GS v4.0 link PC version only

PSP/DS/PC/MAC : WWII turn based grand strategy game

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Peter Stauffenberg
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GS v4.0 link PC version only

Post by Peter Stauffenberg » Thu Dec 22, 2016 10:15 pm

This is a link to GS v4.0 PC version only:
https://www.dropbox.com/s/yxlwm50opnqca ... 0.rar?dl=0

MAC users can NOT use this link, but will have wait for a separate link.

Please follow these steps and then see how it goes:

1. Backup your existing CEAW folder structure

2. Download the PC-GS v4.00.rar file and unzip it on a location on your hard drive

3. The files will be in a folder structure relatively to your CEAW installation structure. E. g. the unzipped folder PC-GS v4.00 is equal to something like
C:\Slitherine\Commander - Europe at War (depends on where you created the CEAW installation)

4. Copy the files and folders from the unzipped GS v4.00 folder to your CEAW folder and say yes to overwrite files and folders. The unzipped files contain everything needed to
bring CEAW or any prior GS versions to GS v4.00.

5. Go into the following folders and remove map25_nogrid.dat, map50_nogrid.dat, map100_nogrid.dat .../image/background and .../image/backgroundnames
By removing the *.dat files you will force the game to recompile the maptiles using the new map files map25_nogrid.png, map50_nogrid.png and map100_nogrid.png

6. Start your CEAW / GS game as before. You will now see GS v4.00 instead of CEAW or GS v3.1.
If this doesn't happen then please post here for help.

NB: This version will invalidate all prior save games so please finish your existing games on GS v3.1 if you have any before installing GS v4.0.
Last edited by Peter Stauffenberg on Sun Jan 01, 2017 10:51 am, edited 8 times in total.

Peter Stauffenberg
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Re: GS v4.0 link PC version

Post by Peter Stauffenberg » Thu Dec 22, 2016 10:17 pm

PK867 will post a change log for GS v4.00 here soon and also the MAC version.

Peter Stauffenberg
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Re: GS v4.0 link PC version

Post by Peter Stauffenberg » Thu Dec 22, 2016 10:18 pm

Slitherine will start working on an installer early next year so if you want a proper installer then you can wait till Slitherine will install the new version with an installer. The version from Dropbox requires some manual work.

pk867
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Promo for CEAW-GS 4.00

Post by pk867 » Fri Dec 23, 2016 2:06 am

This is a short list of what is in 4.00 . There are many more changes

CEAW-GS 4.0

New Range and Morale rules for Air and Naval units.

New Ground Units - Cavalry, Mountain, Motorised, and Russian Shock Troops.

Changes to the entire map. (i.e. New Resource and terrain hexes added)

Changes to Game, Commander, Weather, Research, XP rules.

Added Espionage rules concerning Enemy Research.

Country’s OOB’s and Convoy system updated.

And much more!

pk867
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Change log for CEAW-GS v4.00

Post by pk867 » Fri Dec 23, 2016 2:09 am

Changelog v400.zip
(90.32 KiB) Downloaded 232 times

v3.20beta - date - 09/20/14

All of these changes are from v3.10 final

Categories -

Unit Movement and combat ranges for Air and Naval Units
Altered Tech levels for Air and Naval units
Russian Guards,
Para Units
Convoy sizes
Weather changes
Transport Loops

Specifics-
1) increased ranges (movement, combat and spotting) for air units to better represent air
craft performance in ww2. see chart attached - file affected Unit.txt
FTR - Mv +6 to 20, AR +3 to 9, LS -N/C, SS - N/C,
TAC - Mv +8 to 26, AR +4 to 12, LS +2 to 7, SS +2 to 8
SAC - Mv +12 to 24, AR +8 to 20, LS +2 to 7, SS +2 to 8
DD - Mv -2 to 20, AR - N/C, LS - N/C , SS - N/C
BB - Mv -1 to 17,
CV - Mv - N/C, AR +6 to 9, LS +1 to 4, SS +1 to 8
Convoy Mv +4 to 16,
Transport Mv +1 to 18

2) Altered Tech starting attributes and upgrades to Air and Naval units spread among levels.

Changes made to general.txt

3) Para upgrade supply level reduced to supply level 4.
4) Russian Guards allowed to form outside Russia
5) Russian Guards promotion XP Needed lowered to 28.
6) Guards supply level needed lowered to supply level 3
7) North Atlantic convoy size increased to 150 from 100.
8) Mid_Atlantic convoy size increased to 150 from 100
9) South Atlantic convoy size increased to 140 from 90
10) North MUD chance increased to 10 from 0
11) Central Winter chance MARCH increased to 10 from 0
12) Central Mud chance APRIL increased to 10 from 0
13) Central Mud chance May increased to 5 from 0
14) Severe Winter Chance October increased to 5 from 0
15) Game now keeps track of Elite units while they are in Transport Loops.
This closes a loophole of allowing a player create more Elite units above the Max.
Elite units are classified as SS, Guards, and Para units.


If you want you can list the changes from the charts for specific units.

v3.20charlie- date 11/22/14

Categories -

Convoy sizes
Air and Naval Movement, attack and spotting ranges
XP changes

Air Naval changes

FTR - Mv +0 to 20, AR -1 to 8
TAC - Mv N/C, AR - N/C, LS -2 to 5, SS -2 to 6
SAC - Mv N/C, AR - NC, LS -2 to 5, SS - 2 to 6
DD - Mv -1 to 19
BB - N/C
CV - Mv -1 to 16, AR -1 to 8
Convoy Mv -2 to 14
Transport - N/C

Note spotting was reduced because of upgrades with tech increases.

1) North Atlantic convoy size lower to 140 from 150
2) Mid Atlantic conoy size lowered to 125 from 150
3) FIGHTER_VS_AIR_DEFENSE_XP increased to 5 from 4 Added new categories for
Air Units XP gain.
(4 through 18)
FIGHTER_VS_GARRISON_ATTACK_XP 1
TAC_BOMBER_VS_GARRISON_ATTACK_XP 1
STRAT_BOMBER_VS_GARRISON_ATTACK_XP 1
FIGHTER_VS_PARTISAN_ATTACK_XP 1
TAC_BOMBER_VS_PARTISAN_ATTACK_XP 1
STRAT_BOMBER_VS_PARTISAN_ATTACK_XP 1
FIGHTER_VS_ELITE_ATTACK_XP 2
TAC_BOMBER_VS_ELITE_ATTACK_XP 4
STRAT_BOMBER_VS_ELITE_ATTACK_XP 3
FIGHTER_VS_CORPS_ATTACK_XP 2
TAC_BOMBER_VS_CORPS_ATTACK_XP 3
STRAT_BOMBER_VS_CORPS_ATTACK_XP 2
FIGHTER_VS_MECH_ATTACK_XP 2
TAC_BOMBER_VS_MECH_ATTACK_XP 3
STRAT_BOMBER_VS_MECH_ATTACK_XP 2
FIGHTER_VS_ARMOR_ATTACK_XP 2
TAC_BOMBER_VS_ARMOR_ATTACK_XP 4
STRAT_BOMBER_VS_ARMOR_ATTACK_XP 3

Reduced these categories by 1 -
(19 & 20)
FIGHTER_VS_RESOURCE_ATTACK_XP 1
TAC_BOMBER_VS_RESOURCE_ATTACK_XP 1

Added these new categories for Garrisons
(21 & 22)
FIGHTER_VS_RESOURCE_ATTACK_XP 1
TAC_BOMBER_VS_RESOURCE_ATTACK_XP 1

V3.20 delta date 01/06/15

Categories -

Russian Guards
Convoy system updated
UK Home Guard units
Weather changes
Air and Naval unit ranges formalized
Leaders


1) Russian Guards changed back to only forming in Russian Territory
2) Guards Promotion raised +2 to 30 (from 28)
3) Russian Guards Supply level needed increased to level 4
4) New convoy system to determine convoy size in later years of the war base numbers
returned to v3.10 values

(5 through 24)
ALLIED_TURNS_BETWEEN_CONVOYS 4 /*allied turns between each convoy*/
/* Max production worth of the 3 different convoys. Max value is modified by the averaged
war effort of UK and USA */
NORTH_ATLANTIC_CONVOY_SIZE 100 /* Convoys go to USSR after USSR joins the Allies. Before they go to UK */
MID_ATLANTIC_CONVOY_SIZE 100 /* Convoys go always to UK */
SOUTH_ATLANTIC_CONVOY_SIZE 90 /* Convoys go to USA after USA joins the Allies. Before they go to UK */
NORTH_ATLANTIC_CONVOY_SIZE_MOD_1939 0 /* Mod to max convoy size for year */
NORTH_ATLANTIC_CONVOY_SIZE_MOD_1940 0 /* Mod to max convoy size for year */
NORTH_ATLANTIC_CONVOY_SIZE_MOD_1941 5 /* Mod to max convoy size for year */
NORTH_ATLANTIC_CONVOY_SIZE_MOD_1942 10 /* Mod to max convoy size for year */
NORTH_ATLANTIC_CONVOY_SIZE_MOD_1943 15 /* Mod to max convoy size for year */
NORTH_ATLANTIC_CONVOY_SIZE_MOD_1944 25 /* Mod to max convoy size for year */
NORTH_ATLANTIC_CONVOY_SIZE_MOD_1945 35 /* Mod to max convoy size for year */
MID_ATLANTIC_CONVOY_SIZE_MOD_1939 0 /* Mod to max convoy size for year */
MID_ATLANTIC_CONVOY_SIZE_MOD_1940 0 /* Mod to max convoy size for year */
MID_ATLANTIC_CONVOY_SIZE_MOD_1941 5 /* Mod to max convoy size for year */
MID_ATLANTIC_CONVOY_SIZE_MOD_1942 10 /* Mod to max convoy size for year */
MID_ATLANTIC_CONVOY_SIZE_MOD_1943 15 /* Mod to max convoy size for year */
MID_ATLANTIC_CONVOY_SIZE_MOD_1944 25 /* Mod to max convoy size for year */
MID_ATLANTIC_CONVOY_SIZE_MOD_1945 35 /* Mod to max convoy size for year */
SOUTH_ATLANTIC_CONVOY_SIZE_MOD_1939 0 /* Mod to max convoy size for year */
SOUTH_ATLANTIC_CONVOY_SIZE_MOD_1940 0 /* Mod to max convoy size for year */
SOUTH_ATLANTIC_CONVOY_SIZE_MOD_1941 5 /* Mod to max convoy size for year */
SOUTH_ATLANTIC_CONVOY_SIZE_MOD_1942 10 /* Mod to max convoy size for year */
SOUTH_ATLANTIC_CONVOY_SIZE_MOD_1943 15 /* Mod to max convoy size for year */
SOUTH_ATLANTIC_CONVOY_SIZE_MOD_1944 25 /* Mod to max convoy size for year */

