New Tabletop Rules Update for Community Version (1.11)
Posted: Tue Mar 27, 2018 5:33 pm
I have added some major additions to community update of the game. This also includes all previous updates.
Major additions:
1- "Heavy" weapon trait: If a unit with this weapon trait moves first, it fires with decreased accuracy because of weapon's weight/size.
2- "InfantryKiller" weapon trait: Flame and chemical based weapons have devastating effects for infantry such as Inferno Cannon, Chem Cannon, Heavy Flamer etc. So, a weapon with this trait does more damage to infantry than to vehicle. But also does less damage to vehicles than infantry. Approximately 1-5 point of more damage to infantry and 1-5 point of less damage to vehicles than older mechanic.
Also to compansate this mechanic, new "Infantry" unit trait is added to infantry and new "Vehicle" trait is added to all vehicles.
"TankHunter" weapon trait: This trait works with same mechanic as InfantryKiller with difference only for some anti-tank weapons of Orks.
3- "MoveAndShoot" unit trait: Some units are adapted to heavy weapons and they don't get effected from weapon's weight/size. So they can move and shoot with full efficency if this trait is written in their traits list.
4- "GrindingAdvance" unit trait: Some Leman Russ tank variants (Conqueror and Annihilator) can fire 2 times if they don't move or use only half of their movement point. But if they fire second time, they can't move anymore in that turn.
These all exist in Warhammer 40K 8th Edition Rules. Some of them may not be exactly same but all is very similar.
And lots of minor changes:
- All flame based weapons' (inferno cannon, inferno gun, chem cannon, heavy flamer, flamer) "accuracy per hex" stat changed to 0 to imitate "automatic hit" rule in tabletop. Weapon's overall accuracy still depends on user.
Regular Sentinel's name is changed to "Scout Sentinel".
- Armageddon Sentinel's "recon" trait is removed and spotting value decreased by 2 point.
- Valkyrie Transport is added.
- Siege trait is added to deathstrike missile due to its destructiveness.
- Deathstrike missile's strength is increased to 250, armour pierce to 80 and cost to 2050 to imitate its destructiveness and usable only once according to tabletop rules.
- 2 heavy bolters (aa) weapon is added to Sabre Gun Fire Support.
- Support trait is added to Trojan.
- Heavy bolter support (aa) weapon is added to Steel Legion Fire Support with heavy bolter squad.
- Missile launcher (aa) weapon is added to Steel Legion Fire Support with missile launcher squad.
- Leadership trait is added to Mega Armoured Nobz to imitate their "Keepin' Order" tabletop rule.
- Camo trait is added to Kommandoz to imitate their "Kunnin' Infiltrators" tabletop rule.
- Reconmove trait is added to Deffkoptas due to imitate their "Scoutin' Ahead" tabletop rule.
- Indirect weapon trait is added to Hyperios Launcher due to tabletop rules.
- Flamestorm Cannon's accuracy per hex penalty is decreased to 0 to imitate "automatic hit" rule in tabletop. Weapon's overall accuracy still depends on user.
- Ironclad Dreadnought's "2 Flamer" weapon is changed to "2 Heavy Flamers".
- Icarus Stormcannon Array's ground attacking version is added to Stalker.
- GrindingAdvance trait is added to Leman Russ Conqueror and Leman Russ Annihilator.
- Damocles' spotting is increased to 5.
- Stormlord's transport variant is added.
- All health points changed to tabletop values.
- All weapons' Strength, Armour Pierce and Shot Number values are changed to tabletop values.
New Minor Update:
- Melta weapon mechanic is added: If a unit with "Melta" weapon trait is adjacent to an enemy, that weapon does significantly more damage rather than firing 2 hex away. Now its more risk and gain strategy.
- Weapons' shot numbers are increased due to high health values of units to be more balanced (still they maybe need more increase).
- Weapons with TankHunter and InfantryKiller weapons do even more damage.
- According to feedback and difficult balancing issues, now all weapons can fire at flyer units but with greatly reduced accuracy. AA weapons don't get affacted by this.
Download: https://www.dropbox.com/s/zyvdzkuia8m6a ... ta.7z?dl=0
Backup all necessary files if you want to easily return to your previous version.
Important Notes:
1- This is a major update, so there is a little chance I may forget to add some weapon/unit traits. If you find something that shouldn't happen or occuring different then changelog , please report in here. Also if you see a "UNKNOWN WEAPON" in the unit's details, report that also.
