Italian Campaign 2.0 (v.1.99b on 31st of May, 2023.)

A forum to discuss custom scenarios, campaigns and modding in general.

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RolanddeRonceveaux
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 11
Joined: Sat Oct 01, 2016 9:00 am

Re: Italian Campaign 2.0 (v.1.6 on 25th May 2014)

Post by RolanddeRonceveaux »

Any news?
Uhu
Colonel - Fallschirmjäger
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Re: Italian Campaign 2.0 (v.1.6 on 25th May 2014)

Post by Uhu »

RolanddeRonceveaux wrote:Any news?
I was in such a life period, where I did not have any energy for it - although many times I thought about it, how good would be to continue working on it... Hopefully, soon, and on "soon" I do not mean another half year. :)
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Carfax
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 12
Joined: Mon Sep 19, 2016 9:43 am

Re: Italian Campaign 2.0 (v.1.6 on 25th May 2014)

Post by Carfax »

Nice to hear that you are still planning to do it Uhu. Take all the time you need.
Anyway my offer to translate the whole thing to german still stands.
Regards
Carfax
Uhu
Colonel - Fallschirmjäger
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Re: Italian Campaign 2.0 (v.1.6 on 25th May 2014)

Post by Uhu »

Thanks for the notification about the German briefing translation help! :)
Carfax wrote:Nice to hear that you are still planning to do it Uhu. Take all the time you need.
Anyway my offer to translate the whole thing to german still stands.
Regards
Carfax
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Carfax
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 12
Joined: Mon Sep 19, 2016 9:43 am

Re: Italian Campaign 2.0 (v.1.6 on 25th May 2014)

Post by Carfax »

No problem. I thought that you might have forgot i offered it quite a while ago.
Regards
Carfax
Carfax
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 12
Joined: Mon Sep 19, 2016 9:43 am

Re: Italian Campaign 2.0 (v.1.6 on 25th May 2014)

Post by Carfax »

Short question. Why does the upgrade of the M13/40 to the M14/41 cost the full 300 prestige according to the equipment file it shouldn´t.
I added my modded (fighters are building up in technology) equipment file. A fixed file would be appreciated
Regards
Carfax
Attachments
equipment.zip
(40.12 KiB) Downloaded 193 times
Uhu
Colonel - Fallschirmjäger
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Posts: 1426
Joined: Fri Nov 04, 2011 9:16 pm
Location: Hungary

Re: Italian Campaign 2.0 (v.1.6 on 25th May 2014)

Post by Uhu »

Carfax wrote:Short question. Why does the upgrade of the M13/40 to the M14/41 cost the full 300 prestige according to the equipment file it shouldn´t.
I added my modded (fighters are building up in technology) equipment file. A fixed file would be appreciated
Regards
Carfax
Thank you reporting it! Sure, it's a bug, I will fix it, probably I already did in the next version. You can fix it with "field repair" - with the prestige cheat.
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demyansk
Staff Sergeant - Kavallerie
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Re: Italian Campaign 2.0 (v.1.6 on 25th May 2014)

Post by demyansk »

I downloaded a Word document?

I changed it to a zip file and I get this dialogue box with warnings. I still get confused by the order to do things with the GME. I place the files under C:computer/sclitherine/panzercorps/mods correct?

sorry guys I tried again and it looks like I got it to work.

I opened the GME and the Zip file, dragged the Italian Campaign folder to the left side box of GME, activated and started the game, works
Uhu
Colonel - Fallschirmjäger
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Re: Italian Campaign 2.0 (v.1.6 on 25th May 2014)

Post by Uhu »

Guys, there would be a possibility to get the Part 1 published - with the transport issue. It's not a big issue: there are more tranport possibilites, than I would give (and historically accurate + balanced). Even the tanks have the possibility to have truck transport. :) I tried in every way to change that, but without success. It is the issue of the eqipment file, where all previously created entries exists, even after deletion as "phantoms". My last try would be to take McGuba's BE eqp file and slowly enter/change all needed unit entries. But it is a hell of work and even then the success is not 100%.

So, my solution for now would be that I publish the campaign Part 1 in such shape and I give an instruction table,for which unit, what transport is available/allowed. In that way, the player could follow the planned possibilites.

What are your opinions? Shall I publish it in that way?
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Uhu
Colonel - Fallschirmjäger
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Posts: 1426
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Re: Italian Campaign 2.0 (v.1.6 on 25th May 2014)

Post by Uhu »

I'm glad, you could find the solution! Maybe it is worth, to play the overworked new version, with Part 1, about right now I asked everybody?
demyansk wrote:I downloaded a Word document?

I changed it to a zip file and I get this dialogue box with warnings. I still get confused by the order to do things with the GME. I place the files under C:computer/sclitherine/panzercorps/mods correct?

sorry guys I tried again and it looks like I got it to work.

