original Squad Leader scenario.
The Matilda I power fire is now a Vickers 50 MG as I think it was originally. I added a 99 inf gun, and adapted some other units.
The scenario happens in France 1940 when British 1st tank brigade were ordered across a weakly held bridge in an attempt to buy time, for the withdrawal around Dunkirk.
The British must cross the bridge, take the flag and keep it from the German counterattack.
The powerful 99 inf. guns, able to perform indirect fire, is better to deploy them in the safe side of the river.
This is a beta 6 version but we believe is already balanced.
https://www.dropbox.com/s/i97a9uzqz9zwh ... G.lst?dl=1
The Matilda I power fire is now a Vickers 50 MG as I think it was originally. I added a 99 inf gun, and adapted some other units.
The scenario happens in France 1940 when British 1st tank brigade were ordered across a weakly held bridge in an attempt to buy time, for the withdrawal around Dunkirk.
The British must cross the bridge, take the flag and keep it from the German counterattack.
The powerful 99 inf. guns, able to perform indirect fire, is better to deploy them in the safe side of the river.
This is a beta 6 version but we believe is already balanced.
https://www.dropbox.com/s/i97a9uzqz9zwh ... G.lst?dl=1
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- Brigadier-General - Elite Grenadier
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- Contact:
Re: BA2 Scenarios by Enric
Hard Assault link not working??? Dropbox gives me 404 page not found.
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- Sergeant First Class - Panzer IIIL
- Posts: 390
- Joined: Sat Sep 07, 2013 11:43 am
Re: BA2 Scenarios by Enric
Good to see the reduced movement points when loading unloading transports much more realistic