Guille's PzCorps Support Base - Multipurpose Icons and more.
Moderators: Slitherine Core, Panzer Corps Design, Panzer Corps Moderators
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- 1st Lieutenant - 15 cm sFH 18
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Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Also Error in string
"# In each table, there is an entry for each terrain type and terrain feature."
Remove ".
"# In each table, there is an entry for each terrain type and terrain feature."
Remove ".
When im died - I must be a killed.
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- Major-General - Jagdtiger
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Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Thanks for the suggestions and willingness to help, but...
I cannot see any " characters in my movement file... Also, I did some more testing and after carefully copying and pasting the needed parts in the strings and movement files I could make the game start with the modded files, but some strange things happened: Some units (specially tracked ones) can barely move over the map (just one or two hexes) and also there are almost no deployment hexes highlighted on the map when buying new units...
So, there is still something wrong, and why has to be sooo difficult to mod this files, comparing for example when someone mod the equipment and graphic files?
I cannot see any " characters in my movement file... Also, I did some more testing and after carefully copying and pasting the needed parts in the strings and movement files I could make the game start with the modded files, but some strange things happened: Some units (specially tracked ones) can barely move over the map (just one or two hexes) and also there are almost no deployment hexes highlighted on the map when buying new units...
So, there is still something wrong, and why has to be sooo difficult to mod this files, comparing for example when someone mod the equipment and graphic files?
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- Major-General - Jagdtiger
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Re: Guille's PzCorps Support Base - Multipurpose Icons and m
SUCCESS!!! The problem was caused by the Excel software I used to edit PzCorps files when it saved the files... That was the culprit for those phamtom " characters, they were there, but I could not even see them in excel. It seems like it is very hard for Microsoft to make things right. Fortunately I thought about opening the file in a notepad type software, and I saw those buggers. They were swiftly eliminated and then, everything was ok.
Thanks guys for giving assistance!!!
I will be uploading my modest but growing equipment mod soon!
Thanks guys for giving assistance!!!
I will be uploading my modest but growing equipment mod soon!
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- Major-General - Jagdtiger
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Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Another question for the wise guys here... Anyone knows if an AA class unit with just passive AirDef value will provide cover fire for an adjacent friendly unit if attacked by enemy aircraft?
Thanks, again!
Thanks, again!
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- Major-General - Jagdtiger
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Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Back to the icon side of things about this thread...
An old friend turned small. A smaller version of the already known icon for a turreted fort, maybe useful for someone...
An old friend turned small. A smaller version of the already known icon for a turreted fort, maybe useful for someone...
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- Sov_Coastal_Fort_Small.png (20.93 KiB) Viewed 5498 times
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- SE_Sov_Coastal_Fort_Small-yellow.png (22.58 KiB) Viewed 5498 times
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- Sov Coastal Fort Pack.rar
- (88.31 KiB) Downloaded 187 times
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- Major-General - Jagdtiger
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Re: Guille's PzCorps Support Base - Multipurpose Icons and m
An experimental Pz 38(t) switchable unit... As in the original game this tank was given certain recon attributes and function (Spotting = 3) I decided to try to make a test of this unit made switchable, so:
Combat tank: Spotting = 2, as any other tank. The other stats without any change...
Reconnaisance Switch: Spotting = 3, Movement = 6 (+1), All atack stats made passive (negative values, can only fire in auto-defense when attacked), reconmove trait, ground defense +1 (supposing that without the need to make combat, the driver can carefully take advantage of the terrain features to keep its vehicle out of enemy weapon sights). Not sure about giving also the camo trait, because being a tank, it has a rather large size and sound signature, so I think the camo trait should be reserved for stealthier vehicles, like motorbikes, armored cars, special recon troops on feet, etc...
And, as I don't like to use special markers for icons in the combat map (like the stylized binoculars that are used in other mods for recon units), I made a special icon for this tank with the commander standing out from his cupola with a pair of (guess what...) binoculars as searching for enemy units. There is nothing bad about the binocular marker used by other modders, but for my taste, when you have several units which use such markers close together in a game map, it looks very cluttered in my opinion. Also, in my very humble opinion, the icon looks good enough.
Also, I made a big unit portrait for this icon, and a matching regular Pz(38)t tank. Besides, this new unit can be useful for Yrfin, who seems to be making some work on modding recon units, from what I could read in this forum.
