GSv2.00 Post Release Bug Fixes

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Peter Stauffenberg
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GSv2.00 Post Release Bug Fixes

Post by Peter Stauffenberg »

1. 2 hexes in Russia (near Tula) are shown as clear, but they're actually forest. Paul has made new map tiles and these will be added to the first post-release patch.

2. Units visible outside range when using unit swap or ferry crossing.
We've had this bug for awhile, but Neil finally managed to figure out in which conditions the bug happen. So it was easy to fix.
It will be part of the first post-release patch.
rkr1958
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Post by rkr1958 »

GSv2.01 Beta Patch.

No rest for the weary! Slitherine hasn't even released GSv2.00 and we've begun on the first patch. Hopefully it will be released next week.
Last edited by rkr1958 on Sat May 28, 2011 2:06 pm, edited 5 times in total.
pk867
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Post by pk867 »

Hello Mac guys,

I just sent links for the final version and the patch to be applied.

Paul
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Question?

Post by KingHunter3059 »

I just tried the download - the file name is GSver2.00.zip, as the original?


J

(Oops - re-read the original post, I got the right download now...)
rkr1958
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Post by rkr1958 »

GSv2.01.02 Beta Patch. (May 25, 2011)

GSv2.01.02
3. Fixed a bug that caused GS to hang when there was an allied DoW upon Yugoslavia after Hungary was conquered. Also, added logic to prevent Romanian reinforcements from spawning if Romania is allied.
4. Also, added logic so that Bulgarian reinforcements won't spawn if Bulgaria is allied and the allies DoW Greece.
5. Fixed a bug where Turkey or Spanish activation as a German minor ally reduced US war effort. The bug was the result of how these allies were activated in the game, which was by an allied DOW. This bug was fixed by removing any impact for an Allied DoW upon Turkey or Spain on US war effort. The same is true for Syria, Vichy France and Yugoslavia as well. It's not likely that the Allies will DoW countries like Spain or Turkey prior to US entry because doing so will give the Axis many extra units and they can rail German units to the area.
6. Added to the large counters Free French subs, which are needed if the axis rejects the French armistice and the allied player is playing with these counters. Also, made cosmetic edits to a handful of other Free French large counters.

GSv2.01.01
1. Updated the map tiles for two hexes southwest of Moscow and west of Tula. The hexes are flagged as forest but the map tiles showed them as clear. The updated map tiles now correctly show these hexes as forest.
2. Fixed a bug where a unit swap or a ferry crossing action would uncover those units in the fog of war when they should have still been hidden to the enemy.
Last edited by rkr1958 on Sat May 28, 2011 2:06 pm, edited 2 times in total.
Blathergut
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Post by Blathergut »

Will this still show as GS version 2.00 on the start up screen? That's what I see once I've (I think) installed the patch.
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Post by Blathergut »

or...I think I ran that full installer....would it have placed the game in a different directory...hmmm....probably n'est-ce pas???...i'll look...
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Post by Blathergut »

found it....shows 2.01.02
rkr1958
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Post by rkr1958 »

GSv2.01.03 Beta Patch. (May 28, 2011)

PC users can get this patch from here. This patch is ~55-MB.

MAC users will need to get the latest GSv2.01 beta patch from Paul.

GSv2.01.03 - May 28, 2011
7. Fixed a bug where hexes captured by Bulgaria (i.e., outside of the country) AND occupied by axis units would change to allied control when Bulgaria was conquered and changed sides. The Axis will now keep control of those hexes. However; EMPTY hexes outside Bulgaria and captured by Bulgaria WILL still revert to allied control.
8. Fixed a bug where Spain if invaded by the axis and would sieze Gibraltar if the UK evacuated there. Now the Spanish will only take Gibraltar if neutral or Axis and neither USSR nor USA are at war.
9. Made a change so that allied and axis units in the hexes that the Free French spawn in will end up in the force pool for immediate placement the following turn.