25) UK Home guard units now count land and air units toward morale loss trigger
26) NORTH_MUD_CHANCE_NOVEMBER increased by 5 to 45
27) NORTH_MUD_CHANCE_MAY reduced by 5 to 5
28) CENTRAL_MUD_CHANCE_OCTOBER reduced by 5 to 20
29) CENTRAL_WINTER_CHANCE_OCTOBER increased by 5 to 5
30) CENTRAL_MUD_CHANCE_MARCH reduced by 5 to 20
31) CENTRAL_WINTER_CHANCE_MARCH reduced by 5 to 5
32) CENTRAL_MUD_CHANCE_APRIL reduced by 5 to 5
33) CENTRAL_MUD_CHANCE_MAY reduced to 0
34) SEVERE_WINTER_CHANCE_NOVEMBER increased to 20

Air and naval unit ranges formalized

FTR - N/C
TAC Mv -2 to 24, AR -2 to 10, LS N/C, SS N/C
SAC Mv -2 to 34, AR -4 to 16, LS N/C, SS N/C
DD Mv +1 to 20
BB - N/C
CV Mv +2 to 18, AR N/C, LS -1 to 3, SS -1 to 7

35) Bug fix for Transportation loop which allows units in the loop to not be counted towards builds. (i.e. paratroops)

36) Leaders costs has new formula

/* Formula: Cost = (commander quality - RR) * CQ + ground attack * GA + ground defense * GD */

COMMANDER_RANGE_REDUCTION 2 /* rr in formula. 0..2 */
COMMANDER_QUALITY_COST 10 /* cq in formula. Cost per leader quality value */
COMMANDER_GROUND_ATTACK_COST 10 /* ga in formula. Cost per bonus ground attack
points */
COMMANDER_GROUND_DEFENSE_COST 5 /* gd in formula. Cost per bonus ground defense
points */
COMMANDER_MINIMUM_COST 5 /* Minimum cost of commander regardless of formula
result */
Costs reduced 10 to 15 PP’s minimum cost for leaders are 5 PP’s.


v3.20 echo date 04/06/15

Weather changes
SUB rules

1) AXIS_WINTER_SUFFER 40 /* Severe winter penalty in 1939. Max efficiency will this
value lower */ the previous value (35) was increased by 5 to 40
2) MAX_WINTER_SUFFER 30 /* Max possible efficiency loss from severe winter */
The previous value (25) was increased by 5 to 30
3) SUB_EVADE_CHANCE_INCREASE_SUB 6 /* Increased percent chance per Submarine
tech level */ the previous value (8) was lowered by 2 to 6

4) SUB_EVADE_CHANCE_REDUCTION_RADAR 6 /* Reduced percent chance per Radar
tech level */ the previous value (5) was increased by 1 to 6.
5) Added new condition - NAVAL_CONVOY_ESCORT_XP 1 this allows escorts of convoys to
gain XP escorting.

6) SUB_VS_CONVOY_ATTACK_XP 2 the previous value (3) was reduced by 1 to 2.

v3.20 foxtrot date 05/07/15

Categories

XP update
Espionage for Tech added

1) SUB_VS_CONVOY_ATTACK_XP 3 the previous value (2) was increased by 1 to 3

2) XP_MODIFIER_PER_XP_LEVEL_DIFF 1 /* Bonus or penalty to XP awarded per combat
per tech level difference between attacker and defender. */ added new XP category.

(3 through 7)

/* Bonus research if one or more tech levels behind most advanced country */
/* ---------------------------------------------------------------------------------- */
BONUS_RESEARCH_PER_LEVEL 4 /* Percent bonus per turn per tech level behind most
advanced. 0 = no bonus */
REDUCED_MODIFIER_NO_LABS 2 /* Bonus divided by this value if no labs in tech.
99 = no bonus */
REDUCED_MODIFIER_NOT_AT_WAR 2 /* Bonus divided by this value if country not at
war. 99 = no bonus */
BONUS_FRACTIONS_ROUNDED_UP 1 /* 1 = fractions rounded up. 0 = fractions rounded
down */
NEUTRAL_TECHS_COUNT 0 /* 0 = neutral power techs don't count finding max tech.
1 = neutral techs count */
ORGANIZATION_RESEARCH_BONUS 0 /* 0 = Organization doesn't get bonus research
advance. 1 = Organization gets bonus */
INDUSTRY_RESEARCH_BONUS 0 /* 0 = Industry doesn't get bonus research advance. 1 = Industry gets bonus */


v3.20 gulf date 08/19/15

Categories

Resource graphics updates
Large counter graphics
Map changes
CV unit changes

1) graphics that display Resources was changed to a new cleaner look.
2) Large counters were changed to go with the new resources graphics.
3) Tobruk was moved 3 hexes to the East to better represent the position historically.
4) CV Attack range reduced to one hex while in port.


V3.20 gulf date 08/19/15

Categories

Resource graphics updates
Large counter graphics
Map changes
CV unit changes

1) graphics that display Resources was changed to a new cleaner look.
2) Large counters were changed to go with the new resources graphics.
3) Tobruk was moved 3 hexes to the East to better represent the position historically.
4) CV Attack range reduced to one hex while in port.


v3.20 hotel date 09/13/15

Category

Air unit changes

1) Reduced intercept range in half for FTR’s.

/* Fighter and CV unit interception range */
/* ---------------------------------------------------------------------------------- */
FIGHTER_INTERCEPTION_RANGE_DIV 2 /* 1 = Fighter unit interception range divided by
this number. 1 = intercepts at full range */
CV_INTERCEPTION_RANGE_DIV 3 /* 1 = CV unit interception range divided by this
number. 1 = intercepts at full range */
CV_INTERCEPTION_CAPABLE 1 /* 1 = CV units can intercept. 0 = no interception
possible */

2) Removed 1 SURV and 1 Movement Navy - Surface Ships Level 2 (affects CV unit)
3) Removed CV unit from AIR - Dog Fight Level 2
4) Removed 1 SURV from AIR - Strategic Operations Level 2

v3.20 india date 11/13/15

Categories

Menu changes
Bug

1) made changes so that Espionage, FTR intercept range can be selectable when starting a
new game.

2) text files became corrupted altering the values concerning rail depots.


v3.20 juliet date 01/06/15

Categories

Weather
Research
Units
Map Changes
Scenarios


WEATHER-

Chances were altered to these values for NORTH / EAST regions of map.
1) Weather changes now set to:
2) October: Mud 50, Fair 40, Winter 10
3) November: Mud 50, Winter 50
4) April: Mud 75, Winter 25
5) May: Fair 100
6) CENTRAL_MUD_CHANCE_APRIL reduced by 5 to 0

Axis winter set back to GSv3.10 (25). GSv3.20 was increased to 30 for play
testing.

Severe winter length changed to 4 or 5 turns 50% chance for each.



RESEARCH-

Starting research for 1939 scenario was altered to these starting
values-
Germany:
Artillery 0/20 instead of 0/00
Armor 0/10 instead of 0/00
Dog fight 0/40 instead of 0/00.
Submarine 0/25 instead of 0/00
Industry 1/40 instead of 1/00

Italy:
Antitank guns 0/40 instead of 0/00
Surface ships 0/50 instead of 0/00
Submarines 0/25 instead of 0/00.
Industry 0/20 instead of 0/00.
Organization 0/20 instead of 0/00

UK:
Fixed defenses 0/20 instead of 0/00
Antitank weapons 0/10 instead of 0/00
Dogfight 0/30 instead of 0/00
Surface ships 1/20 instead of 1/00
ASW 0/25 instead of 0/00
Industry 0/25 instead of 0/00

France:
Fixed defenses 0/25 instead of 0/00
Antitank weapons 0/25 instead of 0/00
Dogfight 0/20 instead of 0/00
Surface ships 0/80 instead of 0/00
Industry 0/25 instead of 0/00

USA:
Artillery 0/20 instead of 0/00
Fixed defenses 0/90 instead of 1/00
Antitank weapons 0/90 instead of 1/00
Blitzkrieg 0/10 instead of 0/00
Armor 0/10 instead of 0/00
Tank destroyer 0/80 instead of 1/00
Dogfight 1/25 instead of 1/00
Tactical air support 1/70 instead of 2/00
Submarines 1/75 instead of 2/00

USSR:
Artillery 0/80 instead of 1/00
Fixed defenses 0/80 instead of 1/00
Blitzkrieg 0/20 instead of 0/00
Tank destroyer 0/80 instead of 1/00
Dogfight 0/10 instead of 0/00
Tactical air support 0/75 instead of 1/00
Surface ships 0/30 instead of 0/00
Submarines 0/20 instead of 0/00

Modified Attribute gains for certain units.

Removed AT bonus for Close Support Tech level 1

UNITS-

Added displaying XP value in Unit Panel

Added starting XP in 1939 scenario to Active Major Powers. XP is determined
randomly and added randomly to units. Countries affected are Germany, United
Kingdom, France.

Modified display of Unit Strength to BOLD at zoom level 2 when using Large
counters.

Paratroopers when created start with an XP of 50 and will lose any previously
earned XP.

Number of German SS units increased by one for 42’, 43’, 44’. Increased by
two for 1945.



MAP CHANGES-

Capital of Netherlands renamed to Amsterdam.
Altered coastlines, borders, rivers, terrain and resource locations to
improve map accuracy for Spain, Portugal, Italy, United Kingdom, Ireland,
and France.
Moved Bergen 1xN + 1xNE.
Moved Sicily, Sardinia, and Corsica.
Improved Isle of Crete coastline
Added rail depots and ports of Portland and Providence in USA
Changed name of second Capital in Canada for United Kingdom to Quebec.
Added port of Saint John. Moved Mine and Edmundston out of Labrador South
to playable area of Canada.
Created new Out of play area of Labrador.
Added Goose Bay airfield to Labrador.
Added Tundra terrain to Labrador.
Added airfields Stephenville and Gander to Out of Play area Newfoundland.
Added city / port of St. John’s to Eastern Newfoundland.
Extended Germany Border South near Switzerland, Corrected the Maginot line
and France/Belgium border.
Added more forest to Normandy peninsula and near Le Harve city.
Many cities, resources moved and some renamed. Too many to enumerate here.


