Resource effects

Sovereignty is a turn-based fantasy strategy game for the PC. It combines a kingdom management campaign game with a general's level tactical battle game.

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gchristie
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 220
Joined: Thu Jan 28, 2010 8:02 pm
Location: Maine, USA

Resource effects

Post by gchristie » Sat Apr 25, 2015 11:32 am

Someone is creating a Wikia page and there is a section for "Resource effects." Either I haven't been paying attention or have these effects been implemented? http://sovereignty.wikia.com/wiki/Resources

I own a province that produces Contraband and I don't believe that I gain 350 gold per turn from it but I'll double check.
Last edited by gchristie on Sat Apr 25, 2015 1:33 pm, edited 1 time in total.
"Despite everything, I believe that people are really good at heart."
~Anne Frank

Breca
Gothic Labs
Gothic Labs
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Joined: Fri Mar 30, 2012 1:25 pm

Re: Resource effects

Post by Breca » Sat Apr 25, 2015 1:06 pm

None of these resource effects are in effect in the game. Resources currently only affect your ability to purchase units.

gchristie
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 220
Joined: Thu Jan 28, 2010 8:02 pm
Location: Maine, USA

Re: Resource effects

Post by gchristie » Sat Apr 25, 2015 1:37 pm

Thanks Breca.

Who is Slouldetuc, the creator of the Wikia? Is he part of the development team?

Will these effects be implemented at some point? Some are rather powerful and will make the provinces they are in highly sought after.
"Despite everything, I believe that people are really good at heart."
~Anne Frank

Breca
Gothic Labs
Gothic Labs
Posts: 480
Joined: Fri Mar 30, 2012 1:25 pm

Re: Resource effects

Post by Breca » Sat Apr 25, 2015 3:23 pm

I believe he is a player. The resource system used to be abstracted and global, and he is probably pulling some legacy info.

Southern Hunter
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 30
Joined: Fri May 20, 2005 12:12 am

Re: Resource effects

Post by Southern Hunter » Sun Apr 26, 2015 11:22 pm

Resources definitely need a 'secondary effect' other than just recruiting. Otherwise the demand for them is really very specific to some nations.

I don't really understand why some nations are prepared to trade for my stone at the moment, because they don't need it to build units? What are they thinking?

10 Stone, 10,000 gold - Build a fort
20 Timber, 10,000 gold - Build a port
50 Art, 10,000 gold - Build a wonder?
10 Fish - Improve economy of a port province
20 Wool - Improve economy of a mountain province
etc

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