Potzblitz V24.2b JAN 1st 2024
Moderators: Slitherine Core, The Lordz
Re: POTZBLITZ V5.35 (BETA), NOV 23th
Hi guys, I'm back in town, had to take a short break from the game to recover motivation. Glad you are still there (?).
Well, what can I say? The reported bugs are fixed and the fixes will be included in the forthcoming update besides other stuff.
Also did some serious testing with the MP match between me and Zombo. The dreaded MP crashes strongly indicate they are caused by
- diplo events affecting units that are not present at the start of a game turn (because they are spawned by those events)
- diplo events assigning commanders to units that are not present at the start of a game turn for the same reason.
So I will have those units and commanders be spawned into the production line instead right onto the map for multiplayer games.
@AinWolfsam: of course the ability of zeps and bombers to cause PP loss is connected to the "stratattack" value.
To be able to cause at least 1 full point of PP damage by bombing attacks the strat attack value of the bombing unit must be at least as high as the current PP value of the city/fortress (modified by both unit strength and efficiency).
Example: a unit with a strat attack value of 12 and a unit strength of 5 and efficiency of 5 would have an effective strat attack value of 3 (12 * 0,5 * 0,5). That unit would be able to cause 1 PP damage to any city with a PP value of 3 or less.
If the modified strat attack value is less than the PP value of the city then only a fraction of a PP will be damaged. You would need multiple units to cause at least 1 PP damage to a particular high PP target such as London.
In vanilla CTGW zeps have a basic strat attack of 10, the "rigid airship" tech adds +10 (for that German zep) for a total of 20.
In PotzBlitz the basic strat attack for zeps is 0 (since basic zeps are just floppy balloons used for spotting purposes) while the "rigid airship" tech adds +15 for a total of 15.
Hope that helps.
Well, what can I say? The reported bugs are fixed and the fixes will be included in the forthcoming update besides other stuff.
Also did some serious testing with the MP match between me and Zombo. The dreaded MP crashes strongly indicate they are caused by
- diplo events affecting units that are not present at the start of a game turn (because they are spawned by those events)
- diplo events assigning commanders to units that are not present at the start of a game turn for the same reason.
So I will have those units and commanders be spawned into the production line instead right onto the map for multiplayer games.
@AinWolfsam: of course the ability of zeps and bombers to cause PP loss is connected to the "stratattack" value.
To be able to cause at least 1 full point of PP damage by bombing attacks the strat attack value of the bombing unit must be at least as high as the current PP value of the city/fortress (modified by both unit strength and efficiency).
Example: a unit with a strat attack value of 12 and a unit strength of 5 and efficiency of 5 would have an effective strat attack value of 3 (12 * 0,5 * 0,5). That unit would be able to cause 1 PP damage to any city with a PP value of 3 or less.
If the modified strat attack value is less than the PP value of the city then only a fraction of a PP will be damaged. You would need multiple units to cause at least 1 PP damage to a particular high PP target such as London.
In vanilla CTGW zeps have a basic strat attack of 10, the "rigid airship" tech adds +10 (for that German zep) for a total of 20.
In PotzBlitz the basic strat attack for zeps is 0 (since basic zeps are just floppy balloons used for spotting purposes) while the "rigid airship" tech adds +15 for a total of 15.
Hope that helps.
Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Re: POTZBLITZ V5.35 (BETA), NOV 23th
Hurray! Robo is back in the house!
I got a bunch of friends pestering me about the MP playable version is due, and I didn't really know what to say...
I am, as always, at your disposal as a humble MP playtester
I got a bunch of friends pestering me about the MP playable version is due, and I didn't really know what to say...
I am, as always, at your disposal as a humble MP playtester
Re: POTZBLITZ V5.35 (BETA), NOV 23th
After more than a hundred of MP battles in CTGW classic version, having abandonned vanilla single player for one year, I tried Potzblitz last week. It was easy to install. I must say I was astonished to discover nice scenarios and an AI able to resist.
It would be so great to have the MP version fixed.
I belong to these shadow players who silently hoped Robotron would achieve his aim. That's great to here he is back.
Robotron, we are a lot to believe in your project, then many thanks for the huge amount of work you already put in it and may you find a way to make it playable. Congratulations anyway. You should have had this prize !
It would be so great to have the MP version fixed.
I belong to these shadow players who silently hoped Robotron would achieve his aim. That's great to here he is back.
Robotron, we are a lot to believe in your project, then many thanks for the huge amount of work you already put in it and may you find a way to make it playable. Congratulations anyway. You should have had this prize !