GSv2.01.02 - May 25, 2011
3. Fixed a bug that caused GS to hang when there was an allied DoW upon Yugoslavia after Hungary was conquered. Also, added logic to prevent Romanian reinforcements from spawning if Romania is allied.
4. Also, added logic so that Bulgarian reinforcements won't spawn if Bulgaria is allied and the allies DoW Greece.
5. Fixed a bug where Turkey or Spanish activation as a German minor ally reduced US war effort. The bug was the result of how these allies were activated in the game, which was by an allied DOW. This bug was fixed by removing any impact for an Allied DoW upon Turkey or Spain on US war effort. The same is true for Syria, Vichy France and Yugoslavia as well. It's not likely that the Allies will DoW countries like Spain or Turkey prior to US entry because doing so will give the Axis many extra units and they can rail German units to the area.
6. Added to the large counters Free French subs, which are needed if the axis rejects the French armistice and the allied player is playing with these counters. Also, made cosmetic edits to a handful of other Free French large counters.

GSv2.01.01 - May 22, 2011
1. Updated the map tiles for two hexes southwest of Moscow and west of Tula. The hexes are flagged as forest but the map tiles showed them as clear. The updated map tiles now correctly show these hexes as forest.
2. Fixed a bug where a unit swap or a ferry crossing action would uncover those units in the fog of war when they should have still been hidden to the enemy.
rkr1958
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Post by rkr1958 »

GSv2.01.04 Beta Patch. (June 15, 2011)

PC users can get this patch from here, which is over 56-MB. If you have downloaded ANY GSv2.01 patch previously then you already have the map tile updates (see 1) and can if you wish download and install a much smaller patch (500-KB!) from here.

MAC users will need to get the latest GSv2.01 beta patch from Paul.

GSv2.01.03 - June 14, 2011
10. Put in place the following deterrents to mitigate “blob” strategies:
a. Added +1 oil consumption for mechanized corps at artillery tech 2
b. Placed supply limits by year on each type of unit, except garrisons and corps, on the number of units of that type that can be supported normally. Minor ally units do NOT count toward this limit. A country that exceeds this unit limit is changed a supply burden cost in OIL equal to, (oil consumption for that unit type) times (number of overuse units). Currently NOT enable there is an option that can be set in the general.txt to also include a PP supply burden cost equal to, (1 PP) times (number of overuse units). The supply limit is 3 for 1939, 5 for 1940, 7 for 1941, 9 for 1942, 12 for 1943, 15 for 1944 and 20 for 1945.

GSv2.01.03 - May 28, 2011
7. Fixed a bug where hexes captured by Bulgaria (i.e., outside of the country) AND occupied by axis units would change to allied control when Bulgaria was conquered and changed sides. The Axis will now keep control of those hexes. However; EMPTY hexes outside Bulgaria and captured by Bulgaria WILL still revert to allied control.
8. Fixed a bug where Spain if invaded by the axis and would sieze Gibraltar if the UK evacuated there. Now the Spanish will only take Gibraltar if neutral or Axis and neither USSR nor USA are at war.
9. Made a change so that allied and axis units in the hexes that the Free French spawn in will end up in the force pool for immediate placement the following turn.

GSv2.01.02 - May 25, 2011
3. Fixed a bug that caused GS to hang when there was an allied DoW upon Yugoslavia after Hungary was conquered. Also, added logic to prevent Romanian reinforcements from spawning if Romania is allied.
4. Also, added logic so that Bulgarian reinforcements won't spawn if Bulgaria is allied and the allies DoW Greece.
5. Fixed a bug where Turkey or Spanish activation as a German minor ally reduced US war effort. The bug was the result of how these allies were activated in the game, which was by an allied DOW. This bug was fixed by removing any impact for an Allied DoW upon Turkey or Spain on US war effort. The same is true for Syria, Vichy France and Yugoslavia as well. It's not likely that the Allies will DoW countries like Spain or Turkey prior to US entry because doing so will give the Axis many extra units and they can rail German units to the area.
6. Added to the large counters Free French subs, which are needed if the axis rejects the French armistice and the allied player is playing with these counters. Also, made cosmetic edits to a handful of other Free French large counters.

