Cheat codes

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bunkerhill
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
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Re: Cheat codes

Post by bunkerhill » Mon May 28, 2018 8:14 pm

#epiphany <code>

OK, so what *are* the applicable codes? Not really sure what this one does, no detailed explanation seems to exist... it'd be nice to be able to enable certain specializations on the fly or at least tweak the specialization points to spend.

Shards
Slitherine
Slitherine
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Re: Cheat codes

Post by Shards » Mon May 28, 2018 8:29 pm

#epiphany <value>
Gives <value> Spec Point

It's not a code, it's a value (like, 10, or whatever)

Ta

bunkerhill
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 16
Joined: Tue Jun 21, 2011 9:26 pm

Re: Cheat codes

Post by bunkerhill » Tue May 29, 2018 12:13 am

Ahhhh, it works when you have the Specializations menu open! Got it! Thanks!

morge4
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Re: Cheat codes

Post by morge4 » Wed Jun 06, 2018 12:59 am

bunkerhill wrote:#epiphany <code>

OK, so what *are* the applicable codes? Not really sure what this one does, no detailed explanation seems to exist... it'd be nice to be able to enable certain specializations on the fly or at least tweak the specialization points to spend.
For that one it is a number...I've used 100 without any issues. Not sure what the limit is. :?:

terminator
Major-General - Tiger I
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Re: Cheat codes

Post by terminator » Tue Nov 27, 2018 6:46 am

#igotnukes
instant (minor) victory -> instant (major) victory

#igotnukes give actually MAJOR VICTORY (before it was giving minor victory)


PS : it should be rectified in the front page.

Bobthenailer1
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
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Re: Cheat codes

Post by Bobthenailer1 » Fri Mar 22, 2019 11:55 am

From what I have read so far it seems that cheat codes do not apply to MP games. I am glad to hear this. Having said that I am playing a MP game where my opponent in a Polikarpov R-5 flew over a city hex and airfield that I had captured and re-captured them. There are no ground units around and the move also broke my supply line (the city and airfield are still in the line of sight of my Pz III). Does this Russian Recon plane have the ability to do this or is something else afoot?

Erik2
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Re: Cheat codes

Post by Erik2 » Fri Mar 22, 2019 3:08 pm

You should post the Polikarpov incident in the Tech support forum. Sounds odd.
A save game file or a screenshot would help in trying to find out what happened.
Note that an armored vehicle may not be able to spot a concealed infantry unit in a town or other dense terrain.

terminator
Major-General - Tiger I
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Re: Cheat codes

Post by terminator » Fri Mar 22, 2019 5:24 pm

Bobthenailer1 wrote:
Fri Mar 22, 2019 11:55 am
From what I have read so far it seems that cheat codes do not apply to MP games. I am glad to hear this. Having said that I am playing a MP game where my opponent in a Polikarpov R-5 flew over a city hex and airfield that I had captured and re-captured them. There are no ground units around and the move also broke my supply line (the city and airfield are still in the line of sight of my Pz III). Does this Russian Recon plane have the ability to do this or is something else afoot?
Difficult to believe, imprecise circumstances, no image...It is impossible for an aircraft to do this.
A thing that I know is that if we capture an objective and withdraw immediately, the objective can go back to the enemy especially if that objective is located at the edge of the map.

Bobthenailer1
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 6
Joined: Sat Jan 28, 2017 2:44 pm

Re: Cheat codes

Post by Bobthenailer1 » Wed Mar 27, 2019 4:21 pm

Unfortunately I didn't take a screen capture. If something like this happens again I definitely will. The objective was not near the edge of the map. I did move back on my next turn and recaptured the town but did not see any enemy units. The Polikarpov did reappear but my tank unit was occupying the city. My unit was a cut off unit so I don't know if that had something to do with it. It was destroyed a couple of turns later.

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