Weekly Spotlight: Hadrigel
Moderators: Slitherine Core, Gothic Labs
Weekly Spotlight: Hadrigel
This week's spotlight takes a peek at powerful Hadrigel:
A young and virile realm, Hadrigel exudes military confidence and precision. Its troops are widely regarded as the finest in the lands: disciplined, expertly-trained, elite. Monuments of heroes and kings dot the provinces. And there is pride here, in king, country, and honor. The roads are clean. Watchmen and officers are respected. Crime is low. But for all this outward confidence and power, Hadrigel also harbors deep resentment and fear. It is beset on all sides by troubles. It is encircled by powers that resent Hadrigel's growing strength, and its glorious army is divided on many potential fronts.
A young and virile realm, Hadrigel exudes military confidence and precision. Its troops are widely regarded as the finest in the lands: disciplined, expertly-trained, elite. Monuments of heroes and kings dot the provinces. And there is pride here, in king, country, and honor. The roads are clean. Watchmen and officers are respected. Crime is low. But for all this outward confidence and power, Hadrigel also harbors deep resentment and fear. It is beset on all sides by troubles. It is encircled by powers that resent Hadrigel's growing strength, and its glorious army is divided on many potential fronts.
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Re: Weekly Spotlight: Hadrigel
Hadrigel's flag...
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Hadrigel's units...
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Re: Weekly Spotlight: Hadrigel
Hadrigel's Warlord...
When a Warlord serves with distinction, he may become a Legendary Hero. The player may choose one additional ability for him permanently:
Valor: All Units you own heal 10 Life and gain Brave for the remainder of the battle.
Ancestral Glory: When fighting in any province you owned at the start of the game, all Units you own heal fully and then gain +2 Att, +2 Def and Brave for the remainder of combat.
Only one card may be played per turn.
When a Warlord serves with distinction, he may become a Legendary Hero. The player may choose one additional ability for him permanently:
Valor: All Units you own heal 10 Life and gain Brave for the remainder of the battle.
Ancestral Glory: When fighting in any province you owned at the start of the game, all Units you own heal fully and then gain +2 Att, +2 Def and Brave for the remainder of combat.
Only one card may be played per turn.
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Re: Weekly Spotlight: Hadrigel
Hadrigel's Adventurer:
When an Adventurer serves with distinction, she may become a Legendary Hero. The player may choose one additional ability for her permanently:
Quest: Target one Standard Infantry Unit you own. For the remainder of the battle, that Unit gains your choice of 1 of the following: Dragonslayer, Giantslayer or Deathslayer.
Adventurer's Luck: Target one Standard Infantry Unit you own. Until the beginning of your next turn, that unit is immune to all damage.
Only one card may be played per turn.
When an Adventurer serves with distinction, she may become a Legendary Hero. The player may choose one additional ability for her permanently:
Quest: Target one Standard Infantry Unit you own. For the remainder of the battle, that Unit gains your choice of 1 of the following: Dragonslayer, Giantslayer or Deathslayer.
Adventurer's Luck: Target one Standard Infantry Unit you own. Until the beginning of your next turn, that unit is immune to all damage.
Only one card may be played per turn.
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Re: Weekly Spotlight: Hadrigel
Hadrigel's Ranger...
When a Ranger serves with distinction, he may become a Legendary Hero. The player may choose one additional ability for him permanently:
Relentless Tracker: Choose one Unit with Forester. That Unit gains Scout, Shackles, +3 Attack and +1 Move for the remainder of your turn.
Concealed Fire: Choose 1 Archer Unit you control. That unit retreats from battle. All remaining Archers you control reset their attack, if they have attacked already this turn.
Only one card may be played per turn.
When a Ranger serves with distinction, he may become a Legendary Hero. The player may choose one additional ability for him permanently:
Relentless Tracker: Choose one Unit with Forester. That Unit gains Scout, Shackles, +3 Attack and +1 Move for the remainder of your turn.
Concealed Fire: Choose 1 Archer Unit you control. That unit retreats from battle. All remaining Archers you control reset their attack, if they have attacked already this turn.
Only one card may be played per turn.
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Re: Weekly Spotlight: Hadrigel
Hadrigel's Spell Tree focuses on upholding the honor of its glorious army:
Level 1
Forced March: Resets all Move Points for a Stack.
Level 2
War Captain: One elite infantry gains Rally for 10 turns.
