New Tabletop Rules Update for Community Version (1.11)

Forum for the strategy game set during the 2nd War for Armageddon.

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Japhet
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
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Joined: Mon Jun 11, 2018 10:39 am

Re: New Tabletop Rules Update for Community Version (1.11)

Post by Japhet » Tue Jul 17, 2018 12:19 pm

That would be nice, because in tabletop there are some weapons like the volcano cannon that deal extra damage against titans, but not other vehicles.

deranzo
Warhammer Designer
Warhammer Designer
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Joined: Wed Mar 22, 2017 12:53 pm

Re: New Tabletop Rules Update for Community Version (1.11)

Post by deranzo » Fri Jul 20, 2018 6:43 pm

Japhet wrote:
Tue Jul 17, 2018 12:19 pm
That would be nice, because in tabletop there are some weapons like the volcano cannon that deal extra damage against titans, but not other vehicles.
I'm not expert on tabletop but isn't volcano cannon too powerful so even titans suffer from it? It would be unrealistic if a volcano cannon deals more damage to titans than Leman Russ tanks.
it is a good day to die

DocDesastro
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 50
Joined: Sat Oct 12, 2013 8:01 am

Re: New Tabletop Rules Update for Community Version (1.11)

Post by DocDesastro » Fri Jul 20, 2018 10:04 pm

It would obliterate a Leman Russ and be able to easily damage a titan. I remember in a previous edition that this one weapon prevented saving throws so it burned terminators to a crisp. Imperial Armour books of the old was it? But yes, a weapon that needs its own fusion reactor should be powerful as heck.

toupou
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
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Re: New Tabletop Rules Update for Community Version (1.11)

Post by toupou » Sun Aug 05, 2018 9:18 pm

it's nice to see that you're still working in the game
i can't play much at the moment, i may end unemployed. real life, man, real life... perhaps in a few months, if real life gets better.

i peeked a little, nice additions.

btw, the file you uploaded doesn't have the weapons.whdat file, so there are a lot of UNKNOWN WEAPON.

i have an idea in my mind of a new campaign with a light regiment, with only infantry, tauros, scout sentinels and valkyries
sadly i don't have the time to create that now
it's a shame that you can't make valkyries units pick up infantry and transport them... instead of having a valkyrie transport for each infantry squad

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