Futere factions/chapters
Moderators: Slitherine Core, BA Moderators, WH40K Armageddon moderators
-
- Senior Corporal - Ju 87G
- Posts: 78
- Joined: Thu Aug 11, 2011 11:03 am
- Location: the Netherlands
Futere factions/chapters
Will there be any:
Chaos
Tau
Necrons
Nids!
Eldar
And
Other space marine chapters
Or
Imperial Guard
And more special characters? With special rules/powers like psykers or chaplains?
Yes I play 40k
Chaos
Tau
Necrons
Nids!
Eldar
And
Other space marine chapters
Or
Imperial Guard
And more special characters? With special rules/powers like psykers or chaplains?
Yes I play 40k
Re: Futere factions/chapters
depends on owners regarding licence tbh
-
- Senior Corporal - Ju 87G
- Posts: 78
- Joined: Thu Aug 11, 2011 11:03 am
- Location: the Netherlands
Re: Futere factions/chapters
Isn't this game aproved by GW then?
Re: Futere factions/chapters
According to the current official GW licence, we are allowed to work within the WH 40K lore with material that has to do with the three wars on Armageddon.
So this first release is the start of a games series, over the coming three years there will be much more content/updates/expansions/ etc. coming, but limited to the Armageddon Wars.
But for races not covered withing the Armageddon Wars... we cannot do anything official unless GW would eg. grant a new or extended licence.
Of course modders can do what they want and I`me pretty sure we will see soon some quality free community mods covering more exotic races.
So this first release is the start of a games series, over the coming three years there will be much more content/updates/expansions/ etc. coming, but limited to the Armageddon Wars.
But for races not covered withing the Armageddon Wars... we cannot do anything official unless GW would eg. grant a new or extended licence.
Of course modders can do what they want and I`me pretty sure we will see soon some quality free community mods covering more exotic races.
Tim van der Moer - CEO The Lordz Games Studio
http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com
http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com
-
- Senior Corporal - Ju 87G
- Posts: 78
- Joined: Thu Aug 11, 2011 11:03 am
- Location: the Netherlands
Re: Futere factions/chapters
Got itlordzimoa wrote:According to the current official GW licence, we are allowed to work within the WH 40K lore with material that has to do with the three wars on Armageddon.
So this first release is the start of a games series, over the coming three years there will be much more content/updates/expansions/ etc. coming, but limited to the Armageddon Wars.
But for races not covered withing the Armageddon Wars... we cannot do anything official unless GW would eg. grant a new or extended licence.
Of course modders can do what they want and I`me pretty sure we will see soon some quality free community mods covering more exotic races.
Still an awesome game!
Re: Futere factions/chapters
I`ve just realized that there are no Weirdboys in the game, but I do recall seeing them on one of the screenshots.
Hm... Looking at the screenshots I also see an Ork Fighta and I haven`t seen it available in the game. Guess these caused issues and were removed until addressed?
Regarding the mods - knowing the GW policy I`m afraid that mods will be rather scarce...
Hm... Looking at the screenshots I also see an Ork Fighta and I haven`t seen it available in the game. Guess these caused issues and were removed until addressed?
Regarding the mods - knowing the GW policy I`m afraid that mods will be rather scarce...
Lords of The Stars Board Game - my personal WIP project.
Re: Futere factions/chapters
Nothing to do with the GW policy then.lordzimoa wrote:modders can do what they want
Re: Futere factions/chapters
They're in the game, at least in one mission...Okim wrote:I`ve just realized that there are no Weirdboys in the game, but I do recall seeing them on one of the screenshots.
_____
rezaf
Re: Futere factions/chapters
If you make a decent mod that brings the gameplay too close to the table top game (with cool new factions and table top mechanics) I think you`ll get some bad attention from the GWJoubarbe wrote:Nothing to do with the GW policy then.lordzimoa wrote:modders can do what they want
Lords of The Stars Board Game - my personal WIP project.
Re: Futere factions/chapters
hmmmm... so just by the Armageddon Wars you could bring in:bram1979 wrote:lordzimoa wrote:According to the current official GW licence, we are allowed to work within the WH 40K lore with material that has to do with the three wars on Armageddon.
