First Impressions....
Posted: Fri Jul 17, 2015 2:51 pm
Hi everybody,
I 'Love' the design.... but too easy. ( 1 patch could make this a classic) IMHO (Edit: Not 'all' of the scenarios are easy)
Great atmosphere and graphics , again imo, and I really like the fact that they went with a top down view and less flashy 3d Graphics, because of this the game loads very fast and I can be playing in seconds on my mid level PC.
There are a many movement and fire options, more than I was expecting, Basic fire, Auto, various types of cover/ suppression fire.... walking, running, or remaining static affect your accuracy.
Skirmish mode seems to be levels from the campaign it's not like Battle Academy's random generated skirmish. (Fog of War) Electronic Warfare mode is currently only available in Skirmish mode.
The campaign has NO fog of war .Edit FOW turns on after a few campaign missions.
Of the 2 campaigns 1 is a tutorial... the other seems to be played against the machines. (Disappointing one campaign is a tutorial).
The AI is a mixed bag as it will use it's 'Smoke' grenades well but will often attempt a more difficult shot over a closer higher percentage Shot. In general the AI side could use some help
Suppression fire is over powered, IMO, and I have stopped using it against the AI as a house rule. With 3 machines in a corridor, if you switch to Suppression Fire there is a good chance of taking them all out.
It's probably a 'very good' multi-player game but I can't say as I play 90% of my games solo.
In closing I must say again that I love the Design and Atmosphere, it has 'exceeded my expectation in many areas'. No FOW in the campaign and no true 'random Skirmish mode' are disappointments. With some support this could become one of my favorites. Edit: FOW turns on mid campaign.
I 'Love' the design.... but too easy. ( 1 patch could make this a classic) IMHO (Edit: Not 'all' of the scenarios are easy)
Great atmosphere and graphics , again imo, and I really like the fact that they went with a top down view and less flashy 3d Graphics, because of this the game loads very fast and I can be playing in seconds on my mid level PC.
There are a many movement and fire options, more than I was expecting, Basic fire, Auto, various types of cover/ suppression fire.... walking, running, or remaining static affect your accuracy.
Skirmish mode seems to be levels from the campaign it's not like Battle Academy's random generated skirmish. (Fog of War) Electronic Warfare mode is currently only available in Skirmish mode.
The campaign has NO fog of war .Edit FOW turns on after a few campaign missions.
Of the 2 campaigns 1 is a tutorial... the other seems to be played against the machines. (Disappointing one campaign is a tutorial).
The AI is a mixed bag as it will use it's 'Smoke' grenades well but will often attempt a more difficult shot over a closer higher percentage Shot. In general the AI side could use some help
Suppression fire is over powered, IMO, and I have stopped using it against the AI as a house rule. With 3 machines in a corridor, if you switch to Suppression Fire there is a good chance of taking them all out.
It's probably a 'very good' multi-player game but I can't say as I play 90% of my games solo.
In closing I must say again that I love the Design and Atmosphere, it has 'exceeded my expectation in many areas'. No FOW in the campaign and no true 'random Skirmish mode' are disappointments. With some support this could become one of my favorites. Edit: FOW turns on mid campaign.