Pike & Shot: Campaigns 1.2.6 patch!

Byzantine Productions Pike and Shot is a deep strategy game set during the bloody conflict of the Thirty Years War.

Moderators: rbodleyscott, Slitherine Core, Gothic Labs

Post Reply
AlbertoC
Slitherine
Slitherine
Posts: 1887
Joined: Wed Mar 09, 2016 5:22 pm

Pike & Shot: Campaigns 1.2.6 patch!

Post by AlbertoC »

Hello everyone, we are releasing a patch for Pike & Shot: Campaigns, bringing the game to version 1.2.6.

You can download the patch here.

Changelog:

1. MP server now sends notification email when challenge is first accepted.
2. Historical button is back to pulsing red when there are new user-created scenarios to download.
3. Major optimisation to prevent slow downs caused by large number of objects on the map (usually forests).
4.Improved campaign AI.
a. AI less likely to chase small raiding forces.
b. AI less likely to lift siege to go and do something else, unless that something else is more important.
5. In Campaigns, End Turn button no longer visible when there is a battle pending.
6. Added tooltip to unit list in the Editor, giving more information about the unit type.
7. Reduced dismounted men-at-arms AP to 10 as they should be.
8. Corrected rare campaign bug in which army reduced to 0 men was not eliminated.
9. Corrected rare campaign bug in which an army could be in two places at the same time. (Which was a consequence of the previous bug).
10. Corrected bug which sometimes caused heavy/medium artillery not to be deployed on the battlefield in very high points count skirmishes.
11. Corrected bug that prevented the adjusted victory conditions for asymmetrical MP historical scenarios from working correctly for the 60% condition.
12. Corrected bug that sometimes caused movement tile highlighting to flicker on during MP replay when moving unit received reaction fire.
13. Charge tooltip now correctly reports when a flank/rear charge will not cause a cohesion autodrop because the charged unit has already autodropped cohesion from a flank/rear charge this turn.
14. Corrected extremely rare bug that could cause AI units to move ridiculously long distances in normal movement.
15. Changed PlaceUnit() function to return the id of the placed unit. This is useful for Scenario scripts when expanding on the script fragment optionally generated by the editor for Reinforcements. (Previously it was necessary to use the PlaceUnitX() function instead).
16. Option to change Difficulty settings no longer offered at the end of campaign battles. You can still change the difficulty setting during a campaign battle if you really want, but it isn’t recommended because it won’t alter the difficulty for the current battle (unless you pick the highest or lowest setting) and it won’t alter the AI side’s strategic revenue advantage in the current campaign. It will, however, alter the force ratio at which each side will retreat rather than accepting battle
Philippeatbay
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 279
Joined: Mon Apr 21, 2014 11:19 pm

Re: Pike & Shot: Campaigns 1.2.6 patch!

Post by Philippeatbay »

Does the patch for the non-Steam version need to be downloaded and installed manually?

I tried the updater a bit earlier and it didn't seem to be working.

Not an issue for me because I try to do everything manually, but some people are completely at sea with something like that.
OldGiants
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 28
Joined: Sat May 12, 2012 6:44 pm

Re: Pike & Shot: Campaigns 1.2.6 patch!

Post by OldGiants »

Ran the installer and it worked as intended. Thanks for the update!
Philippeatbay
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 279
Joined: Mon Apr 21, 2014 11:19 pm

Re: Pike & Shot: Campaigns 1.2.6 patch!

Post by Philippeatbay »

I've managed to download and install the 1.2.6 patch in the non-Steam version.

The Steam version is a completely different story.

The Steam beta shows 1.2.4, and the non-beta show 1.1.2.

Something seems amiss.
rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28044
Joined: Sun Dec 04, 2005 6:25 pm

Re: Pike & Shot: Campaigns 1.2.6 patch!

Post by rbodleyscott »

Philippe_at_bay wrote:I've managed to download and install the 1.2.6 patch in the non-Steam version.

The Steam version is a completely different story.

The Steam beta shows 1.2.4, and the non-beta show 1.1.2.

Something seems amiss.
You are right. Will chase it up.
Richard Bodley Scott

Image
rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28044
Joined: Sun Dec 04, 2005 6:25 pm

Re: Pike & Shot: Campaigns 1.2.6 patch!

Post by rbodleyscott »

Version 1.2.6 is now up on STEAM. Apologies for the delay.
Richard Bodley Scott

Image
smjohnso77
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 84
Joined: Mon Mar 23, 2015 3:10 am

Re: Pike & Shot: Campaigns 1.2.6 patch!

Post by smjohnso77 »

Could you please download a group of historical Samurai battles for Pike & Shot since those of us (there are hundreds or thousands) that have Apple products can play the battles from the new Samurai game you only released only to PC. Get a group of battles together and sell them like you did tercios. You will make some more money By doing that definitely. That way the Apple fans are not left out who wish they could play your Samurai game but cannot and you do not have to release a whole new game for iPad like you said you did not want to do. Please make those available on Pike & Shot! Also, please continue to offer battles from the War of Spanish Succesion, and maybe the Austrian Succesion, French and Indian War and Seven Years War like you did with Plassy and Blenheim. I am a great fan. Love Pike & Shot. Please get us those Samurai battles from the PC game on Pike & Shot and make some money for the add on....win, win.... Thank you. Sincerely, Steven Johnson
Post Reply

Return to “Pike & Shot”