Unit Badges
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
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- Lance Corporal - Panzer IA
- Posts: 13
- Joined: Sat Jul 05, 2014 8:47 am
Re: Unit Badges
Hi Guys,
I designed my own "badges" for the great campaign to show the different divisions.
I try to use original constellations (and names of course) for units & division , for the Corps it is impossible
It´s no problem with fuel/ammo info, (on the other side).
Here, for example is my 7.Panzer Division. I made this for my whole XXXIX.tank corps (I used to play with) consisting of:
7.tank division
20.tank division
18.tank grenadier division
1. parachute division
1. mountain division
and corps troops like heavy artillery, heavy tank, bridge engineers and flak
Of course I use airplanes (JG51, JG27, FAG122 SG77, SG2, KG53) Maybe a good idea for your core units.
I designed my own "badges" for the great campaign to show the different divisions.
I try to use original constellations (and names of course) for units & division , for the Corps it is impossible
It´s no problem with fuel/ammo info, (on the other side).
Here, for example is my 7.Panzer Division. I made this for my whole XXXIX.tank corps (I used to play with) consisting of:
7.tank division
20.tank division
18.tank grenadier division
1. parachute division
1. mountain division
and corps troops like heavy artillery, heavy tank, bridge engineers and flak
Of course I use airplanes (JG51, JG27, FAG122 SG77, SG2, KG53) Maybe a good idea for your core units.
Re: Unit Badges
Inspired by an idea of Intenso82 I start to create some additional symbols for the "Ability" section. First I'm looking for a system to implement these symbols on the unit info screen or the purchase screen. Second step could be the placement on the icon.
Here comes the first results:
Left to right
-Torpedo attack
-Night attack
-Mountain troops
-Amphibious unit
-Tactical bomber
-Strategical bomber
-...
-... to be continued
Here comes the first results:
Left to right
-Torpedo attack
-Night attack
-Mountain troops
-Amphibious unit
-Tactical bomber
-Strategical bomber
-...
-... to be continued
Re: Unit Badges
Judging from the abilities that get an image in the vanilla game my guess is that they are are linked to the traits and afaik the traits are hardcoded. By which I mean I doubt you`ll be able to get yours in the information panel. In fact, we don`t actually have a day and night system in PzC. How are you using that?First I'm looking for a system to implement these symbols on the unit info screen or the purchase screen.
The graphics look very good none the less.
Re: Unit Badges
Excellent!
asuser wrote:Inspired by an idea of Intenso82 I start to create some additional symbols for the "Ability" section. First I'm looking for a system to implement these symbols on the unit info screen or the purchase screen. Second step could be the placement on the icon.
Here comes the first results:
Left to right
-Torpedo attack
-Night attack
-Mountain troops
-Amphibious unit
-Tactical bomber
-Strategical bomber
-...
-... to be continued
[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743
Re: Unit Badges
Thanks for nice feedback!
With the information around the patch 1.30 I was happy about these new "Abilities" system... but a lot of specific types are still missing. For instance "attacksub".
So I try to make symbols first and implement it later. Yes, sad but true it's hardcoded... We could thinking about the way to use it.
Maybe Intenso82 knows something about that...Mark50 wrote:In fact, we don`t actually have a day and night system in PzC. How are you using that?
With the information around the patch 1.30 I was happy about these new "Abilities" system... but a lot of specific types are still missing. For instance "attacksub".
So I try to make symbols first and implement it later. Yes, sad but true it's hardcoded... We could thinking about the way to use it.
Re: Unit Badges
I`ve tried using your "mountain" image (renamed to "alpine" to match the name of the trait used in the equipment file) and made new entries for it in strings.pzdat, but apparently this is not enough for it to appear in game. The files from the UI folder that seemed relevant don`t seem to have entries for specific abilities and I can`t think of a file from the Data folder that could be involved in this. I`m guessing there should have been a file that defines the image association to traits/abilities, but that this was left as part of the hardcode. Maybe someone else has experimented more with this.
If it`s possible to use a night ability in game I`d be very interested.
If it`s possible to use a night ability in game I`d be very interested.
Re: Unit Badges
I need a sign for Ski infantry.
If placed sign on the units, they should be more contrast, not to blend in with the terrain.
If placed sign on the units, they should be more contrast, not to blend in with the terrain.
All in ours headsMark50 wrote:In fact, we don`t actually have a day and night system in PzC.
