Muzzle Flashes

The latest in release the award winning Close Combat series is 32 bit colour, with improved AI and an enhanced campaign layer.

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Essah
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 1
Joined: Thu Dec 06, 2012 11:17 pm

Muzzle Flashes

Post by Essah » Thu Dec 06, 2012 11:57 pm

the size of muzzle flashes are greatly reduced making it incredibly hard to see
where the enemy are shooting from, I know the new size might be more realistic,
but it was much better before where you actually had a chance to spot where the enemy was firing from.
the tracers also seems to have been reduced further increasing the problem.

Any chance something could be done about this ?

SteveMcClaire
Matrix
Matrix
Posts: 133
Joined: Fri Apr 27, 2012 2:48 pm

Re: Muzzle Flashes

Post by SteveMcClaire » Fri Dec 07, 2012 12:25 am

Thanks for your feedback. The muzzle flashes are actually exactly the same size, pixel-wise, as in previous versions of the game. The scale of most other graphics (map terrain, trees, vehicles, etc) has been increased somewhat, which does make the muzzle flashes look smaller in comparison.

I'll track this as an enhancement request, though I'm not sure when / if it may be changed.

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