SCENARIOS-

Scenarios updated to incorporate new map terrain, resources, and location
changes.

V3.20 juliet date 02/06/2016

Categories

Bug fix

01) Fixed bug concerning displaying Free French partisan units that were under UK
control.
02) Fixed bug concerning Free French units in Forts and resources losing gained
entrenchment value after Germany refuses Armistice.

V3.20 kilo date 5/19/2016

Categories:

Map

New terrain types:
* Depression (used for the Quattara depression)
* Forest Hills
* Lake (can becolme frozen in the winter and thus possible to enter)
* Salt Lake (used for Chott El-Jerid)
Cover terrain - Forest, Swamp, and Forest Hills are considered to provide
protection from air unit attacks. Forest Hills are Rough hexes that provide
dense tree cover. Air Units which attack ground units in Cover terrain have
-1 Ground attack value and -2 Shock value applied to calculate combat results.
The reduction will not go below 1. These values will be displayed in the
Unit Panel.

Terrain combat changes:
* Air units get -1 ground attack (not below 1) and -2 shock attack (not below 1)
if attacking into covered terrain (forest, forest hills, swamp). * Mountain penalties reduced
from 50% to 40% to make it less than fortresses.
It was too big a gap between Rough and Mountain.

New resource types:
* Fortifications- Will replace fortresses for the Gustav line, Mannerheim line, Siegfried line.
Stalin line along the southern Polish border.

note: Fortifications can not be railed into or rail out of unless adjacent to a city or
rail depot.

* Fortified city - Most fortresses will now be fortified cities instead. E. g. Scapa Flow,
Gibraltar, Malta, Leningrad, Luleå, Thessaloniki, Mareth, Tobruk, and Cologne. Only
remaining fortresses are the Maginot line hexes and Sevastopol. The Atlantic wall
and Eastern Germany cities will now be fortified cities instead of fortresses.

* Fortified capital- Washington, New York, London, Hamburg, Berlin, Moscow, Omsk. Paris,
Rome, and Quebec are now Budapest and Warsaw will become fortified capitals late game
as part of the Eastern German city upgrade when Russia closes in on the German border.

Map changes:
* Labrador, Newfoundland, Greenland, and Iceland are now Out of Play areas.
* Added a new transport loop between Norwegian Sea and White Sea. Archangel is now a port city. So USSR can now build naval units in Archangel and send these to the Atlantic if they
prefer to do so. The Archangel port will in many ways simulate the Murmansk port, but
Murmansk is off-map. At least Russia will now have a sea link to the Atlantic as they had
historically.
* Vyborg added to Finland and will change control to Russia when the Finnish winter war ends.
This is more historical.
* Quite a bit of changes to Norway, Sweden and Finland coast line to make it look more
accurate. US, Canada, Britain, France, Spain, Portugal, Germany, Italy, Sardinia, Sicily,
Yugoslavia, Poland, Romania, Hungary, Bulgaria, Greece, Lithuania, Latvia, Norway, Sweden,
Finland, Russia, Turkey, Vichy France.
* Oslo was moved 1 hex North.
* Changed terrain in most countries with hilly terrain. Mountain, Rough, Forest and Forest Hills.
* Added rail depots in Nis (southern Yugoslavia), Szeged (Hungary since Nagykanizsa was
moved), Eskisehir (Turkey).
* Moved quite a few cities in the Urals. Removed Nishniy Tagil and added Tyumen (city) and
Tobolsk (rail depot).
* Moved Kosice in Slovakia.
* Added lake Sevan in Armenia and moved lake Van in Turkey.
* Changed the rivers in Turkey, Bulgaria Lithuania, Russia, Poland and France.
* Changed the US and Canadian coast lines.
* Russian hero cities have become fortified cities. Those include Leningrad, Minsk, Smolensk,
Kiev, Odessa, Tula, Brest Litovsk, and Moscow (fortified capital). Novorossisk is also a hero
city, but not on the map. Krasnodar is the closest. Murmansk is a hero city, but off map.
Kerch is a hero city, but the city is already so hard to take so keeping it a regular city is
good enough. It can only be attacked from 1 land side.
LAKE HEXES
* Lakes hexes now freeze in Winter, Severe Winter weather. The terrain acts like Clear with a
supply value of 2. The owner of lake hexes will change dependent upon ZOC into the lake
hex. A friendly unit is worth 3 points. A friendly ZOC adjacent is worth 1 point. You need 1
point or more of ZOC than the other side to force the lake owner to switch side. You can
only force empty lake hexes to change side. If you occupy a lake hex you own it regardless
of ZOC.
* Lebanon border moved 1xS south of Beirut. Mountain hexes moved and Damascus moved
1xSW.
* Changed the Vichy French border so Vichy France got slightly bigger. Moved Limoges,
Toulouse, Le Mans, and Perpignan slightly according to the changed map.
Altered the border of Spain near Perpignan.

New unit types:
* Mountain corps +1 on ground attack, +1 ground defense, +1 quality and +1 survivability
when in Rough, Forest Hills, Desert Hills, and Mountain terrain. Otherwise same stats as
corps.
Unit cost 45 PP's
* Cavalry corps +1 ground attack and +1 shock attack when in Clear or Desert terrain.
5 movement range and not spending oil. Otherwise same as corps units. Unit cost 45 PP's
* Motorised corps. 5 movement range and spending 1 oil. +1 ground defense at armor tech 5. Otherwise same as corps unit. Unit cost 40 PP's
* Mechanized corps. Same as before, but now have 3 image levels. Lowest earlier image level
moved to motorised corps.

Leader changes:
* Attaching leaders will not prevent the unit from moving, attacking, repairing, upgrading, rail movement, transport loading (transport can still move) .


OOB changes:
* Some changes to most countries. Replacing mechanized with motorised for Sweden,
Germany and UK. Replacing mechanized with cavalry for Romania.

* Added mountain and cavalry to some countries like Poland, Hungary(only mountain),
Romania, Yugoslavia, Turkey (only cavalry), Italy, Germany (only mountain) and USSR.

* Improved OOB setup for Turkey, Sweden, Yugoslavia, Greece, Italy and UK (in Egypt).

* Removed 2 Australian corps units from UK in Egypt. Instead they get 2 corps in
Basra when Egypt activates (same as before), but these ones will be 2nd New Zealand
and 1st South African. Added 2 corps units to UK in Kuwait when the Iraqi rebellion
starts in April 1941. These will be the 9th Australian and 21st Indian. So total
number of corps will be the same, but 2 corps arrive in 1941 instead of being
on the map from the start. That simulates better the Far East reinforcements
being sent to Egypt at key events.

* Leclerc's mechanized unit will spawn near Cairo instead of Agadir when Free France
activates. This is because Leclerc fought with the British and not the US.
Leclerc attacked into Libya from his bases in Chad and joined the UK storm
on Mareth for example.

Bug Fixes
* Unit morale being affected by mouse hovering over an enemy unit. Caused by odds
calculation to not reset the morale back to the value before odds calculation.

V3.20 kilo Date: 05/21/16

Bug Fix.

* Rail bug concerning railing to Fortified Capitals. You could not rail adjacent.


V3.20 kilo Date: 05/29/16


* Correct the movement for Mechanized in Severe Winter. This increases the movement to 2 hexes like before.

* Correct the production bug discovered by Morris, naming bug for Nis in Yugoslavia.

* Fixed a bug where leaders put directly on units weren’t removed from the purchase list (i.e. Leclerc and de Gaulle)

* The production bug was miscalculating production costs when reaching over-limit amounts.

Changes to leaders for testing.

Command range is now quality – 3. Added separate info about command range when
purchasing commanders
Changed the commander cost. Cost is way lower than before. e.g. Manstein cost was 75
before and reduced to 42 now.
These reductions are based on v3.10 costs. Changed graphics so only ground units are
shown within range of commanders.

So ranges for leaders as a rule of thumb
Corps commander: Command range 0
Army commander: Command range 1-2
Army group commander: Command range 3-4
Supreme commander: Command range 5+

Number of leaders increased at beginning of 1939 scenario

Germany - Runstedt, Blaskowitz, Kliest
Italy - Graziani, Balbo, Cavallero

UK - Aukinleck, Cunningham, Gort

France - Gemein, Weyland, Huntzinger

USA - Devers, Bradley, Clark

Russia - Timenshenko,Eremenko,Pavlov,Voroshilov,Cherevichenko,Kirponos


Since leader ranges are shorter, we decided to have Air and Naval units now receive Morale
bonus abstractly from technology. Using Organization + their main unit tech will determine
the bonus. So leaders are no longer needed to placed near air or naval units to boost their
morale.

Formula in set in general.txt, but is currently like: ((organization + main stat) / 2 + 2) * 2.

FTR’s use Organization and Dog Fight /2

TACs use Organization and Ground Support /2

SAC’s use Organization and Strategic Operations /2

BB’s use Organization and Surface Ships /2

DD’s use Organization and ASW /2

Sub use Organization and Submarines /2

CV’s use Organization plus Dog Fight and Surface Ships / 3.


V3.20 kilo Date: 06/02/2016

A bug was discovered where a partisan spawned on a non-frozen lake hex in summer.

This fix prevents partisans spawning on Lake, Salt Lake, Depression or Dunes hexes.


V3.20 kilo Date: 06/05/2016

The update attached includes the new game rules. Belligerent Major Powers may not enter
coastal hexes of neutral Major Powers before the countries become activated. If hexes have
shared ownership those hexes can be entered. Italy, Russia, and US coastal hexes can not be
entered until activated.