2- I couldn't have tested all weapons and units with their new health and weapon values. It may be unbalanced in very hard difficulty. Test them while playing and modify values with your taste and send feedback please.
Major additions:
1- "Heavy" weapon trait: If a unit with this weapon trait moves first, it fires with decreased accuracy because of weapon's weight/size.
2- "InfantryKiller" weapon trait: Flame and chemical based weapons have devastating effects for infantry such as Inferno Cannon, Chem Cannon, Heavy Flamer etc. So, a weapon with this trait does more damage to infantry than to vehicle. But also does less damage to vehicles than infantry. Approximately 1-5 point of more damage to infantry and 1-5 point of less damage to vehicles than older mechanic.
Also to compansate this mechanic, new "Infantry" unit trait is added to infantry and new "Vehicle" trait is added to all vehicles.
"TankHunter" weapon trait: This trait works with same mechanic as InfantryKiller with difference only for some anti-tank weapons of Orks.
3- "MoveAndShoot" unit trait: Some units are adapted to heavy weapons and they don't get effected from weapon's weight/size. So they can move and shoot with full efficency if this trait is written in their traits list.
4- "GrindingAdvance" unit trait: Some Leman Russ tank variants (Conqueror and Annihilator) can fire 2 times if they don't move or use only half of their movement point. But if they fire second time, they can't move anymore in that turn.
These all exist in Warhammer 40K 8th Edition Rules. Some of them may not be exactly same but all is very similar.
And lots of minor changes:
- All flame based weapons' (inferno cannon, inferno gun, chem cannon, heavy flamer, flamer) "accuracy per hex" stat changed to 0 to imitate "automatic hit" rule in tabletop. Weapon's overall accuracy still depends on user.
Regular Sentinel's name is changed to "Scout Sentinel".
- Armageddon Sentinel's "recon" trait is removed and spotting value decreased by 2 point.
- Valkyrie Transport is added.
- Siege trait is added to deathstrike missile due to its destructiveness.
- Deathstrike missile's strength is increased to 250, armour pierce to 80 and cost to 2050 to imitate its destructiveness and usable only once according to tabletop rules.
- 2 heavy bolters (aa) weapon is added to Sabre Gun Fire Support.
- Support trait is added to Trojan.
- Heavy bolter support (aa) weapon is added to Steel Legion Fire Support with heavy bolter squad.
- Missile launcher (aa) weapon is added to Steel Legion Fire Support with missile launcher squad.
- Leadership trait is added to Mega Armoured Nobz to imitate their "Keepin' Order" tabletop rule.
- Camo trait is added to Kommandoz to imitate their "Kunnin' Infiltrators" tabletop rule.
- Reconmove trait is added to Deffkoptas due to imitate their "Scoutin' Ahead" tabletop rule.
- Indirect weapon trait is added to Hyperios Launcher due to tabletop rules.
- Flamestorm Cannon's accuracy per hex penalty is decreased to 0 to imitate "automatic hit" rule in tabletop. Weapon's overall accuracy still depends on user.
- Ironclad Dreadnought's "2 Flamer" weapon is changed to "2 Heavy Flamers".
- Icarus Stormcannon Array's ground attacking version is added to Stalker.
- GrindingAdvance trait is added to Leman Russ Conqueror and Leman Russ Annihilator.
- Damocles' spotting is increased to 5.
- Stormlord's transport variant is added.
- All health points changed to tabletop values.
- All weapons' Strength, Armour Pierce and Shot Number values are changed to tabletop values.
New Minor Update:
- Melta weapon mechanic is added: If a unit with "Melta" weapon trait is adjacent to an enemy, that weapon does significantly more damage rather than firing 2 hex away. Now its more risk and gain strategy.
- Weapons' shot numbers are increased due to high health values of units to be more balanced (still they maybe need more increase).
- Weapons with TankHunter and InfantryKiller weapons do even more damage.
- According to feedback and difficult balancing issues, now all weapons can fire at flyer units but with greatly reduced accuracy. AA weapons don't get affacted by this.
Download: https://www.dropbox.com/s/zyvdzkuia8m6a ... ta.7z?dl=0
Backup all necessary files if you want to easily return to your previous version.
Important Notes:
1- This is a major update, so there is a little chance I may forget to add some weapon/unit traits. If you find something that shouldn't happen or occuring different then changelog , please report in here. Also if you see a "UNKNOWN WEAPON" in the unit's details, report that also.
2- I couldn't have tested all weapons and units with their new health and weapon values. It may be unbalanced in very hard difficulty. Test them while playing and modify values with your taste and send feedback please.