Multiplayer scenarios by Cavehobbit
Moderators: Slitherine Core, BA Moderators
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- Sergeant - 7.5 cm FK 16 nA
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Re: Multiplayer scenarios by Cavehobbit
Thank you, I sent you a PM.
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- Private First Class - Wehrmacht Inf
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Re: Near Smolensk: Bridge Destruction - Engineer fixit kit
Cavehobbit -
Near Smolensk is by far the best MP scenario I have played (repeatedly with BHacker). There is a bit of an exploit in that the Soviets can blow the bridge with mortar fire and since the bridge is an objective, reduces the Germans to only going for the ford where the Soviets can load up their reinforcements. It's an excellent strategy by the Soviets, but probably only fair in the scheme of things if the German engineers can repair that bridge the same way they can blow holes in the walls (assuming an engineer gets through to do the repair). Allowing that would add another really dynamic element to whats already a great scenario.
Alternatively, you might want to make the bridge indestructible and slide the location back one hex so that the Jerries actually have to secure both sides of the bridge, or allow the bridge to blow and the engineers to fix it, but still move the location back one hex. if you do allow the bridge to blow and slide the location, maybe you want to give the Germans an extra engineer squad or have them arrive with an extra truck or halftrack. Absent blowing the bridge, its pretty tough right now for the Soviets to hold the bridge because the victory location in the town is so close to the bridge and the Germans can pile in pretty easily once the town is taken.
Again,a well designed scenario with lots of flux enjoyable from either side.
Near Smolensk is by far the best MP scenario I have played (repeatedly with BHacker). There is a bit of an exploit in that the Soviets can blow the bridge with mortar fire and since the bridge is an objective, reduces the Germans to only going for the ford where the Soviets can load up their reinforcements. It's an excellent strategy by the Soviets, but probably only fair in the scheme of things if the German engineers can repair that bridge the same way they can blow holes in the walls (assuming an engineer gets through to do the repair). Allowing that would add another really dynamic element to whats already a great scenario.
Alternatively, you might want to make the bridge indestructible and slide the location back one hex so that the Jerries actually have to secure both sides of the bridge, or allow the bridge to blow and the engineers to fix it, but still move the location back one hex. if you do allow the bridge to blow and slide the location, maybe you want to give the Germans an extra engineer squad or have them arrive with an extra truck or halftrack. Absent blowing the bridge, its pretty tough right now for the Soviets to hold the bridge because the victory location in the town is so close to the bridge and the Germans can pile in pretty easily once the town is taken.
Again,a well designed scenario with lots of flux enjoyable from either side.
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- Brigadier-General - Elite Grenadier
- Posts: 2010
- Joined: Tue Dec 07, 2010 2:31 pm
- Location: Sweden
Re: Multiplayer scenarios by Cavehobbit
Hi Nutmegkillshot,
Glad you like the scenario! And thank you for your feedback. I'll probably reinforce the bridge to make it indestructible.
Check your PM inbox for a little bonus...
P-A
Glad you like the scenario! And thank you for your feedback. I'll probably reinforce the bridge to make it indestructible.
Check your PM inbox for a little bonus...
P-A
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- Sergeant First Class - Panzer IIIL
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Re: Multiplayer scenarios by Cavehobbit
You working on any new maps ? Or are you still tweaking blood and honour ?
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- Brigadier-General - Elite Grenadier
- Posts: 2010
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Re: Multiplayer scenarios by Cavehobbit
Blood and honour will probably keep me busy for some time. But right now I'm busy at work, so progress is slow
Re: Multiplayer scenarios by Cavehobbit
Where does one find Blood and Honour? Of your scenarios I can only see Smolensk and Sovkhoz... disclaimer, there is a real good chance I'm just blind.
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- Brigadier-General - Elite Grenadier
- Posts: 2010
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Re: Multiplayer scenarios by Cavehobbit
You are not blind I've just chosen not to have a public beta. Maybe I will, but I will not have much time to discuss ideas and changes at the moment.
Re: Multiplayer scenarios by Cavehobbit
Playing Near Smolensk, my opponent hammered me with Katushas or ART, but am fighting back, very good scn ,and very replayable, thanks for making it look forward to playing more of yours
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- Brigadier-General - Elite Grenadier
- Posts: 2010
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- Location: Sweden
Re: Multiplayer scenarios by Cavehobbit
Hi macnab,
Glad you like the scenario! I hope to release some more scenarios soon...
Glad you like the scenario! I hope to release some more scenarios soon...
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- Brigadier-General - Elite Grenadier
- Posts: 2010
- Joined: Tue Dec 07, 2010 2:31 pm
- Location: Sweden
Re: Multiplayer scenarios by Cavehobbit
I've added Ingouf Farm to the download list. It's originally a BA1 scenario I adapted for BA2, not sure everything works as intended though...
To download list: viewtopic.php?f=313&t=52890&p=493966#p493966
To download list: viewtopic.php?f=313&t=52890&p=493966#p493966
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- Brigadier-General - Elite Grenadier
- Posts: 2010
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- Location: Sweden
Re: Multiplayer scenarios by Cavehobbit
I've added Blood and Honour, a map pack containing four scenarios to the download list. Unfortunately they are still in beta as I've not had time to work on them for a while and won't have time the coming months. But they are still playable, though some of them need to be better balanced. I'm grateful for any feedback.
viewtopic.php?f=313&t=52890&p=493966#p493966
viewtopic.php?f=313&t=52890&p=493966#p493966
Re: Multiplayer scenarios by Cavehobbit
These are very good scenarios. I still like Smolensk a great deal, in spite of having played it 20 times. Night Attack is also excellent. I've only played it four times, but the Germans have won every time. Perhaps giving the Germans 2 fewer tanks as reinforcements would even it out.
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- Sergeant First Class - Panzer IIIL
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Re: Multiplayer scenarios by Cavehobbit
I find it easier to win as allies in night attack to be fair
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- Brigadier-General - Elite Grenadier
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Re: Multiplayer scenarios by Cavehobbit
Bhacker, good to hear you like the scenarios. But I think I agree with glenghiscan, the Allies are a bit stronger. Sadly I don't have time to update the scenarios, but I wish I had...
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- Brigadier-General - Elite Grenadier
- Posts: 2010
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- Location: Sweden
Re: Multiplayer scenarios by Cavehobbit
I've added some BA1 scenarios I've ported to BA2. You'll find the map pack (Fighting North of Antwerp) in the first post: http://www.slitherine.com/forum/viewtop ... 66#p493966
Thanks to all who helped me test the scenarios.
Thanks to all who helped me test the scenarios.
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- Colonel - Fallschirmjäger
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Re: Multiplayer scenarios by Cavehobbit
bwahahahaaaa
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- Brigadier-General - Elite Grenadier
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Re: Multiplayer scenarios by Cavehobbit
jcb989 wrote:bwahahahaaaa
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- Brigadier-General - Elite Grenadier
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Re: Multiplayer scenarios by Cavehobbit
odd issue...in W&H in the Schedlt pack...my schreck is not looking good at all, too much LSD
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- Brigadier-General - Elite Grenadier
- Posts: 2010
- Joined: Tue Dec 07, 2010 2:31 pm
- Location: Sweden
Re: Multiplayer scenarios by Cavehobbit
Thanks Morge for finding this. Will fix this, but you will deal with the LSD yourself...
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- Sergeant First Class - Panzer IIIL
- Posts: 390
- Joined: Sat Sep 07, 2013 11:43 am
Re: Multiplayer scenarios by Cavehobbit
Ive had it aswell but it dosnt stop the game