GSv2.01.01 - May 22, 2011
1. Updated the map tiles for two hexes southwest of Moscow and west of Tula. The hexes are flagged as forest but the map tiles showed them as clear. The updated map tiles now correctly show these hexes as forest.
2. Fixed a bug where a unit swap or a ferry crossing action would uncover those units in the fog of war when they should have still been hidden to the enemy.
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Post by rkr1958 »

GSv2.01.05 Beta Patch. (June 18, 2011)

PC users can get this patch from here, which is over 56-MB. If you have downloaded ANY GSv2.01 patch previously then you already have the map tile updates (see 1) and can if you wish download and install a much smaller patch (562-KB!) from here.

MAC users will need to get the latest GSv2.01 beta patch from Paul.


GSv2.01.05 - June 18, 2011
10(b) updated from last release --
b. Placed supply limits by year on each type of unit, except garrisons and corps, on the number of units of that type that can be supported normally. Minor ally units do NOT count toward this limit. A country that exceeds this unit limit is changed a supply burden cost in OIL and PP’s. The supply limit is 3 for 1939, 5 for 1940, 7 for 1941, 9 for 1942, 12 for 1943, 15 for 1944 and 20 for 1945.
c. The PP cost for buying the next unit of type when the limit for that type has been met or exceed is:
(basic cost) * 1.05 ^ (number of units above limit after purchase).
d. The oil consumption for all units of that type is
(basic oil consumption) * 1.05 ^ (number of units above limit)
e. This means the penalty increases with the number of units above the limit. For example; for armor the limit is 7 and you have 6 units and basic oil consumption is 4. The first purchase will be 80 PP's and oil consumption will be 4. The second purchase will be 80*1.05 = 84 PP's and oil consumption will now be 4*1.05 = 4.2 for ALL armor units. The third purchase will be 80*1.05*1.05 = 88.2 PP's and oil consumption for ALL armor units will now be 4*1.05*1.05 = 4.41.
11. Fixed a bug that allows paratroop units to use ferry crossing.
12. Changed general.txt so land spotting is now halved for all units during winter and severe winter.
13. Implemented the show units in statistics panel and the tooltip shows the composition. Spread is determined by last digit of techs (different combination for each unit type and country so not a group increases or decreases); 0: -2; 1: -2; 2: -1; 3: -1; 4: 0; 5: 0; 6: 0; 7: +1; 8: +1 and 9: +2
14. Moved data for number of units and casualties for mech to the armor column.
15. Changed tooltip for the forces and casualties so the armor column shows Armor / Mech Corps.
16. Increased the length of the tooltip to 10-seconds for the forces screen and for the tooltips contained in the ribbon across the top.

GSv2.01.04 - June 14, 2011
10. Put in place the following deterrents to mitigate “blob” strategies:
a. Added +1 oil consumption for mechanized corps at artillery tech 2
b. Placed supply limits by year on each type of unit, except garrisons and corps, on the number of units of that type that can be supported normally.

GSv2.01.03 - May 28, 2011
7. Fixed a bug where hexes captured by Bulgaria (i.e., outside of the country) AND occupied by axis units would change to allied control when Bulgaria was conquered and changed sides. The Axis will now keep control of those hexes. However; EMPTY hexes outside Bulgaria and captured by Bulgaria WILL still revert to allied control.
8. Fixed a bug where Spain if invaded by the axis and would sieze Gibraltar if the UK evacuated there. Now the Spanish will only take Gibraltar if neutral or Axis and neither USSR nor USA are at war.
9. Made a change so that allied and axis units in the hexes that the Free French spawn in will end up in the force pool for immediate placement the following turn.

