War of the World II v1.2 (Jan 2, 2016)
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
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- Lieutenant-General - Do 217E
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Re: War of the World II v1.2 (Jan 2, 2016)
Good to hear all is working good again
- BNC
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
Re: War of the World II v1.2 (Jan 2, 2016)
So got Panzer Corps Gold Edition; how would I do to enable this mod ? I created a MODS folder in the Panzer Corps install folder but it doesn't appear in the folder at bottom right in the main menu to play it ?
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- Sergeant First Class - Panzer IIIL
- Posts: 376
- Joined: Mon Sep 21, 2015 1:18 pm
- Location: Northumberland
Re: War of the World II v1.2 (Jan 2, 2016)
After copying the folder to the MODS folder of Panzer Corps, you need to enable the mod using GME
See link below:
http://www.slitherine.com/forum/viewtop ... 47&t=27158
See link below:
http://www.slitherine.com/forum/viewtop ... 47&t=27158
Re: War of the World II v1.2 (Jan 2, 2016)
It works doing this now, thanks !
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- Sergeant First Class - Panzer IIIL
- Posts: 376
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- Location: Northumberland
Re: War of the World II v1.2 (Jan 2, 2016)
Glad to be of help let everyone know how you get on.
Re: War of the World II v1.2 (Jan 2, 2016)
Started playing today. Conquered all of China by around turn 20. The screen that shows at the end of every turn saying the victory conditions says something like "Turn 322 out of 99", although once in the map it does say a proper "Turn 22". If this has no consequences I won't do anything. If it does and the solution is the one mentioned previously for the Nanking Industry problem, I used the editor as instructed and it reads 300. But I think you forgot to mention what that value should be changed to to correct this issue.
I am enjoying this mod greatly, thanks. It's like a totally new game ! One thing, now that I have conquered China, armed Germany as much as unit slots permit, what do I do ? I don't see the historical date anywhere so don't know if I should just pass turns without doing anything until some event like annexing Austria and Checoslovaquia happen. Because I did try with the diplomacy system and, for Austria it did not annex it, and when I chose "annex Checoslovaquia" instead it said I had just declared war on them and the whole of the Allies (including the URSS !!!) declared war on me.
EDIT:
Other issues.
At some point Italian units became available but just in the few hexes nearest to Alexandria and down in Abyssnia one hex. The thing is, even if I purchase Italian units and all, the whole Italian territories, including Italy itself remain disabled, that is cannot move units into it nor build units there.
*
Regarding diplomacy, something not working. Typically the other countries flags turning to Japanese flags and nothing happens for example when I move into annex Checoslovakia, whereas a few turns further back if I did that all allies and Urss would declare war against me. Not able to annex Austria.
I am enjoying this mod greatly, thanks. It's like a totally new game ! One thing, now that I have conquered China, armed Germany as much as unit slots permit, what do I do ? I don't see the historical date anywhere so don't know if I should just pass turns without doing anything until some event like annexing Austria and Checoslovaquia happen. Because I did try with the diplomacy system and, for Austria it did not annex it, and when I chose "annex Checoslovaquia" instead it said I had just declared war on them and the whole of the Allies (including the URSS !!!) declared war on me.
EDIT:
Other issues.
At some point Italian units became available but just in the few hexes nearest to Alexandria and down in Abyssnia one hex. The thing is, even if I purchase Italian units and all, the whole Italian territories, including Italy itself remain disabled, that is cannot move units into it nor build units there.
*
Regarding diplomacy, something not working. Typically the other countries flags turning to Japanese flags and nothing happens for example when I move into annex Checoslovakia, whereas a few turns further back if I did that all allies and Urss would declare war against me. Not able to annex Austria.
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- Lieutenant-General - Do 217E
- Posts: 3231
- Joined: Mon Jul 01, 2013 6:35 am
Re: War of the World II v1.2 (Jan 2, 2016)
Turn 300: Yep, that's a mistake. Should be prestige per turn. Occurs when you have 6 factories on the map.Lindsey wrote:Started playing today. Conquered all of China by around turn 20. The screen that shows at the end of every turn saying the victory conditions says something like "Turn 322 out of 99", although once in the map it does say a proper "Turn 22". If this has no consequences I won't do anything. If it does and the solution is the one mentioned previously for the Nanking Industry problem, I used the editor as instructed and it reads 300. But I think you forgot to mention what that value should be changed to to correct this issue.
I am enjoying this mod greatly, thanks. It's like a totally new game ! One thing, now that I have conquered China, armed Germany as much as unit slots permit, what do I do ? I don't see the historical date anywhere so don't know if I should just pass turns without doing anything until some event like annexing Austria and Checoslovaquia happen. Because I did try with the diplomacy system and, for Austria it did not annex it, and when I chose "annex Checoslovaquia" instead it said I had just declared war on them and the whole of the Allies (including the URSS !!!) declared war on me.
EDIT:
Other issues.
At some point Italian units became available but just in the few hexes nearest to Alexandria and down in Abyssnia one hex. The thing is, even if I purchase Italian units and all, the whole Italian territories, including Italy itself remain disabled, that is cannot move units into it nor build units there.
*
Regarding diplomacy, something not working. Typically the other countries flags turning to Japanese flags and nothing happens for example when I move into annex Checoslovakia, whereas a few turns further back if I did that all allies and Urss would declare war against me. Not able to annex Austria.
Historical Date: You can get this by hovering over the turn number. Each turn is about 5 weeks.
Austria, Cze: I'm pretty sure both of those have flags on the diplomacy thing. Move a German truck (the ones that begin on the left) into them and the events should happen right. (If Austria doesn't have one, it will auto-annex on about turn 8 ), Czechoslovakia can be annexed "safely" from early 1939, each turn before that there is an increased chance of all the Allies (yes, including Russia!) attacking you.
