Excellent question )tomjones99 wrote:how about armored trains?
http://www.wio.ru/rr/ww1kras.htm
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Hello Bcknor. I can't get the link for the bigunits to work. Mediafire keeps giving "invalid or deleted link".bcnkor2 wrote:bcnkor2 wrote:BiteNibbleChomp wrote:----------------------------------------------------------------------------------
Download v3.3: https://www.mediafire.com/?7o0bvpi5939z00u
----------------------------------------------------------------------------------
Units by DMP team (Germany) other units adapted by bcnkor (Spain) to panzer Korp MOD WWI
6/3/2016
A gift for the creator of the MOD all units adapted to Kaiserschlacht" WWI Mod v3.3 (Mar 5, 2016).
Download
http://www.mediafire.com/download/y6921 ... rp+WWI.rar
Other bigunits minomod panzer korp WWI by bcnkor Spain
http://www.mediafire.com/download/9g2ps ... +Spain.rar
As the title states, the current version in 3.3, which is quite a while away from the v1.x editions. That said, I didn't do much in the later versions except replace a couple of maps, add new maps and add new units. Oh, plus UI and other stuff that doesn't really matter.Kiane wrote:I decided to finish up playing this mod before going through Battlefield Europe (McGuba's) again.
This is in 1.4, so I don't know what you've changed since then, so maybe a lot of these comments are outdated, but:
1) Overall easy campaign, although I don't think that's a bad thing. Got a DV on every scenario first try
2) Artillery is strong!! I lost 4 core units the whole campaign, all of them to arty. (including my AFV! )
3) Race to the Sea and Brusilov were a nice spike in difficulty.
4) The fact that arty has such range and is so powerful, combined with the relative weakness of aircraft vs ground targets makes aircraft supreme for observation. I think this mod demonstrates the role of aircraft in WW1 extremely well. I'd say it's the strongest point of the whole campaign. Rule of the sky means obliterating your opponents' artillery with your own artillery, while keeping your own safe from counter barrages .
5) The landing ships getting ambushed by the RN in UK18 was evil! Although somehow I didn't lose any landing craft to them due to some line of sight trickery
6) The London super soldier division was evil too! (I know you know what I'm talking about )
Overall I give this campaign two thumbs up!
Richard1 wrote:GME for this one, Parmenio, or at least that's how I did it.
Yep. Just to add to that, I think the GUID is a leftover from an old version that doesn't actually do anything. I don't recall making one for my global map.parmenio wrote:Ta - that's what I guessed but I saw the GUID.txt file in the root of the zip. I thought that was for mods put in the My Games folder...
Edit: Ignore me - I can see the DLC content has the same thing.
When I played it I tested with Lieutenant and Colonel, if I tried FM I would probably die after 3 turns!Cfant wrote:Hi!
Played the MOD. Really well done. Although A-H units beeing the weakest in the game seems not too correct, I'd say as an Austrian
Which difficulty is it intended to be played? I chose Field Marshall, but it was... strange. Trillions of enemies, while I had very low income. A dozen Artillery in France with no room for movement made it hard.
However, I had to stop when I took Paris in 1916. France surrendered, Germany occupied northern France, Italy southern France. Then it got buggy. I got no reward for beating France Not one prestige point. And even worse - the french units fought on. It got strange: I could not move on, as france was filled with french units, so the cities, which I got by event, were reteaken by french units of course. So it was, as if France had not surrendered at all
Other then that - really good work!
Yep, just use GME.demyansk wrote:Just download the file at the beginning to play? I should use gme?