Team Assault Wish List

Team Assault is a 3D turn based tactical game where players fight in close combat action at a squad level.

Moderators: Slitherine Core, Team Assault Design, Zeal

rich12545
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Re: Team Assault Wish List

Post by rich12545 »

haha. That's why I asked about changing them. I'm left handed and I use the right side for hotkeys. I'll probably do that today.
Xerkis
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Re: Team Assault Wish List

Post by Xerkis »

rich12545 wrote:haha. That's why I asked about changing them. I'm left handed and I use the right side for hotkeys. I'll probably do that today.
That will do it….
:wink:
rich12545
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Re: Team Assault Wish List

Post by rich12545 »

Except for the space I find myself using the mouse for everything anyway.

Here's another suggestion. For maps, after the initial deployment give the mapmaker the option of adding additional areas for reinforcements to deploy.
Xerkis
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Re: Team Assault Wish List

Post by Xerkis »

rich12545 wrote:Here's another suggestion. For maps, after the initial deployment give the mapmaker the option of adding additional areas for reinforcements to deploy.
With the Fallschirmjäger, Jump uniform or Denison Smock outfits you can deploy anywhere on the map where you already have a squad.
:)
Laxen
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Re: Team Assault Wish List

Post by Laxen »

Reinforcements only deployment zones could have been an interesting feature. I agree!

Edit: But currently you'll have to stick to air drops for such things, as Xerkis says :)
Rasmus Davidsson
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rich12545
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Re: Team Assault Wish List

Post by rich12545 »

Make a separate dropdown or whatever for savegame resumes rather than including it with the maps.
rich12545
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Re: Team Assault Wish List

Post by rich12545 »

Make the movement dots a little bigger.
Laxen
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Re: Team Assault Wish List

Post by Laxen »

Ye, the saved games can be a bit tricky to find. This was a quick solution because we added save game very late on in the development, close to release. We will look into this when we have the time :)

Are the movement dots hard to spot?
Rasmus Davidsson
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rich12545
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Re: Team Assault Wish List

Post by rich12545 »

On a 1920x1080 res the movement dots are difficult to see. Making them even twice as big would be a big help.

For us lefties the numpad and delete/page down etc are important keys to bind. Without them it's inconvenient to use keys very much.
Laxen
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Re: Team Assault Wish List

Post by Laxen »

Ah, I see. We'll keep this in mind :)
Rasmus Davidsson
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tgb
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Re: Team Assault Wish List

Post by tgb »

This may have been mentioned, but the off-white battle log text can be hard to read depending on where you are on the map. It should be a different color.
Xerkis
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Re: Team Assault Wish List

Post by Xerkis »

tgb wrote:This may have been mentioned, but the off-white battle log text can be hard to read depending on where you are on the map. It should be a different color.
Zeal, Is this by chance something that can already be changed by us in what is in Slitherine\Team Assault\GUI\fonts\ ?
:?
Laxen
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Re: Team Assault Wish List

Post by Laxen »

I don't think you can change the colors there on your own. Sorry.

We've tried to change the colors a few times to make it easier to read - but we never seem to get it right. Maybe we should make the background less transparent instead?
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IronFist00
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Re: Team Assault Wish List

Post by IronFist00 »

That would work. When I'm looking at the log during gameplay, I'm concentrating on the content of what it reads and not looking at the gameplay area. I wouldn't have a problem with that.
Laxen
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Re: Team Assault Wish List

Post by Laxen »

Ok :)
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steelwarrior
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Re: Team Assault Wish List

Post by steelwarrior »

Hi,

was a Betatester ;-) Akready a SP campaign in developement? Liked the game but am not so much a MP guy - cause I can hardly plan my playing time ....
Laxen
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Re: Team Assault Wish List

Post by Laxen »

Welcome back :)

No SP campaign in the game and none under development. Skirmish games against the AI are still available though!
Rasmus Davidsson
Lead Designer at ZEAL Game Studio
DaveyJJ
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Re: Team Assault Wish List

Post by DaveyJJ »

Demo. That'd be my first request.
Xerkis
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Re: Team Assault Wish List

Post by Xerkis »

DaveyJJ wrote:Demo. That'd be my first request.
This isn't a "demo" - but it is part of the actual game and gives you a very good idea on what you get to use when playing.
:)

This Thread has a link to the Force Builder that is in the game.
DaveyJJ
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Re: Team Assault Wish List

Post by DaveyJJ »

Xerkis wrote:
DaveyJJ wrote:Demo. That'd be my first request.
This isn't a "demo" - but it is part of the actual game and gives you a very good idea on what you get to use when playing.
:)

This Thread has a link to the Force Builder that is in the game.
Appreciate that very much, but this won't tell me if it'll run on my virtualized PC using Parallels. Conflict of Heroes runs fine, however.
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