Yrfin wrote:Just download your demo, but I hoped will receive a beta on 9 May
Thanks for Great Job with RaW !
Placing 1130 units on huge map looking impressing for me
I finished the first beta test.
Now the units are around 1400.
By results of the test I have several pages of the list of changes necessary to make and a ton of work
Yrfin wrote:Change icon for MBR-2 landing
If someone can do what will make good-looking landed-based icons for all air units, I'll be happy about it!
Yrfin wrote:add strings to unknown cities.
What exactly are the coordinates(X,Y)?
Yrfin wrote:Motocycle icon looking like...
I would also like an icon looking like a German motorcyclist in Soviet camouflage.
Yrfin wrote:And i doubt about motocycle in Red Army. May be on paper only? M-72 cost was equal ZiS-5 (about 10.000 rub).
There were a some number of motorcycle regiments. Almost in every mechanized corps.
I'm not sure that it was the M-72, also maybe the previous models. But after the start of lendlise, there were also 35,000 motorcycles from the Allies.
Yrfin wrote:1. What do you mean, make increasing move all units and decreasing Fuel for Soviets ? I think it can be maded by other way (with script Unit Action).
What is it about?
Yrfin wrote:2. What happened with spot range for German ? Of coz i have discuss AI spot problem with McCuba, and I change spot 2 for all my AT/AA units. But your Panzers with spot 5 shocked me
Yes, it is normal. Firstly because of AI.
And recon worked well.
5 hex = 75 km in each division were motorized reconnaissance force.
The patrols could drive 75 km in 1.5-2 hours and inform everything on the radio.
Do not forget that one turn is 4 days. This is even a little
Also in the divisions were reconnaissance squadrons, they could do it even faster.
Yrfin wrote:3. Ideas with moto/mech infantry was intresting and nice icons, but it looks too unusually and i change it to ordinary movements.
Have you tried playing RAW mod with the default values of ordinary infantry? Well, how is it played?
I'll tell you that by changing the values you miss a lot in the game
)
I removed the annoying restriction of PZC for motorized infantry - a vulnerable transport. And of course Germany is a country that was a pioneer in this field.
Yrfin wrote:4. Arty range must be changed, i think, like McCuba said.
Yes, in the next version it will be.
Yrfin wrote:Many question about location and numbers of Units, but ask you later with accurate numbers.
Well this will never be a 100% historical reproduction.
And I'll let myself deviate from the historical details) Consider this all a fantasy. Based on real events all coincidences are random