So this first release is the start of a games series, over the coming three years there will be much more content/updates/expansions/ etc. coming, but limited to the Armageddon Wars.
But for races not covered withing the Armageddon Wars... we cannot do anything official unless GW would eg. grant a new or extended licence.
Of course modders can do what they want and I`me pretty sure we will see soon some quality free community mods covering more exotic races.
Chaos Space Marines (1. Armageddon War), various Legions with allegiance to Khorne
(Khorne) Chaos Daemons (1. Armageddon War)
Legio Vulcanum II (1.), Chaos (undevided) Titan force & Legio Mortis, Nurgle Titan Force =)
Guard Traitors, Daemon Covens, Mutants, all the nice stuff
Grey Knights (1.)
Space Wolves (1.)
Adepta Soritas (3. Armageddon War)
Black Templars (3.)
a whopping amount of 22 additional space marine chapters, that aren't yet in the game (though practically all of them are pretty much recolors)
among the imperial guard we got detachments from all over the galaxy: from Catachan jungle fighters to Death Korps of Krieg... (also a lot of recoloring)
Apart from Imperial Titan Forces the Adeptus Mechanicus provide several Skitarii regiments.
For funnsies even Adeptus Arbites had some troops participating.
a good amount of assassins.
... so pretty much all of the empire of men various military organisation have been participating.
Did I forgot someone?
Re: Futere factions/chapters
You forgot Deathwatch Kill-Teams (yes, they participate in 3rd war), Ordinati (great as auxiliary units) and STORMTROOPERS.Xadie wrote:hmmmm... so just by the Armageddon Wars you could bring in:bram1979 wrote:lordzimoa wrote:According to the current official GW licence, we are allowed to work within the WH 40K lore with material that has to do with the three wars on Armageddon.
So this first release is the start of a games series, over the coming three years there will be much more content/updates/expansions/ etc. coming, but limited to the Armageddon Wars.
But for races not covered withing the Armageddon Wars... we cannot do anything official unless GW would eg. grant a new or extended licence.
Of course modders can do what they want and I`me pretty sure we will see soon some quality free community mods covering more exotic races.
Chaos Space Marines (1. Armageddon War), various Legions with allegiance to Khorne
(Khorne) Chaos Daemons (1. Armageddon War)
Legio Vulcanum II (1.), Chaos (undevided) Titan force & Legio Mortis, Nurgle Titan Force =)
Guard Traitors, Daemon Covens, Mutants, all the nice stuff
Grey Knights (1.)
Space Wolves (1.)
Adepta Soritas (3. Armageddon War)
Black Templars (3.)
a whopping amount of 22 additional space marine chapters, that aren't yet in the game (though practically all of them are pretty much recolors)
among the imperial guard we got detachments from all over the galaxy: from Catachan jungle fighters to Death Korps of Krieg... (also a lot of recoloring)
Apart from Imperial Titan Forces the Adeptus Mechanicus provide several Skitarii regiments.
For funnsies even Adeptus Arbites had some troops participating.
a good amount of assassins.
... so pretty much all of the empire of men various military organisation have been participating.
Did I forgot someone?
Re: Futere factions/chapters
Of course it does as mods are free and non-commercial.Nothing to do with the GW policy then.
And I doubt GW would indeed even allow a free mod if it would come in conflict with their commercial interests eg. a free game that would exactly mimick thier TT rules.
It is quite simple they invented their lore, they own their lore and IP and the will always protect their IP and lore, and rightly so...
We were granted an official licence from Games Workshop as explained above covering the Armageddon Wars, not less or more unless we ask and get permission or a new licence as it is GW`s property and IP, not ours or anyone else, and we will respect that.
