Setting conditions and actions guide
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- Panzer Corps Moderator
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Setting conditions and actions guide
I have created a quick guide to these features to complement the one in the Editor manual. Please add ideas or questions or corrections in this thread and I will update the document. I have left it in .doc format so you can edit it yourself if preferred.
Cheers
https://www.dropbox.com/s/fsfd6unftizza ... s.pdf?dl=0
Cheers
https://www.dropbox.com/s/fsfd6unftizza ... s.pdf?dl=0
Last edited by El_Condoro on Sun Dec 04, 2011 1:20 am, edited 1 time in total.
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- Major-General - Tiger I
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Very nicely done.
I only have two questions and/or suggestions to address them in your document.
1) Do hexes for a zone need to be adjacent?
2) And the other one as per a recent post of mine - viewtopic.php?t=26945
I only have two questions and/or suggestions to address them in your document.
1) Do hexes for a zone need to be adjacent?
2) And the other one as per a recent post of mine - viewtopic.php?t=26945
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1) No - they can be anywhere on the map. My Kharkov map has 4 non-adjacent hexes as zones that contribute a prestige action when controlled. (Have updated doc.)
2) Can you give a specific example of when you would want actions to fire multiple times? It may be possible using zones and an action attached to each one.
2) Can you give a specific example of when you would want actions to fire multiple times? It may be possible using zones and an action attached to each one.
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Trying to come up with one.El_Condoro wrote:2) Can you give a specific example of when you would want actions to fire multiple times? It may be possible using zones and an action attached to each one.
My question was more from a point of view that I don’t want them to fire more than once in a scenario.
But how about this….
A scenario written around the ebb and flow of a battle around a key zone in the center of the map. Each time you gain control of the zone, you gain some prestige points. So the trigger would be something like:
“number of Axis units in zone 1 is more than 5 add 10 prestige”
Then say on turn 2 you gain control but lost it on turn 4 and then gained it back on turn 7 – the trigger would fire two times and you would be rewarded a total of 20 prestige points for it.
As it is now; you would only fire the trigger once and only gain a total of 10 prestige points.
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It could be done but it would take quite a bit of work with Action triggers:Xerkis wrote:A scenario written around the ebb and flow of a battle around a key zone in the center of the map. Each time you gain control of the zone, you gain some prestige points. So the trigger would be something like:
“number of Axis units in zone 1 is more than 5 add 10 prestige”
Then say on turn 2 you gain control but lost it on turn 4 and then gained it back on turn 7 – the trigger would fire two times and you would be rewarded a total of 20 prestige points for it.
As it is now; you would only fire the trigger once and only gain a total of 10 prestige points.
The trigger would be turn-based as well as checking zones, number of units, flags or whatever.
Turn = 1, number of Axis units in zone 1 is more than 5 add 10 prestige
Turn = 2, number of Axis units in zone 1 is more than 5 add 10 prestige
and so on.
As I say, a lot of work.
Alternatively, Turn = 1-15, number of Axis units in zone 1 is more than 5 add 10 prestige and so on.
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Yeah thought of that. Thus why a trigger that will fire each turn that it is true would be good; instead of only once.... or a copy/paste ability on the triggers to do the turn by turn option.El_Condoro wrote:It could be done but it would take quite a bit of work with Action triggers:Xerkis wrote:A scenario written around the ebb and flow of a battle around a key zone in the center of the map. Each time you gain control of the zone, you gain some prestige points. So the trigger would be something like:
“number of Axis units in zone 1 is more than 5 add 10 prestige”
Then say on turn 2 you gain control but lost it on turn 4 and then gained it back on turn 7 – the trigger would fire two times and you would be rewarded a total of 20 prestige points for it.
As it is now; you would only fire the trigger once and only gain a total of 10 prestige points.
The trigger would be turn-based as well as checking zones, number of units, flags or whatever.
Turn = 1, number of Axis units in zone 1 is more than 5 add 10 prestige
Turn = 2, number of Axis units in zone 1 is more than 5 add 10 prestige
and so on.
As I say, a lot of work.
Alternatively, Turn = 1-15, number of Axis units in zone 1 is more than 5 add 10 prestige and so on.
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Re: Setting conditions and actions guide
Who can post a work link of guide ?
And also - Quick Start Guide - Custom Scenarios.pdf
And also - Quick Start Guide - Custom Scenarios.pdf
[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743
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Re: Setting conditions and actions guide
+1 Intenso. The Dropbox links on the Tools and Guides page are missing. I've picked up bits here and there reading through old forum posts, but any comprehensive and precise guide that is a bit more advanced than the basic guide to map creation would be useful.
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Re: Setting conditions and actions guide
.... I guess this is a dead thread then?Slartibartfast wrote: ↑Tue Oct 16, 2018 3:47 pm+1 Intenso. The Dropbox links on the Tools and Guides page are missing. I've picked up bits here and there reading through old forum posts, but any comprehensive and precise guide that is a bit more advanced than the basic guide to map creation would be useful.
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Re: Setting conditions and actions guide
Just an idea, did you PM El_Condoro, he was still online in September 2019...
(attached is the file I get from the very first link by the way...)
(attached is the file I get from the very first link by the way...)
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- Scenario Parameters.zip
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Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481