GSv2.01.02 - May 25, 2011
3. Fixed a bug that caused GS to hang when there was an allied DoW upon Yugoslavia after Hungary was conquered. Also, added logic to prevent Romanian reinforcements from spawning if Romania is allied.
4. Also, added logic so that Bulgarian reinforcements won't spawn if Bulgaria is allied and the allies DoW Greece.
5. Fixed a bug where Turkey or Spanish activation as a German minor ally reduced US war effort. The bug was the result of how these allies were activated in the game, which was by an allied DOW. This bug was fixed by removing any impact for an Allied DoW upon Turkey or Spain on US war effort. The same is true for Syria, Vichy France and Yugoslavia as well. It's not likely that the Allies will DoW countries like Spain or Turkey prior to US entry because doing so will give the Axis many extra units and they can rail German units to the area.
6. Added to the large counters Free French subs, which are needed if the axis rejects the French armistice and the allied player is playing with these counters. Also, made cosmetic edits to a handful of other Free French large counters.

GSv2.01.01 - May 22, 2011
1. Updated the map tiles for two hexes southwest of Moscow and west of Tula. The hexes are flagged as forest but the map tiles showed them as clear. The updated map tiles now correctly show these hexes as forest.
2. Fixed a bug where a unit swap or a ferry crossing action would uncover those units in the fog of war when they should have still been hidden to the enemy.
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Post by rkr1958 »

GSv2.01.06 Beta Patch. (June 20, 2011)

Item 17 intended for the last update was left out. Also, there was some question as to whether the most recent of all file changes were included in GSv2.01.06. This update to the patch is being issued primarily to ensure that the latest changes are in the patch. If you've already downloaded and installed any for the GSv2.01 beta patches before I recommend that you only download and install the one without the map tiles.

PC users can get this patch from here, which is over 56-MB. If you have downloaded ANY GSv2.01 patch previously then you already have the map tile updates (see 1) and can if you wish download and install a much smaller patch (562-KB!) from here.

MAC users will need to get the latest GSv2.01 beta patch from Paul.

GSv2.01.06 - June 20, 2011
17. Changed the names of a number for French units for generic names to historical ones.

GSv2.01.05 - June 18, 2011
10(b) updated from last release --
b. Placed supply limits by year on each type of unit, except garrisons and corps, on the number of units of that type that can be supported normally. Minor ally units do NOT count toward this limit. A country that exceeds this unit limit is changed a supply burden cost in OIL and PP’s. The supply limit is 3 for 1939, 5 for 1940, 7 for 1941, 9 for 1942, 12 for 1943, 15 for 1944 and 20 for 1945.
c. The PP cost for buying the next unit of type when the limit for that type has been met or exceed is:
(basic cost) * 1.05 ^ (number of units above limit after purchase).
d. The oil consumption for all units of that type is
(basic oil consumption) * 1.05 ^ (number of units above limit)
e. This means the penalty increases with the number of units above the limit. For example; for armor the limit is 7 and you have 6 units and basic oil consumption is 4. The first purchase will be 80 PP's and oil consumption will be 4. The second purchase will be 80*1.05 = 84 PP's and oil consumption will now be 4*1.05 = 4.2 for ALL armor units. The third purchase will be 80*1.05*1.05 = 88.2 PP's and oil consumption for ALL armor units will now be 4*1.05*1.05 = 4.41.
11. Fixed a bug that allows paratroop units to use ferry crossing.
12. Changed general.txt so land spotting is now halved for all units during winter and severe winter.
13. Implemented the show units in statistics panel and the tooltip shows the composition. Spread is determined by last digit of techs (different combination for each unit type and country so not a group increases or decreases); 0: -2; 1: -2; 2: -1; 3: -1; 4: 0; 5: 0; 6: 0; 7: +1; 8: +1 and 9: +2
14. Moved data for number of units and casualties for mech to the armor column.
15. Changed tooltip for the forces and casualties so the armor column shows Armor / Mech Corps.
16. Increased the length of the tooltip to 10-seconds for the forces screen and for the tooltips contained in the ribbon across the top.

