Order Of Battle - v5.2.9 - Open Beta

Order of Battle is a series of operational WW2 games starting with the Pacific War and then on to Europe!

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uran21
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Re: Order Of Battle - v5.2.8 - Open Beta

Post by uran21 »

Is upcoming patch going to break current MP games?
bru888
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Re: Order Of Battle - v5.2.8 - Open Beta

Post by bru888 »

uran21 wrote:Is upcoming patch going to break current MP games?
Such a simple and innocent question, yet one fraught with anxiety. It's always a concern anytime they make changes and for anything that has been designed for OOB, even their own DLC.
- Bru
13obo
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Re: Order Of Battle - v5.2.8 - Open Beta

Post by 13obo »

The Two Bridges MP game doesn't end despite one team reaching the 50 VP count. This happened twice in a row while playing as team 1.

Edit: game doesn't end at turn end, nor at turn start the next turn.
Attachments
Two Bridges MP Map - Scenario Doesn't End.png
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GabeKnight
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Re: Order Of Battle - v5.2.8 - Open Beta

Post by GabeKnight »

13obo wrote:The Two Bridges MP game doesn't end despite one team reaching the 50 VP count. This happened twice in a row while playing as team 1.

Edit: game doesn't end at turn end, nor at turn start the next turn.
I was first! ("Green VP") :wink: :lol:
But you should be able to (minor) win as the other team until the update.
Last edited by GabeKnight on Sun Feb 18, 2018 5:35 pm, edited 1 time in total.
13obo
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Re: Order Of Battle - v5.2.8 - Open Beta

Post by 13obo »

Ah, thanks! Hopefully, this is fixed though in both games, the other player was honourable and conceded the game.
Shards
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Re: Order Of Battle - v5.2.8 - Open Beta

Post by Shards »

5.2.9 should have an updated version with no green team :-)

And it shouldn't break any ongoing games
Andy2012
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Re: Order Of Battle - v5.2.8 - Open Beta

Post by Andy2012 »

Just a quick one, finished Maykop on medium, 5.2.8. 22 turns, works fine. Resources have improved markedly; however, I am also reinforcing differently now. Two star exp is fine and I try to maintain it. Right now, anything above that is just not worth it. Arty and air force have five stars, though.
Still, upgrade and unit costs are misaligned. I got that KV in Kalach and since it is just a lumbering piece of heavy armour I wanted to change it into a German tank. However: PzIIIN is more expensive than a powerful PanzerIV? Seriously? Also, Upgrading my Stugs to a new version is just absurdly expensive and 100 credits each (!) not worth one point of additional armour. Shepherding my core and letting them grow over various tank versions with discounted upgrades was one of the most motivating things in Panzercorps. Overpriced 'discounted' upgrades with incremental or even marginal gains kind of destroy this aspect IMO. Game is still fun, though.
Shards
Slitherine
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Re: Order Of Battle - v5.2.8 - Open Beta

Post by Shards »

https://imgur.com/a/zz9Hl

Quick test on 5.2.9 :)
Horst
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Re: Order Of Battle - v5.2.8 - Open Beta

Post by Horst »

Release that thing already! Many OOB players like to play on with Panzerkrieg and other campaigns! :roll: :)

PS: My new Jagdpanther's gun is pointing on the devs and publishers!
Shards
Slitherine
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Re: Order Of Battle - v5.2.8 - Open Beta

Post by Shards »

It's coming!

p.s. Congrats :D
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13obo
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Re: Order Of Battle - v5.2.8 - Open Beta

Post by 13obo »

Shards wrote:https://imgur.com/a/zz9Hl

Quick test on 5.2.9 :)
New versions still coming out 1 day before supposed release (given tournament starts tomorrow)- what could go wrong?

Best of luck!
Shards
Slitherine
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Re: Order Of Battle - v5.2.8 - Open Beta

Post by Shards »

This is why we've been doing the Open Betas :)

FUN!!
Shards
Slitherine
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Re: Order Of Battle - v5.2.9 - Open Beta

Post by Shards »

Final Open Beta update:

5.2.9
  • Shader fixes
  • Waffen SS II description fixed to reflect its effect
  • Tweaks to some unit costs and stats
(and removed Green Team from Two Bridges)
bru888
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Re: Order Of Battle - v5.2.9 - Open Beta

Post by bru888 »

Shards wrote:Final Open Beta update:

5.2.9
  • Shader fixes
  • Waffen SS II description fixed to reflect its effect
  • Tweaks to some unit costs and stats
(and removed Green Team from Two Bridges)
Shards, unmanly or not, I will virtually kiss you (on the cheek) if this means what I think it means!
- Bru
Shards
Slitherine
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Re: Order Of Battle - v5.2.9 - Open Beta

Post by Shards »

Sadly not

It's fixes to some shaders, but not your bête noire
bru888
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Re: Order Of Battle - v5.2.9 - Open Beta

Post by bru888 »

Shards wrote:Sadly not

It's fixes to some shaders, but not your bête noire
Thanks. I will continue to lurk. :(
- Bru
terminator
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Re: Order Of Battle - v5.2.9 - Open Beta

Post by terminator »

Su-152 with 5.2.9 not synchronized :
SU152(tank)5.2.9.jpg
SU152(tank)5.2.9.jpg (14.66 KiB) Viewed 2383 times
SU152(art)5.2.9.jpg
SU152(art)5.2.9.jpg (15.33 KiB) Viewed 2383 times
terminator
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Re: Order Of Battle - v5.2.9 - Open Beta

Post by terminator »

Hex Grid : straight line which deform. Am I reached of macular degenerescence due to age ?
HexGrid.jpg
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Shards
Slitherine
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Re: Order Of Battle - v5.2.9 - Open Beta

Post by Shards »

Sadly the latest engine updates are slowly and steadily frying our brains when it comes to irritating abnormalities like this. This was sadly the price of adding Music back into the game and fixing the artillery range UI!! Sometimes you have to choose slightly ugly over utterly horrid :(

We're going to keep digging away on this stuff, we will Make OOB Pretty Again!
Shards
Slitherine
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Re: Order Of Battle - v5.2.9 - Open Beta

Post by Shards »

terminator wrote:Su-152 with 5.2.9 not synchronized :
SU152(tank)5.2.9.jpg
SU152(art)5.2.9.jpg
Yeah, same with the SU122 as well :/

We'll squash all of these soon!!
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