This eliminates the exploit. This update also includes scenario changes moving the US sub to Portland and BB to Norfolk ports. French and Free-French motorised images in case you did
not get these. There is also a gui fix where Axis armor is named "DAK" for zoom level 3 on
map.


v3.20 kilo Date 07/08/16

It was possible to advance after combat into a lake hex in a non winter turn. Now you can
attack, but not advance Leclerc will spawn near Kuwait if the Axis have reached the Nile in
Egypt. If the Nile is overrun and the Axis are also in Iraq then Leclerc will spawn near Agadir
with the rest of the Free French forces.
Fixed a bug issue where when checking combat odds for naval units lowered the morale of
the defending unit now fixed.
Addition:  Added code so armor and mechanized corps units can’t enter lake hexes even in
winter terrain.
 

v4.00 alpha Date 7/18/16

Increased the command range for Konev from 2 to 3
Added command range to zoom level 2 for large and small counters
Added leader quality in a blue circle for large and small counters.
Moved the XP number from the upper left to the lower right for large counters
Added commander stats when you deploy new units. This way you can see the commander
stats before you actually deploy them. Before you had to hover the mouse over the image
to get the tooltip


v4.00 beta Date 08/18/16

Altered shock army from mech corps to regular corps
Made it possible to promote shock armies to guards
Shock armies are identical to regular corps, but with +2 shock attack (represents extra
artillery in shock units), +1 ground attack (represents tank units attached)
Split the event with shock armies and Siberian units. 4 Shock armies arrive slightly later in
the force pool.
Set max shock armies to 5 (can be changed in general.txt) If you lose shock armies, new
purchases you purchase of regular corps units will be shock armies until you the limit of 5.
The purchase unit panel will show shock armies for corps for USSR until you’ve reached the
limit, then the image will change to regular corps
First turn you can purchase shock armies will be the turn after they arrive in November
1941. Player can not purchase shock armies prior to November 1941.
Changed the scenarios so shock armies are altered from guards mech to regular shock
armies.

Also fixed some issues in some scenarios like Lvov not being garrisoned in the 1941
scenario.

Change the code for unit swap so it’s now possible that the unit that initiated the swap,
may attack units adjacent, load onto transports, and use rail transport. After you’ve
swapped positions, you can not move except as noted before.

Increased the allowed number of guards units in 1941 from 2 to 4 since the shock armies
will start at 15 XP instead as guards. Changed the Siberian reserves from to 1 tac bomber, 1
fighter, 1 armor, 1 mech, 2 corps. All start at 10 XP

Changed the leaders so Devers arrive in 1941.
Changed the leaders so some more Soviet leaders arrive in 1940 in case of an early
Barbarossa
Reduced the rail cost for motorised corps from 4 to 3
Fixed a bug regarding Dutch starting strength so they now start with 7 steps for corps and
5 steps for garrisons.
Increased leader purchase cost so it’s now impossible to purchase a leader with +1 ground
attack on turn 1. Combined with the change to Holland it will make blitzkrieg taking Brussels
on turn 2 a bit more difficult


v4.00 charlie Date 09/01/16

Bug fix concerning showing stats for Shock troops correctly in the build queue.


v4.00 charlie Date 09/03/16

Introduced new leader system -

* Specific Leaders are placed in the force pool at the start of each year.
* 1939
Germany -
Bock, Leeb, Reichenau, Rundstedt, may purchase future leaders.
Italy -
Badogilio, may purchase future leaders.
United Kingdom -
Gort, Wavell, may purchase future leaders.
France -
Billotte, Gamelin, Georges, Pretelat, may purchase future leaders.
United States -
May purchase future leaders.
Russia -
First set of Leaders free appear in 1940. May purchase future leaders.

* 1940
Germany -
No leaders placed in force pool. Player may purchase future leaders.
Italy -
Ambrosio, Garibaldi, Graziani, may purchase future leaders.
United Kingdom -
Brooke, Ironside, may purchase future leaders.
France -
Girard, Huntziger, may purchase future leaders.
United States -
May purchase future leaders.
Russia -
Budenny, Pavlov, Popov, Timoshenko, Tiulenev, Voroshilov, may purchase future leaders.

* 1941
Germany -
Guderian, Hoepner, Hoth, Kleist, Rommel, may purchase future leaders.
Italy -
Cavllero, Gambara, may purchase future leaders.
United Kingdom -
Auchinleck, O’Conner, may purchase future leaders.
France -
Weygand.
United States -
Devers (Pearl Harbor Event). May purchase future leaders.
Russia -
Kirponos, Kuznetsov, may purchase future leaders.

* 1942
Germany -
Kluge, Kuchler, List, Manstein, Paulus, may purchase future leaders.
Italy -
Basic, Messe, Roatta, may purchase future leaders.
United Kingdom -
Cunningham, Montgomery, Ritchie, may purchase future leaders.
United States -
Patton, may purchase future leaders.
Russia -
Cherevichenko, Chuikov, Eremenko, Gororov, Konev, Meretskov *, Sokolovsky, Zhukov, may purchase future leaders.
(* Meretskov arrives with Siberian forces)

* 1943
Germany -
Arnim, Blaskowitz, Hauser, Heinrici, Vietinghoff, Weichs, may purchase future leaders.
Italy -
May purchase future leaders.
United Kingdom -
Alexander, McCreery, Wilson, may purchase future leaders.
United States -
de Gaulle *, Hodges, LeClerc *, Lucas, Patch, may purchase future leaders.
(* leaders will spawn with Free French forces when Torch happens prior to 1943)
Russia -
Malinovsky, Rokossovsky, Tolbukhin, Vasilevsky, Vatutin, may purchase future
leaders.

* 1944
Germany -
Dietrich, Kesselring, Manteuffel, Model, Schorner.
Italy -
May purchase future leaders.
United Kingdom -
Crerar, Dempsey, Leese, Simonds.
United States -
Bradley, Clark, Collins, Eisenhower, Ridgway, Simpson, Truscott.
Russia -
Bagramian, Chernyakhovsky.

* 1945
Italy -
Aosta


* Removed debug code from Game.class·        


v4.00 Charlie Date 09/16/2016


Fixed the bug reported by Mamahuhu about routing of movement through lakes. 
Earlier sent fix regarding shock unit info prior to purchase is also included.
Changed in general.txt so Italy gets a fighter at 5 steps in Libya, France a bomber at 5 steps
near Marseilles, deactivated the Canadian fighter, changed the strength of the Swedish and
Spanish fighter to 5 steps, deactivated the Spanish bomber,
Added a US fighter near Washington, German fighter near Frankfurt and Soviet fighter near
Minsk.
Updated scenario files with these changes. Also fixed the front line in Russia for the 1942 scenario so the German unit south east of the Ilmen lake isn’t out of supply.
Changed the message files for the Canadian mobilization so it only shows the land units and
not the air unit
  Decided to let the USSR fighter spawn at 10 steps since it starts so close to the border and
can’t move. It should be possible to decimate a bit if the Germans deploy accordingly.

v4.00 Delta Date 11/29/16 (for final release)

Fixed bug where the opponent could see leader colors in FoW areas when the turn ended.

Added PP’s to Axis minor capitals that did not display any. Sofia and Bucharest are now
worth two PP’s each.

v4.00 Echo Date 12/17/16

Land based air units can only base on Clear, Sand, In and around resource hexes. Prohibited
Air Units basing on Mountain, ForestHills, Swamp, and Dune. Added Bastia in Corsica and
Catania in Sicily as rail depots to allow more airbases for Italy.

Made it possible for the Germans to deploy units in Strasbourg after France surrenders.

Made changes to Technology.txt (which adds transports to surface ships tech 1 and
tech 3. 
This was done to reduce losses down to 3-4 steps per full strength tactical bomber attack
in 1943-1944).

Changed General.txt to increase severe winter loss from 27 to 28
 
Data / scenario folder:

Updated scenarios1939.scn to 1944.scn and ww2.map files. This updated map with Bastia
and Catania, fixed errors in Greece Peloponnes where some rough hexes were tagged as
mountain, moved some air units into legal airbase hexes.

Added transport images for Russian Shock, Russian Shock Guards. Updated code to remove
transport text bug.

Moved French leaders to year 1945 to allow Free French leaders to arrive attached to units
whenever Touch is initiated.

Peter Stauffenberg
General - Carrier
General - Carrier
Posts: 4693
Joined: Sun Jul 08, 2007 4:13 pm
Location: Oslo, Norway

Re: GS v4.0 link PC version only

Post by Peter Stauffenberg » Fri Dec 23, 2016 3:37 pm

I fixed a minor bug detected regarding foresthills terrain in southern Europe in mud or winter weather. Rough becomes mud and mountain becomes winter (or mud if mud in central Europe). However foresthills got fair. That was wrong and foresthills will now get mud just as rough.

The PC-GS v4.00.rar file is updated with the new game.class file. So if you haven't downloaded the package yet then you won't notice the fix.

For those of you who already downloaded the package and installed it you can do the following.

1. Use the below link to PC GS v4.00 and download the game.class file there. Put this file in the .../game folder and say yes to replace the existing file.

https://www.dropbox.com/s/n0fdvc57ltqxc ... class?dl=0

bcnkor5
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 584
Joined: Fri Jan 03, 2014 8:47 pm

Re: GS v4.0 link PC version only

Post by bcnkor5 » Fri Dec 23, 2016 4:21 pm

[quote="Stauffenberg"]This is a link to GS v4.0 PC version only:
https://www.dropbox.com/s/p6lfc46lft3ds ... 0.rar?dl=0

+1 Good job to the whole team

amcdonel
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 192
Joined: Thu Mar 05, 2009 11:48 pm

Re: Change log for CEAW-GS v4.00

Post by amcdonel » Fri Dec 23, 2016 10:42 pm

pk867 wrote:
Changelog v400.zip
To All,

I will be posting a copy f a GS 4.0 Manual in a few days...

alec


v3.20beta - date - 09/20/14

All of these changes are from v3.10 final

Categories -

Unit Movement and combat ranges for Air and Naval Units
Altered Tech levels for Air and Naval units
Russian Guards,
Para Units
Convoy sizes
Weather changes
Transport Loops

Specifics-
1) increased ranges (movement, combat and spotting) for air units to better represent air
craft performance in ww2. see chart attached - file affected Unit.txt
FTR - Mv +6 to 20, AR +3 to 9, LS -N/C, SS - N/C,
TAC - Mv +8 to 26, AR +4 to 12, LS +2 to 7, SS +2 to 8
SAC - Mv +12 to 24, AR +8 to 20, LS +2 to 7, SS +2 to 8
DD - Mv -2 to 20, AR - N/C, LS - N/C , SS - N/C
BB - Mv -1 to 17,
CV - Mv - N/C, AR +6 to 9, LS +1 to 4, SS +1 to 8
Convoy Mv +4 to 16,
Transport Mv +1 to 18

2) Altered Tech starting attributes and upgrades to Air and Naval units spread among levels.