GSv2.01.04 - June 14, 2011
10. Put in place the following deterrents to mitigate “blob” strategies:
a. Added +1 oil consumption for mechanized corps at artillery tech 2
b. Placed supply limits by year on each type of unit, except garrisons and corps, on the number of units of that type that can be supported normally.

GSv2.01.03 - May 28, 2011
7. Fixed a bug where hexes captured by Bulgaria (i.e., outside of the country) AND occupied by axis units would change to allied control when Bulgaria was conquered and changed sides. The Axis will now keep control of those hexes. However; EMPTY hexes outside Bulgaria and captured by Bulgaria WILL still revert to allied control.
8. Fixed a bug where Spain if invaded by the axis and would sieze Gibraltar if the UK evacuated there. Now the Spanish will only take Gibraltar if neutral or Axis and neither USSR nor USA are at war.
9. Made a change so that allied and axis units in the hexes that the Free French spawn in will end up in the force pool for immediate placement the following turn.

GSv2.01.02 - May 25, 2011
3. Fixed a bug that caused GS to hang when there was an allied DoW upon Yugoslavia after Hungary was conquered. Also, added logic to prevent Romanian reinforcements from spawning if Romania is allied.
4. Also, added logic so that Bulgarian reinforcements won't spawn if Bulgaria is allied and the allies DoW Greece.
5. Fixed a bug where Turkey or Spanish activation as a German minor ally reduced US war effort. The bug was the result of how these allies were activated in the game, which was by an allied DOW. This bug was fixed by removing any impact for an Allied DoW upon Turkey or Spain on US war effort. The same is true for Syria, Vichy France and Yugoslavia as well. It's not likely that the Allies will DoW countries like Spain or Turkey prior to US entry because doing so will give the Axis many extra units and they can rail German units to the area.
6. Added to the large counters Free French subs, which are needed if the axis rejects the French armistice and the allied player is playing with these counters. Also, made cosmetic edits to a handful of other Free French large counters.

GSv2.01.01 - May 22, 2011
1. Updated the map tiles for two hexes southwest of Moscow and west of Tula. The hexes are flagged as forest but the map tiles showed them as clear. The updated map tiles now correctly show these hexes as forest.
2. Fixed a bug where a unit swap or a ferry crossing action would uncover those units in the fog of war when they should have still been hidden to the enemy.
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Post by rkr1958 »

GSv2.01.07 Beta Patch. (July 7, 2011)

This patch contains the map tiles for the river names options, which includes country, lakes, oceans and sea names too. Because of the nature of this patch it's not possible to produce a smaller variant that can be handled through email. Note item 24, where the settings.txt file has been replaced with the file gs_settings.txt.

PC users can get this patch from here, which is around 185-MB (zipped).

MAC users will need to get the latest GSv2.01 beta patch from Paul.

GSv2.01.07 - July 7, 2011
18. Free French units are now shown with blue color in the mini map. Before they were shown with US (or UK) color.
19. Free French units spawned in cities were tried to be named as French. Removed the “e” in the number because it showed like 6the Garrison. Now it will show 6th Garrison.
20. Found and fixed a naming bug in the 1940.scn where the Amiens garrison was renamed to Ie CA.
21. Fixed a French armistice bug where when Paris was empty after June 27, 1940 caused the French to determine if the armistice offer was accepted or not. Now the check will only be made during the axis player turn and will give the axis player the rightful opportunity to accept or reject it.
22. Fixed the bug with casualties. Now the game will only count steps lost in combat and not losses inflicted in combat. So a 2 step unit receiving 6 hits will increase the unit destroyed by 1 and steps by 2 (not 6).
23. Added support in the options so it’s possible to show river names, country names and lake names on the map. These images are placed in a new folder called ..\Grand Strategy Mod\image\backgroundnames
24. Changed the name of the settings file from settings.txt to gs2_settings.txt. This new settings file contains an extra entry for whether or not river/country/lake names are shown.
25. Fixed a bug where enemy paratroopers occupying an airbase couldn’t be attacked by friendly air units. That bug is now fixed so that air units can attack the enemy paratroopers.

