I'll check out the 45E scenarios. v3 didn't fix what you've reported.dalfrede wrote:It looks like v3 fixes the problem in the previous post.
GC DLCs upgrade project (GC Complete v3)
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Re: GC DLCs upgrade project (GC Complete v3)
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Re: GC DLCs upgrade project (GC Complete)
The problem was fixed by a fix of the version 2 on November 5, 2017nikivdd wrote:Thanks for all the feedback and reports (also by PM).
An update and a new downloadlink. This update should fix the victory requirements in DLC 45 East.
I also included the DLC 39 extended version. This version allows you to begin the GC with a purchasable starter core. The folder that needs copy/paste is a subfolder of the GC 39 extended folder.
https://www.sendspace.com/file/3ewiz0
The download link is also available in the first post of this thread.
Regards
Yves
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Re: GC DLCs upgrade project (GC Complete)
Ah okayglaude1955 wrote:
The problem was fixed by a fix of the version 2 on November 5, 2017
Regards
Yves
Thanks Yves
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Re: GC DLCs upgrade project (GC Complete v3)
I keep two installations of PzC. The official installation under slitherine on the root drive that is never altered and then a copy on a seperate partition to which I add all the mods/copies/alterations/experiments. I do it by just overwriting the relvant folders, I dont use JGMe. I recently reinstalled everything on 'c' drive and as usual made a copy for mods on my 'd' drive. I then applied the GC39 extended to the installation of the 'd' drive as usual and ran the 'd' drive .exe as usual but when I run it for some wierd reason unknown to me I get four different GC39's coming up on my game menu folder. This has not happened before.
Q: when applying your GC revision mod or any other of your mods without jgme what folders exactly and where do I overwrite/copy/add. thanks for info and I apologise if this has already been answered.
Q: when applying your GC revision mod or any other of your mods without jgme what folders exactly and where do I overwrite/copy/add. thanks for info and I apologise if this has already been answered.
Re: GC DLCs upgrade project (Equip 29)
First off, incredible work, Niki. Cannot say how much enjoyment your tireless work has brought.
Given that, I hate to mention it, but the Val armor needs to be upgraded in the Sov and captured Ger Vals, too. Sorry.
Given that, I hate to mention it, but the Val armor needs to be upgraded in the Sov and captured Ger Vals, too. Sorry.
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Re: GC DLCs upgrade project (GC Complete v3)
In my case i have to overwrite the subfolder(s) in c:\program files(x86)\slitherine\Panzer Corps Gold Edition\DLC\hugh2711 wrote:I keep two installations of PzC. The official installation under slitherine on the root drive that is never altered and then a copy on a seperate partition to which I add all the mods/copies/alterations/experiments. I do it by just overwriting the relvant folders, I dont use JGMe. I recently reinstalled everything on 'c' drive and as usual made a copy for mods on my 'd' drive. I then applied the GC39 extended to the installation of the 'd' drive as usual and ran the 'd' drive .exe as usual but when I run it for some wierd reason unknown to me I get four different GC39's coming up on my game menu folder. This has not happened before.
Q: when applying your GC revision mod or any other of your mods without jgme what folders exactly and where do I overwrite/copy/add. thanks for info and I apologise if this has already been answered.
For example i zip the vanilla folder DLC\GC40\ and then i overwrite it with the GC 40 folder from this project. If i want to revert to vanilla state, i just unzip the zipped vanilla GC 40 folder and overwrite.
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Re: GC DLCs upgrade project (Equip 29)
Done!GRippie wrote:First off, incredible work, Niki. Cannot say how much enjoyment your tireless work has brought.
Given that, I hate to mention it, but the Val armor needs to be upgraded in the Sov and captured Ger Vals, too. Sorry.
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Re: GC DLCs upgrade project (GC Complete v3)
Note : SE Do 335A is missing the bonus trait.
Rudel is now SE!
Rudel is now SE!
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
Re: GC DLCs upgrade project (GC Complete v3)
A newbie question... the Grand Campaign, how to start it? Is it just the scenarios in the main menu, or do I open up the other scenarios folder in the main new game menu and start the first in the list of grand campaigns?
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Re: GC DLCs upgrade project (GC Complete v3)
Besides the campaign icons there's also a document ledger icon, that's for selecting the GCs413x3 wrote:A newbie question... the Grand Campaign, how to start it? Is it just the scenarios in the main menu, or do I open up the other scenarios folder in the main new game menu and start the first in the list of grand campaigns?
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Re: GC DLCs upgrade project (GC Complete v3)
Niki (je crois que tu parles français), est-ce que par hasard tu aurais conservé la version modifiée de la campagne du jeu de base ?
Je fais référence au premier lien ici qui est mort : http://www.slitherine.com/forum/viewtop ... 64#p618664
Merci !
Je fais référence au premier lien ici qui est mort : http://www.slitherine.com/forum/viewtop ... 64#p618664
Merci !
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Re: GC DLCs upgrade project (GC Complete v3)
Merci beaucoup pour la notification. Je vous souhaite de joyeuses Pâques.Ostrava wrote:Niki (je crois que tu parles français), est-ce que par hasard tu aurais conservé la version modifiée de la campagne du jeu de base ?
Je fais référence au premier lien ici qui est mort : http://www.slitherine.com/forum/viewtop ... 64#p618664
Merci !