Changes made to general.txt

3) Para upgrade supply level reduced to supply level 4.
4) Russian Guards allowed to form outside Russia
5) Russian Guards promotion XP Needed lowered to 28.
6) Guards supply level needed lowered to supply level 3
7) North Atlantic convoy size increased to 150 from 100.
8) Mid_Atlantic convoy size increased to 150 from 100
9) South Atlantic convoy size increased to 140 from 90
10) North MUD chance increased to 10 from 0
11) Central Winter chance MARCH increased to 10 from 0
12) Central Mud chance APRIL increased to 10 from 0
13) Central Mud chance May increased to 5 from 0
14) Severe Winter Chance October increased to 5 from 0
15) Game now keeps track of Elite units while they are in Transport Loops.
This closes a loophole of allowing a player create more Elite units above the Max.
Elite units are classified as SS, Guards, and Para units.


If you want you can list the changes from the charts for specific units.

v3.20charlie- date 11/22/14

Categories -

Convoy sizes
Air and Naval Movement, attack and spotting ranges
XP changes

Air Naval changes

FTR - Mv +0 to 20, AR -1 to 8
TAC - Mv N/C, AR - N/C, LS -2 to 5, SS -2 to 6
SAC - Mv N/C, AR - NC, LS -2 to 5, SS - 2 to 6
DD - Mv -1 to 19
BB - N/C
CV - Mv -1 to 16, AR -1 to 8
Convoy Mv -2 to 14
Transport - N/C

Note spotting was reduced because of upgrades with tech increases.

1) North Atlantic convoy size lower to 140 from 150
2) Mid Atlantic conoy size lowered to 125 from 150
3) FIGHTER_VS_AIR_DEFENSE_XP increased to 5 from 4 Added new categories for
Air Units XP gain.
(4 through 18)
FIGHTER_VS_GARRISON_ATTACK_XP 1
TAC_BOMBER_VS_GARRISON_ATTACK_XP 1
STRAT_BOMBER_VS_GARRISON_ATTACK_XP 1
FIGHTER_VS_PARTISAN_ATTACK_XP 1
TAC_BOMBER_VS_PARTISAN_ATTACK_XP 1
STRAT_BOMBER_VS_PARTISAN_ATTACK_XP 1
FIGHTER_VS_ELITE_ATTACK_XP 2
TAC_BOMBER_VS_ELITE_ATTACK_XP 4
STRAT_BOMBER_VS_ELITE_ATTACK_XP 3
FIGHTER_VS_CORPS_ATTACK_XP 2
TAC_BOMBER_VS_CORPS_ATTACK_XP 3
STRAT_BOMBER_VS_CORPS_ATTACK_XP 2
FIGHTER_VS_MECH_ATTACK_XP 2
TAC_BOMBER_VS_MECH_ATTACK_XP 3
STRAT_BOMBER_VS_MECH_ATTACK_XP 2
FIGHTER_VS_ARMOR_ATTACK_XP 2
TAC_BOMBER_VS_ARMOR_ATTACK_XP 4
STRAT_BOMBER_VS_ARMOR_ATTACK_XP 3

Reduced these categories by 1 -
(19 & 20)
FIGHTER_VS_RESOURCE_ATTACK_XP 1
TAC_BOMBER_VS_RESOURCE_ATTACK_XP 1

Added these new categories for Garrisons
(21 & 22)
FIGHTER_VS_RESOURCE_ATTACK_XP 1
TAC_BOMBER_VS_RESOURCE_ATTACK_XP 1

V3.20 delta date 01/06/15

Categories -

Russian Guards
Convoy system updated
UK Home Guard units
Weather changes
Air and Naval unit ranges formalized
Leaders


1) Russian Guards changed back to only forming in Russian Territory
2) Guards Promotion raised +2 to 30 (from 28)
3) Russian Guards Supply level needed increased to level 4
4) New convoy system to determine convoy size in later years of the war base numbers
returned to v3.10 values

(5 through 24)
ALLIED_TURNS_BETWEEN_CONVOYS 4 /*allied turns between each convoy*/
/* Max production worth of the 3 different convoys. Max value is modified by the averaged
war effort of UK and USA */
NORTH_ATLANTIC_CONVOY_SIZE 100 /* Convoys go to USSR after USSR joins the Allies. Before they go to UK */
MID_ATLANTIC_CONVOY_SIZE 100 /* Convoys go always to UK */
SOUTH_ATLANTIC_CONVOY_SIZE 90 /* Convoys go to USA after USA joins the Allies. Before they go to UK */
NORTH_ATLANTIC_CONVOY_SIZE_MOD_1939 0 /* Mod to max convoy size for year */
NORTH_ATLANTIC_CONVOY_SIZE_MOD_1940 0 /* Mod to max convoy size for year */
NORTH_ATLANTIC_CONVOY_SIZE_MOD_1941 5 /* Mod to max convoy size for year */
NORTH_ATLANTIC_CONVOY_SIZE_MOD_1942 10 /* Mod to max convoy size for year */
NORTH_ATLANTIC_CONVOY_SIZE_MOD_1943 15 /* Mod to max convoy size for year */
NORTH_ATLANTIC_CONVOY_SIZE_MOD_1944 25 /* Mod to max convoy size for year */
NORTH_ATLANTIC_CONVOY_SIZE_MOD_1945 35 /* Mod to max convoy size for year */
MID_ATLANTIC_CONVOY_SIZE_MOD_1939 0 /* Mod to max convoy size for year */
MID_ATLANTIC_CONVOY_SIZE_MOD_1940 0 /* Mod to max convoy size for year */
MID_ATLANTIC_CONVOY_SIZE_MOD_1941 5 /* Mod to max convoy size for year */
MID_ATLANTIC_CONVOY_SIZE_MOD_1942 10 /* Mod to max convoy size for year */
MID_ATLANTIC_CONVOY_SIZE_MOD_1943 15 /* Mod to max convoy size for year */
MID_ATLANTIC_CONVOY_SIZE_MOD_1944 25 /* Mod to max convoy size for year */
MID_ATLANTIC_CONVOY_SIZE_MOD_1945 35 /* Mod to max convoy size for year */
SOUTH_ATLANTIC_CONVOY_SIZE_MOD_1939 0 /* Mod to max convoy size for year */
SOUTH_ATLANTIC_CONVOY_SIZE_MOD_1940 0 /* Mod to max convoy size for year */
SOUTH_ATLANTIC_CONVOY_SIZE_MOD_1941 5 /* Mod to max convoy size for year */
SOUTH_ATLANTIC_CONVOY_SIZE_MOD_1942 10 /* Mod to max convoy size for year */
SOUTH_ATLANTIC_CONVOY_SIZE_MOD_1943 15 /* Mod to max convoy size for year */
SOUTH_ATLANTIC_CONVOY_SIZE_MOD_1944 25 /* Mod to max convoy size for year */

25) UK Home guard units now count land and air units toward morale loss trigger
26) NORTH_MUD_CHANCE_NOVEMBER increased by 5 to 45
27) NORTH_MUD_CHANCE_MAY reduced by 5 to 5
28) CENTRAL_MUD_CHANCE_OCTOBER reduced by 5 to 20
29) CENTRAL_WINTER_CHANCE_OCTOBER increased by 5 to 5
30) CENTRAL_MUD_CHANCE_MARCH reduced by 5 to 20
31) CENTRAL_WINTER_CHANCE_MARCH reduced by 5 to 5
32) CENTRAL_MUD_CHANCE_APRIL reduced by 5 to 5
33) CENTRAL_MUD_CHANCE_MAY reduced to 0
34) SEVERE_WINTER_CHANCE_NOVEMBER increased to 20

Air and naval unit ranges formalized

FTR - N/C
TAC Mv -2 to 24, AR -2 to 10, LS N/C, SS N/C
SAC Mv -2 to 34, AR -4 to 16, LS N/C, SS N/C
DD Mv +1 to 20
BB - N/C
CV Mv +2 to 18, AR N/C, LS -1 to 3, SS -1 to 7

35) Bug fix for Transportation loop which allows units in the loop to not be counted towards builds. (i.e. paratroops)

36) Leaders costs has new formula

/* Formula: Cost = (commander quality - RR) * CQ + ground attack * GA + ground defense * GD */

COMMANDER_RANGE_REDUCTION 2 /* rr in formula. 0..2 */
COMMANDER_QUALITY_COST 10 /* cq in formula. Cost per leader quality value */
COMMANDER_GROUND_ATTACK_COST 10 /* ga in formula. Cost per bonus ground attack
points */
COMMANDER_GROUND_DEFENSE_COST 5 /* gd in formula. Cost per bonus ground defense
points */
COMMANDER_MINIMUM_COST 5 /* Minimum cost of commander regardless of formula
result */
Costs reduced 10 to 15 PP’s minimum cost for leaders are 5 PP’s.


v3.20 echo date 04/06/15

Weather changes
SUB rules

1) AXIS_WINTER_SUFFER 40 /* Severe winter penalty in 1939. Max efficiency will this
value lower */ the previous value (35) was increased by 5 to 40
2) MAX_WINTER_SUFFER 30 /* Max possible efficiency loss from severe winter */
The previous value (25) was increased by 5 to 30
3) SUB_EVADE_CHANCE_INCREASE_SUB 6 /* Increased percent chance per Submarine
tech level */ the previous value (8) was lowered by 2 to 6

4) SUB_EVADE_CHANCE_REDUCTION_RADAR 6 /* Reduced percent chance per Radar
tech level */ the previous value (5) was increased by 1 to 6.
5) Added new condition - NAVAL_CONVOY_ESCORT_XP 1 this allows escorts of convoys to
gain XP escorting.

6) SUB_VS_CONVOY_ATTACK_XP 2 the previous value (3) was reduced by 1 to 2.

v3.20 foxtrot date 05/07/15

Categories

XP update
Espionage for Tech added

1) SUB_VS_CONVOY_ATTACK_XP 3 the previous value (2) was increased by 1 to 3

2) XP_MODIFIER_PER_XP_LEVEL_DIFF 1 /* Bonus or penalty to XP awarded per combat
per tech level difference between attacker and defender. */ added new XP category.

