PIKE AND SHOT CAMPAIGNS v1.40 UPDATE AVAILABLE

Byzantine Productions Pike and Shot is a deep strategy game set during the bloody conflict of the Thirty Years War.

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Benedict151
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PIKE AND SHOT CAMPAIGNS v1.40 UPDATE AVAILABLE

Post by Benedict151 »

Hello everyone
A small update for Pike & Shot Campaigns is now available. This fixes a number of issues reported by players (of both P&S and Sengoku Jidai) since the previous update. The change list is below

This is a comprehensive patch and includes previous update.

Saved games from v1.2.6 should be compatible with v1.40

v1.40 is available from both the members and public area
Members Area:
http://www.slitherine.com/members/publicDL.asp?gid=583

Public Area:
http://ftp.matrixgames.com/pub/PikeAndS ... p-v140.zip

Regards
Ben Wilkins


v1.40 CHANGE LIST
- Corrected bug that could cause anomalies when campaign army exceeds 64 units.
- Corrected other minor campaign bugs.
- Corrected bug that stopped light foot, commanded shot and dragoons from charging limbered artillery.
- Corrected bug that prevented end-year refit from being carried out on multiple armies in a province. (Was only refitting the first army).
- Corrected bug that stopped fortification internal corners from working as intended.
SnuggleBunnies
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Re: PIKE AND SHOT CAMPAIGNS v1.40 UPDATE AVAILABLE

Post by SnuggleBunnies »

Are there still plans for a future patch to address some other things brought up in the forum? Three in particular I was thinking of were:

Protected status for artillery with adjacent non light foot, as in sots.

Disorder level determined by ratio of heavy foot in a mixed unit.

Currently, available moves in forests show where enemies are hiding even if they are out of sight.
SnuggleBunny's Field of Glory II / Medieval / Pike and Shot / Sengoku Jidai MP Channel:

https://www.youtube.com/channel/UCjUQy6dEqR53NwoGgjxixLg
rbodleyscott
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Re: PIKE AND SHOT CAMPAIGNS v1.40 UPDATE AVAILABLE

Post by rbodleyscott »

SnuggleBunnies wrote:Are there still plans for a future patch to address some other things brought up in the forum? Three in particular I was thinking of were:

Protected status for artillery with adjacent non light foot, as in sots.

Disorder level determined by ratio of heavy foot in a mixed unit.

Currently, available moves in forests show where enemies are hiding even if they are out of sight.
These are all on the list, but other projects have priority at present.
Richard Bodley Scott

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