The Mod Community wishes, suggestions and opinons
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: The Mod Community wishes, suggestions and opinons
1. A soviet attack of Allies in 1945 or the reverse ("Operation Unthinkable").
https://en.wikipedia.org/wiki/Operation_Unthinkable
Operation Unthinkable:
https://www.youtube.com/watch?v=epW5ktfYt9Q
The Great Patriotic War nr 2:
https://www.youtube.com/watch?v=e8B3ceKwV8Q&t=76s
2. The Korean war
https://en.wikipedia.org/wiki/Operation_Unthinkable
Operation Unthinkable:
https://www.youtube.com/watch?v=epW5ktfYt9Q
The Great Patriotic War nr 2:
https://www.youtube.com/watch?v=e8B3ceKwV8Q&t=76s
2. The Korean war
Re: The Mod Community wishes, suggestions and opinons
can someone make a made of COH2 voices and put it in the move and attack sound it would so interesting to hear pioneer that when move will say "Jawuul moving" , the voices can be found in youtube just type "COH2 voices" and you can click on the playlist, there's a ton voice you can just cut it out. i hope someone can make my wish come true, thanks in advance .
Re: The Mod Community wishes, suggestions and opinons
Hello. Is it somehow possible, or would it be possible to implement in game a feature which would enable to select two units at the same time and to switch places between them within just one round?
In this example, I would like to select both the BF 110 and the Stuka bomber unit, and to bring the Stukas on the airfield where the BF110 unit was, and at the same time to use BF110 to bomb the allied tank unit which is bellow the Stuka unit, because I do not want to move the Stuka unit on some third location and to wait for next game round to be able to move it on the airfield...
In this example, I would like to select both the BF 110 and the Stuka bomber unit, and to bring the Stukas on the airfield where the BF110 unit was, and at the same time to use BF110 to bomb the allied tank unit which is bellow the Stuka unit, because I do not want to move the Stuka unit on some third location and to wait for next game round to be able to move it on the airfield...
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- Private First Class - Opel Blitz
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Re: The Mod Community wishes, suggestions and opinons
Hello and many thanks to all moders. Their work makes this game really special.
At the moment there are two great mods out; PHCAS PC Gold Mod and the Amulet 3.0 mod from Messmann, both of theme have great ideas. My wish would be, to combine this two mods. I have tried it to do but I failed miserably to be successful. The problem seams to lie on the efx-file. May be someone can pick up this an combine the two mods. My knowledge about modding is simply to small.
At the moment there are two great mods out; PHCAS PC Gold Mod and the Amulet 3.0 mod from Messmann, both of theme have great ideas. My wish would be, to combine this two mods. I have tried it to do but I failed miserably to be successful. The problem seams to lie on the efx-file. May be someone can pick up this an combine the two mods. My knowledge about modding is simply to small.
Living in Africa is a challenge as an internet user
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- Field Marshal - Elefant
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Re: The Mod Community wishes, suggestions and opinons
There are free hexagons around the airfield to place the stuka and after you can move the Bf110 to bomb the allied tank (?)grau81 wrote: ↑Sat Oct 06, 2018 3:32 pm Hello. Is it somehow possible, or would it be possible to implement in game a feature which would enable to select two units at the same time and to switch places between them within just one round?
In this example, I would like to select both the BF 110 and the Stuka bomber unit, and to bring the Stukas on the airfield where the BF110 unit was, and at the same time to use BF110 to bomb the allied tank unit which is bellow the Stuka unit, because I do not want to move the Stuka unit on some third location and to wait for next game round to be able to move it on the airfield...
Re: The Mod Community wishes, suggestions and opinons
terminator wrote: ↑Tue Oct 09, 2018 8:59 am
There are free hexagons around the airfield to place the stuka and after you can move the Bf110 to bomb the allied tank (?)
OK, but in that case I can't reinforce my Stuka unit, because I must wait for the next round to move it exactly over airfield...
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Re: The Mod Community wishes, suggestions and opinons
For the supply, there is no problem. I you want to reinforce your Stuka, you will be necessary to make a choice : moving the Bf110 first or moving the Stuka first. It is what is interesting, otherwise it would be too easy.grau81 wrote: ↑Wed Oct 10, 2018 5:36 pmOK, but in that case I can't reinforce my Stuka unit, because I must wait for the next round to move it exactly over airfield...terminator wrote: ↑Tue Oct 09, 2018 8:59 am There are free hexagons around the airfield to place the stuka and after you can move the Bf110 to bomb the allied tank (?)
Re: The Mod Community wishes, suggestions and opinons
terminator wrote: ↑Tue Oct 16, 2018 4:23 am For the supply, there is no problem. I you want to reinforce your Stuka, you will be necessary to make a choice : moving the Bf110 first or moving the Stuka first. It is what is interesting, otherwise it would be too easy.
IMHO it is not interesting, it is wasting of time. In a real war it would be possible two units to switch places within one day; so why it wouldn't be possible in the game?
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Re: The Mod Community wishes, suggestions and opinons
It would be too much complicated to code : User Interface, pathfinding, Ai ...grau81 wrote: ↑Tue Oct 16, 2018 4:31 pmIMHO it is not interesting, it is wasting of time. In a real war it would be possible two units to switch places within one day; so why it wouldn't be possible in the game?terminator wrote: ↑Tue Oct 16, 2018 4:23 am For the supply, there is no problem. I you want to reinforce your Stuka, you will be necessary to make a choice : moving the Bf110 first or moving the Stuka first. It is what is interesting, otherwise it would be too easy.
