Anyway, what do you guys think? Does this sound like something that could be workable?
Robotron wrote: Unfortunately not, CTGW only allows to mod the existing nations of 1914-1918, you can't create genuine "new" nations like Yugoslavia or Lithunia
Robotron wrote: because the original owner status of a hex can't be changed.
Robotron wrote:You can only create "puppet" states on hexes captured from one of the original factions, for example a Congress Poland consisting of hexes that are "technically" still owned by Germany, AH and Russia and will cause all kinds of problems like having no original capital and other stuff. The original designers failed to deliver the promised map editor, so there is no way to address this obstacle as the mapfiles are encyrpted and can't be edited.
Robotron wrote:If you can live with the fact that any hexes of such a newly created nation will instantly revert back to its original owner after a surrender
Robotron wrote: your idea is indeed feasible.
Robotron wrote:All you'd need to have is new flags for the new nations, pictures for commanders and events and some 20.000 lines of new code.
Robotron wrote:Assuming you have some knowledge of LUA-scripting this project would take you about half a year if you show perseverance.
-- Christmas truce
if GetEvent("ChristmasTruce") == 0 then
if game.turn == 14 then
Robotron wrote:Original hex ownership:
Every non-water hex has a hard-coded original owner for each scenario whose flag will be shown in the lower right of the hex terrain picture. This original owner can not be changed (non-editable mapfile) but you can change the current owner. Thing is: the moment the current owner surrenders, every hex not occupied by troops will switch back to its original owner, so for example you would see parts of a neutral AH re-appear the moment Hungary surrenders.
Robotron wrote:Also you would see AHs flag all the time in the lower right corner of every hex owned by newly created nations, in this case Hungary which will be created out of hexes originally owned by AH. This is irritating to say the least.
In fact modding commanders is a breeze compared to other stuff (events, new nations). You can add or remove as many commanders as you like. Every commander requires three pictures in varying sizes for display purposes. There are blank pictures to be found in the data/graphics/commanders folder to experiment with. The corresponding file is commanders.lua.
Like with commanders several sizes for each flag must be provided for different display purposes as well as unit roundels. Take a look into data/graphics/flags to get a glimpse of how many (quite a lot) are required for every new nation.
Modding units is even easier than commanders IF you are willing to use what is provided. Creating new kinds of unit types will require you to create unit graphics from scratch which is a quite a chore if you are not skilled at pixeling. The corresponding file is units.lua.
Modding techs is comparable to units: new stuff needs new graphic first, modding the stats is no problem at all. The corresponding file is technology.lua.
Robotron wrote:Cities/fortresses/ports etc.
No problem. The corresponding file is constructions.lua.
This is a diligent but routine piece of work for you have to make sure to edit half a dozen scripts for every new nation.
Standard events require a 414x348 picture in .png24 format. And are reasonable easy to mod if you just want to have some picture displayed for flavour reasons (like the 1914 Christmas Truce event). If you want to include events with several possible outcomes or trigger events at variable dates things get more techy.
Robotron wrote:Learning LUA scripting:
The web is full of beginner-level instructions concerning this and if you have at least a rough understanding of basic stuff like dealing with variables, arrays and logical operators you should be able to come up with some results.
TripleCP wrote:Interesting ideas. There was a mod announced a while back that was based on the historical Russian Civil War, but it apparently was abandoned. That would have been tricky given the hard-coded alliances, and Bolsheviks versus the world would have been closest to the mark
TripleCP wrote:(the Whites, Cossacks, nationalists (Poles, Ukrainians, etc.), Germans, and Entente interventionists were far from allies but never really fought each other).
TripleCP wrote:In my view, the most plausible scenario for Soviet Russia to be in a position to export revolution would have been if Germany had not demanded so much territory in the Treaty of Brest-Litovsk.
TripleCP wrote:Naturally, both the German General Staff and the Bolsheviks believe that the peace is temporary and that the other is destined to collapse. The Bolshevik Red Guards had seized power in Kiev and much of the Ukraine in the winter of 1917-1918 and were only expelled by the arrival of the Germans. This in turn facilitated the Cossacks being able to hold or retake the Don River basin, which is where the principal "White" force, the Russian Volunteer Army, was able to rally. The civil war in south Russia might have been more or less over before it began without German intervention.
TripleCP wrote:The same is true for the Baltics. The Red Army, the Latvian Riflemen, and local Red Guards easily took control of the region as the German Army withdrew at the end of 1918,
TripleCP wrote:but the Entente actually compelled the Germans to stop the demobilization of the Eastern Front armies in order to prevent the spread of Bolshevism.
