Option to have the map center on units being attacked?

Order of Battle is a series of operational WW2 games starting with the Pacific War and then on to Europe!

Moderators: Order of Battle Moderators, The Artistocrats

Post Reply
TokyoDan
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 166
Joined: Wed Sep 07, 2011 2:02 pm
Location: Tokyo, Japan

Option to have the map center on units being attacked?

Post by TokyoDan »

Is there an option to have the map center on units being attacked by AI? Most of the time I miss the action. I hear all these battles but usually can't see or find which of my units are being attacked. The map doesn't move or center on the current battle. If there is an option to have the view center on the current battle, I can't find it.

On these busy maps some battles turn in to nothing but a jumble of sound effects that puzzle me as to what is going on and where.
tokyodan on Steam
GrumpyInTokyo on twitter and GETTR
Ted Hussman on Facebook
TokyoDan
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 166
Joined: Wed Sep 07, 2011 2:02 pm
Location: Tokyo, Japan

Re: Option to have the map center on units being attacked?

Post by TokyoDan »

Geesuz! 15 views and no one can help. Isn't there anyone out there who has an answer?
tokyodan on Steam
GrumpyInTokyo on twitter and GETTR
Ted Hussman on Facebook
Rood
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 254
Joined: Sat Aug 13, 2011 7:27 am

Re: Option to have the map center on units being attacked?

Post by Rood »

AFAIK there isn't such an option.
The map does change - but not center, to the location where the action is happening.

What I do however, is to zoom in to max level and then it gets a bit easier to see what is happening.
simcc
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 303
Joined: Sat May 09, 2015 6:29 am

Re: Option to have the map center on units being attacked?

Post by simcc »

It's not that we don't wanna help hahaha it's just because we don't have the answer hahaha so far my experience is you can't
Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 9478
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Re: Option to have the map center on units being attacked?

Post by Erik2 »

It would be a nice option to both manually center the map on the selected unit and checkmark that the game would do the same during the AI turn.
bebro
Slitherine
Slitherine
Posts: 4339
Joined: Sun Nov 19, 2006 12:50 pm

Re: Option to have the map center on units being attacked?

Post by bebro »

I'm a bit surprised - for me the camera *does move to the unit being attacked by the AI. It's not exactly centered, but I can watch combat just fine. Is that not happening for y'all or did I misunderstand the op?

The only reason that could work against that is a very high speed setting for those combat anims (in options) - then combat is too fast and the cam will jump too fast as well so you don't see much.
richfed
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 173
Joined: Fri Jun 21, 2013 2:25 pm

Re: Option to have the map center on units being attacked?

Post by richfed »

I have not experienced this. I see the combat.
Myrddraal
The Artistocrats
The Artistocrats
Posts: 1505
Joined: Wed Feb 23, 2011 2:49 pm

Re: Option to have the map center on units being attacked?

Post by Myrddraal »

The camera centres on the attacking unit. So if it is a ranged attack such as artillery, the artillery that is firing will be in the centre.
TokyoDan
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 166
Joined: Wed Sep 07, 2011 2:02 pm
Location: Tokyo, Japan

Re: Option to have the map center on units being attacked?

Post by TokyoDan »

Thanks guys. Your suggestions really helped. Also the map does center of the AI units that are active ar any particular moment. I guess I was just playing on a map where I didn't notice because that centering was not necessary.

Also these settings helped:

OPTIONS:

1. Preferences -> AI Animation Speed (Lowest speed.)
2. Preferences -> AI Unit Scaling: “Large”
3. Performance -> Pause AI Calculations -> Pause during gameplay animation.
4. Performance -> Unit Accenting Glow: unit’s player color
tokyodan on Steam
GrumpyInTokyo on twitter and GETTR
Ted Hussman on Facebook
Post Reply

Return to “Order of Battle Series”