Tim van der Moer - CEO The Lordz Games Studio
http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com
http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com
Re: Futere factions/chapters
I cannot comment on this in detail at this time for obvious reasons, just repeat what we have been saying all the time: this is just the beginning of a huge game series and there is a lot, lot more coming in the upcoming months and years... if you are a WH 40K fan or a hexbased turned based fan, or even beter: both, you are in for one big spoil for a long time to come...hmmmm... so just by the Armageddon Wars you could bring in:
Tim van der Moer - CEO The Lordz Games Studio
http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com
http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com
-
- Lance Corporal - SdKfz 222
- Posts: 27
- Joined: Wed Dec 10, 2014 1:25 am
Re: Futere factions/chapters
Not to be a dick, but this sounds a bit like what we heard before Destiny was launched. Content for the next 10 years and all that...until the actual product brought us back down to earth rather quickly.lordzimoa wrote: I cannot comment on this in detail at this time for obvious reasons, just repeat what we have been saying all the time: this is just the beginning of a huge game series and there is a lot, lot more coming in the upcoming months and years... if you are a WH 40K fan or a hexbased turned based fan, or even beter: both, you are in for one big spoil for a long time to come...
I'm not saying that Armageddon is a bad game but, at least in my opinion, there certainly is room for improvement before you turn this into a "huge series".
Re: Futere factions/chapters
Fair, but we did it before with the Panzer Corps series we released summer 2011, put in 23 patches and updates and next year in 2015 is still getting new Content, one of them announced being Sovied Corps but more TBA, so yes the proof will be in the pudding and on this one all I can say, keep the faith...
Tim van der Moer - CEO The Lordz Games Studio
http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com
http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com
-
- Senior Corporal - Ju 87G
- Posts: 78
- Joined: Thu Aug 11, 2011 11:03 am
- Location: the Netherlands
Re: Futere factions/chapters
For the Emperorlordzimoa wrote:all I can say, keep the faith...
-
- Lance Corporal - SdKfz 222
- Posts: 27
- Joined: Wed Dec 10, 2014 1:25 am
Re: Futere factions/chapters
I haven't played the Panzer Corps series because it is set in WW2.lordzimoa wrote:Fair, but we did it before with the Panzer Corps series we released summer 2011, put in 23 patches and updates and next year in 2015 is still getting new Content, one of them announced being Sovied Corps but more TBA, so yes the proof will be in the pudding and on this one all I can say, keep the faith...
As much as I love turn-based strategy, I've seen enough games in that time period to last me a lifetime and a half.
Judging by the metacritic ratings and word of mouth you did a great job with it though, so you have a valid point.
That said, I'm not exactly a fan of releasing early and adding content piecemeal, but I understand that there are often (financial) constraints that make such an approach necessary.
Guess I'll have to wait and see.
Re: Futere factions/chapters
Yeaaah, the great patch history of Panzer Corps and the recommendation from ThreeMovesAhead for Pike&Shot actually made me buy WH40k:Armageddon. I'm a huge strategy game nerd and love the wh40k setting. Also i really think this game is pretty solid, it just some balancing/design stuff that annoy me to no end, thats why i try to push so much the trait request thread. Give me the tools and I can change it myself ;Dlordzimoa wrote:Fair, but we did it before with the Panzer Corps series we released summer 2011, put in 23 patches and updates and next year in 2015 is still getting new Content, one of them announced being Sovied Corps but more TBA, so yes the proof will be in the pudding and on this one all I can say, keep the faith...
Actually I spend now more time pondering about balance and editing in the editor than actually playing the game ^_^ But it's actually fun and I have a good excuse to spend hours over hours reading WH40k Codex Books and Fluff-Supplements.
Re: Futere factions/chapters
Great news! Had worried about the volumes of sales etc etc but this sounds that Armageddon is selling quite well.lordzimoa wrote:I cannot comment on this in detail at this time for obvious reasons, just repeat what we have been saying all the time: this is just the beginning of a huge game series and there is a lot, lot more coming in the upcoming months and years... if you are a WH 40K fan or a hexbased turned based fan, or even beter: both, you are in for one big spoil for a long time to come...
Never got into Panzer Corps myself, got only about 25 hours or so on that, while armageddon is running currently at 40 hours. Facing Chaos is good DLC content, but I'm a bit worried how much additional DLC's you can sell with just Chaos, Humans and Orks? Especially another humans versus Orks campaign might not sell that well.