(3 through 7)

/* Bonus research if one or more tech levels behind most advanced country */
/* ---------------------------------------------------------------------------------- */
BONUS_RESEARCH_PER_LEVEL 4 /* Percent bonus per turn per tech level behind most
advanced. 0 = no bonus */
REDUCED_MODIFIER_NO_LABS 2 /* Bonus divided by this value if no labs in tech.
99 = no bonus */
REDUCED_MODIFIER_NOT_AT_WAR 2 /* Bonus divided by this value if country not at
war. 99 = no bonus */
BONUS_FRACTIONS_ROUNDED_UP 1 /* 1 = fractions rounded up. 0 = fractions rounded
down */
NEUTRAL_TECHS_COUNT 0 /* 0 = neutral power techs don't count finding max tech.
1 = neutral techs count */
ORGANIZATION_RESEARCH_BONUS 0 /* 0 = Organization doesn't get bonus research
advance. 1 = Organization gets bonus */
INDUSTRY_RESEARCH_BONUS 0 /* 0 = Industry doesn't get bonus research advance. 1 = Industry gets bonus */


v3.20 gulf date 08/19/15

Categories

Resource graphics updates
Large counter graphics
Map changes
CV unit changes

1) graphics that display Resources was changed to a new cleaner look.
2) Large counters were changed to go with the new resources graphics.
3) Tobruk was moved 3 hexes to the East to better represent the position historically.
4) CV Attack range reduced to one hex while in port.


V3.20 gulf date 08/19/15

Categories

Resource graphics updates
Large counter graphics
Map changes
CV unit changes

1) graphics that display Resources was changed to a new cleaner look.
2) Large counters were changed to go with the new resources graphics.
3) Tobruk was moved 3 hexes to the East to better represent the position historically.
4) CV Attack range reduced to one hex while in port.


v3.20 hotel date 09/13/15

Category

Air unit changes

1) Reduced intercept range in half for FTR’s.

/* Fighter and CV unit interception range */
/* ---------------------------------------------------------------------------------- */
FIGHTER_INTERCEPTION_RANGE_DIV 2 /* 1 = Fighter unit interception range divided by
this number. 1 = intercepts at full range */
CV_INTERCEPTION_RANGE_DIV 3 /* 1 = CV unit interception range divided by this
number. 1 = intercepts at full range */
CV_INTERCEPTION_CAPABLE 1 /* 1 = CV units can intercept. 0 = no interception
possible */

2) Removed 1 SURV and 1 Movement Navy - Surface Ships Level 2 (affects CV unit)
3) Removed CV unit from AIR - Dog Fight Level 2
4) Removed 1 SURV from AIR - Strategic Operations Level 2

v3.20 india date 11/13/15

Categories

Menu changes
Bug

1) made changes so that Espionage, FTR intercept range can be selectable when starting a
new game.

2) text files became corrupted altering the values concerning rail depots.


v3.20 juliet date 01/06/15

Categories

Weather
Research
Units
Map Changes
Scenarios


WEATHER-

Chances were altered to these values for NORTH / EAST regions of map.
1) Weather changes now set to:
2) October: Mud 50, Fair 40, Winter 10
3) November: Mud 50, Winter 50
4) April: Mud 75, Winter 25
5) May: Fair 100
6) CENTRAL_MUD_CHANCE_APRIL reduced by 5 to 0

Axis winter set back to GSv3.10 (25). GSv3.20 was increased to 30 for play
testing.

Severe winter length changed to 4 or 5 turns 50% chance for each.



RESEARCH-

Starting research for 1939 scenario was altered to these starting
values-
Germany:
Artillery 0/20 instead of 0/00
Armor 0/10 instead of 0/00
Dog fight 0/40 instead of 0/00.
Submarine 0/25 instead of 0/00
Industry 1/40 instead of 1/00

Italy:
Antitank guns 0/40 instead of 0/00
Surface ships 0/50 instead of 0/00
Submarines 0/25 instead of 0/00.
Industry 0/20 instead of 0/00.
Organization 0/20 instead of 0/00

UK:
Fixed defenses 0/20 instead of 0/00
Antitank weapons 0/10 instead of 0/00
Dogfight 0/30 instead of 0/00
Surface ships 1/20 instead of 1/00
ASW 0/25 instead of 0/00
Industry 0/25 instead of 0/00

France:
Fixed defenses 0/25 instead of 0/00
Antitank weapons 0/25 instead of 0/00
Dogfight 0/20 instead of 0/00
Surface ships 0/80 instead of 0/00
Industry 0/25 instead of 0/00

USA:
Artillery 0/20 instead of 0/00
Fixed defenses 0/90 instead of 1/00
Antitank weapons 0/90 instead of 1/00
Blitzkrieg 0/10 instead of 0/00
Armor 0/10 instead of 0/00
Tank destroyer 0/80 instead of 1/00
Dogfight 1/25 instead of 1/00
Tactical air support 1/70 instead of 2/00
Submarines 1/75 instead of 2/00

USSR:
Artillery 0/80 instead of 1/00
Fixed defenses 0/80 instead of 1/00
Blitzkrieg 0/20 instead of 0/00
Tank destroyer 0/80 instead of 1/00
Dogfight 0/10 instead of 0/00
Tactical air support 0/75 instead of 1/00
Surface ships 0/30 instead of 0/00
Submarines 0/20 instead of 0/00

Modified Attribute gains for certain units.

Removed AT bonus for Close Support Tech level 1

UNITS-

Added displaying XP value in Unit Panel

Added starting XP in 1939 scenario to Active Major Powers. XP is determined
randomly and added randomly to units. Countries affected are Germany, United
Kingdom, France.

Modified display of Unit Strength to BOLD at zoom level 2 when using Large
counters.

Paratroopers when created start with an XP of 50 and will lose any previously
earned XP.

Number of German SS units increased by one for 42’, 43’, 44’. Increased by
two for 1945.



MAP CHANGES-

Capital of Netherlands renamed to Amsterdam.
Altered coastlines, borders, rivers, terrain and resource locations to
improve map accuracy for Spain, Portugal, Italy, United Kingdom, Ireland,
and France.
Moved Bergen 1xN + 1xNE.
Moved Sicily, Sardinia, and Corsica.
Improved Isle of Crete coastline
Added rail depots and ports of Portland and Providence in USA
Changed name of second Capital in Canada for United Kingdom to Quebec.
Added port of Saint John. Moved Mine and Edmundston out of Labrador South
to playable area of Canada.
Created new Out of play area of Labrador.
Added Goose Bay airfield to Labrador.
Added Tundra terrain to Labrador.
Added airfields Stephenville and Gander to Out of Play area Newfoundland.
Added city / port of St. John’s to Eastern Newfoundland.
Extended Germany Border South near Switzerland, Corrected the Maginot line
and France/Belgium border.
Added more forest to Normandy peninsula and near Le Harve city.
Many cities, resources moved and some renamed. Too many to enumerate here.


SCENARIOS-

Scenarios updated to incorporate new map terrain, resources, and location
changes.

V3.20 juliet date 02/06/2016

Categories

Bug fix

01) Fixed bug concerning displaying Free French partisan units that were under UK
control.
02) Fixed bug concerning Free French units in Forts and resources losing gained
entrenchment value after Germany refuses Armistice.

V3.20 kilo date 5/19/2016

Categories:

Map

New terrain types:
* Depression (used for the Quattara depression)
* Forest Hills
* Lake (can becolme frozen in the winter and thus possible to enter)
* Salt Lake (used for Chott El-Jerid)
Cover terrain - Forest, Swamp, and Forest Hills are considered to provide
protection from air unit attacks. Forest Hills are Rough hexes that provide
dense tree cover. Air Units which attack ground units in Cover terrain have
-1 Ground attack value and -2 Shock value applied to calculate combat results.
The reduction will not go below 1. These values will be displayed in the
Unit Panel.

Terrain combat changes:
* Air units get -1 ground attack (not below 1) and -2 shock attack (not below 1)
if attacking into covered terrain (forest, forest hills, swamp). * Mountain penalties reduced
from 50% to 40% to make it less than fortresses.
It was too big a gap between Rough and Mountain.

New resource types:
* Fortifications- Will replace fortresses for the Gustav line, Mannerheim line, Siegfried line.
Stalin line along the southern Polish border.

note: Fortifications can not be railed into or rail out of unless adjacent to a city or
rail depot.

* Fortified city - Most fortresses will now be fortified cities instead. E. g. Scapa Flow,
Gibraltar, Malta, Leningrad, Luleå, Thessaloniki, Mareth, Tobruk, and Cologne. Only
remaining fortresses are the Maginot line hexes and Sevastopol. The Atlantic wall
and Eastern Germany cities will now be fortified cities instead of fortresses.

* Fortified capital- Washington, New York, London, Hamburg, Berlin, Moscow, Omsk. Paris,
Rome, and Quebec are now Budapest and Warsaw will become fortified capitals late game
as part of the Eastern German city upgrade when Russia closes in on the German border.

