www.teamassault-game.com/dow/3D.7z
Here is a link to a ton of ingame assets for team assault. You can use it to for any mod you like yours or ours. Later when the editor is out you can also use these as refrence to get new stuff into the game,
Modding: Models
Moderators: Slitherine Core, Team Assault Design, Zeal
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- Major-General - Tiger I
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- Joined: Thu Jul 07, 2011 12:56 pm
- Location: Northeast, USA
Re: Modding: Models
I would then assume that we really need to wait for the Editor to properly install these in to the correct locations.
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- Major-General - Tiger I
- Posts: 2312
- Joined: Thu Jul 07, 2011 12:56 pm
- Location: Northeast, USA
Re: Modding: Models
What all is in here? Is it what we have had or is there more “stuff” added since the last Beta version?
Re: Modding: Models
It´s possible to modify the textures of the models in this (huge) file?
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- 2nd Lieutenant - Panzer IVF/2
- Posts: 666
- Joined: Wed Sep 29, 2010 12:03 pm
- Location: Visy, Gotland, Sweden
Re: Modding: Models
There shouldn't be anything new in it from what's available in the game.
And yes, you should be able to edit the textures in it. This is not my area though, so no promises
And yes, you should be able to edit the textures in it. This is not my area though, so no promises
Rasmus Davidsson
Lead Designer at ZEAL Game Studio
Lead Designer at ZEAL Game Studio
Re: Modding: Models
What this file contains is the original obj files. So if one wants to lets say re-modle a tree or just use models from the game as refrense one can do this. Changing textures can be done by just going into the game files. And then getting a .DDS importer for your favorite texture tool.
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- Major-General - Tiger I
- Posts: 2312
- Joined: Thu Jul 07, 2011 12:56 pm
- Location: Northeast, USA
Re: Modding: Models
Maybe someone else does all that kind of stuff you are talking about – and that is great and I hope they do. But I’m just not that creative.
My question came from the point of view that I just wanted to make sure there wasn’t anything different since beta – or at least not too much. So I wouldn’t be thinking I missed something there.
My question came from the point of view that I just wanted to make sure there wasn’t anything different since beta – or at least not too much. So I wouldn’t be thinking I missed something there.