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Re: GC DLCs upgrade project (GC Complete v3)
Super, un gros merci !
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Re: GC DLCs upgrade project (GC Complete v3)
Play Afrika Korps with DLC 40 Core
This version allows you to play Afrika Korps with a DLC 40 core. When you start the campaign, it will prompt you to import a DLC 40 core.
Installation:
Extract the file in the folder documents\mygames\panzer corps\mods
Start the game, chose new game, click on the classified folder (not on the palm tree). Scroll down to the "user-made" campaigns and chose Afrika Korps.
You must own the Afrika Korps expansion or Panzer Corps Gold in order to play!
You can play the campaign from the start with a German army, or if you so desire, you can also purchase Italian units throughout the campaign.
Since the DLC 40 core is much more experienced than the vanilla AK core, it is recommended to play the campaign on a higher level of difficulty (FM or higher).
I was thinking to clear the deployment pool after the deployment phase and reset prestige but for now i have not done so. Recommendation is welcome.
Unfortunately, I have noted a glitch. When i began playing the first mission, it was raining heroes for my units. I think this is a hard coded issue, heroes are awarded faster in the vanilla Afrika Korps.
This version allows you to play Afrika Korps with a DLC 40 core. When you start the campaign, it will prompt you to import a DLC 40 core.
Installation:
Extract the file in the folder documents\mygames\panzer corps\mods
Start the game, chose new game, click on the classified folder (not on the palm tree). Scroll down to the "user-made" campaigns and chose Afrika Korps.
You must own the Afrika Korps expansion or Panzer Corps Gold in order to play!
You can play the campaign from the start with a German army, or if you so desire, you can also purchase Italian units throughout the campaign.
Since the DLC 40 core is much more experienced than the vanilla AK core, it is recommended to play the campaign on a higher level of difficulty (FM or higher).
I was thinking to clear the deployment pool after the deployment phase and reset prestige but for now i have not done so. Recommendation is welcome.
Unfortunately, I have noted a glitch. When i began playing the first mission, it was raining heroes for my units. I think this is a hard coded issue, heroes are awarded faster in the vanilla Afrika Korps.
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Re: GC DLCs upgrade project (GC Complete v3)
It is soft coded in the gamerules file. Since AK is in the main DATA folder, changing it may be an issue.nikivdd wrote:
Unfortunately, I have noted a glitch. When i began playing the first mission, it was raining heroes for my units. I think this is a hard coded issue, heroes are awarded faster in the vanilla Afrika Korps.
The kill counts for hero's is different in the GC and main campaigns:
[50-100], [101-200], [201-500] - Standalone campaigns
[100-300], [301-1000], [1001-2000] - GC
[50-150], [151-500], [501-1000] - Us Corp
Oleh Dir, Albert Kerscher, and others will get their 2nd and maybe 3rd hero's with first combat.
Edit:
New thought: changing the gamerules114.pzdat file would allow a fix without messing with the other main campaigns for anyone who doesn't play with 1.14 rules.
Edit 2: Since your mod goes into the mygames/mod folder one can edit the gamerule.pzdat file in it's Data folder.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
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Re: GC DLCs upgrade project (GC Complete v3)
Equipment upgrade project version 31
SE Do 335A bonus fixed
SE Bf 109e added
Purchasable German armoured train added (artillery) - untested yet
SE Do 335A bonus fixed
SE Bf 109e added
Purchasable German armoured train added (artillery) - untested yet
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Re: GC DLCs upgrade project (GC Complete v3)
Equipment upgrade project version 32
SE and SS Pz IVC added
Anti Aircraft armoured train added (untested)
Fixed icon for Yakovlev Yak-9M
SE and SS Pz IVC added
Anti Aircraft armoured train added (untested)
Fixed icon for Yakovlev Yak-9M
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Re: GC DLCs upgrade project (GC Complete v3)
Import a DLC 43E army core into DLC 44W.
Extract and overwrite the campaign.pzdat file in the folder Slitherine/panzer corps/DLC/GC44West
Backup the vanilla campaign.pzdat file first in that folder!
Extract and overwrite the campaign.pzdat file in the folder Slitherine/panzer corps/DLC/GC44West
Backup the vanilla campaign.pzdat file first in that folder!
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Re: GC DLCs upgrade project (GC Complete v3)
Hi Nico,
A few things I noticed while using your excellent equiipment file:
Ihe SE Ju87R is only available in 1941, not in 1940 like the normal Ju87R.
all three variants of SE 45 Infantry are a differnet series from other SE infantry.
39 cavalry isn't available in time for Poland.
A few things I noticed while using your excellent equiipment file:
Ihe SE Ju87R is only available in 1941, not in 1940 like the normal Ju87R.
all three variants of SE 45 Infantry are a differnet series from other SE infantry.
39 cavalry isn't available in time for Poland.
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Re: GC DLCs upgrade project (GC Complete v3)
Equipment project update version 33
Version 33
German bonus infantry are in the same class for upgrade
Availability date for SE Ju 87R corrected
Availability date for POL Cavalry corrected
NOR 12 cm m/09 added
BEL Lansiers (cavalry) added
BEL Vickers T-15 added
Version 33
German bonus infantry are in the same class for upgrade
Availability date for SE Ju 87R corrected
Availability date for POL Cavalry corrected
NOR 12 cm m/09 added
BEL Lansiers (cavalry) added
BEL Vickers T-15 added
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