Enjoy and happy "reconning"!
Combat tank: Spotting = 2, as any other tank. The other stats without any change...
Reconnaisance Switch: Spotting = 3, Movement = 6 (+1), All atack stats made passive (negative values, can only fire in auto-defense when attacked), reconmove trait, ground defense +1 (supposing that without the need to make combat, the driver can carefully take advantage of the terrain features to keep its vehicle out of enemy weapon sights). Not sure about giving also the camo trait, because being a tank, it has a rather large size and sound signature, so I think the camo trait should be reserved for stealthier vehicles, like motorbikes, armored cars, special recon troops on feet, etc...
And, as I don't like to use special markers for icons in the combat map (like the stylized binoculars that are used in other mods for recon units), I made a special icon for this tank with the commander standing out from his cupola with a pair of (guess what...) binoculars as searching for enemy units. There is nothing bad about the binocular marker used by other modders, but for my taste, when you have several units which use such markers close together in a game map, it looks very cluttered in my opinion. Also, in my very humble opinion, the icon looks good enough.
Also, I made a big unit portrait for this icon, and a matching regular Pz(38)t tank. Besides, this new unit can be useful for Yrfin, who seems to be making some work on modding recon units, from what I could read in this forum.
Enjoy and happy "reconning"!
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- Panzer_38(t)A-recon.png (33.45 KiB) Viewed 5470 times
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- Panzer_38(t)A.png (32.44 KiB) Viewed 5470 times
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- Panzer_38(t)A-recon.png (29.7 KiB) Viewed 5470 times
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- Field Marshal - Elefant
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Re: Guille's PzCorps Support Base - Multipurpose Icons and m
It's like Sudden Strike 4 :
- Open Hatch :
-Close Hatch :
- Open Hatch :
-Close Hatch :
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Nice icons, Guille! As usual
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- Major-General - Jagdtiger
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- Joined: Sun Jul 01, 2012 5:32 pm
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Just some more eye candy... customized transport icons for Pioniere and Brückenpioniere units...
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- Opel_Blitz_3.6(4x2)-Brucken2.png (30.84 KiB) Viewed 5328 times
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- Opel_Blitz_3.6(4x2)-Brucken.png (30.68 KiB) Viewed 5328 times
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- Opel_Blitz_3.6(4x2)-Pioniere.png (24.39 KiB) Viewed 5328 times
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
@guille1434
Could you please help me make icons for Hs 129, Fw-190 F with 77 mm Sonder Gerät 113 and Fw 190 F with 30 mm Sonder Gerät 116
Fw-190 F with 77 mm Sonder Gerät 113
Fw-190 F with 30 mm Sonder Gerät 116
source: http://www.germanluftwaffe.com/archiv/D ... sonde.html
Could you please help me make icons for Hs 129, Fw-190 F with 77 mm Sonder Gerät 113 and Fw 190 F with 30 mm Sonder Gerät 116
Fw-190 F with 77 mm Sonder Gerät 113
Fw-190 F with 30 mm Sonder Gerät 116
source: http://www.germanluftwaffe.com/archiv/D ... sonde.html
Last edited by T2_2112 on Wed Nov 15, 2017 3:37 am, edited 1 time in total.
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Armor trains make more beautiful )
http://www.wio.ru/rr/ww2sov.htm
Trophy German piston fighters, Great Patriotic War
http://www.wio.ru/gal2a/gal-capf.htm
Captured piston fighters in RKKA.
Captured piston airplanes in RKKA.
Captured jet fighters in RKKA.
Trophy tanks in RKKA.
Trophy artillery in RKKA.
And give them both bonuses for the seizure there secondary goals and tasks !
http://www.wio.ru/rr/ww2sov.htm
Trophy German piston fighters, Great Patriotic War
http://www.wio.ru/gal2a/gal-capf.htm
Captured piston fighters in RKKA.
Captured piston airplanes in RKKA.
Captured jet fighters in RKKA.
Trophy tanks in RKKA.
Trophy artillery in RKKA.
And give them both bonuses for the seizure there secondary goals and tasks !
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- Major-General - Jagdtiger
- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Hello all of you guys! Thanks for posting here...
