Modding: Models

Team Assault is a 3D turn based tactical game where players fight in close combat action at a squad level.

Moderators: Slitherine Core, Team Assault Design, Zeal

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nomet
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Modding: Models

Post by nomet »

www.teamassault-game.com/dow/3D.7z

Here is a link to a ton of ingame assets for team assault. You can use it to for any mod you like yours or ours. Later when the editor is out you can also use these as refrence to get new stuff into the game,
Xerkis
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Re: Modding: Models

Post by Xerkis »

I would then assume that we really need to wait for the Editor to properly install these in to the correct locations.
Xerkis
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Re: Modding: Models

Post by Xerkis »

What all is in here? Is it what we have had or is there more “stuff” added since the last Beta version?
Ryben
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Re: Modding: Models

Post by Ryben »

It´s possible to modify the textures of the models in this (huge) file?
Laxen
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Re: Modding: Models

Post by Laxen »

There shouldn't be anything new in it from what's available in the game.

And yes, you should be able to edit the textures in it. This is not my area though, so no promises :P
Rasmus Davidsson
Lead Designer at ZEAL Game Studio
nomet
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Re: Modding: Models

Post by nomet »

What this file contains is the original obj files. So if one wants to lets say re-modle a tree or just use models from the game as refrense one can do this. Changing textures can be done by just going into the game files. And then getting a .DDS importer for your favorite texture tool.
Xerkis
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Re: Modding: Models

Post by Xerkis »

Maybe someone else does all that kind of stuff you are talking about – and that is great and I hope they do. But I’m just not that creative.
My question came from the point of view that I just wanted to make sure there wasn’t anything different since beta – or at least not too much. So I wouldn’t be thinking I missed something there.
;)
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