Germany at War Update 1.07 released

Germany at War: Barbarossa 1941

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RonaldWendt
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Germany at War Update 1.07 released

Post by RonaldWendt »

Hi all!

Germany at War: Barbarossa 1941 has been updated to version 1.0.7! This version contains a lot of improvements and new elements like new equipments for Germany, Hungary and Soviet Union!

More infos on the game as well as a download link to the update (on the right) can be found here:

http://www.phobetor.de/de/spiele/germany-at-war

Here's the changelog!

Changelog V1.07.00
Added:

• Campaign variant of Archangelsk-Astrachan "The Eastern Front" done by Zigmunds Steins
• formations can be changed before deployment and chosen when units are recruited
• formation size now limits number of support units:
▪ Batallion 2x
• Regiment 3x
• Brigade 4x
• Division 5x
• formation influences refit costs (batallion as bases) : +10% for regiment, +15% for brigade and +20% for division
• variations for mountain and hill textures & meshes
• minefields can be layed or removed by combat engineers
• minefields have strength and can damage units that move onto them. Every hit reduces the strength of the minefield
• shortcut key "L" to get to the statistics screen
• shortcut key "I" to reach the list of shortcuts
• new shot effect for rocket launchers
• varying effects for different attack distances
• new marker system to differ mines, ground and air units
• landscape may influence readiness of units with these consequences:
◦ mountain hex:
▪ units loose readiness by moving on it
▪ units can not be supplied any more and loose readiness each turn they stay on it
◦ swamp hex:
▪ units loose readiness by moving on it
▪ units loose readiness each turn they stay on it
◦ steppe hex:
▪ units loose readiness each turn they stay on it
• movement penalties for tanks and SP guns:
◦ hills +3
◦ swamp +2
◦ snow (terrain not weather) varies depending on type and time of the war:
▪ Soviet medium and heavy tanks +1
▪ Ostketten models (Tiger, Panther etc.) +1
▪ Pz. III/IV chassis Ostkette (1/5/1944) +1
▪ Pz. III/IV chassis Winterkette (1/10/1942) +2
▪ German small & medium chassis/Western Allies tanks/Soviet small tanks +3
◦ forests +1

• new equipment/units for Germany:
◦ Combat engineers (in contrast to normal engineers for repair/building)
◦ FW 190 A-2
◦ Wurfrahmen 40
◦ 30cm Nebelwerfer 42
◦ 30cm Raketenwerfer 56
◦ Panzergrenadiere
◦ Elite Panzergrenadiere

• new equipment/units for Hungary:
◦ 38M Toldi I
◦ 42M Toldi II
◦ 42M Toldi IIa
◦ 40M Turan I
◦ 41M Turan II
◦ 43M Zrinyi II
◦ 40M Nimrod

• new equipment/units for the Soviet Union:
◦ Combat engineers (in contrast to normal engineers for repair/building)
◦ IS-3
◦ MechCorps '42
◦ MechCorps '43
◦ MechCorps '44
◦ M3 Lee

• new equipment for Great Britain
◦ M3 Lee

Changed:

• reworked several menus for better readability
• reworked tooltips of unit upgrades
• ownership is displayed with a 2d icon instead of 3d flags (suggested by James Ward)
• renamed sea to water in map editor as it represents both sea and lakes (terminator)
• <tab> command has new rules and skips units that have action points but cannot do anything with it (e.g. attack is available, but no enemy in range)
• Unit values :
*Pz. III Ausf. H +4 (=12); Costs +20 (=300)
*Pz. III Ausf. J +2 (=10); Costs +10 (=310)
*Pz. III Ausf. L +2 (=10); Costs +20 (=360)
*Pz. III Ausf. N -2 (=8)

Fixed:

• Wrong designation of Bf110 G-2
• restarting a scenario with the unite armies screen cloned the units
• wrong NATO symbol for German Elite units
• missing "inferior supply" for Slovak tanks
• recruited cavlary units were labelled infantry
• changing player order in campaigns mixed up the statistic
• ground units' attack animation turned off if attacked by air and the muzzle aims into nowhere
• ambush was not detected with view=1
• Units now stop firing if annihilated
• wrong ScrollerPosition value hindered the improvement to Cavary Corps '42
• Unite armies crashes if such a mission is loaded twice in succession
• Deployment ignored auto_upgrades
• Crash if HQ is entered after the first unit was deleted (only occurred directly after deployment)
• Error in calculating upgrade costs when more than one upgrade path was possible
• Crash when units with dust are moved while particles are deactivated


A-A Campaign:

• Added:
◦ Hungarian option to Voronezh 1942

• Fixed:
◦ wrong year in Voronezh description

Single maps:

• Minsk Pocket
◦ Changed:
▪ small OoB adjustements of Soviet units for historical accuracy

Script Editor:

• Unit and object images displayed
• Interactive solution of battle positions on the main map
• Easier handling of several functions by adding a drop-down menus instead of having to type the names
• Renaming events will not change the focus of that menu any more
• Position of values is now next to their purpose for better reading of settings
• Action can erase events
• Readiness of units can be set
• place-units command can now set position, increased radius of placement and it lists unit names
• Option for reinforcements (full strength, ammo and fuel) at the beginning of a scenario
• "No units" condition now differs between ships, aircraft, ordnance, armored vehicles and infantry
• Hints can now be removed via action
• Removed the need to type in locations of objects and units on the map for conditions

Special thanks to Zigmunds Steins and Lars "Spillblood" Scharfenberg for their contribution to 1.07 !


Enjoy and have fun (especially with the rocket launchers and flamethrowers :D )
Brenmusik
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Re: Germany at War Update 1.07 released

Post by Brenmusik »

D/loaded last night, looks good, thank you - all :)

Where are you Zak :wink:
zakblood
Most Active User 2017
Most Active User 2017
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Re: Germany at War Update 1.07 released

Post by zakblood »

was on other site, posted thanks there, downloaded, installed, re played and finished it again :)

http://www.matrixgames.com/forums/tm.asp?m=3965397

11/11/2015 :wink:

then again i cheat :twisted: :shock: :lol:
RonaldWendt
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Joined: Fri Jul 26, 2013 10:14 am

Re: Germany at War Update 1.07 released

Post by RonaldWendt »

Hi,

you are welcome, we are always glad to add something to Germany at War.

Regards,
nikivdd
Panzer Corps Map Designer
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Re: Germany at War Update 1.07 released

Post by nikivdd »

I took advantage of the holiday sale, so i purchased the game; also after i read the positive comments about GAW.
Just one question (for now).
Where do i get the latest patch or does the installer automatically comes as the latest version?
Thanks in advance :)
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
zakblood
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Posts: 16496
Joined: Thu Jun 12, 2014 6:44 pm

Re: Germany at War Update 1.07 released

Post by zakblood »

ftp://ftp.matrixgames.com/pub/GermanyAt ... v10700.zip

or you can run the in game updater, either way great game :wink:
nikivdd
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Posts: 4516
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Re: Germany at War Update 1.07 released

Post by nikivdd »

zakblood_slith wrote:ftp://ftp.matrixgames.com/pub/GermanyAt ... v10700.zip

or you can run the in game updater, either way great game :wink:
Thanks a lot :)
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
zakblood
Most Active User 2017
Most Active User 2017
Posts: 16496
Joined: Thu Jun 12, 2014 6:44 pm

Re: Germany at War Update 1.07 released

Post by zakblood »

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