T2_2112, thanks also to you for passing by after so much time... This icon would be the prototype for the SG113 equipped Hs-129...
T2_2112, thanks also to you for passing by after so much time... This icon would be the prototype for the SG113 equipped Hs-129...
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- Hs-129B-SG113.png (26.16 KiB) Viewed 5183 times
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Guille1434, Can you make a version of torpedo bombers He-111 H-6 and Ju-88 A4/Torp?
He -111
Ju-88
He -111
Ju-88
[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743
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- Major-General - Jagdtiger
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- Joined: Sun Jul 01, 2012 5:32 pm
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Hello Intenso...
The problem with torpedo carrying aircraft is that because of the icon perspective, te torpedo is barely visible. The truth is that the torpedo (or the visible par of it) can be over-sized, but we should be careful with the exaggeration because it would look ugly. And all this is even more a fact in the case of the He-111, because its ample wings will totally cover the torpedo(es).
In my case, I prefer to use different camouflaged icons for torpedo aircraft, using a sea camouflage scheme. Anyway, as I have a base icon and mask for the Ju-88, it is not difficult to make a torpedo carrying Ju-88
The problem with torpedo carrying aircraft is that because of the icon perspective, te torpedo is barely visible. The truth is that the torpedo (or the visible par of it) can be over-sized, but we should be careful with the exaggeration because it would look ugly. And all this is even more a fact in the case of the He-111, because its ample wings will totally cover the torpedo(es).
In my case, I prefer to use different camouflaged icons for torpedo aircraft, using a sea camouflage scheme. Anyway, as I have a base icon and mask for the Ju-88, it is not difficult to make a torpedo carrying Ju-88
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- Ju-88A-4-torp (Sea Camo).png (29.46 KiB) Viewed 5096 times
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- Ju-88A-4-torp.png (32.54 KiB) Viewed 5096 times
Last edited by guille1434 on Fri Nov 17, 2017 4:33 am, edited 1 time in total.
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- Major-General - Jagdtiger
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- Joined: Sun Jul 01, 2012 5:32 pm
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Katyusha rocket launcher on rails!!
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- Katyusha Armored Railcar.png (24.68 KiB) Viewed 5106 times
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Fine ) And boats would be ?guille1434 wrote:Katyusha rocket launcher on rails!!
http://www.wio.ru/fleet/ww2armorb-ru.htm
Sovjet-gepantserde boot
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
How can i leave this AMAZING place I always here and waiting for your GREAT icons again and againguille1434 wrote:Hello all of you guys! Thanks for posting here...
T2_2112, thanks also to you for passing by after so much time... This icon would be the prototype for the SG113 equipped Hs-129...
THANK YOU SO MUCH for Hs 129, now I wait for FW 190
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- Administrative Corporal - SdKfz 251/1
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Re: Guille's PzCorps Support Base - Multipurpose Icons and m
I have very much enjoyed this post and have used several of your icons in my own expanded equipment roster. I am posting to ask if any one has made a SdKfz 234/3 "Stummel". I am unable to add image from my IPhone. Any help greatly appreciated.
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- Major-General - Jagdtiger
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Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Hi Buffalo:
I found an icon for the Sdkfz 234/3, that was made by LuftWJ44 some time ago...
I found an icon for the Sdkfz 234/3, that was made by LuftWJ44 some time ago...
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- SdKfz_234-3_8Rad.png (34.87 KiB) Viewed 5046 times
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Yes, sea camouflage, it's a good idea to mark a naval version of the bombers.guille1434 wrote:In my case, I prefer to use different camouflaged icons for torpedo aircraft, using a sea camouflage scheme. Anyway, as I have a base icon and mask for the Ju-88, it is not difficult to make a torpedo carrying Ju-88
But in my mod, I use the Bebro icons. They differ in perspective from the original. I already forgot which icons are used in the original.
So I wanted everything to be in one style. And it does not avoid from this.
And there are still icons of naval German aircraft except than Ar196 and BV138?
Maybe Do-18 or Do-24?
Excellent.guille1434 wrote:Katyusha rocket launcher on rails!!
Just match to my concept of a small number of unique units.)
But it's probably better to reduce the unit's scale so that it's the same size as the twin 37 mm version.
And in green camouflage.
And for the ground mode will you do the animation too? Although I think we can use animation from Katyusha.
[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743