Sino-Japanese War Mod_Chapter 2_V0.22

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

Fritz
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Post by Fritz »

Hello.

I tried the first scenario on FM and played the Japanese. It's not too difficult and the fresh units look nice, although they are a bit to bright on the snow.
One question. Its says Japan victory. But no marginal or decisive. It that intended?

Some comments:
The Blade Warriors have a strength of 5. I think they should have 2-3 strength but a very high initiative.
The Grenadier unit looks fine. It fits in good.
Horse-Transports are a nice idea, a feature which the original campain is missing badly.
Also the new battle animations are well done.
Please make the headline at the scenario selection in English.

My first impression 9 of 10 points. :D

Addition:
Also the second scenario which is rather short works very well.

You are on the right way to create a real good campaign. 8)
naturesheva
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 273
Joined: Mon Aug 01, 2011 11:18 pm

Post by naturesheva »

Fritz wrote:Hello.

I tried the first scenario on FM and played the Japanese. It's not too difficult and the fresh units look nice, although they are a bit to bright on the snow.
One question. Its says Japan victory. But no marginal or decisive. It that intended?

Some comments:
The Blade Warriors have a strength of 5. I think they should have 2-3 strength but a very high initiative.
The Grenadier unit looks fine. It fits in good.
Horse-Transports are a nice idea, a feature which the original campain is missing badly.
Also the new battle animations are well done.
Please make the headline at the scenario selection in English.

My first impression 9 of 10 points. :D

Addition:
Also the second scenario which is rather short works very well.

You are on the right way to create a real good campaign. 8)

Thanks for your report.

I noticed the problems you mentioned.

Surely I'll correct these issue in the next version.

I hope you'll feel more enjoyable in the next version. Of course, more units and maps will added as well. Hopefully you can see that tomorrow. (If I don't need go shopping with my wife... :D :D ).

ps. 9 of 10 points is very high, thanks. I wish the next version could be 9.5/10. :oops:
naturesheva
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Post by naturesheva »

New Version Released. :D :D
EuroBoss
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Post by EuroBoss »

Naturesheva wrote:New Version Released. :D :D
Cool will give this a go later thank's
naturesheva
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Staff Sergeant - StuG IIIF
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Post by naturesheva »

Minor map error fixed, balance ajusted for the new map (Battle of Rehe) :D :D
Fritz
Administrative Corporal - SdKfz 251/1
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Joined: Thu Jun 23, 2011 4:53 am

Post by Fritz »

Comment Battle of Rehe:
First I won (Japan) and didn't capture all cities? Is that intended?
The planes are not much use, since there is only one airport.
Unit movement is very slow.
Does the Chinese Wall improve the strength of Chinese troops?
BTW is the Grenadier unit infantry or artillery?
Score 6 of 10

Comment Defense of Harbin:
You changed the scenario a lot. Its now much harder and the endfight at the 3hex victory city takes some rounds.
Also I dont know if it was before, the Japanese Puppet Infantry is rather weak. Only 2/1 attack. So you must really take care when moving them forward.
I managed only marginal victory.
To be honest I liked the old version more. It was faster and no boring endfight. At least this is my memory. :wink:
Score 6 of 10
naturesheva
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 273
Joined: Mon Aug 01, 2011 11:18 pm

Post by naturesheva »

Fritz wrote:Comment Battle of Rehe:
First I won (Japan) and didn't capture all cities? Is that intended?
The planes are not much use, since there is only one airport.
Unit movement is very slow.
Does the Chinese Wall improve the strength of Chinese troops?
BTW is the Grenadier unit infantry or artillery?
Score 6 of 10

Comment Defense of Harbin:
You changed the scenario a lot. Its now much harder and the endfight at the 3hex victory city takes some rounds.
Also I dont know if it was before, the Japanese Puppet Infantry is rather weak. Only 2/1 attack. So you must really take care when moving them forward.
I managed only marginal victory.
To be honest I liked the old version more. It was faster and no boring endfight. At least this is my memory. :wink:
Score 6 of 10
Aha~! Firstly, thanks for the comments, Fritz~!

Here's some answer for your question.