TripleCP wrote:Some of those German soldiers later opted to stay on and fight as Freikorps in alliance with various White and nationalist forces (incidentally this is where much of the Nazi ideology about driving out the Bolshevik subhumans and colonizing the East had its origins).
TripleCP wrote:If the Germans transfer even more forces to the West than they did historically, then the Entente might have been harder pressed than they were in 1918 and German morale may not have collapsed so suddenly.
TripleCP wrote:If Bolshevik power had seemed more secure in 1918, the Entente likely would not have gone through with its far-fetched attempts to restore a pro-war regime and would instead have put more effort into enticing Lenin's government to re-enter the war (this was actually considered at the time, as well).
TripleCP wrote:Under these conditions, the Entente evacuates the Czech Legion for service in France rather than using it to secure a foothold in Siberia and never occupies Vladivostok or Arkhangelsk.
TripleCP wrote:Perhaps London and Paris would have offered to forgive tsarist-era debts and to recognize the Soviet republic's right to claim all previous territory of the Russian Empire if they re-entered the war, giving the Bolsheviks an additional pretext (even if they wait until after the armistice, which they were never a party to, to initiate hostilities).
TripleCP wrote:There's a few other wild cards that could be thrown in there, too. Many of the future White generals had actually been arrested by the Provisional Government as a result of the attempted Kornilov coup in September 1917, but were freed by sympathetic officers to prevent them from falling into Bolshevik hands. If they stay imprisoned or are killed, there would be even less organized resistance to the Reds.
TripleCP wrote: The humiliating terms of the Treaty of Brest-Litovsk was the most significant factor in causing many of the radical socialists and anarchists who were initially allied with (or at least not actively opposed to) the Bolsheviks to turn against them, which in turn led to the assassination attempt on Lenin, the intensification of Red Terror, etc.
TripleCP wrote: Likewise, if the Russian Civil War had ended sooner the Bolsheviks would not have had to resort to the policies of "war communism" which alienated many of their initial supporters and provoked a peasant revolt (getting rid of the various "Green" and "Black" movements which would be near impossible to simulate with this engine).
TripleCP wrote:Finally, General Brusilov eventually offered his service to the Bolsheviks in May 1920 and persuaded many Russian officers to put aside their political feelings and unite around the new government for the sake of national unity. He made his decision largely as a result of the Polish advances in the Ukraine and his beliefs that the White movement was too reliant on foreign assistance and their goals of restoring the propertied classes was too violently opposed by the majority of the population. Under different circumstances, he might have made this choice in 1918 instead.
TripleCP wrote:Tl;dr, I think the only way this scenario is plausible is if Soviet Russia was in much better shape (and the rest of Europe was in worse shape) than was historically the case.
TripleCP wrote: Having the Germans move even more of their forces to the Western Front in 1918 accomplishes this, as it also makes it less likely for the Entente to divert any forces for intervention in Russia.
TripleCP wrote: The Russian Civil War would be far more brief and less destructive (which also means that the appeal of communism in Europe would not have been as damaged by the back and forth atrocities of that conflict).
TripleCP wrote:This also helps solve the problem of trying to add new countries, as the Reds were able to brush aside the weak local nationalist movements in Ukraine, Lithuania, Latvia, etc. until the German Army drove them out.
especially since I don't have the game
Robotron wrote:@Turtler: Truth be told: all those musings won't get you one iota closer to that mod you are dreaming of.
Robotron wrote:You remind me of someone who is pondering upon what colour to paint the living room of your new house while not even having started to build the walls. Get your act together and come up with something substantial or this is just castles in Spain.
Robotron wrote:You could start with some lists for example just to have a vague outline of what would have to be included.
Robotron wrote:It might also be advantageous to actually own and having played the game at least a few times before starting such a big project
Turtler wrote:Hello everyone. To say the least, I'm not particularly well experienced or versed in this game at all (in fact, I do not even have it at all, though I intend to get it when sales roll around). However, I am an old Slitherine and Matrix hand as well as a history nerd. I've gotten plenty of experience from the Panzer Corps game that this engine is based on. And this concept is one idea that came to mind which it seemed that Commander:TGW would be superbly placed to model. . One of History's greatest unwritten conflicts, and perhaps a great "What If" in the modern world. So I figured I would push this out here to both clear a brain fart, and to do a rough "probability check" for those of it
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