medical jeep

Order of Battle is a series of operational WW2 games starting with the Pacific War and then on to Europe!

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AndreyBacerage
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medical jeep

Post by AndreyBacerage »

The Medical jeep should health the troops without take any resources !!! Otherwise he isnt useful.
thgmusic
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Re: medical jeep

Post by thgmusic »

AndreyBacerage wrote: Wed Feb 06, 2019 12:11 am The Medical jeep should health the troops without take any resources !!! Otherwise he isnt useful.
Hey Andrey,
I've never used the medical jeep apart from in the Pearl Harbor scenario. How does it work? How many RP's does it cost to heal?
It sounds similar to the support ship in the naval scenes. That costs, but seems "reasonable".

Now, if we could get the price of minefields down, that would be fantastic! :wink:
Happy Gameplay!
Brad
AndreyBacerage
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Re: medical jeep

Post by AndreyBacerage »

Mines should cost only 10
Indirect fire should cost 0
hrafnkolbrandr
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Re: medical jeep

Post by hrafnkolbrandr »

Yep, that Jeep is worthless.
AndreyBacerage
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Re: medical jeep

Post by AndreyBacerage »

Hopefully they do this change in the next upgrade !!!
terminator
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Re: medical jeep

Post by terminator »

AndreyBacerage wrote: Wed Feb 06, 2019 12:34 am Mines should cost only 10
You can change this by changing the cost in the units.csv file.
Not sure it’s a good idea, it would be too easy to stop enemy attacks by placing a pile of mines. It is better to place few mines but in the right place (for example on bridges or roads) to slow the enemy advance :idea:
I will first try an intermediate solution with a cost of 15 for the mines.
AndreyBacerage wrote: Wed Feb 06, 2019 12:34 am Indirect fire should cost 0
Do not understand what you mean :?:
Last edited by terminator on Wed Feb 06, 2019 8:01 am, edited 1 time in total.
terminator
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Re: medical jeep

Post by terminator »

hrafnkolbrandr wrote: Wed Feb 06, 2019 6:32 am Yep, that Jeep is worthless.
Can be useful on Landing Beaches :idea:
AndreyBacerage
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Re: medical jeep

Post by AndreyBacerage »

Do not understand what you mean
Artillery fire without LOS !
You can change this by changing the cost in the units.csv file.
Cant open this file.
terminator
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Re: medical jeep

Post by terminator »

AndreyBacerage wrote: Wed Feb 06, 2019 8:42 am
You can change this by changing the cost in the units.csv file.
Cant open this file.
To open units.csv file : viewtopic.php?f=264&t=80442&hilit=units.csv :idea:

I just realized that it is not possible to change the cost of a mine by the technique "minelayer" :?

The only solution I know is to construct a minefield (you can choose the price by modifying the cost in the units.csv) :

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Screenshot 423.jpg
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:arrow: The problem is that the minefield is not neutral :cry:
GabeKnight
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Re: medical jeep

Post by GabeKnight »

The big advantage of the "Field Medics" spec are the RPs generated through battle - the jeep's just a minor plus. Although - if I remember correctly - the jeep could heal up to 3HP with friendly units, even when adjacent to the enemy. But "regular" repair only, same as with support ships.

The mines' ability to block off complete hex tiles is too powerful to be sold too cheap. Same with the arty counter-battery fire ("bombard") ability, IMO.
terminator
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Re: medical jeep

Post by terminator »

GabeKnight wrote: Thu Feb 07, 2019 2:24 am The mines' ability to block off complete hex tiles is too powerful to be sold too cheap. Same with the arty counter-battery fire ("bombard") ability, IMO.
Agree. The A.I. does not seem to use these features, this would give too much advantage to the human player. Maybe, could be interesting in multiplayer games ?
Too bad we can’t change the value on our own :(
TentacleMayor
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Re: medical jeep

Post by TentacleMayor »

So the jeep is useless, right? Other than cannon fodder? Maybe give it the ability to generate small amounts of RP whenever nearby infantry units take losses.
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