Number of seasons per year

Buzz Aldrin's Space Program Manager (SPM) Road to the Moon is the ultimate game of space exploration.

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How many seasons per year should we have in the game?

Two, just like BARIS does!
0
No votes
Three, I like the current way SPM works.
1
4%
Four, I want to have more granularity and be able to launch more missions per year.
27
96%
 
Total votes: 28

Nacho84
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Number of seasons per year

Post by Nacho84 » Fri Nov 15, 2013 1:29 pm

Hello all,

A very interesting suggestion was posted on this thread regarding the number of seasons. I'd like to know your opinions before making a change.

Please, join the poll and leave a comment below if you want to.

Cheers,
Ignacio Liverotti
Lead Developer of Buzz Aldrin's Space Program Manager

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N_Molson
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Re: Number of seasons per year

Post by N_Molson » Fri Nov 15, 2013 2:20 pm

4 seasons seem logical to me, according the gameplay is balanced for it, of course (R&D rate, mission durations & travels to other planets etc...). Given the number of programs and missions available, having 1 more turn per year would'nt be a bad thing (right now, it is nearly impossible to follow historical schedule, and this is going to be far worse with Apollo & (I hope) Soyuz additions...).
Nicolas Escats
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krgu48
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Re: Number of seasons per year

Post by krgu48 » Fri Nov 15, 2013 5:04 pm

I agree with N_Molson

ch_lemr73
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Re: Number of seasons per year

Post by ch_lemr73 » Fri Nov 15, 2013 5:07 pm

I also agree with N_Molson.

Arron69
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Re: Number of seasons per year

Post by Arron69 » Fri Nov 15, 2013 5:30 pm

I also agree with N_Molson.

TheCanadianVending
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Re: Number of seasons per year

Post by TheCanadianVending » Sat Nov 16, 2013 3:37 am

I find that 4 seasons per year is more realistic. This will simulate 4 quarters of the year, each one being a 3 months and a bit.

SebbiLebga
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Re: Number of seasons per year

Post by SebbiLebga » Sat Nov 16, 2013 12:20 pm

N_Molson wrote:4 seasons seem logical to me [...]
Yep ;)

Italianfan88
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Re: Number of seasons per year

Post by Italianfan88 » Sat Nov 16, 2013 5:25 pm

This has given me some thought, because, as a BARIS player, I initially thought that two seasons per year would be ok. Then, I thought some more, and I ended up deciding that 4 seasons are actually best for managing than two, and are more "logical" than 3.
So, 4 it is! :|

DGatsby
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Re: Number of seasons per year

Post by DGatsby » Sat Nov 16, 2013 8:14 pm

Four for years!

NASAIsAwesome
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Re: Number of seasons per year

Post by NASAIsAwesome » Sat Nov 16, 2013 11:21 pm

I fully support the addition of four years.
As of now, it's nearly impossible to follow a historical schedule without falling into deep debt, as there are too few seasons (And so, R&D progresses slowly and flights are limited per year), and the gap widens greatly as the years go by (My first manned EVA took place in 1972...and that's when I was trying to run my program at maxiumun effiecency.)

Four, for the win!

Ponepilos
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Re: Number of seasons per year

Post by Ponepilos » Sun Nov 17, 2013 6:18 pm

as i said before 4 are better then 3 because a manned landing mission in the year 1990 is not so realistic i think. we´ve got more time to research .

Nacho84
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Re: Number of seasons per year

Post by Nacho84 » Mon Nov 18, 2013 11:35 pm

OK, so I guess it's unanimous on this forum :) . I'll change it to four seasons in future build, then.

Cheers,
Ignacio Liverotti
Lead Developer of Buzz Aldrin's Space Program Manager

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jgf1123
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Re: Number of seasons per year

Post by jgf1123 » Thu Nov 21, 2013 10:20 pm

The number of seasons should work with the speed of R&D. In BARIS, you could average 17.5% improvement if you bought 5 dice, er... R&D teams. BASPM limits how much progress can be made as reliability gets near max R&D reliability, so it takes more seasons, hence the need for more seasons.

tl;dr The R&D rate, seasons per year, and prestige goals should work together and be fairly historical.

Nacho84
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Re: Number of seasons per year

Post by Nacho84 » Fri Nov 22, 2013 4:26 am

jgf1123 wrote:The number of seasons should work with the speed of R&D. In BARIS, you could average 17.5% improvement if you bought 5 dice, er... R&D teams. BASPM limits how much progress can be made as reliability gets near max R&D reliability, so it takes more seasons, hence the need for more seasons.

tl;dr The R&D rate, seasons per year, and prestige goals should work together and be fairly historical.
I guess we'll have to tune that during the next few weeks. A year ago, SPM used a similar system than the one used in BARIS (i.e., you "bought" RD teams) and back in the day I actually managed to tweak the spreadsheet so that you can reproduce the same timelines that occurred in real life. Now that we've introduced the concept of personnel and skills and the fact that not all SET employees contribute to the final improvement outcome in the same way, we've a lot more moving parts so we need to tweak the values again.

Cheers,
Ignacio Liverotti
Lead Developer of Buzz Aldrin's Space Program Manager

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N_Molson
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Re: Number of seasons per year

Post by N_Molson » Sat Nov 23, 2013 7:38 am

As far as I can tell, the game is much better now, with 4 seasons. Gives you the time to do more stuff, that was really needed given the variety of programs IMHO.
Nicolas Escats
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krgu48
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Re: Number of seasons per year

Post by krgu48 » Sat Nov 23, 2013 8:16 am

Again, I agree with N_Molson

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