Game mechanics issue?

Byzantine Productions Pike and Shot is a deep strategy game set during the bloody conflict of the Thirty Years War.

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carll11
Lance Corporal - SdKfz 222
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Game mechanics issue?

Post by carll11 » Sun Jan 07, 2018 8:55 pm

First; wish I could grab a screenshot, but for reasons which allude me, pike and shot, unlike say FOG II or any dozen of the others games I have that let me,when I screen shot, it captures my desktop behind the game, not the game screen, never saw that before....

Anyway, its simple; I am in playing the Gustavus Adolphus camp., in a battle, turn 3 and medium cannons of the Catholic league, on ZERO elevation, are hitting a unit that is 2 hexes behind the crest of a 100 hilltop....they cannot see them, yet they have disrupted this unit with cannon fire.....

w_michael
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Re: Game mechanics issue?

Post by w_michael » Sun Jan 07, 2018 10:58 pm

Do you have the Steam version? If so, F12 performs a screen shot.
William Michael, Pike & Shot Campaigns & Field of Glory II enthusiast

carll11
Lance Corporal - SdKfz 222
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Re: Game mechanics issue?

Post by carll11 » Sun Jan 07, 2018 11:41 pm

w_michael wrote:Do you have the Steam version? If so, F12 performs a screen shot.
Hi Michael, no I dont, I play from my own PC....

TheGrayMouser
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Re: Game mechanics issue?

Post by TheGrayMouser » Sun Jan 07, 2018 11:52 pm

carll11 wrote:First; wish I could grab a screenshot, but for reasons which allude me, pike and shot, unlike say FOG II or any dozen of the others games I have that let me,when I screen shot, it captures my desktop behind the game, not the game screen, never saw that before....

Anyway, its simple; I am in playing the Gustavus Adolphus camp., in a battle, turn 3 and medium cannons of the Catholic league, on ZERO elevation, are hitting a unit that is 2 hexes behind the crest of a 100 hilltop....they cannot see them, yet they have disrupted this unit with cannon fire.....
I think its F2 , and the pic will be in documents/mygames etc etc

Complex LOS calculations were not a strong point of the engine used for this game, so probably not a bug (nor oversite), just the reality of the engine....

carll11
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Re: Game mechanics issue?

Post by carll11 » Mon Jan 08, 2018 6:41 pm

Thx GM..... I'll try the F2 gig when I get home...

Panzerpimp
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Re: Game mechanics issue?

Post by Panzerpimp » Thu Jan 11, 2018 11:46 am

carll11 wrote:they cannot see them, yet they have disrupted this unit with cannon fire.....
If they can fire at the unit then they can see It. :roll:

LOS isn't always obvious in this game. Without the screenshot It's hard to tell what exactly happened.

As far as I remember there is LOS overlay in the interface - I often used It when deploying artillery. Maybe It can help you.
Make love, not war.

rbodleyscott
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Re: Game mechanics issue?

Post by rbodleyscott » Sat Jan 13, 2018 9:59 am

As has been mentioned above, the LOS algorithm in the engine is not perfect, and does not cope well with reverse slopes. To be hidden a unit needs to be on the flat behind the hill.

This is a quirk of the underlying engine, not this specific game, and although we have asked for the engine LOS algorithms to be improved to better deal with reverse slopes of hills, there are apparently technical reasons why this is difficult.
Richard Bodley Scott

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