Conquest Moscu Turn 35

PSP/DS/PC/MAC : WWII turn based grand strategy game

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rodri90
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 7
Joined: Thu Feb 11, 2016 2:20 am

Conquest Moscu Turn 35

Post by rodri90 »

Hello. How are you?

I am a history buff, especially the Second World War.
Remembering that the intention of Germany was to attack the Soviet Union only, try to recreate this scenario in the commander.

In the first 2 turns it came to Poland, and hence the main difference in the standard strategy: do not attack France as well as Belgium, only Holland, Denmark and Norway (to win PP). In this way the border is summarized to the maginot line easily defensible by the sigfrido line.
The only offensive position in the West are the uboots, which are quickly sent to build more to be able to place 2 per brand route as well as focus on the technological development of the same.

Once the good weather returns in the east, the USSR is attacked from Finland (with the support of the Luftwaffe and panzer divisions, in a few turns the Leningrad falls) and disembarks in the Baltic capitals of Riga and Tallin (these have no garrison and that were not yet occupied by the USSR).

The red army is very weak at this time, has few units and no technology, added to the open gaps in the north and the lack of trains in the first shifts by transfer of industry to the urals makes the few but strong German units they can easily advance and surround the communists.

France and England did not make any offensive move, either on the border with Italy.
In the north of Africa there was no offensive movement until the arrival of Afrika Korps.

I am able to conquer Moscow on the turn 35, July 1941, a month later than the beginning of the true barbarous operation.
Finally in November 1942 (turn 59) all Russia was conquered completely, having as a setback only a small offensive in the Rostov area which is answered with elastic defense (let go forward and then counterattack and fencing if possible).

Something that you notice in this new version is that the units leave the cities, as well as they do not defend as the capitals did before. I also do not think that attacking belgium will ensure the Western front against any threat allied by what could be made to enter into war once the declaration has been made to the USSR or determined number of turns of this event, in order to represent the pressure of two fronts.

I attach images of the turn in which I take the capitals.

Sorry for my poor English
Attachments
July1941-1.png
July1941-1.png (718.04 KiB) Viewed 2105 times
RusiaRendicion.png
RusiaRendicion.png (1.24 MiB) Viewed 2105 times
Last edited by rodri90 on Fri Mar 30, 2018 1:53 pm, edited 1 time in total.
rodri90
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 7
Joined: Thu Feb 11, 2016 2:20 am

Re: Conquest Moscu

Post by rodri90 »

western front and U-boot block
Attachments
May1941-5.png
May1941-5.png (698.75 KiB) Viewed 2104 times
May1941-3.png
May1941-3.png (1.68 MiB) Viewed 2104 times
rodri90
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 7
Joined: Thu Feb 11, 2016 2:20 am

Re: Conquest Moscu

Post by rodri90 »

elastic defense
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MansteinTactic.png
MansteinTactic.png (1.29 MiB) Viewed 2104 times
MansteinTactic2.png
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Peter Stauffenberg
General - Carrier
General - Carrier
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Location: Oslo, Norway

Re: Conquest Moscu

Post by Peter Stauffenberg »

You are playing against the AI. GS has not made improvements to the AI behavior. So real players will have no problems beating the AI. If you really want a challenge I propose you try a human opponent. Then you will be punished hard as the Axis if you ignore the west and attack Russia early.
Redpossum
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
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Re: Conquest Moscu Turn 35

Post by Redpossum »

Oye, rodri, si queres probar esto contra un enemigo humano, me alegro jugar te.

And sorry for my poor Castellano ;)
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