Favorite Close Combat Series Game?
Moderators: Slitherine Core, Close Combat Moderators
Favorite Close Combat Series Game?
Poll has been done many times before on various CC forums...but thought it would make sense to post new poll here at Slitherine.
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- Sergeant - Panzer IIC
- Posts: 194
- Joined: Mon Jul 11, 2011 1:47 am
Re: Favorite Close Combat Series Game?
Hi Dylan,Dylan wrote:Poll has been done many times before on various CC forums...but thought it would make sense to post new poll here at Slitherine.
You missed one, 'all of the above'
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- Lance Corporal - Panzer IA
- Posts: 12
- Joined: Wed Apr 25, 2012 3:30 pm
Re: Favorite Close Combat Series Game?
Only thing missing in CC2 is scavenging to make it perfect. And maybe a timer for the battles.
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- Lance Corporal - Panzer IA
- Posts: 18
- Joined: Fri Jun 08, 2012 6:42 pm
Re: Favorite Close Combat Series Game?
Fairly sure I've witnessed scavenging in II.Kanov wrote:Only thing missing in CC2 is scavenging to make it perfect.
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- Lance Corporal - Panzer IA
- Posts: 18
- Joined: Fri Nov 25, 2016 10:08 pm
Re: Favorite Close Combat Series Game?
Close Combat III The Russian Front was the very first PC game I bought. At the time it took up a quarter of my hard drive lol!
Re: Favorite Close Combat Series Game?
Close Combat 3 East Front
Choosing your own units makes the game infinitely more fun, although I understand that's my personal trait.
Choosing your own units makes the game infinitely more fun, although I understand that's my personal trait.
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- Master Sergeant - Bf 109E
- Posts: 450
- Joined: Mon Apr 04, 2005 6:12 pm
- Location: Reading, PA, USA
Re: Favorite Close Combat Series Game?
Tough choice between CC2 "A Bridge Too Far" and CC3 "Eastern Front", but I picked CC3. CC2 gave you the ability to divert points from one operation to put toward another, and the action rotated between different maps with different units, making it slightly more "strategic" and seeming much bigger that it was. CC3 gave you more latitude with troop and vehicle selection, and felt like a better "RP" experience, where you got to know the names and follow the exploits of a few of your more prominent soldiers, but it was a much more linear campaign. CC4 gave you direct control over which units were sent where, offering a lot more strategic possibilities, but all of the forces were strictly "by the book" in terms of composition, making the battles feel a lot more repetitive and the units rather generic, relegating it to a solid overall third choice.
I have fond memories of playing a German campaign in the original CC, where I ran the timeline bar completely off the edge of the menu screen by at least a month (delaying the Allies severely) while the game got tougher with each battle, until I couldn't get more than a single replacement trooper per battle. The final map must have had 30+ burned out Allied tanks blocking the way forward by the time I ran out of men, almost all toasted by Panzershreks. The sequels were better games, but the original was still pretty fun.
I have fond memories of playing a German campaign in the original CC, where I ran the timeline bar completely off the edge of the menu screen by at least a month (delaying the Allies severely) while the game got tougher with each battle, until I couldn't get more than a single replacement trooper per battle. The final map must have had 30+ burned out Allied tanks blocking the way forward by the time I ran out of men, almost all toasted by Panzershreks. The sequels were better games, but the original was still pretty fun.