He lied.shawkhan wrote:When?
FAQ, Hints & Tricks.
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- Lance Corporal - Panzer IA
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- Sergeant First Class - Elite Panzer IIIL
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1) You can't do anything to increase manpower--it just grows at a set rate--but you can and will decrease it by building/repairing units.
2) PP's come mainly from cities/resource hexes that have #s next to them (e.g. London: 10) and from improving Industry tech.
My advice: Play a few games vs. the computer, and these basic questions will all be answered. The computer is so incompetent (esp. as the Axis) that you can make countless mistakes and still win. It's a great way to get the feel for the game and to try out various strategies.
I advise you to take Axis vs. the computer as Allies. Yes, the computer is a poor opponent, but as the Allies it at least can give you a moderately enjoyable experience, especially when you're just learning the ropes.
Enjoy!
2) PP's come mainly from cities/resource hexes that have #s next to them (e.g. London: 10) and from improving Industry tech.
My advice: Play a few games vs. the computer, and these basic questions will all be answered. The computer is so incompetent (esp. as the Axis) that you can make countless mistakes and still win. It's a great way to get the feel for the game and to try out various strategies.
I advise you to take Axis vs. the computer as Allies. Yes, the computer is a poor opponent, but as the Allies it at least can give you a moderately enjoyable experience, especially when you're just learning the ropes.
Enjoy!
I'm doing terrible at the war need help to beat the axis!Samhain wrote:Increase production points by doing General-Industry research and taking resources and cities. You can't increase your manpower except by not spending more manpower than you earn which is in any case unlikely to happen even against the AI.
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- Staff Sergeant - Kavallerie
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Defend until turn 50 or so then attack the axis.I'm doing terrible at the war need help to beat the axis!
Units out of supply don't fight very well.P.S what happens when my army runs out of supply?
The German Army were better than any other army because of the harsh Prussian drill system that had been in use for hundreds of years, no other country used it because it was very bad for morale. You keep strength high by repairing,supply by being able to trace a path to a city you control and movement by being on the clear (normal) terrain.just wondering why and how the German army are much stronger than any other army?? How do u keep strength,supply and movement high??
Re:
Hi Joe!joerock22 wrote: 3. I was able to make a lightning landing from Cherbourg (boarding transport and landing in 1 turn).
could you (or somebody else) please describe how you did this? I tried in hotseat but could figure it out ... I know how to do it in Denmark, but here I don't get it.
thanks. Hue
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Re: Re:
have a ship in port, the transport appears I hex out and able to land - we fixed this in 2.1 thoughhue wrote:Hi Joe!joerock22 wrote: 3. I was able to make a lightning landing from Cherbourg (boarding transport and landing in 1 turn).
could you (or somebody else) please describe how you did this? I tried in hotseat but could figure it out ... I know how to do it in Denmark, but here I don't get it.
thanks. Hue
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Re: FAQ, Hints & Tricks.
This guide was very helpful. Is there by any chance another? Especially would like to see some tips on fighting Russia...
Thanks!
Thanks!
Re: FAQ, Hints & Tricks.
There are several sections in the manual on allied and axis strategies for warfare in Russia. See the GS Manual at:robertcomposer wrote:This guide was very helpful. Is there by any chance another? Especially would like to see some tips on fighting Russia...
Thanks!
http://www.gs-manual.org/gs-manual.org/GS_Versions.html
Specifically, the "Strategies" sections:
12.16 - Tallinn Gambit 409
12.17 - Barbarossa 414
12.18 - How to Defeat the Soviet Union 416
12.19 - Fortress Europa 418
12.20 - Barbarossa Alternative - Bleed The Brits 420
12.21 - Russian War Strategy - Survive the First 2 Years 429
12.22 - Breaking the Double Defensive Line 432
Re: FAQ, Hints & Tricks.
Quick question: can an air unit on an air base resource hex (ie, one of those special airfield-only hexes) be attacked by adjacent ground units?
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Re: FAQ, Hints & Tricks.
in some special circumstancesjimwinsor wrote:Quick question: can an air unit on an air base resource hex (ie, one of those special airfield-only hexes) be attacked by adjacent ground units?
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Re: FAQ, Hints & Tricks.
I'm sure that Jim finds that really helpful.richardsd wrote:in some special circumstancesjimwinsor wrote:Quick question: can an air unit on an air base resource hex (ie, one of those special airfield-only hexes) be attacked by adjacent ground units?
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Re: FAQ, Hints & Tricks.
Hi,
if i move a uk unit into a invaded land by axis and the land gets captured (hq) next turn, all invaded land units disband.
But what wouldt happend to the uk unit even it is in a city?
Is that a counter invasion or the units gets moved somewhere?
thx in advance
if i move a uk unit into a invaded land by axis and the land gets captured (hq) next turn, all invaded land units disband.
But what wouldt happend to the uk unit even it is in a city?
Is that a counter invasion or the units gets moved somewhere?
thx in advance
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Re: FAQ, Hints & Tricks.
The invaders might be in the force pool and you can deploy them again right away.
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