Italy: Should unlock on the historical date, May/June 1940. Not sure why you can build stuff there beforehand.
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
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- Private First Class - Opel Blitz
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Re: War of the World II v1.2 (Jan 2, 2016)
Had a ton of fun with this mod and wanted to say thanks by sharing a replay; DV in turn 70 on Colonel level:
https://www.dropbox.com/s/85mbojl00ljmr ... pzrpl?dl=0
It requires the mod to replay and was done with PC v1.30. Please enjoy.
https://www.dropbox.com/s/85mbojl00ljmr ... pzrpl?dl=0
It requires the mod to replay and was done with PC v1.30. Please enjoy.
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- Lieutenant-General - Do 217E
- Posts: 3231
- Joined: Mon Jul 01, 2013 6:35 am
Re: War of the World II v1.2 (Jan 2, 2016)
Glad to hear you enjoyed it mate!RuggedDefense wrote: ↑Sat Aug 04, 2018 9:05 am Had a ton of fun with this mod and wanted to say thanks by sharing a replay; DV in turn 70 on Colonel level:
https://www.dropbox.com/s/85mbojl00ljmr ... pzrpl?dl=0
It requires the mod to replay and was done with PC v1.30. Please enjoy.
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
Re: War of the World II v1.2 (Jan 2, 2016)
Pardon for asking, but does anybody have these mod files around? Please and thank you.
Re: War of the World II v1.2 (Jan 2, 2016)
Sorry again everyone, but does anyone have this mod around? The links do not work anymore.
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- Major-General - Tiger I
- Posts: 2328
- Joined: Tue Jul 10, 2018 1:18 pm
Re: War of the World II v1.2 (Jan 2, 2016)
Maybe DM BNC... he is still online once in a while
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
Re: War of the World II v1.2 (Jan 2, 2016)
Thanks. I tried but no luck.
So I figured I'd try and see if anyone had this stuff around. Where there is life there is hope!
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- Sergeant First Class - Elite Panzer IIIL
- Posts: 449
- Joined: Tue Sep 01, 2015 6:55 am
Re: War of the World II v1.2 (Jan 2, 2016)
Hello Turler,
https://www.mediafire.com/file/sf1j4sbh ... II.7z/file
Drop the folder into the MODS directory
Use GME to load it
Hope this help
Regards
Yves
https://www.mediafire.com/file/sf1j4sbh ... II.7z/file
Drop the folder into the MODS directory
Use GME to load it
Hope this help
Regards
Yves
Re: War of the World II v1.2 (Jan 2, 2016)
Thank you so kindly Yves.Would you by chance happen to have the Nazi flag submod?glaude1955 wrote: ↑Sat Apr 16, 2022 9:17 am Hello Turler,
https://www.mediafire.com/file/sf1j4sbh ... II.7z/file
Drop the folder into the MODS directory
Use GME to load it
Hope this help
Regards
Yves
In any case, if there is any way I can repay this generosity, please let me know.
Regards, Turtler.
Re: War of the World II v1.2 (Jan 2, 2016)
Public Service Announcement:
With most thanks for this going to Yves/glaude1955 for providing the latest Version 1.2 of War of the World II, I have fixed the "Set turn to 300 if you have 6 Factories" problem (call it version 1.3? IDK) and uploaded it to a new site for downloads to posterity.
https://ufile.io/ucip8q5v
If you wish to enjoy this unique mod, feel free to download it.
Regards.
With most thanks for this going to Yves/glaude1955 for providing the latest Version 1.2 of War of the World II, I have fixed the "Set turn to 300 if you have 6 Factories" problem (call it version 1.3? IDK) and uploaded it to a new site for downloads to posterity.
https://ufile.io/ucip8q5v
If you wish to enjoy this unique mod, feel free to download it.
Regards.
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- Field Marshal - Elefant
- Posts: 5847
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: War of the World II v1.2 (Jan 2, 2016)
There is an expiration date for your file:Turtler wrote: ↑Sat Apr 16, 2022 3:58 pm Public Service Announcement:
With most thanks for this going to Yves/glaude1955 for providing the latest Version 1.2 of War of the World II, I have fixed the "Set turn to 300 if you have 6 Factories" problem (call it version 1.3? IDK) and uploaded it to a new site for downloads to posterity.
https://ufile.io/ucip8q5v
If you wish to enjoy this unique mod, feel free to download it.
Regards.
And I have this warning message :
Re: War of the World II v1.2 (Jan 2, 2016)
Thanks for the notice. I'll need to figure out something else.terminator wrote: ↑Sat Apr 16, 2022 4:46 pmThere is an expiration date for your file:Turtler wrote: ↑Sat Apr 16, 2022 3:58 pm Public Service Announcement:
With most thanks for this going to Yves/glaude1955 for providing the latest Version 1.2 of War of the World II, I have fixed the "Set turn to 300 if you have 6 Factories" problem (call it version 1.3? IDK) and uploaded it to a new site for downloads to posterity.
https://ufile.io/ucip8q5v
If you wish to enjoy this unique mod, feel free to download it.
Regards.
Capture d’écran 2022-04-16 184544.jpg
And I have this warning message :
Capture d’écran 2022-04-16 184803.jpg
Unfortunately I cannot really read French, so what does it say? Something about the file possibly being dangerous?
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- Major-General - Tiger I
- Posts: 2328
- Joined: Tue Jul 10, 2018 1:18 pm
Re: War of the World II v1.2 (Jan 2, 2016)
https://www.dropbox.com might provide permanent links
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
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- Field Marshal - Elefant
- Posts: 5847
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom