Kriegsmarine Operation Torch, No Carrier Now

Order of Battle is a series of operational WW2 games starting with the Pacific War and then on to Europe!

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hrafnkolbrandr
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Kriegsmarine Operation Torch, No Carrier Now

Post by hrafnkolbrandr »

So it appears that I can no longer take the Flugzeugtrager specialization to get the Graf Zepplin for this mission. When did this change, and why?
hrafnkolbrandr
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Re: Kriegsmarine Operation Torch, No Carrier Now

Post by hrafnkolbrandr »

...and now having played the scenario a few times; How the HELL do you get the bonus objective on this one? Even rushing my condors over and using that one sub, I can't take out the units, or destroy enough of the supply ships, before they take the French objectives.
GabeKnight
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Re: Kriegsmarine Operation Torch, No Carrier Now

Post by GabeKnight »

This true? Someone else experienced it recently?

AFAIK you can't complete the sec. obj. with just the Condor tact. bombers.
hrafnkolbrandr
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Re: Kriegsmarine Operation Torch, No Carrier Now

Post by hrafnkolbrandr »

GabeKnight wrote:This true? Someone else experienced it recently?

AFAIK you can't complete the sec. obj. with just the Condor tact. bombers.
Well believe me I've certainly tried!
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Re: Kriegsmarine Operation Torch, No Carrier Now

Post by GabeKnight »

hrafnkolbrandr wrote:Well believe me I've certainly tried!
Sorry... but I do believe you now. :wink:

Oh man, again? When did this happen? I know it worked before... :roll: :(
Tomorrow I'll have to look into it and how to (possibly) fix this. Thanks for pointing it out!
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GabeKnight
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Re: Kriegsmarine Operation Torch, No Carrier Now

Post by GabeKnight »

The reason: the dates between missions doesn't increment right. It's still the date of the last mission (8/1941, "Western Approaches") instead of the new one (11/1942, "Op. Torch")!

My guess: this may have something to do with the new campaign editor (?).

And this behaviour doesn't apply to Kriegsmarine only, but to all DLC campaigns :!: It's just not that noticeable there, so no one seems to have noticed until now. :lol:
Probably because AFAIK this Kriegsmarine mission's the only one where a specific specialisation's required to be able to achieve a secondary objective.

If you want a fast "fix", you can modify the availibility date of the "Flugzeugträger" spec. inside the "specialisations.csv" in the \Data folder, e.g. like this:

Code: Select all

Flugzeugtrager;77;naval;kriegsmarine;9/1941;Plan_Z;;10;flugzeugtrager;no
It's easier if you're already using a mod :wink:
The "torpedo improvement" should be available, too, BTW.
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hrafnkolbrandr
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Re: Kriegsmarine Operation Torch, No Carrier Now

Post by hrafnkolbrandr »

Ugh. Been trying to finish this campaign for ages. Was hung up on the "All units revert to 6 strength" bug before this.

I don't want to mod my game, as I'm pretty crap at that stuff. :(
GabeKnight
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Re: Kriegsmarine Operation Torch, No Carrier Now

Post by GabeKnight »

hrafnkolbrandr wrote:Ugh. Been trying to finish this campaign for ages. Was hung up on the "All units revert to 6 strength" bug before this.

I don't want to mod my game, as I'm pretty crap at that stuff. :(
Then good luck waiting for some official patch or response. :roll: :lol:

Anyways, even with the now available Junkers tact. bombers, achieving this sec. objective's quite tricky...
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CoolDTA
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Re: Kriegsmarine Operation Torch, No Carrier Now

Post by CoolDTA »

IMO the "reward" for getting the secondary is really bad. Better to just kill the enemy ships. All of them ("Doing it Gabe's Way" :wink: ).
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Re: Kriegsmarine Operation Torch, No Carrier Now

Post by GabeKnight »

CoolDTA wrote:IMO the "reward" for getting the secondary is really bad. Better to just kill the enemy ships. All of them ("Doing it Gabe's Way" :wink: ).
:lol: Yeah, it's always better to kill 'em first and ask the questions later. :twisted: Not in this one, though, there's an early victory condition and it's hard to get them all while trying to not complete the primary objectives...

Actually there's no real "reward" (like AI changes or new units not spawning) for completing the "protect the French" objective at all. I suppose some of the DDs attacking the coast may arrive a few turns later to attack my fleet, but that's it. It's really NOT worth sending two excellent tact. bombers away from my fleet to destroy some supply ships.

But...and you may call this a character flaw...I like all my objectives checked green, no matter the reward/cost... :wink: :lol:
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CoolDTA
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Re: Kriegsmarine Operation Torch, No Carrier Now

Post by CoolDTA »

GabeKnight wrote:But...and you may call this a character flaw...I like all my objectives checked green, no matter the reward/cost... :wink: :lol:
No, it is not a flaw and I have it, too. A clean row of green checkmarks is just aesthetically pleasing. :D
Shards
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Re: Kriegsmarine Operation Torch, No Carrier Now

Post by Shards »

Hi,

Thanks for the report and diagnosis! I'll get this looked into for the next patch
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Re: Kriegsmarine Operation Torch, No Carrier Now

Post by jakemon »

GabeKnight wrote:The reason: the dates between missions doesn't increment right. It's still the date of the last mission (8/1941, "Western Approaches") instead of the new one (11/1942, "Op. Torch")!

My guess: this may have something to do with the new campaign editor (?).

And this behaviour doesn't apply to Kriegsmarine only, but to all DLC campaigns
[snip]
In his previous post Mr. Gabe recollects this specialization was available (needed to accomplish a secondary objective) for this Kriegsmarine misson. Some change has been introduced, and it impacts all campaigns.

My habit was to allocate newly earned specialization points before I start the next scenario- happily taking whatever the user interface allowed. Comparing the data in specializations.csv to what the UI shows now, I've learned to become unhappy- many entries are skewed.

So do we think this is working as designed
UweBlietschau
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Re: Kriegsmarine Operation Torch, No Carrier Now

Post by UweBlietschau »

I dont understand this !
jakemon
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Re: Kriegsmarine Operation Torch, No Carrier Now

Post by jakemon »

When a player enters the Specialization screen, the game calendar reflects the date of the previous mission, not the next mission. Some items can no longer be selected- even though their availability date in the specializations.csv file makes them available for the "next" mission.

Kriegsmarine players pursuing the Plan Z specialization noticed that the Axis aircraft carrier is no longer available in time for Scenario 6 "Moroccan Coast 11/1942 Operation Torch". A work around to restore the previous game behavior is edit specializations.csv to change the availability of "Flugzeugtrager" to 8/1941 (the date of the previous mission). Note 9/1941 won't work.

This calendar behavior likely changed as a by-product of the recent OOB revision / engine changes. It impacts all campaigns, but the severity is scenario and specialization specific.

Shards posted this issue will be looked into for the next patch.
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Re: Kriegsmarine Operation Torch, No Carrier Now

Post by shiroronin »

Shards wrote:Hi,

Thanks for the report and diagnosis! I'll get this looked into for the next patch

HEY there WAS another patch AND NOTHING changed! I'm SO pissed off :evil: now there is an OBVIOUS BUG and This I cannot accept. SHAME on you :evil:
terminator
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Re: Kriegsmarine Operation Torch, No Carrier Now

Post by terminator »

shiroronin wrote: HEY there WAS another patch AND NOTHING changed! I'm SO pissed off :evil: now there is an OBVIOUS BUG and This I cannot accept. SHAME on you :evil:
HBalck detector :
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TDefender
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Re: Kriegsmarine Operation Torch, No Carrier Now

Post by TDefender »

So... I would like to begin this campaign, is it fully playable or I have to wait for some fix/patch ? :?:
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Re: Kriegsmarine Operation Torch, No Carrier Now

Post by terminator »

TDefender wrote:So... I would like to begin this campaign, is it fully playable or I have to wait for some fix/patch ? :?:
Yes, it is playable :)
The bug is only for a secondary objective : "The date at the campaign screen is incorrect, which makes it so that you can't choose the aircraft carrier specialization.
This makes accomplishing the bonus objective with your French units virtually impossible."
http://www.slitherine.com/forum/viewtop ... 75#p723819
Do not listen to @shiroronin :evil: , its only purpose is to denigrate this game :(
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Re: Kriegsmarine Operation Torch, No Carrier Now

Post by TDefender »

Thanks a lot for reply! With more than 800 hours of gameplay my idea about OoB is quite clear :D But I hope anyway they're going to fix that asap as it should be.
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