Team Assault Wish List
Moderators: Slitherine Core, Team Assault Design, Zeal
Re: Team Assault Wish List
haha. That's why I asked about changing them. I'm left handed and I use the right side for hotkeys. I'll probably do that today.
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- Major-General - Tiger I
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Re: Team Assault Wish List
That will do it….rich12545 wrote:haha. That's why I asked about changing them. I'm left handed and I use the right side for hotkeys. I'll probably do that today.
Re: Team Assault Wish List
Except for the space I find myself using the mouse for everything anyway.
Here's another suggestion. For maps, after the initial deployment give the mapmaker the option of adding additional areas for reinforcements to deploy.
Here's another suggestion. For maps, after the initial deployment give the mapmaker the option of adding additional areas for reinforcements to deploy.
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- Major-General - Tiger I
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Re: Team Assault Wish List
With the Fallschirmjäger, Jump uniform or Denison Smock outfits you can deploy anywhere on the map where you already have a squad.rich12545 wrote:Here's another suggestion. For maps, after the initial deployment give the mapmaker the option of adding additional areas for reinforcements to deploy.
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- 2nd Lieutenant - Panzer IVF/2
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Re: Team Assault Wish List
Reinforcements only deployment zones could have been an interesting feature. I agree!
Edit: But currently you'll have to stick to air drops for such things, as Xerkis says
Edit: But currently you'll have to stick to air drops for such things, as Xerkis says
Rasmus Davidsson
Lead Designer at ZEAL Game Studio
Lead Designer at ZEAL Game Studio
Re: Team Assault Wish List
Make a separate dropdown or whatever for savegame resumes rather than including it with the maps.
Re: Team Assault Wish List
Make the movement dots a little bigger.
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- 2nd Lieutenant - Panzer IVF/2
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Re: Team Assault Wish List
Ye, the saved games can be a bit tricky to find. This was a quick solution because we added save game very late on in the development, close to release. We will look into this when we have the time
Are the movement dots hard to spot?
Are the movement dots hard to spot?
Rasmus Davidsson
Lead Designer at ZEAL Game Studio
Lead Designer at ZEAL Game Studio
Re: Team Assault Wish List
On a 1920x1080 res the movement dots are difficult to see. Making them even twice as big would be a big help.
For us lefties the numpad and delete/page down etc are important keys to bind. Without them it's inconvenient to use keys very much.
For us lefties the numpad and delete/page down etc are important keys to bind. Without them it's inconvenient to use keys very much.
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- 2nd Lieutenant - Panzer IVF/2
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Re: Team Assault Wish List
Ah, I see. We'll keep this in mind
Rasmus Davidsson
Lead Designer at ZEAL Game Studio
Lead Designer at ZEAL Game Studio
Re: Team Assault Wish List
This may have been mentioned, but the off-white battle log text can be hard to read depending on where you are on the map. It should be a different color.
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- Major-General - Tiger I
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Re: Team Assault Wish List
Zeal, Is this by chance something that can already be changed by us in what is in Slitherine\Team Assault\GUI\fonts\ ?tgb wrote:This may have been mentioned, but the off-white battle log text can be hard to read depending on where you are on the map. It should be a different color.
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- 2nd Lieutenant - Panzer IVF/2
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Re: Team Assault Wish List
I don't think you can change the colors there on your own. Sorry.
We've tried to change the colors a few times to make it easier to read - but we never seem to get it right. Maybe we should make the background less transparent instead?
We've tried to change the colors a few times to make it easier to read - but we never seem to get it right. Maybe we should make the background less transparent instead?
Rasmus Davidsson
Lead Designer at ZEAL Game Studio
Lead Designer at ZEAL Game Studio
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- Sergeant - Panzer IIC
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Re: Team Assault Wish List
That would work. When I'm looking at the log during gameplay, I'm concentrating on the content of what it reads and not looking at the gameplay area. I wouldn't have a problem with that.
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- Sergeant - 7.5 cm FK 16 nA
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Re: Team Assault Wish List
Hi,
was a Betatester Akready a SP campaign in developement? Liked the game but am not so much a MP guy - cause I can hardly plan my playing time ....
was a Betatester Akready a SP campaign in developement? Liked the game but am not so much a MP guy - cause I can hardly plan my playing time ....
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- 2nd Lieutenant - Panzer IVF/2
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Re: Team Assault Wish List
Welcome back
No SP campaign in the game and none under development. Skirmish games against the AI are still available though!
No SP campaign in the game and none under development. Skirmish games against the AI are still available though!
Rasmus Davidsson
Lead Designer at ZEAL Game Studio
Lead Designer at ZEAL Game Studio
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- Senior Corporal - Destroyer
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Re: Team Assault Wish List
Demo. That'd be my first request.
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- Major-General - Tiger I
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Re: Team Assault Wish List
This isn't a "demo" - but it is part of the actual game and gives you a very good idea on what you get to use when playing.DaveyJJ wrote:Demo. That'd be my first request.
This Thread has a link to the Force Builder that is in the game.
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- Senior Corporal - Destroyer
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Re: Team Assault Wish List
Appreciate that very much, but this won't tell me if it'll run on my virtualized PC using Parallels. Conflict of Heroes runs fine, however.Xerkis wrote:This isn't a "demo" - but it is part of the actual game and gives you a very good idea on what you get to use when playing.DaveyJJ wrote:Demo. That'd be my first request.
This Thread has a link to the Force Builder that is in the game.