Map changes:
* Labrador, Newfoundland, Greenland, and Iceland are now Out of Play areas.
* Added a new transport loop between Norwegian Sea and White Sea. Archangel is now a port city. So USSR can now build naval units in Archangel and send these to the Atlantic if they
prefer to do so. The Archangel port will in many ways simulate the Murmansk port, but
Murmansk is off-map. At least Russia will now have a sea link to the Atlantic as they had
historically.
* Vyborg added to Finland and will change control to Russia when the Finnish winter war ends.
This is more historical.
* Quite a bit of changes to Norway, Sweden and Finland coast line to make it look more
accurate. US, Canada, Britain, France, Spain, Portugal, Germany, Italy, Sardinia, Sicily,
Yugoslavia, Poland, Romania, Hungary, Bulgaria, Greece, Lithuania, Latvia, Norway, Sweden,
Finland, Russia, Turkey, Vichy France.
* Oslo was moved 1 hex North.
* Changed terrain in most countries with hilly terrain. Mountain, Rough, Forest and Forest Hills.
* Added rail depots in Nis (southern Yugoslavia), Szeged (Hungary since Nagykanizsa was
moved), Eskisehir (Turkey).
* Moved quite a few cities in the Urals. Removed Nishniy Tagil and added Tyumen (city) and
Tobolsk (rail depot).
* Moved Kosice in Slovakia.
* Added lake Sevan in Armenia and moved lake Van in Turkey.
* Changed the rivers in Turkey, Bulgaria Lithuania, Russia, Poland and France.
* Changed the US and Canadian coast lines.
* Russian hero cities have become fortified cities. Those include Leningrad, Minsk, Smolensk,
Kiev, Odessa, Tula, Brest Litovsk, and Moscow (fortified capital). Novorossisk is also a hero
city, but not on the map. Krasnodar is the closest. Murmansk is a hero city, but off map.
Kerch is a hero city, but the city is already so hard to take so keeping it a regular city is
good enough. It can only be attacked from 1 land side.
LAKE HEXES
* Lakes hexes now freeze in Winter, Severe Winter weather. The terrain acts like Clear with a
supply value of 2. The owner of lake hexes will change dependent upon ZOC into the lake
hex. A friendly unit is worth 3 points. A friendly ZOC adjacent is worth 1 point. You need 1
point or more of ZOC than the other side to force the lake owner to switch side. You can
only force empty lake hexes to change side. If you occupy a lake hex you own it regardless
of ZOC.
* Lebanon border moved 1xS south of Beirut. Mountain hexes moved and Damascus moved
1xSW.
* Changed the Vichy French border so Vichy France got slightly bigger. Moved Limoges,
Toulouse, Le Mans, and Perpignan slightly according to the changed map.
Altered the border of Spain near Perpignan.

New unit types:
* Mountain corps +1 on ground attack, +1 ground defense, +1 quality and +1 survivability
when in Rough, Forest Hills, Desert Hills, and Mountain terrain. Otherwise same stats as
corps.
Unit cost 45 PP's
* Cavalry corps +1 ground attack and +1 shock attack when in Clear or Desert terrain.
5 movement range and not spending oil. Otherwise same as corps units. Unit cost 45 PP's
* Motorised corps. 5 movement range and spending 1 oil. +1 ground defense at armor tech 5. Otherwise same as corps unit. Unit cost 40 PP's
* Mechanized corps. Same as before, but now have 3 image levels. Lowest earlier image level
moved to motorised corps.

Leader changes:
* Attaching leaders will not prevent the unit from moving, attacking, repairing, upgrading, rail movement, transport loading (transport can still move) .


OOB changes:
* Some changes to most countries. Replacing mechanized with motorised for Sweden,
Germany and UK. Replacing mechanized with cavalry for Romania.

* Added mountain and cavalry to some countries like Poland, Hungary(only mountain),
Romania, Yugoslavia, Turkey (only cavalry), Italy, Germany (only mountain) and USSR.

* Improved OOB setup for Turkey, Sweden, Yugoslavia, Greece, Italy and UK (in Egypt).

* Removed 2 Australian corps units from UK in Egypt. Instead they get 2 corps in
Basra when Egypt activates (same as before), but these ones will be 2nd New Zealand
and 1st South African. Added 2 corps units to UK in Kuwait when the Iraqi rebellion
starts in April 1941. These will be the 9th Australian and 21st Indian. So total
number of corps will be the same, but 2 corps arrive in 1941 instead of being
on the map from the start. That simulates better the Far East reinforcements
being sent to Egypt at key events.

* Leclerc's mechanized unit will spawn near Cairo instead of Agadir when Free France
activates. This is because Leclerc fought with the British and not the US.
Leclerc attacked into Libya from his bases in Chad and joined the UK storm
on Mareth for example.

Bug Fixes
* Unit morale being affected by mouse hovering over an enemy unit. Caused by odds
calculation to not reset the morale back to the value before odds calculation.

V3.20 kilo Date: 05/21/16

Bug Fix.

* Rail bug concerning railing to Fortified Capitals. You could not rail adjacent.


V3.20 kilo Date: 05/29/16


* Correct the movement for Mechanized in Severe Winter. This increases the movement to 2 hexes like before.

* Correct the production bug discovered by Morris, naming bug for Nis in Yugoslavia.

* Fixed a bug where leaders put directly on units weren’t removed from the purchase list (i.e. Leclerc and de Gaulle)

* The production bug was miscalculating production costs when reaching over-limit amounts.

Changes to leaders for testing.

Command range is now quality – 3. Added separate info about command range when
purchasing commanders
Changed the commander cost. Cost is way lower than before. e.g. Manstein cost was 75
before and reduced to 42 now.
These reductions are based on v3.10 costs. Changed graphics so only ground units are
shown within range of commanders.

So ranges for leaders as a rule of thumb
Corps commander: Command range 0
Army commander: Command range 1-2
Army group commander: Command range 3-4
Supreme commander: Command range 5+

Number of leaders increased at beginning of 1939 scenario

Germany - Runstedt, Blaskowitz, Kliest
Italy - Graziani, Balbo, Cavallero

UK - Aukinleck, Cunningham, Gort

France - Gemein, Weyland, Huntzinger

USA - Devers, Bradley, Clark

Russia - Timenshenko,Eremenko,Pavlov,Voroshilov,Cherevichenko,Kirponos


Since leader ranges are shorter, we decided to have Air and Naval units now receive Morale
bonus abstractly from technology. Using Organization + their main unit tech will determine
the bonus. So leaders are no longer needed to placed near air or naval units to boost their
morale.

Formula in set in general.txt, but is currently like: ((organization + main stat) / 2 + 2) * 2.

FTR’s use Organization and Dog Fight /2

TACs use Organization and Ground Support /2

SAC’s use Organization and Strategic Operations /2

BB’s use Organization and Surface Ships /2

DD’s use Organization and ASW /2

Sub use Organization and Submarines /2

CV’s use Organization plus Dog Fight and Surface Ships / 3.


V3.20 kilo Date: 06/02/2016

A bug was discovered where a partisan spawned on a non-frozen lake hex in summer.

This fix prevents partisans spawning on Lake, Salt Lake, Depression or Dunes hexes.


V3.20 kilo Date: 06/05/2016

The update attached includes the new game rules. Belligerent Major Powers may not enter
coastal hexes of neutral Major Powers before the countries become activated. If hexes have
shared ownership those hexes can be entered. Italy, Russia, and US coastal hexes can not be
entered until activated.

This eliminates the exploit. This update also includes scenario changes moving the US sub to Portland and BB to Norfolk ports. French and Free-French motorised images in case you did
not get these. There is also a gui fix where Axis armor is named "DAK" for zoom level 3 on
map.


v3.20 kilo Date 07/08/16

It was possible to advance after combat into a lake hex in a non winter turn. Now you can
attack, but not advance Leclerc will spawn near Kuwait if the Axis have reached the Nile in
Egypt. If the Nile is overrun and the Axis are also in Iraq then Leclerc will spawn near Agadir
with the rest of the Free French forces.
Fixed a bug issue where when checking combat odds for naval units lowered the morale of
the defending unit now fixed.
Addition:  Added code so armor and mechanized corps units can’t enter lake hexes even in
winter terrain.
 

v4.00 alpha Date 7/18/16

Increased the command range for Konev from 2 to 3
Added command range to zoom level 2 for large and small counters
Added leader quality in a blue circle for large and small counters.
Moved the XP number from the upper left to the lower right for large counters
Added commander stats when you deploy new units. This way you can see the commander
stats before you actually deploy them. Before you had to hover the mouse over the image
to get the tooltip


v4.00 beta Date 08/18/16

Altered shock army from mech corps to regular corps
Made it possible to promote shock armies to guards
Shock armies are identical to regular corps, but with +2 shock attack (represents extra
artillery in shock units), +1 ground attack (represents tank units attached)
Split the event with shock armies and Siberian units. 4 Shock armies arrive slightly later in
the force pool.
Set max shock armies to 5 (can be changed in general.txt) If you lose shock armies, new
purchases you purchase of regular corps units will be shock armies until you the limit of 5.
The purchase unit panel will show shock armies for corps for USSR until you’ve reached the
limit, then the image will change to regular corps
First turn you can purchase shock armies will be the turn after they arrive in November
1941. Player can not purchase shock armies prior to November 1941.
Changed the scenarios so shock armies are altered from guards mech to regular shock
armies.

Also fixed some issues in some scenarios like Lvov not being garrisoned in the 1941
scenario.

Change the code for unit swap so it’s now possible that the unit that initiated the swap,
may attack units adjacent, load onto transports, and use rail transport. After you’ve
swapped positions, you can not move except as noted before.

Increased the allowed number of guards units in 1941 from 2 to 4 since the shock armies
will start at 15 XP instead as guards. Changed the Siberian reserves from to 1 tac bomber, 1
fighter, 1 armor, 1 mech, 2 corps. All start at 10 XP

Changed the leaders so Devers arrive in 1941.
Changed the leaders so some more Soviet leaders arrive in 1940 in case of an early
Barbarossa
Reduced the rail cost for motorised corps from 4 to 3
Fixed a bug regarding Dutch starting strength so they now start with 7 steps for corps and
5 steps for garrisons.
Increased leader purchase cost so it’s now impossible to purchase a leader with +1 ground
attack on turn 1. Combined with the change to Holland it will make blitzkrieg taking Brussels
on turn 2 a bit more difficult


v4.00 charlie Date 09/01/16

Bug fix concerning showing stats for Shock troops correctly in the build queue.


v4.00 charlie Date 09/03/16

Introduced new leader system -

* Specific Leaders are placed in the force pool at the start of each year.
* 1939
Germany -
Bock, Leeb, Reichenau, Rundstedt, may purchase future leaders.
Italy -
Badogilio, may purchase future leaders.
United Kingdom -
Gort, Wavell, may purchase future leaders.
France -
Billotte, Gamelin, Georges, Pretelat, may purchase future leaders.
United States -
May purchase future leaders.
Russia -
First set of Leaders free appear in 1940. May purchase future leaders.

* 1940
Germany -
No leaders placed in force pool. Player may purchase future leaders.
Italy -
Ambrosio, Garibaldi, Graziani, may purchase future leaders.
United Kingdom -
Brooke, Ironside, may purchase future leaders.
France -
Girard, Huntziger, may purchase future leaders.
United States -
May purchase future leaders.
Russia -
Budenny, Pavlov, Popov, Timoshenko, Tiulenev, Voroshilov, may purchase future leaders.

