GUI issues

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victornguyen
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GUI issues

Post by victornguyen »

How to improve the effect of forearm acceleration role in table tennis serve

To accelerate the effect of forearm acceleration role in table tennis serve, you need to know how to use your finger to pass air force. Your forearm influences the ball speed in the match. First, pass the air force to the bat by using your forearm, and then quickly strike out the ball which has been thrown out and flying, which is a combination of technique and skills in playing table tennis. Methods / steps. Read article top ping pong paddles you can find out the best ping pong table

1. Good use of the arm and wrist strength can not only serve to accelerate the speed of the ball, but also quicken the ball rotation in serving progress, which is equally important. For those who do not operate the tee rotation very nice, such as bad in backspin service, then you have to pay attention to make great progress in forearm and wrist to touch and rub the ball, thus you may have heavy twist serve. In addition, we should also pay attention to the wrist homeopathic force, since in this case, the air force transmission can only turn smoothly. Of course, the ultimate ball is to pass air force by the finger; the moment when your bat is touching the ball, you may have a feeling that your finger has to hold the bat tightly, so as to pass all the force to the bat.

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2. As the forearm can accelerate, if you serve the ball not fast enough, mostly because the forearm of the air force is not used fully and smoothly or you simply do not use the forearm. In the process of service, your forearm has to be quick from waving the bat to touch the ball, in the same time you have to make use of the pendulum of your forearm to accelerate the speed of serve, and the acceleration force would be better especially when using the forearm of air force in serving hair long ball. With useful information about ping pong paddle, my article top ping pong paddles will help you solve your problem for you.

Excellent athletes like Wang Liqin, Ma long, use forehand sideways half high toss service, in which forearm plays a very prominent role. You may learn to imitate, and perhaps there will be good results. 3. To limit the opponent's playing technique, everyone will understand from this point. But sometimes you are going to serve the ball without realizing faster to send the ball, while slow service will leave the opportunity to the opponents, thus getting yourself passive. Then how to accelerate the speed of serving a ball? About how to improve the effect of forearm acceleration role in table tennis serves, before answering the question in the present, it’s discovered that many table tennis amateurs are accustomed to spin serve instead of the speed. They usually don’t have a full understanding of the speed of ball serve, considering that topspin service is the right choice. While the real ball speed is equally important. For those who want a straight-sided attack, fast linear service not only can limit the opponent's ball sideways but also, sometimes can serve directly, disrupting the opponent's psychology. If you practice seriously and want to improve your ping-pong performance, check out the popular models at: https://www.quora.com/profile/PongStart ... -To-Choose
Last edited by victornguyen on Sun Jan 13, 2019 3:19 pm, edited 1 time in total.
Erik2
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Re: GUI issues

Post by Erik2 »

1) You can set individual units to sleep for the current turn using the z key command.
This will cause the up/down to skip the unit.
Hitting the z a second time will cause the unit to sleep until manually activated (with another z stroke).

2) Double-click on the unit in the force list should move the map to the unit's location.

3) +1
terminator
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Re: GUI issues

Post by terminator »

Erik2 wrote: Sun Dec 23, 2018 3:05 pm 1) You can set individual units to sleep for the current turn using the z key command.
This will cause the up/down to skip the unit.
Hitting the z a second time will cause the unit to sleep until manually activated (with another z stroke).
It is possible to move a unit that sleeps in this game without awakening it :shock:

Screenshot 236.png
Screenshot 236.png (375.14 KiB) Viewed 979 times

It is possible to shoot with a unit that sleeps in this game without awakening it :shock:


Screenshot 239.png
Screenshot 239.png (285.4 KiB) Viewed 979 times
bru888
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Re: GUI issues

Post by bru888 »

Well, awakening and "sleepening" units is just a convenience to the game player, not a unit enabling/disabling feature. Of course, the slick thing to do would be to remove the "ZZZ's" and awaken the unit automatically if it is moved.
- Bru
GabeKnight
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Re: GUI issues

Post by GabeKnight »

bru888 wrote: Sun Dec 23, 2018 4:23 pm Of course, the slick thing to do would be to remove the "ZZZ's" and awaken the unit automatically if it is moved.
Actually I would agree to disagree on this one. I think it's pretty convenient that the unit stays "out of the cycle" even after I may have used it during a turn.
It's put to "sleep" for a reason, otherwise I would just hit "Z" once, if I want them idle for a single turn only.
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