Fortified Camp: Grants a Plains province a 1 Fortification, if it does not already have a Fortification. (10 turns)
Level 3
Loyalist Brigade: Your Elite Infantry or Cavalry no longer has an Upkeep cost (permanent)
Quest: If you have an open Hero slot immediately summon a new Legendary Hero for 0 Gold.
False Plans: Cast on any province owned by you or an ally. Attackers now only have 7 turns to win this province.
Level 4
Crusade: All Units in a stack gain Crusader for 5 turns.
War Machine: Your war machine sends more units to the meat grinder. Every Unit you own gains Expendable for the duration.
Level 5
Destiny's Reign: Immediately annex all provinces you currently occupy.
Hallowed Ground: Target the site of a major Battlefield. That province may not be affected by negative spells, except Fields of the Dead.
Level 1
Forced March: Resets all Move Points for a Stack.
Level 2
War Captain: One elite infantry gains Rally for 10 turns.
Fortified Camp: Grants a Plains province a 1 Fortification, if it does not already have a Fortification. (10 turns)
Level 3
Loyalist Brigade: Your Elite Infantry or Cavalry no longer has an Upkeep cost (permanent)
Quest: If you have an open Hero slot immediately summon a new Legendary Hero for 0 Gold.
False Plans: Cast on any province owned by you or an ally. Attackers now only have 7 turns to win this province.
Level 4
Crusade: All Units in a stack gain Crusader for 5 turns.
War Machine: Your war machine sends more units to the meat grinder. Every Unit you own gains Expendable for the duration.
Level 5
Destiny's Reign: Immediately annex all provinces you currently occupy.
Hallowed Ground: Target the site of a major Battlefield. That province may not be affected by negative spells, except Fields of the Dead.
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Re: Weekly Spotlight: Hadrigel
Hadrigel's Landmark at Morgenhall...
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Re: Weekly Spotlight: Hadrigel
Nice realm. But the Napoleonian-looking "Kavallerie" looks out of place
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- Major-General - Tiger I
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Re: Weekly Spotlight: Hadrigel
+1RedHawl wrote:Nice realm. But the Napoleonian-looking "Kavallerie" looks out of place
Re: Weekly Spotlight: Hadrigel
Yup. Doesn't go well together with the Ritter and the looks of the other units.
This game still looks promising, all in all.
This game still looks promising, all in all.
Re: Weekly Spotlight: Hadrigel
Noted on Kavallerie. Switched out that art file to something more appropriate.
Thanks!
Thanks!
Re: Weekly Spotlight: Hadrigel
Thanks Breca, that was quick
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- Major-General - Tiger I
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- Location: Northeast, USA
Re: Weekly Spotlight: Hadrigel
. . . And thanks Breca for taking advice so willingly from us all. Says a lot.
Re: Weekly Spotlight: Hadrigel
Hadrigel's Unit spotlight: the Landsknecht!
Landsknecht are formidable infantry mercenaries that commonly serve as shock troops. They are quickly raised and powerful on the battlefield, but can be expensive to maintain in times of peace.
When Landsknecht receive their first combat Medal, they may gain one additional ability of your choice:
Giantslayer: +3 Attack and +2 Morale and +1 Initiative vs. Giants
Rebels: These Units gain a +2 Attack, +2 Morale and Stealth when attacking any Home province, currently occupied by the enemy.
When Landsknecht receive their second combat Medal, they may gain a final ability of your choice:
Dragonslayer: +3 Attack, +1 Def, +3 Morale and +3 Initiative vs. Dragons
Orcslayer: +2 Attack and +2 Morale and +1 Speed vs. Orcs
Landsknecht are formidable infantry mercenaries that commonly serve as shock troops. They are quickly raised and powerful on the battlefield, but can be expensive to maintain in times of peace.
When Landsknecht receive their first combat Medal, they may gain one additional ability of your choice:
Giantslayer: +3 Attack and +2 Morale and +1 Initiative vs. Giants
Rebels: These Units gain a +2 Attack, +2 Morale and Stealth when attacking any Home province, currently occupied by the enemy.
When Landsknecht receive their second combat Medal, they may gain a final ability of your choice:
Dragonslayer: +3 Attack, +1 Def, +3 Morale and +3 Initiative vs. Dragons
Orcslayer: +2 Attack and +2 Morale and +1 Speed vs. Orcs
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