[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743
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- 1st Lieutenant - 15 cm sFH 18
- Posts: 818
- Joined: Sun Dec 04, 2016 6:47 am
- Location: Behind your backs
Re: Unit Badges
At least, Fighter with trait Night can attack Bombers without backfire (penalty for passive AA).Mark50 wrote: If it`s possible to use a night ability in game I`d be very interested.
Camouflage and Radar for NJG maybe too (?).
When im died - I must be a killed.
Re: Unit Badges
Attacksub:
Take a destroyer and put the values (not the unit class), the icon and the animation/sound from a sub on it. Then you could attack with that sub other subs.
Is it useful or nonsense?
Take a destroyer and put the values (not the unit class), the icon and the animation/sound from a sub on it. Then you could attack with that sub other subs.
Is it useful or nonsense?
Re: Unit Badges
I think that what allows the destroyer to attack submarines is precisely its class.asuser wrote:Attacksub:
Take a destroyer and put the values (not the unit class), the icon and the animation/sound from a sub on it. Then you could attack with that sub other subs.
Is it useful or nonsense?
What is very annoying is that the submarine class is returning fire when attacked by surface vessels. That`s just silly. If not for this we could have improved the submarines into a switchable unit, each with its own advantages and disadvantages.
And how do you implement that in game?Yrfin wrote:At least, Fighter with trait Night can attack Bombers without backfire (penalty for passive AA).Mark50 wrote: If it`s possible to use a night ability in game I`d be very interested.
Camouflage and Radar for NJG maybe too (?).
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- 1st Lieutenant - 15 cm sFH 18
- Posts: 818
- Joined: Sun Dec 04, 2016 6:47 am
- Location: Behind your backs
Re: Unit Badges
At this moment, like "flying AA", switchable to ordinary fighter. Not ideal solution, but can be playable.
Last edited by Yrfin on Sun Feb 19, 2017 10:01 pm, edited 4 times in total.
When im died - I must be a killed.
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- Major-General - Jagdtiger
- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: Unit Badges
Would it be better if you just give range = 1 to the unit when in nightfighter mode? This way, it can shoot to an enemy unit placed in an adjacent hex without getting return fire...
Another comments, mainly to Asuser:
- Excellent idea about making subs able to attack other subs!!
- About the new ability small icons... Very well done! But I think they are a little light in color... How will they look when the unit is over a frozen landscape hex?
Thanks to all for sharing exciting new stuff and ideas about further use of the switch feature!
Another comments, mainly to Asuser:
- Excellent idea about making subs able to attack other subs!!
- About the new ability small icons... Very well done! But I think they are a little light in color... How will they look when the unit is over a frozen landscape hex?
Thanks to all for sharing exciting new stuff and ideas about further use of the switch feature!
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- 1st Lieutenant - 15 cm sFH 18
- Posts: 818
- Joined: Sun Dec 04, 2016 6:47 am
- Location: Behind your backs
Re: Unit Badges
As I read, airplans can't use range+ (not tested myself).guille1434 wrote:Would it be better if you just give range = 1 to the unit when in nightfighter mode? This way, it can shoot to an enemy unit placed in an adjacent hex without getting return fire...
When im died - I must be a killed.
Re: Unit Badges
guille1434 wrote: - About the new ability small icons... Very well done! But I think they are a little light in color... How will they look when the unit is over a frozen landscape hex?
Thanks friend!
The symbols with the version showed here aren't so useful for the unit icons on the map. Like the other "Abil" signs these symbols should take for the dark undergrounded unit info or purchase screen. For the usage with the battle map I test it out... there have to be a darker contrast with a grey/black borderline or a small, dark presentation template.
Re: Unit Badges
Asuser,
Do you have a complete compilation of all the badges and work you have done? Or could you put everything in a zip?
Do you have a complete compilation of all the badges and work you have done? Or could you put everything in a zip?
Re: Unit Badges
Not yet.
Will see...
Will see...
Re: Unit Badges
Thanks, was a real fan of your work here.
Re: Unit Badges
Ausser,
When I try to add unit badges in paint and put the new unit into PC, the background goes white. Can you tell me how to add the badges so that the game will take it without changing the background to white?
When I try to add unit badges in paint and put the new unit into PC, the background goes white. Can you tell me how to add the badges so that the game will take it without changing the background to white?
Re: Unit Badges
If what you`re doing is editing .png files for the game then you need software that handles transparency. Gimp for example is free.
Re: Unit Badges
Thats right! Transparency is the secret.
I use GIMP, a great tool with countless possibilities.
Another good thing is Photoshop.
I use GIMP, a great tool with countless possibilities.
Another good thing is Photoshop.