Re: POTZBLITZ V5.35 (BETA), NOV 23th
( sound of crickets chirping )
Re: POTZBLITZ V5.35 (BETA), NOV 23th
chirping intensifies
Re: POTZBLITZ V5.35 (BETA), NOV 23th
Alas, more patience is of the essence as some really annoying real-life issues severely messed things up here, taking up all my energy, including getting struck down by a distant cousin of the 1918 flu virus for almost a week.
Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Re: POTZBLITZ V5.35 (BETA), NOV 23th
Hope you're fine soon.
Also, I hope that in the near future we (all the CTGW players that have played and enjoyed your mod) are able to help you more so it's not only you that do all the hard work. Some teamwork is needed here IMO if we want POTZBLITZ to become an end product.
Also, I hope that in the near future we (all the CTGW players that have played and enjoyed your mod) are able to help you more so it's not only you that do all the hard work. Some teamwork is needed here IMO if we want POTZBLITZ to become an end product.
Re: POTZBLITZ V5.35 (BETA), NOV 23th
Please, God, don't let this forum die
Last edited by Zombo on Wed Mar 28, 2018 9:44 pm, edited 1 time in total.
Re: POTZBLITZ V5.35 (BETA), NOV 23th
Dear friends of this mod, sadly I have to declare this project on semi-permanent standby. Changes in my neighborhood have led to serious irritations and I've decided to move to another location. This is quite unfortunate but I need a certain degree of calmness to concentrate and be productive.
Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Re: POTZBLITZ V5.35 (BETA), NOV 23th
Good luck with your new home, I hope you can find a comfortable place.
Re: POTZBLITZ V5.35 (BETA), NOV 23th
Is this the end of Potzblitz?
Re: POTZBLITZ V5.35 (BETA), NOV 23th
Robotron, does your mod represent the pact between the Entente and Spain that would have brought closer Spain to the Entente if Italy had joined the CP?
Re: POTZBLITZ V5.35 (BETA), NOV 23th
No.
But I might include a choice-event for the Entente player covering such an eventuality.
From what I've read the Spanish military at that time was next to worthless though.
But I might include a choice-event for the Entente player covering such an eventuality.
From what I've read the Spanish military at that time was next to worthless though.
Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Re: POTZBLITZ V5.35 (BETA), NOV 23th
As you say, the spanish army was weak at this time, but his navy would have been a pretty gift for the Entente if Italy had joined the CP. France alone would have been in a trouble fighting against the austrian and italian fleets together.
Re: POTZBLITZ V5.35 (BETA), NOV 23th
Robotron, in which file of your mod are coded the messages about conquering cities and fortresses? I can't find them
Re: POTZBLITZ V5.35 (BETA), NOV 23th
Those are in english.txt which you'll find in CTGW/data/lang
Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Re: POTZBLITZ V5.35 (BETA), NOV 23th
Thanks very much again, Robotron.
Re: POTZBLITZ V5.35 (BETA), NOV 23th
Important note when editing english.txt :
be EXTRA careful to avoid any typos concerning the game-specific syntaxes or else the game will crash upon loading and you won't get a proper crash report telling you where exactly stuff went wrong.
This is particularly time consuming to fix after you made a lot of changes. Even if you have a backup of an earlier version of english.txt the compare-function of notepad++ will be of limited help. So regularly backup english.txt.
Also make sure you do not have any unforeseen identical event titles when you add NEW events since I was too lazy to sort them by alphabet.
be EXTRA careful to avoid any typos concerning the game-specific syntaxes or else the game will crash upon loading and you won't get a proper crash report telling you where exactly stuff went wrong.
This is particularly time consuming to fix after you made a lot of changes. Even if you have a backup of an earlier version of english.txt the compare-function of notepad++ will be of limited help. So regularly backup english.txt.
Also make sure you do not have any unforeseen identical event titles when you add NEW events since I was too lazy to sort them by alphabet.
Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Re: POTZBLITZ V5.35 (BETA), NOV 23th
ThanksRobotron wrote: ↑Fri Aug 03, 2018 12:55 pm Important note when editing english.txt :
be EXTRA careful to avoid any typos concerning the game-specific syntaxes or else the game will crash upon loading and you won't get a proper crash report telling you where exactly stuff went wrong.
This is particularly time consuming to fix after you made a lot of changes. Even if you have a backup of an earlier version of english.txt the compare-function of notepad++ will be of limited help. So regularly backup english.txt.
Also make sure you do not have any unforeseen identical event titles when you add NEW events since I was too lazy to sort them by alphabet.
Re: POTZBLITZ V5.35 (BETA), NOV 23th
Just created this account to say: THANK YOU ROBOTRON!
I love playing your mod. It is everything that Commander should have been.
Now I just have to make sure that I don't get my ass handed by the computer every time I play.
I love playing your mod. It is everything that Commander should have been.
Now I just have to make sure that I don't get my ass handed by the computer every time I play.