Scourge of War: Chancellorsville v1.61 Update

Scourge of War Series

Moderator: Slitherine Core

Post Reply
Philkian
Slitherine
Slitherine
Posts: 295
Joined: Mon Jan 21, 2013 8:37 am

Scourge of War: Chancellorsville v1.61 Update

Post by Philkian »

We are releasing the v1.61 Update for Scourge of War: Chancellorsville.

The v1.61 Update adds new features like no limit on the number of human courier messages in Single Player and Multiplayer games and improvement in the realism of the "line of sight" calculation for units. It also fixes some bugs like the one that prevented courier orders from being obeyed until the "Time" setting was altered the one that prevented courier orders from being executed until a previous "Move to This Map Point" destination was reached. This also brings Scourge of War: Chancellorsville up to date with the Anniversary Edition release level and ensures multiplayer compatibility.

For a full list of changes, look below:

v1.61 – July 08, 2013

New Features

* It is now possible to modify unitglobal.csv, unitmodel.csv, munitions.csv and unitpack.csv files for Multiplayer games.
* The unit currently selected in-game will now be selected when the "Compose Courier Message" window is opened.
* New grass, dirt, woods, rocks, and water textures for all Gettysburg and Antietam maps have been added.
* There is now no limit on the number of human courier messages in Single Player and Multiplayer games.
* The realism of the "line of sight" calculation for units has been improved. Friendly units are now more likely to obstruct each other, and "shooting over" problems are reduced.


Bug fixes

* Cavalry now less likely to withdraw when under fire.
* Units retreating in close quarters will now halt and reform when a large enough gap between units is available.
* A bug that prevented courier orders from being obeyed until the "Time" setting was altered has been fixed.
* A bug that prevented courier orders from being executed until a previous "Move to This Map Point" destination was reached has been fixed. A separate command for waypoints has been added.
* A bug that prevented courier facing orders from being executed correctly has been fixed. A new command, "Face your unit in this direction upon arrival," has been added. The facing direction command must be given after the move order and before the formation is specified; e.g., "General A, move to x farm, face to the SW, form your brigade in a line."
* Units will no longer spawn in rivers at the beginning of Sandbox battles.
* Supply wagons will be less likely to move too close to the enemy during combat.
* Antietam and Chancellorsville roads have been corrected.
* The missing basement on the St. George Church has been added.
* Buildings in the Salem Church map have been corrected.
* A conflict in MultiPlayer when different "Aicount"s were specified by host and clients has been fixed.
* Units will now be less likely to unrealistically re-form under fire.
* Fixed a scoring bug linked to officer respawning.
* Fixed AN07 carryover to AN14 scenario issue.

To download the update, players can run “Check for Update” via the game menu or download it directly from the game's download page

Get more information on Scourge of War Gettysburg: Chancellorsville from its official product page.
Post Reply

Return to “Scourge of War Gettysburg”