Map?
Moderators: Slitherine Core, Gothic Labs
Re: Map?
At the moment it a beautiful custom 2D province based map, we are early in development, still so much things can change... hence the reason we will not show any screenshots this early, although the game already looks pretty.
In due time we will show more...
In due time we will show more...
Tim van der Moer - CEO The Lordz Games Studio
http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com
http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com
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Re: Map?
lordzimoa wrote:At the moment it a beautiful custom 2D province based map, we are early in development, still so much things can change... hence the reason we will not show any screenshots this early, although the game already looks pretty.
In due time we will show more...
Awsome, imho 3d is really not needed in a strategic game and hogs resources
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Re: Map?
Exactly how I feel about it too TheGrayMouser (very much so) – and the answer I was hoping to hear.TheGrayMouser wrote:lordzimoa wrote:At the moment it a beautiful custom 2D province based map, we are early in development, still so much things can change... hence the reason we will not show any screenshots this early, although the game already looks pretty.
In due time we will show more...
Awsome, imho 3d is really not needed in a strategic game and hogs resources
Tim, How far “early in development” would you say you are? Pre-Alpha, Alpha, etc?
. . . . .And we know you can’t show us much (if anything) at this point – but this is one game I think I’ve been waiting my entire life for. . . . or it is certainly is looking like it is that game.
Re: Map?
We are in pre-Alpha, but it has mainly to do with all the technical, code and features we want to implement and we probably still change and tinker many things. Art wise the game is pretty advanced actually...
However a lesson we learned the hard way, only show screenshots when a game is close to Gold as once out there, you cannot take them back or explain look this was just "placeholder" or an "early build".
There is at this point too many stuff we still want to experiment with...the press that we showed the pre-Alpha build in Stresa, already liked it a lot, so we must be doing something right...
First Commander and Afrika out of the way the coming 2-3 months, and we will work on this in the dark, we are used to being chained in caves and I look like an Ogre anyway. LOL
However a lesson we learned the hard way, only show screenshots when a game is close to Gold as once out there, you cannot take them back or explain look this was just "placeholder" or an "early build".
There is at this point too many stuff we still want to experiment with...the press that we showed the pre-Alpha build in Stresa, already liked it a lot, so we must be doing something right...
First Commander and Afrika out of the way the coming 2-3 months, and we will work on this in the dark, we are used to being chained in caves and I look like an Ogre anyway. LOL
Tim van der Moer - CEO The Lordz Games Studio
http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com
http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com
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Re: Map?
Very good – glad to hear this. I have seen some of those comments about the things you are talking about and I am very pleased you have learned that most valuable lesson. Seems like too many don’t understand that concept of “placeholder”.lordzimoa wrote:We are in pre-Alpha, but it has mainly to do with all the technical, code and features we want to implement and we probably still change and tinker many things. Art wise the game is pretty advanced actually...
However a lesson we learned the hard way, only show screenshots when a game is close to Gold as once out there, you cannot take them back or explain look this was just "placeholder" or an "early build".
There is at this point too many stuff we still want to experiment with...the press that we showed it the pre-Alpha to in Stresa already liked it a lot, so we must be doing something right...
First Commander and Afrika out of the way the coming 2-3 months, and we will work on this in the dark, we are used to being chained in caves anyway and I look like a Ogre anyway. LOL
Sounds like a good plan you have there. And assuming this goes to an “open” beta – it would be good to get Commander out of the way first for me as well. . . . in hopes to be a part of this.
Re: Map?
Will it be modifiable?
Also please fill the game to the brim up with content from events to units to combat modifiers. Or make it mod friendly. So it can be expanded by users or even things like Warhammer mods could be made etc. This would be a huge selling point. It all adds up to long term playability.
Also please fill the game to the brim up with content from events to units to combat modifiers. Or make it mod friendly. So it can be expanded by users or even things like Warhammer mods could be made etc. This would be a huge selling point. It all adds up to long term playability.
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Re: Map?
+1Wodin wrote:Will it be modifiable?
Also please fill the game to the brim up with content from events to units to combat modifiers. Or make it mod friendly. So it can be expanded by users or even things like Warhammer mods could be made etc. This would be a huge selling point. It all adds up to long term playability.
Definitely
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Re: Map?
Quick questions on the map.
Will this be a persistant world, or will each time you play be randomly generated ?
Any idea (roughly) how many regions/provinces it will have?
Am hoping this will be a large world w continents and oceans to conquer:)
Will this be a persistant world, or will each time you play be randomly generated ?
Any idea (roughly) how many regions/provinces it will have?
Am hoping this will be a large world w continents and oceans to conquer:)
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Re: Map?
Excellent questions and on my mind as well.TheGrayMouser wrote:Quick questions on the map.
Will this be a persistant world, or will each time you play be randomly generated ?
Any idea (roughly) how many regions/provinces it will have?
Am hoping this will be a large world w continents and oceans to conquer:)
But just in case we get the standard (but should be expected) answer of too early to tell.
Let me point out to the Devs that there isn't much point of
if there isn’t other continents to conquer..... and a navy to rules the seas
So there better be.
Re: Map?
TheGrayMouser wrote:Quick questions on the map.
Will this be a persistant world, or will each time you play be randomly generated ?
Any idea (roughly) how many regions/provinces it will have?
Am hoping this will be a large world w continents and oceans to conquer:)
It is a custom-drawn map, very stylish and large. There are sea lanes right now, and islands...that would suggest navies as well.
Nik
Re: Map?
<q> ... randomly generated map would be superb for replayability,</q>
I've liked similar games that have set scenarios with the maps and forces that are appropriate (different sized different configured maps / different force availabilities) as well as a random map capability.
I know you are early in development, but hope to "plant some seeds" in the development process.
JJ
I've liked similar games that have set scenarios with the maps and forces that are appropriate (different sized different configured maps / different force availabilities) as well as a random map capability.
I know you are early in development, but hope to "plant some seeds" in the development process.
JJ
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Re: Map?
Definitely. Random maps are a must.Sammual69 wrote:I would love to see random maps, they add so much replayability.
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Re: Map?
I saw a screenshot on the website or something and on one part of the map it said something in Latin. I hardly know any Latin but I just know it said Here Be Dragons. Nice touch.
In spite of the Final Fantasy character it's pronounced sao-win after the Irish pagan god of death. I'm not a pagan but we're on a wargames website so I thought it fitting.
Re: Map?
Added the Historicon screenshots to the game page, here you see a small part of the map.
http://www.thelordzgamesstudio.com/site ... -of-kings/
http://www.thelordzgamesstudio.com/site ... -of-kings/
Tim van der Moer - CEO The Lordz Games Studio
http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com
http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com