Modern Conflicts 1.95 (RELEASED)

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Estherr
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Re: Modern Conflicts (Version 1.1 RELEASED)

Post by Estherr »

Russian Campaign (in general): it's next to impossible to see if Russian unit is core or aux. Red aux highlight used for NATO campaign just ain't working with red background of Russian equipment. Not a game breaker (and you can still see golden core outline on F5-map), but still a bit of an issue.

NATO-4: Capturing both hexes of Svietlahorsk (2,4; 3,4), assuming all other primary hexes also captured, still leads to NATO defeat after last turn. If you only capture one (any of two) - scenario end with victory at the end of current turn;
NATO-13: Minefields are part of "destroy all enemy units" objective (they weren't in previous version IIRC);
NATO-20: well... can't say I like that "zerg rush" to Smolensk you have to execute to keep ALL hexes under control all the time;

***

US Los Angeles (Improved) sub - no icon in ground attack mode;
UA Mil Mi-8 transport still named "Mil Mi-8.png" (Russian version is fixed);
GER EF-2000 T1 & EF-2000 T1A are different series (i.e. it's full price upgrade), while UK Typhoon T1/T1A are serial (price difference) upgrade;
BL: "Belarus.Infantry." - looks like typo;
US AN/TWQ-1 & M6 Linebacker AAs have movement type "towed" and M6 cannot even go through swamp hexes;
UK M270A1/B1 MRLS have HA:7 which is almost twice of other NATO M270's;
Last edited by Estherr on Sat Jun 09, 2018 7:29 am, edited 13 times in total.
Akkula's Modern Conflicts RU localization mod: http://www.slitherine.com/forum/viewtopic.php?p=969460#p969460
PoorOldSpike
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Re: Modern Conflicts (Version 1.1 RELEASED)

Post by PoorOldSpike »

Akkula wrote:Hi PoorOldSpike,
So far, the mod only has campaigns available to play, no scenarios yet. The option is there for future releases.
Can we create MdC scenarios in the editor now?
PoorOldSpike
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Re: Modern Conflicts (Version 1.1 RELEASED)

Post by PoorOldSpike »

Hey Akkula, you created your scens in the editor, so how did you access them to playtest them?
Last edited by PoorOldSpike on Wed Jun 06, 2018 9:37 pm, edited 1 time in total.
KyleWo
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Re: Modern Conflicts (Version 1.1 RELEASED)

Post by KyleWo »

Not sure if this is the right place to ask, but is there some sort of secret to finish the scenario in Belarus with Gomel? I captured all the victory hexes, and I still lose, and the campaign ends. I do love the work, and concept. Thanks.
Estherr
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Re: Modern Conflicts (Version 1.1 RELEASED)

Post by Estherr »

KyleWo wrote:Not sure if this is the right place to ask, but is there some sort of secret to finish the scenario in Belarus with Gomel? I captured all the victory hexes, and I still lose, and the campaign ends. I do love the work, and concept. Thanks.
I assume it's NATO-4 mission. Leave one sector of Svietlohorsk non-captured to win (see my post above).
Akkula's Modern Conflicts RU localization mod: http://www.slitherine.com/forum/viewtopic.php?p=969460#p969460
KyleWo
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Re: Modern Conflicts (Version 1.1 RELEASED)

Post by KyleWo »

Estherr wrote:
KyleWo wrote:Not sure if this is the right place to ask, but is there some sort of secret to finish the scenario in Belarus with Gomel? I captured all the victory hexes, and I still lose, and the campaign ends. I do love the work, and concept. Thanks.
I assume it's NATO-4 mission. Leave one sector of Svietlohorsk non-captured to win (see my post above).

Thank you so much. I missed that.
Estherr
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Re: Modern Conflicts (Version 1.1 RELEASED)

Post by Estherr »

You're welcome. And it took me by complete surprise on first playthrough aswell :)
Akkula's Modern Conflicts RU localization mod: http://www.slitherine.com/forum/viewtopic.php?p=969460#p969460
uzbek2012
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Re: Modern Conflicts (Version 1.1 RELEASED)

Post by uzbek2012 »

When will the sequel be available ?
https://www.ebay.ca/itm/Vintage-USSR-so ... 2060815687
demyansk
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Re: Modern Conflicts (Version 1.1 RELEASED)

Post by demyansk »

I have downloaded the file and tried to extract into my Mods folder. I am getting error boxes.

