New Tabletop Rules Update for Community Version (1.11)

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Japhet
Lance Corporal - Panzer IA
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Re: New Tabletop Rules Update for Community Version (1.11)

Post by Japhet » Tue Jul 17, 2018 12:19 pm

That would be nice, because in tabletop there are some weapons like the volcano cannon that deal extra damage against titans, but not other vehicles.

deranzo
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Re: New Tabletop Rules Update for Community Version (1.11)

Post by deranzo » Fri Jul 20, 2018 6:43 pm

Japhet wrote:
Tue Jul 17, 2018 12:19 pm
That would be nice, because in tabletop there are some weapons like the volcano cannon that deal extra damage against titans, but not other vehicles.
I'm not expert on tabletop but isn't volcano cannon too powerful so even titans suffer from it? It would be unrealistic if a volcano cannon deals more damage to titans than Leman Russ tanks.
it is a good day to die

DocDesastro
Corporal - Strongpoint
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Re: New Tabletop Rules Update for Community Version (1.11)

Post by DocDesastro » Fri Jul 20, 2018 10:04 pm

It would obliterate a Leman Russ and be able to easily damage a titan. I remember in a previous edition that this one weapon prevented saving throws so it burned terminators to a crisp. Imperial Armour books of the old was it? But yes, a weapon that needs its own fusion reactor should be powerful as heck.

toupou
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Re: New Tabletop Rules Update for Community Version (1.11)

Post by toupou » Sun Aug 05, 2018 9:18 pm

it's nice to see that you're still working in the game
i can't play much at the moment, i may end unemployed. real life, man, real life... perhaps in a few months, if real life gets better.

i peeked a little, nice additions.

btw, the file you uploaded doesn't have the weapons.whdat file, so there are a lot of UNKNOWN WEAPON.

i have an idea in my mind of a new campaign with a light regiment, with only infantry, tauros, scout sentinels and valkyries
sadly i don't have the time to create that now
it's a shame that you can't make valkyries units pick up infantry and transport them... instead of having a valkyrie transport for each infantry squad

deranzo
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Re: New Tabletop Rules Update for Community Version (1.11)

Post by deranzo » Sat Sep 01, 2018 3:06 pm

toupou wrote:
Sun Aug 05, 2018 9:18 pm

btw, the file you uploaded doesn't have the weapons.whdat file, so there are a lot of UNKNOWN WEAPON.
They all should be fixed now.
it is a good day to die

nooobody
Private First Class - Opel Blitz
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Re: New Tabletop Rules Update for Community Version (1.11)

Post by nooobody » Mon Sep 17, 2018 3:45 am

Thanks for the great work, but the community version won't start after a windows update. Here's the error message:

The application was unable to start correctly (0xc000007b)

OS: win10
directX: 12
dxdiag found no problem
vc++ runtime: 2017, 2013, 2012, 2010, 2008, 2005
.net framework: 4.7.2 and 3.5

I reinstalled directx and restarted many times but this issue isn't solved.

The steam version armageddon and all other games run just fine, only the community version broke.

deranzo
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Re: New Tabletop Rules Update for Community Version (1.11)

Post by deranzo » Mon Oct 01, 2018 5:37 pm

nooobody wrote:
Mon Sep 17, 2018 3:45 am
Thanks for the great work, but the community version won't start after a windows update. Here's the error message:

The application was unable to start correctly (0xc000007b)

OS: win10
directX: 12
dxdiag found no problem
vc++ runtime: 2017, 2013, 2012, 2010, 2008, 2005
.net framework: 4.7.2 and 3.5

I reinstalled directx and restarted many times but this issue isn't solved.

The steam version armageddon and all other games run just fine, only the community version broke.
Sorry for late reply.
I have just checked and mine is working correctly.
I have Win 10,
Build: 1803,
OS Build: 17134.285
VC Runtime Version: 2017
.Net Framework Version: 4.7

It can be about your .Net Framework and VC++ Runtime version.
it is a good day to die

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