I opened the GME and the Zip file, dragged the Italian Campaign folder to the left side box of GME, activated and started the game, works
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demyansk
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 325
Joined: Sat Dec 11, 2010 12:03 am

Re: Italian Campaign 2.0 (v.1.6 on 25th May 2014)

Post by demyansk »

I wish I could get that other mod to work from DMP
RolanddeRonceveaux
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 11
Joined: Sat Oct 01, 2016 9:00 am

Re: Italian Campaign 2.0 (v.1.6 on 25th May 2014)

Post by RolanddeRonceveaux »

Uhu wrote:So, my solution for now would be that I publish the campaign Part 1 in such shape and I give an instruction table,for which unit, what transport is available/allowed. In that way, the player could follow the planned possibilites.

What are your opinions? Shall I publish it in that way?
Yes, that would be very nice, thank you. :D
Uhu
Colonel - Fallschirmjäger
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Posts: 1426
Joined: Fri Nov 04, 2011 9:16 pm
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Re: Italian Campaign 2.0 (v.1.6 on 25th May 2014)

Post by Uhu »

Alright, then I will do it! Yesterday I made a test with the v1.30 patch (I play/tested with an earlier version), it seems to work flawless with it, that's a good step forward. A few files has to be edited yet to make all working.
I still have thoughts to give a try editing McGuba's eqp file, I will see, how much work show it out (a lot, that's fore sure).
RolanddeRonceveaux wrote:
Uhu wrote:So, my solution for now would be that I publish the campaign Part 1 in such shape and I give an instruction table,for which unit, what transport is available/allowed. In that way, the player could follow the planned possibilites.

What are your opinions? Shall I publish it in that way?
Yes, that would be very nice, thank you. :D
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Uhu
Colonel - Fallschirmjäger
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Re: Italian Campaign 2.0 (v.1.6 on 25th May 2014)

Post by Uhu »

It's funny, that only because I "scrolled down" all working scenarios in the campaign with DV cheat to see, if they are working under v1.30 patch, I got appetite to continue my campaign too! :) Because of the many briefings, victory screen and in-game messages and pictures! I did not know, that these assets give such a boost to the immersion. :)
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Uhu
Colonel - Fallschirmjäger
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Re: Italian Campaign 2.0 (v.1.6 on 25th May 2014)

Post by Uhu »

After a long "armistice", I can finally publish the first part of the renewed Italian Campaign! V1.9 Part 1 has a lot of new content: the player can fight his way through 15 scenarios. Part 2 will follow, hopefully sooner. :)

List of changes in v1.9:
- Works with official v1.30 patch
- Due to the transport bug, where many units have not allowed transports available, there is a TRANSPORTS list in the LIBRARY menu of the game. The list shows the allowed transports for every unit. For game balance purposes it is highly advised to use it and purchase transport for the given unit as given in the list
- Enhanced start menu: player can start the campaign from later stages too (not tested, it will be harder, but it is an option)
- A lot of visuals: Briefing, Victory, In-game pictures!
- In-game messages
- Many new units!
- Many upgrade trees changed
- Units with different ROF (Rate Of Fire) are listed in the LIBRARY/UNIT AVAILABILITY menu
- Several scenarios reworked for greater challenge and historical realism
- Mediterranean terrain has been used in the Mediterranean regions
- Vanilla style desert terrain used in North Africa (No more DMP-style desert)
- Desert skins for many Italian units
- Most AA units have AT mode too
- Instead of the G.50 Freccia, the MC.200 Saetta is the recommended main fighter line
- No more 1.14 optional rules restriction: player shall play with all features of later developments (for example prestige for captured units)
- Playable until Tobruk 42 (First El-Alamein not finished)

Download here:
https://www.dropbox.com/s/gs7pb08s8433n ... 9.zip?dl=0
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mc261209
Corporal - Strongpoint
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Posts: 52
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Re: Italian Campaign 2.0 (v.1.6 on 25th May 2014)

Post by mc261209 »

I'm already downloading and I'm going to play all night, thank you for the hours of fun
glaude1955
Sergeant First Class - Elite Panzer IIIL
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Posts: 449
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Re: Italian Campaign 2.0 (v.1.9 on 30th March 2017)

Post by glaude1955 »

Bonjour Uhu,
Merci d'être de retour et de nous faire partager cet update.
La campagne est passionnante.

Hello Uhu,
Thank you for coming back and sharing this update.
The campaign is exciting.

Regards
Yves
Carfax
Lance Corporal - Panzer IA
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Posts: 12
Joined: Mon Sep 19, 2016 9:43 am

Re: Italian Campaign 2.0 (v.1.9 on 30th March 2017)

Post by Carfax »

I allready started my translation to german (briefings etc.) I will send the files to UHU once im finished
Regards Carfax
guille1434
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Re: Italian Campaign 2.0 (v.1.9 on 30th March 2017)

Post by guille1434 »

Excelent! Thanks to Uhu and all other members working on this campaign! Thanks for sharing! :-)
Uhu
Colonel - Fallschirmjäger
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Re: Italian Campaign 2.0 (v.1.9 on 30th March 2017)

Post by Uhu »

You are welcome! Report back after some time about the changes, how it felt! :)
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