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- Major-General - Jagdtiger
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Re: The Mod Community wishes, suggestions and opinons
May be you can make that maneuver by giving aircraft the recon-move trait (just like land recon units):
1) Move the Stuka out of the tank-target hex to an intermediate position.
2) Move the Bf-110 from the airfield to the same target and bomb it again.
3) Move the Stuka to the now vacant place on the aircraft, ready to be upgraded or repaired in the next turn.
1) Move the Stuka out of the tank-target hex to an intermediate position.
2) Move the Bf-110 from the airfield to the same target and bomb it again.
3) Move the Stuka to the now vacant place on the aircraft, ready to be upgraded or repaired in the next turn.
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Re: The Mod Community wishes, suggestions and opinons
Exactly. Giving aircraft recon move seems more immersive and realistic to me. I am working on giving all aircraft this trait.guille1434 wrote: ↑Tue Oct 16, 2018 5:29 pm May be you can make that maneuver by giving aircraft the recon-move trait (just like land recon units):
1) Move the Stuka out of the tank-target hex to an intermediate position.
2) Move the Bf-110 from the airfield to the same target and bomb it again.
3) Move the Stuka to the now vacant place on the aircraft, ready to be upgraded or repaired in the next turn.
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- Major-General - Jagdtiger
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Re: The Mod Community wishes, suggestions and opinons
Indeed... Giving recon move to all aircraft also allows them to navigate around known or possible enemy fighter traps!
Re: The Mod Community wishes, suggestions and opinons
guille1434 wrote: ↑Tue Oct 16, 2018 5:29 pm May be you can make that maneuver by giving aircraft the recon-move trait (just like land recon units):
1) Move the Stuka out of the tank-target hex to an intermediate position.
2) Move the Bf-110 from the airfield to the same target and bomb it again.
3) Move the Stuka to the now vacant place on the aircraft, ready to be upgraded or repaired in the next turn.
In 'Der andere Weg' ('The other way') mode the Henschel Hs 123 bombers have that ability to move twice during one round.
Re: The Mod Community wishes, suggestions and opinons
Should be fairly straightforward. I just need to find the time. Are you thinking to have voices over the troop/vehicle movement and attack sounds or just the voices on their own?To me voices on their own might seem a little odd.Jundi wrote: ↑Fri Sep 21, 2018 8:53 am can someone make a made of COH2 voices and put it in the move and attack sound it would so interesting to hear pioneer that when move will say "Jawuul moving" , the voices can be found in youtube just type "COH2 voices" and you can click on the playlist, there's a ton voice you can just cut it out. i hope someone can make my wish come true, thanks in advance .
Re: The Mod Community wishes, suggestions and opinons
Add auto Mod enablers in the vanilla game. In order to expanding Modders abilities, allowing them to create more content. While at the same time more expanding the active users’ base, which is the factor for ongoing success.
Battlefield Europe get the most from Panzer Corps
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Re: The Mod Community wishes, suggestions and opinons
There are not enough mods for local military conflicts ( which were after WWII !
In one formation of the Syrian army, former opponents – the German Pz. Kpfw.IV Ausf. J and Soviet T-34-85, late 1950s
https://topwar.ru/179763-ispolzovanie-g ... remja.html
It is sad that there are fewer mods for the than for It is sad that the Panzer Corps has fewer mods than the Panzer General
https://peoplesgeneral.de/
In one formation of the Syrian army, former opponents – the German Pz. Kpfw.IV Ausf. J and Soviet T-34-85, late 1950s
https://topwar.ru/179763-ispolzovanie-g ... remja.html
It is sad that there are fewer mods for the than for It is sad that the Panzer Corps has fewer mods than the Panzer General
https://peoplesgeneral.de/
Re: The Mod Community wishes, suggestions and opinons
Hello!!
I have installed Amulet MOD 3.0. Great balance and units database. However, in grand campaign every SE unit I receive is not counted as one (the counter shows only core units for example 16, not 16+2). Is there any way to fix this?
Regards,
David
I have installed Amulet MOD 3.0. Great balance and units database. However, in grand campaign every SE unit I receive is not counted as one (the counter shows only core units for example 16, not 16+2). Is there any way to fix this?
Regards,
David
Re: The Mod Community wishes, suggestions and opinons
It would be interesting if someone would make an alternative WW2 South American campaign, in which pro-axis countries Argentina and Paraguay (and maybe Chile) would occupy neutral Uruguay, and attack pro-allied Brazil.
Re: The Mod Community wishes, suggestions and opinons
why come up with something when in reality there was such a war )
https://en.topwar.ru/125931-protivostoy ... eriki.html
Re: The Mod Community wishes, suggestions and opinons
Vano2004 wrote: ↑Fri Jan 14, 2022 11:39 pmwhy come up with something when in reality there was such a war )
https://en.topwar.ru/125931-protivostoy ... eriki.html
So it was war between Paraguay and Bolivia between 1932. and 1935., but Argentina and Brazil were not directly involved in it...