Scenario Design
Moderators: Slitherine Core, Panzer Corps Design, Panzer Corps Moderators
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- Site Admin
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Scenario Design
The Scenario Design forum is a forum dedicated to mission design and ideas. It's easy to begin building missions using the in-game editor, and we hope everyone will give it a try.
If you have any questions, this is the place to put them to the team. Or share ideas and tips on how to create great custom missions, and enjoy the admiration of your peers!
Feel free to use this forum to share your custom maps with other users. You can't host the files here as the forum software does not allow it but you can host them elsewhere and link to them here.
Have fun making maps and campaigns!
If you have any questions, this is the place to put them to the team. Or share ideas and tips on how to create great custom missions, and enjoy the admiration of your peers!
Feel free to use this forum to share your custom maps with other users. You can't host the files here as the forum software does not allow it but you can host them elsewhere and link to them here.
Have fun making maps and campaigns!
Link for the game manual and editor guide:
http://panzer-corps.com/2011/07/game-ma ... -download/
http://panzer-corps.com/2011/07/game-ma ... -download/
Re: Scenario Design
Hello,
When i want to run ScenarioEditor.exe i read this :
"Impossible to start the program because HTMLayout.dll is not on your computer. Try to reinstall the program to correct this problem."
What can i do, please ?
Thanks
(Sorry i'm french...)
When i want to run ScenarioEditor.exe i read this :
"Impossible to start the program because HTMLayout.dll is not on your computer. Try to reinstall the program to correct this problem."
What can i do, please ?
Thanks
(Sorry i'm french...)
Re: Scenario Design
You've to copy the "ScenarioEditor.exe" to your Panzer Corps main folder and replace the older one.
Re: Scenario Design
Thanks!
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- Lance Corporal - Panzer IA
- Posts: 11
- Joined: Sun Dec 09, 2012 9:58 pm
Re: Scenario Design
Hi - great game!
A few questions about the editor:
Roads don't seem to work on mountains, etc and bridges won't work on sea or am I doing something wrong?
I'm thinking the terrain is read by the game rather than the overlays?
Is there a max number of slots/units allowed?
What are aux slots?
Best
MT
A few questions about the editor:
Roads don't seem to work on mountains, etc and bridges won't work on sea or am I doing something wrong?
I'm thinking the terrain is read by the game rather than the overlays?
Is there a max number of slots/units allowed?
What are aux slots?
Best
MT
Re: Scenario Design
Hi,
the hexes you edit in the editor under "terrain" are determining the specific terrain in-game. Usually the overlays match that, so that for example "hill" terrain shows hill graphics. This is also the standard when you hit "generate tiles" in the editor, but via "tiles overlays" this can be changed manually so that a certain terrain displays as something else.
Also, roads, railroads and rivers are set separately under "terrain features" in the editor. Here it works similarly - you set road connection for certain tiles under "terrain features", but the graphics for display in-game are separately under "tiles roads" "tiles rivers" etc. These are generated automatically too, but can be changed manually as well.
Aux slots sets how many non-core (so auxilary) units you could buy (additionally to those present on-map at the beginning) in a certain scenario. Unlike you core units those aux units cannot be taken over to the next scenario.
Hope that helps. I don't know about max units etc.
the hexes you edit in the editor under "terrain" are determining the specific terrain in-game. Usually the overlays match that, so that for example "hill" terrain shows hill graphics. This is also the standard when you hit "generate tiles" in the editor, but via "tiles overlays" this can be changed manually so that a certain terrain displays as something else.
Also, roads, railroads and rivers are set separately under "terrain features" in the editor. Here it works similarly - you set road connection for certain tiles under "terrain features", but the graphics for display in-game are separately under "tiles roads" "tiles rivers" etc. These are generated automatically too, but can be changed manually as well.
Aux slots sets how many non-core (so auxilary) units you could buy (additionally to those present on-map at the beginning) in a certain scenario. Unlike you core units those aux units cannot be taken over to the next scenario.
Hope that helps. I don't know about max units etc.
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- Lance Corporal - Panzer IA
- Posts: 11
- Joined: Sun Dec 09, 2012 9:58 pm
Re: Scenario Design
Hi Brebro - thanks for that.
So in multiplayer maps Aux slots are redundant?
So in multiplayer maps Aux slots are redundant?
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- Lance Corporal - Panzer IA
- Posts: 11
- Joined: Sun Dec 09, 2012 9:58 pm
Re: Scenario Design
Is there a way of copying scripts from one map to another?
Re: Scenario Design
Not that I know of...
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- Lance Corporal - Panzer IA
- Posts: 11
- Joined: Sun Dec 09, 2012 9:58 pm
Re: Scenario Design
Ok thanks
Re: Scenario Design
Tell me, please: if the parameters of the script in the victory put the Axis flags in All map More than 20.
The 20 flags will be just the key to the gold trim or even all flags on the map?
The 20 flags will be just the key to the gold trim or even all flags on the map?
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- 2nd Lieutenant - Panzer IVF/2
- Posts: 696
- Joined: Wed Oct 05, 2011 6:39 pm
- Location: Eifel / south of Aachen
Re: Scenario Design
Could you please rephrase your question ? Your meaning is unclear (at least to me).
Re: Scenario Design
I write with the help of an translator.huertgenwald wrote:Could you please rephrase your question ? Your meaning is unclear (at least to me).
In the Script Editor: Edit-Options-scenario victory conditions-conditions scenario
Opt as a condition of winning - Number of Axis flags in All Map More than 20.
What is meant by these 20 flags? All the flags on the map or just the key marked with yellow flags?
Re: Scenario Design
All map = all flags on the Map (if 20 then 20, if 100 then 100, etc.)
Primary objectives = Victory Flags
Secondary objectives = None Victory Flags
Primary objectives = Victory Flags
Secondary objectives = None Victory Flags
Re: Scenario Design
Jelinobas wrote:All map = all flags on the Map (if 20 then 20, if 100 then 100, etc.)
Primary objectives = Victory Flags Gold border
Secondary objectives = None Victory Flags Red border
Re: Scenario Design
Jelinobas, Razz1, thanks!