old Potzblitz thread (discontinued)

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Robotron
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Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Post by Robotron »

The 3.2 "main mod" has the pictures included (just re-checked), so I've no clue why it would not be displayed. Maybe you did not click on "overwrite existing files" when pasting the data folder into the main directory?
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Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Zombo
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Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Post by Zombo »

Solved the problem...


BTW, I was wondering how British production would work in 4.0, since they can't build Infantry before somewhere around Spring 1915 (a most welcome change).
I suppose they 're going to start with a very low percentage of economic mobilization, yielding only a few PP per turn, and go up gradually ... maybe just enough to buy a lab, a couple ammo factories...
otherwise, they'll have a lot of PP to spend on other stuff, and it would be weird to see the Brits build support units such as air or artillery before they set up a proper land army

Robo, would you care to confirm?
Robotron
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Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Post by Robotron »

Since Britain can not build army corps in the early game they can only ferry reserve corps and cavalry corps to France which will not be of much use. To be able to ship enough of those to France (or Turkey if they join soon enough by choosing the "Goeben bombards Russian ports" event) they will have to increase their transport maximum which is as we all know is quite expensive.

I also reduced British war effort quite a bit and included the "Moltke stomps French industrie" feature to reduce French war effort making the absence of British infantry (except BEF and Canadian Corps played by choosing events) much more of a problem.

Other new stuff:

- the Belgian coast is now impassable until Moltke is stopped, or either Ypres, Antwerp or Calais have fallen or Belgium capitulates.
- Hindenburg is playable via event.
- a prototype "AI" for diplo that will compare the drawn choices for usefulness and prioritize key events. It will also actively try to influence and spy on you and neutrals

By the way I got totally clobbered in both my test games due to having to adjust to all the stuff that got included. :oops:
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Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Moreau
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Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Post by Moreau »

i could help you test if you need
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Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Post by Zombo »

I would gladly volunteer too
Moreau
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Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Post by Moreau »

Really want to play the new version _:P
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Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Post by Robotron »

Applying final corrections on AI diplomatic routines right now...release is imminent. :mrgreen:
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Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Moreau
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Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Post by Moreau »

AWESOME
Zombo
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Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Post by Zombo »

Hooray !
Moreau
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Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Post by Moreau »

Will there be an option to not decelare unrestriced submarine warfare?
Robotron
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Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Post by Robotron »

Moreau wrote:Will there be an option to not decelare unrestriced submarine warfare?
Of course: just build no subs and don't attack convoys. :roll:
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Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Moreau
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Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Post by Moreau »

when will it release sorry for asking so much just want to try it out
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Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Post by Robotron »

I'm already putting every free minute into this thing! Every time I think it's finished new bugs come up while playtesting. It's very hard to ascertain the validity of any given test game when right in the middle I find out stuff has been missing or not been working correctly the whole time. :evil:
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Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Zombo
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Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Post by Zombo »

Breathe deep and take your time, bro, take your time..
Moreau
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Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Post by Moreau »

if you try hard enough can you get the us into the central powers?
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Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Post by saber255 »

So Excited for this mod.My 2 questions are will you be able to play more then the 65 turns .And where can I find the link to download the Mod ?
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Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Post by Robotron »

@Moreau:
getting the US to join CP will require a lot of "assistance" of the Entente player/AI by choosing events like Russia attacking Sweden, Entente bombarding Athens, first using gas, accidentally sinking neutral convoys, not playing the Lusitania event etc.

Combined with your own choices like not sinking any convoys, not attacking Belgium, activating the German minorities in US, getting Mexico to attack US without the Zimmermann-telegram getting detected (by having higher intelligence and SigInt values) and putting A LOT of your diplomatic points into influencing US, there IS a decent chance that this might happen. However I doubt the effort would be worthwhile: you are probably better off trying to win the war before US joins by either rushing France, choking Britain by blocking the Suez and taking the Persian oil fields or clobbering Russia senseless while it is paralyzed by the supply crisis event. Also it is now possible to bribe Italy and Romania with territories from Austria-Hungary for a good chance to join CP (but this will likely cripple AH).

@Sabre:
#1: no, the new turn limit is hard set, I have applied zillions of changes to the script files to match the new turn limit and I will not revert that. Besides while 65 turns might not sound that much, a full game fought until the end of 1918 will still take almost a whole day to finish.

#2: the download link will be found in the starting post as usual. I will rename this thread's title to "Potzblitz 4.0 FINALLY RELEASED!!!!!" or such once I'm done.
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Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Moreau
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Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Post by Moreau »

Not so relevant but did the devs abandon this game forever?
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Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Post by Robotron »

Most likely so.
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Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Robotron
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Re: POTZBLITZ mod Update V3.4 (DEC 11th)

Post by Robotron »

Added:

- 65 new events, including: Mining War, Race to the Sea, Max Hoffmann, Smear Campaign, Papal Peace Note, British Guarantee to Belgium, Bulgarian Trench Line, Austrian Tanks, Bolo Pasha and many more
- 180 events to choose from via diplo screen
- new leaders: Crown Prince Wilhelm, Von Francois, Von Eichhorn
- 17 new "real" commander pics for early commanders (to replace the painted ones) ... rest will follow soon
- better AI front-balancing!
- randomised tech unlock dates
- ambient sounds for terrain, places, weather, seasons, events
- lots of new attack/move sounds

Release date: next weekend! Well, let's hope... :wink:
Image
Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
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