First; wish I could grab a screenshot, but for reasons which allude me, pike and shot, unlike say FOG II or any dozen of the others games I have that let me,when I screen shot, it captures my desktop behind the game, not the game screen, never saw that before....
Anyway, its simple; I am in playing the Gustavus Adolphus camp., in a battle, turn 3 and medium cannons of the Catholic league, on ZERO elevation, are hitting a unit that is 2 hexes behind the crest of a 100 hilltop....they cannot see them, yet they have disrupted this unit with cannon fire.....
Game mechanics issue?
Moderators: rbodleyscott, Slitherine Core, Gothic Labs
-
- Lieutenant Colonel - Fw 190A
- Posts: 1133
- Joined: Sat Apr 25, 2015 1:04 pm
- Location: Fort Erie, Canada
Re: Game mechanics issue?
Do you have the Steam version? If so, F12 performs a screen shot.
William Michael, Pike & Shot Campaigns and Field of Glory II series enthusiast
Re: Game mechanics issue?
Hi Michael, no I dont, I play from my own PC....w_michael wrote:Do you have the Steam version? If so, F12 performs a screen shot.
-
- General - Carrier
- Posts: 4999
- Joined: Sat Nov 14, 2009 2:42 pm
Re: Game mechanics issue?
I think its F2 , and the pic will be in documents/mygames etc etccarll11 wrote:First; wish I could grab a screenshot, but for reasons which allude me, pike and shot, unlike say FOG II or any dozen of the others games I have that let me,when I screen shot, it captures my desktop behind the game, not the game screen, never saw that before....
Anyway, its simple; I am in playing the Gustavus Adolphus camp., in a battle, turn 3 and medium cannons of the Catholic league, on ZERO elevation, are hitting a unit that is 2 hexes behind the crest of a 100 hilltop....they cannot see them, yet they have disrupted this unit with cannon fire.....
Complex LOS calculations were not a strong point of the engine used for this game, so probably not a bug (nor oversite), just the reality of the engine....
Re: Game mechanics issue?
Thx GM..... I'll try the F2 gig when I get home...
-
- Staff Sergeant - Kavallerie
- Posts: 303
- Joined: Sat Mar 26, 2016 12:07 am
- Location: Europe
Re: Game mechanics issue?
If they can fire at the unit then they can see It.carll11 wrote:they cannot see them, yet they have disrupted this unit with cannon fire.....
LOS isn't always obvious in this game. Without the screenshot It's hard to tell what exactly happened.
As far as I remember there is LOS overlay in the interface - I often used It when deploying artillery. Maybe It can help you.
Make love, not war.
-
- Field of Glory 2
- Posts: 28014
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Game mechanics issue?
As has been mentioned above, the LOS algorithm in the engine is not perfect, and does not cope well with reverse slopes. To be hidden a unit needs to be on the flat behind the hill.
This is a quirk of the underlying engine, not this specific game, and although we have asked for the engine LOS algorithms to be improved to better deal with reverse slopes of hills, there are apparently technical reasons why this is difficult.
This is a quirk of the underlying engine, not this specific game, and although we have asked for the engine LOS algorithms to be improved to better deal with reverse slopes of hills, there are apparently technical reasons why this is difficult.
Richard Bodley Scott