* 1941
Germany -
Guderian, Hoepner, Hoth, Kleist, Rommel, may purchase future leaders.
Italy -
Cavllero, Gambara, may purchase future leaders.
United Kingdom -
Auchinleck, O’Conner, may purchase future leaders.
France -
Weygand.
United States -
Devers (Pearl Harbor Event). May purchase future leaders.
Russia -
Kirponos, Kuznetsov, may purchase future leaders.

* 1942
Germany -
Kluge, Kuchler, List, Manstein, Paulus, may purchase future leaders.
Italy -
Basic, Messe, Roatta, may purchase future leaders.
United Kingdom -
Cunningham, Montgomery, Ritchie, may purchase future leaders.
United States -
Patton, may purchase future leaders.
Russia -
Cherevichenko, Chuikov, Eremenko, Gororov, Konev, Meretskov *, Sokolovsky, Zhukov, may purchase future leaders.
(* Meretskov arrives with Siberian forces)

* 1943
Germany -
Arnim, Blaskowitz, Hauser, Heinrici, Vietinghoff, Weichs, may purchase future leaders.
Italy -
May purchase future leaders.
United Kingdom -
Alexander, McCreery, Wilson, may purchase future leaders.
United States -
de Gaulle *, Hodges, LeClerc *, Lucas, Patch, may purchase future leaders.
(* leaders will spawn with Free French forces when Torch happens prior to 1943)
Russia -
Malinovsky, Rokossovsky, Tolbukhin, Vasilevsky, Vatutin, may purchase future
leaders.

* 1944
Germany -
Dietrich, Kesselring, Manteuffel, Model, Schorner.
Italy -
May purchase future leaders.
United Kingdom -
Crerar, Dempsey, Leese, Simonds.
United States -
Bradley, Clark, Collins, Eisenhower, Ridgway, Simpson, Truscott.
Russia -
Bagramian, Chernyakhovsky.

* 1945
Italy -
Aosta


* Removed debug code from Game.class·        


v4.00 Charlie Date 09/16/2016


Fixed the bug reported by Mamahuhu about routing of movement through lakes. 
Earlier sent fix regarding shock unit info prior to purchase is also included.
Changed in general.txt so Italy gets a fighter at 5 steps in Libya, France a bomber at 5 steps
near Marseilles, deactivated the Canadian fighter, changed the strength of the Swedish and
Spanish fighter to 5 steps, deactivated the Spanish bomber,
Added a US fighter near Washington, German fighter near Frankfurt and Soviet fighter near
Minsk.
Updated scenario files with these changes. Also fixed the front line in Russia for the 1942 scenario so the German unit south east of the Ilmen lake isn’t out of supply.
Changed the message files for the Canadian mobilization so it only shows the land units and
not the air unit
  Decided to let the USSR fighter spawn at 10 steps since it starts so close to the border and
can’t move. It should be possible to decimate a bit if the Germans deploy accordingly.

v4.00 Delta Date 11/29/16 (for final release)

Fixed bug where the opponent could see leader colors in FoW areas when the turn ended.

Added PP’s to Axis minor capitals that did not display any. Sofia and Bucharest are now
worth two PP’s each.

v4.00 Echo Date 12/17/16

Land based air units can only base on Clear, Sand, In and around resource hexes. Prohibited
Air Units basing on Mountain, ForestHills, Swamp, and Dune. Added Bastia in Corsica and
Catania in Sicily as rail depots to allow more airbases for Italy.

Made it possible for the Germans to deploy units in Strasbourg after France surrenders.

Made changes to Technology.txt (which adds transports to surface ships tech 1 and
tech 3. 
This was done to reduce losses down to 3-4 steps per full strength tactical bomber attack
in 1943-1944).

Changed General.txt to increase severe winter loss from 27 to 28
 
Data / scenario folder:

Updated scenarios1939.scn to 1944.scn and ww2.map files. This updated map with Bastia
and Catania, fixed errors in Greece Peloponnes where some rough hexes were tagged as
mountain, moved some air units into legal airbase hexes.

Added transport images for Russian Shock, Russian Shock Guards. Updated code to remove
transport text bug.

Moved French leaders to year 1945 to allow Free French leaders to arrive attached to units
whenever Touch is initiated.

duncanr
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Re: GS v4.0 link PC version only

Post by duncanr » Fri Dec 23, 2016 11:41 pm

ok so neither of my PC's have files called map25_nogrid.dat, map50_nogrid.dat, map100_nogrid.dat .../image/background and .../image/backgroundnames in those folders

amcdonel
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Re: GS v4.0 link PC version only

Post by amcdonel » Fri Dec 23, 2016 11:54 pm

To All,

A bit longer summary of new GS 4.0 changes:

Unit, OOB, Scenario and Leader Changes
• Three new unit types: Mountain; Cavalry; and Motorized corps
• Changes to air units XP, movement, basing, intercept & attack ranges
• Submarine and convoy changes for evasion, convoy size and how convoy escorts gain XP
• Naval unit movement and combat ranges changed
• Naval CV (carrier) attack range changed to 1 hex while in port
• Leader costs significantly reduced
• Leaders automatically added to production queue at specific dates
• 1939 Scenarios added more leaders
• Units can move & attack after a leader is assigned
• Changes to most countries using new unit types; placement of Commonwealth and Free French forces; and terrain features
• Russian Guard now only form in Russia and other changes
• UK Home guard now counts land & air units for morale loss trigger

Research, Technology and Experience (XP)
• Espionage Technology added
• Starting research changes
• Effectiveness bonus formula changed
• Numerous changes to general.txt
Weather Changes
• Severe winter impact changed from 25 (v3.10) to 27
• Weather probability changes
Map, Terrain and Resources Changes
• 4 new terrain types: Depression; Forest Hills; Lake (Can freeze and be crossed); and Salt Lake
• 3 new resource types: Fortifications; Fortified City; & Fortified Capital
• New transport loop between Norwegian Sea and White Sea
• Significant map changes
• Mountain penalties reduced to 40% to align with rough terrain & fortress levels
Game Engine Changes
• Game start options added: Espionage and fighter intercept range
• Resource Graphics changed to new cleaner look
• Large counters changed to align with new resource graphics
• Scenarios aligned for new leaders; map terrain; resource; & locations

jmtejada
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Espionage

Post by jmtejada » Sat Dec 24, 2016 12:35 am

Can someone elaborate on espionage?
Last edited by jmtejada on Fri Dec 30, 2016 11:03 pm, edited 2 times in total.

pk867
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Re: GS v4.0 link PC version only

Post by pk867 » Sat Dec 24, 2016 1:07 am

If the *.dat files are missing, Then the game has not updated the smaller map tiles to the new Larger maps map25_nogrid.png, map50_nogrid.png, and map100_nogrid.png

in image/background folder or image/backgroundnames folder.

Now launch the game, select Hotseat 1939 scenario. Click to accept the game, it states "Loading please be patient"

This takes awhile because it has to rewrite about 700 files from the highest zoom map100_ungrid.png .

The game will be unresponsive, but wait. When the 1st weather report comes up it has completed zoom 3 of map tiles.

Accept all of the messages, now move around the red box on the minimap looking at the large window and see the terrain changes. Once satisfied,
then click on the magnifying glass on the minimap. then will recreate level 1 map tile images. Then is will be very fast. Click the magnifying glass again

to make level 2 map tiles.(takes longer). Then go to options and un-check 'Show River names' this will now create zoom level 2 map tiles with no names.

Now click the magnifying glass this action will take a while, so be patient this is making about 700 tiles for level 3 zoom.

When the game is responsive repeat once more for level zoom 1.

After this is finished all of the map tiles is made. If you look in the background and background names folders will have map*_nogrid.dat files present.

Now Play.

duncanr
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Re: GS v4.0 link PC version only

Post by duncanr » Sat Dec 24, 2016 1:48 am

sadly that doesn't work

Peter Stauffenberg
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Re: GS v4.0 link PC version only

Post by Peter Stauffenberg » Sat Dec 24, 2016 2:33 am

Is it possible to install vanilla CEAW in a completely different tree and add the GS v4.00 files into that tree?

Please make a search on all your disks for the folders where you find map50_nogrid.png. Post which folders you're finding this file.

duncanr
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Re: GS v4.0 link PC version only

Post by duncanr » Sat Dec 24, 2016 2:58 am

what level of vanilla and then just copy 4 over?

duncanr
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Re: GS v4.0 link PC version only

Post by duncanr » Sat Dec 24, 2016 3:02 am

I wonder if the problem has something to do with having vanilla and MHC Europe at war gold installed

can I run just one - i.e. kill the original game and just have the MHC Europe at war

Peter Stauffenberg
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Re: GS v4.0 link PC version only

Post by Peter Stauffenberg » Sat Dec 24, 2016 12:46 pm

I propose you install the MH Commander Europe at War and then GS v4.00 directly on top of that.

I thought MH Commander Europe at War was the vanilla game, but maybe you got the bundled version from Slitherine where GS v3.1 was installed in that folder?

duncanr
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Re: GS v4.0 link PC version only

Post by duncanr » Sat Dec 24, 2016 10:58 pm

MH is a folder within the Vanilla game - essentially a complete set up again in a sub folder - I have tried copying the files to that as well but to no avail

I will try a complete new build on a different machine - vanilla plus 4

duncanr
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Re: GS v4.0 link PC version only

Post by duncanr » Sun Dec 25, 2016 1:56 am

ok brand new install of MH gold, with 4 over it, still not getting a correct map - minimap is correct but big map has half us at sea

Peter Stauffenberg
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Re: GS v4.0 link PC version only

Post by Peter Stauffenberg » Sun Dec 25, 2016 2:05 am

Can you check which folder the game icon starts the game in?

You could try to rename the game folder for every location of CEAW or GS on your PC. Then check what happens when you launch the GS icon. If the game can't launch then you know that one of the main folders you renamed was started by the icon. Then rename one folder at a time and try the icon again until you see that the game launches. Then you know which folder tree the game expects to have for the GS v4.00 files.

I have a feeling you're starting in a different folder structure than you expect.

Which installation are you using? I suggest you try the latest ones we published yesterday (PC or MAC version) just in case something is wrong with the version you have downloaded.

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