Battle of Rehe:
As Japan, you only need to capture all primary objectives, not all the cities. I wish I mentioned in the .pzloc file.
I checked the historical military map, only one airport in that area. However, I might add another airport to increase the interest of the map.
Movement, I can understand your feeling, it's mainly because of the hills all over the place. That's why I set 30 turns for this map. I'll add more horse transports or trucks to the japan side.
Great wall. Your point is quite right. The reason is that in the history, this battle doesn't happen in the great wall. The wall will be quite useful in the next map: Defense of great wall. Which happened right after the Battle of Rehe.
Lastly, my answer is "Infantry with 1 shooting range". Quite unique, it's it? 8)

Defense of Harbin:
I think the major reason why you think it's much harder is that, I set the most of the Chinese troops as "hold the position", now they will not easily left their good positions.
However, I'll take your point, reduce the number of units a bit (more historical).
The puppet infantry is very weak, with a low price, the setting haven't been change. :D

Overall, My idea for setting the decisive victory is, either win decisive with big sacrifice, or win normal with small sacrifice. Hard to decide? :D

Again, thanks a lot for the comment, I wish I can have a higher score in the next update~~ :oops:
Fritz
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Post by Fritz »

Comment Jiangqiao:
Not much changed. Map plays fast and rather easy to play.
I guess this map is the campaign beginning?
Score 10 of 10.
naturesheva
Staff Sergeant - StuG IIIF
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Post by naturesheva »

Fritz wrote:Comment Jiangqiao:
Not much changed. Map plays fast and rather easy to play.
I guess this map is the campaign beginning?
Score 10 of 10.
WOW~! :D

As you said, Fritz. This is the first battle between two countries in 1930's.

Also, I checked again. I made a mistake in the map for Rehe, there should be 4 airport shown in the map, I'll put 3 in. (2 of them are quite close to each other)

Again, thanks for your test, Fritz! :)
naturesheva
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Post by naturesheva »

New map released~! 8) 8)
Fritz
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Post by Fritz »

Comment Defence of the Great Wall:

I forgot the city in the upper right to capture. What does it have to do with the scenario?
Overall the fighting is not too bad but rather slow.

Score 7 of 10
naturesheva
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Post by naturesheva »

Fritz wrote:Comment Defence of the Great Wall:

I forgot the city in the upper right to capture. What does it have to do with the scenario?
Overall the fighting is not too bad but rather slow.

Score 7 of 10

Aha~~not bad~! :D

The city in the upper right, hmm.... I guess you choose Japan again.... There's some Chinese Militia over that area, they just took your city when you send the troops to the front... It was captured by Japan and there's one infantry defending there.

OK, I can understand your feeling of a rather slow fighting. The only reason is that: that's the reality of fighting in such a hard terrain, actually the Japanese troops have almost double the sodilers compare to the Chinese defenders in history, however, it still took them 2 months to fully control the Great Wall line.

Finally, I strongly suggest you try Chinese side sometimes. Defending could be more interesting and you can have more strategical choice.

As before, thanks for your comments. I wish you can give me more comments later on, any of them are quite helpful for me! :D

ps. Next two scenario will take place in Shanghai, I wish it'll be totally different experience again.
Drew213
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Post by Drew213 »

Your download link does not work!
naturesheva
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Post by naturesheva »

Drew213 wrote:Your download link does not work!
So wired... I just checked, the link works fine for me. :)
naturesheva
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 273
Joined: Mon Aug 01, 2011 11:18 pm

Post by naturesheva »

Drew213 wrote:Your download link does not work!
So wired... I just checked, the link works fine for me. :)
Drew213
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Post by Drew213 »

The link never loads the page up at all for me. I have tried it with 2 different websites links. Firefox/Explorer...same thing wont load up at all.
Drew213
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Joined: Wed Jul 06, 2011 8:26 pm

Post by Drew213 »

The link never loads the page up at all for me. I have tried it with 2 different websites links. Firefox/Explorer...same thing wont load up at all.
Drew213
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
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Post by Drew213 »

Page never loads up for me at all, firefox or explorer.
naturesheva
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Post by naturesheva »

I'm sorry. I checked again, that works for me.
Anyway, I just updated the file. If still not work, I can e_mail you the file (12MB)
Eltare
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Post by Eltare »

Hi!

I played the scenario "Battle of Rehe". I do not understand what happened, but playing for Japan on the 16th turn, I won, though not captured Gubei Kou, Longhua (15:22 and 18:19), and Duolun. China still 4 infantry units.

And I do not understand this bug or a feature, but when buying new units, they appear only in the three starting cities.

Bug: in the airfield (34:33), no flag, and my bombers can not refuel in it.

But in general - not bad. I would like to soon see the finished company!

PS: And yes, I downloaded the mod file more than once and always successful.
And by the way, I also could not open your map in the editor - the editor was closed with an error ;)

PPS: After victory screenshot:
Image[/img]
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