However, I just moved the MDC file into the mods folder by drop and drag, started the scenario and it shows me the tutorial etc. I loaded the start page and it shows the tutorial campaign, russian and ukraine campaigns. Is this correct? The mdc folder has the audio, data expansion files in it? Sorry for the questions, I always get mixed up with some of the winrar files in the folder. Like on this instal it has the panzer corps 131 winrar and 131 steam
artemcos
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Re: Modern Conflicts (Version 1.1 RELEASED)

Post by artemcos »

Hello Akkula,
I have installed this very promising mod.. I started to play the Russian campaign, but the issue is that I discovered that whenever I was trying to save the game, I was not able to spotify and load it afterwards and the reason is in the attached picture... the size of the save is zero !! it is a serious drawback for a panzer general enthusiast :(
Attachments
saves from Russia Campaign.jpg
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Estherr
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Re: Modern Conflicts (Version 1.1 RELEASED)

Post by Estherr »

I believe, this issue was reported earlier somewhere (here of soviet storm thread). Try to change save game names, to avoid using commas.
Akkula's Modern Conflicts RU localization mod: http://www.slitherine.com/forum/viewtopic.php?p=969460#p969460
artemcos
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Re: Modern Conflicts (Version 1.1 RELEASED)

Post by artemcos »

Estherr wrote: Fri Aug 03, 2018 8:05 am I believe, this issue was reported earlier somewhere (here of soviet storm thread). Try to change save game names, to avoid using commas.
Yes, it worked ! i removed the brankets, commas and special characters from the file's name, and ...success :D
demyansk
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Re: Modern Conflicts (Version 1.1 RELEASED)

Post by demyansk »

I had the same problem, thanks for the suggestion and fix on eliminating the commas and colon

Wow, this is a good mod, i like it
uzbek2012
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Re: Modern Conflicts (Version 1.1 RELEASED)

Post by uzbek2012 »

We should start with Africa and the Middle East such modern conflicts )
Image
Image
GodsHunt3r
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Re: Modern Conflicts (Version 1.1 RELEASED)

Post by GodsHunt3r »

I am playing the russian campaign at the moment and it`s just great. Really enjoy this mod, thank you very much!!
Forza FCH !!!
PoorOldSpike
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Re: Modern Conflicts (Version 1.1 RELEASED)

Post by PoorOldSpike »

Hi guys, I've been sidetracked with other games for the past 6 months and just wonder if you could refresh my memory about the mod?
1- Has Akkula abandoned it?
2- Can we create and play our own scenarios?
Sapa
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Re: Modern Conflicts (Version 1.1 RELEASED)

Post by Sapa »

Hi
Thankyou for a fantastic mod! :-)
If there hopefully will be a new version with a working scenarioeditor (like the Beta) i really would like to have Danish forces. (They have almost the same equipment as the Norwegians, F16, Strf 90 and Leopards)
I have made a huge map of the Baltics and now with version 1.1 i could use them :-) ( i cant use the Norwegians in the new version)

Many thanks!

Mats
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Red Storm.jpg
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Sapa
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Re: Modern Conflicts (Version 1.1 RELEASED)

Post by Sapa »

Hi again

Made it on my own :-)
Moved all the orginal graphic files from the UI folder to the UI folder in 1.1 and plugged it in. Now i have the scenarioeditor and moving in Danish and Norwegian troops to the equipment file :-)

The Swedish Army now have the Hkp 16 (Black Hawk) :-)

Greetings Mats
Sapa
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Re: Modern Conflicts (Version 1.1 RELEASED)

Post by Sapa »

Hi again and thanks for the mod!
Sorry for spaming but really happy to use the scenarieditor.

Made a huge map over northern europe and putted in some "new" units. Here is Danish F-16:s fying over the radar station at the island of Bornholm :)
Attachments
F16 2.jpg
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F16.jpg
F16.jpg (176.64 KiB) Viewed 4915 times
uzbek2012
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Re: Modern Conflicts (Version 1.1 RELEASED)

Post by uzbek2012 »

Sapa wrote: Sat Jan 19, 2019 4:16 pm Hi again and thanks for the mod!
Sorry for spaming but really happy to use the scenarieditor.

Made a huge map over northern europe and putted in some "new" units. Here is Danish F-16:s fying over the radar station at the island of Bornholm :)


So share your creations feel free ), We assume this is not an official addition ;)
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