GSv2.01.06 - June 20, 2011
17. Changed the names of a number for French units for generic names to historical ones.

GSv2.01.05 - June 18, 2011
10(b) updated from last release --
b. Placed supply limits by year on each type of unit, except garrisons and corps, on the number of units of that type that can be supported normally. Minor ally units do NOT count toward this limit. A country that exceeds this unit limit is changed a supply burden cost in OIL and PP’s. The supply limit is 3 for 1939, 5 for 1940, 7 for 1941, 9 for 1942, 12 for 1943, 15 for 1944 and 20 for 1945.
c. The PP cost for buying the next unit of type when the limit for that type has been met or exceed is:
(basic cost) * 1.05 ^ (number of units above limit after purchase).
d. The oil consumption for all units of that type is
(basic oil consumption) * 1.05 ^ (number of units above limit)
e. This means the penalty increases with the number of units above the limit. For example; for armor the limit is 7 and you have 6 units and basic oil consumption is 4. The first purchase will be 80 PP's and oil consumption will be 4. The second purchase will be 80*1.05 = 84 PP's and oil consumption will now be 4*1.05 = 4.2 for ALL armor units. The third purchase will be 80*1.05*1.05 = 88.2 PP's and oil consumption for ALL armor units will now be 4*1.05*1.05 = 4.41.
11. Fixed a bug that allows paratroop units to use ferry crossing.
12. Changed general.txt so land spotting is now halved for all units during winter and severe winter.
13. Implemented the show units in statistics panel and the tooltip shows the composition. Spread is determined by last digit of techs (different combination for each unit type and country so not a group increases or decreases); 0: -2; 1: -2; 2: -1; 3: -1; 4: 0; 5: 0; 6: 0; 7: +1; 8: +1 and 9: +2
14. Moved data for number of units and casualties for mech to the armor column.
15. Changed tooltip for the forces and casualties so the armor column shows Armor / Mech Corps.
16. Increased the length of the tooltip to 10-seconds for the forces screen and for the tooltips contained in the ribbon across the top.

GSv2.01.04 - June 14, 2011
10. Put in place the following deterrents to mitigate “blob” strategies:
a. Added +1 oil consumption for mechanized corps at artillery tech 2
b. Placed supply limits by year on each type of unit, except garrisons and corps, on the number of units of that type that can be supported normally.

GSv2.01.03 - May 28, 2011
7. Fixed a bug where hexes captured by Bulgaria (i.e., outside of the country) AND occupied by axis units would change to allied control when Bulgaria was conquered and changed sides. The Axis will now keep control of those hexes. However; EMPTY hexes outside Bulgaria and captured by Bulgaria WILL still revert to allied control.
8. Fixed a bug where Spain if invaded by the axis and would sieze Gibraltar if the UK evacuated there. Now the Spanish will only take Gibraltar if neutral or Axis and neither USSR nor USA are at war.
9. Made a change so that allied and axis units in the hexes that the Free French spawn in will end up in the force pool for immediate placement the following turn.

GSv2.01.02 - May 25, 2011
3. Fixed a bug that caused GS to hang when there was an allied DoW upon Yugoslavia after Hungary was conquered. Also, added logic to prevent Romanian reinforcements from spawning if Romania is allied.
4. Also, added logic so that Bulgarian reinforcements won't spawn if Bulgaria is allied and the allies DoW Greece.
5. Fixed a bug where Turkey or Spanish activation as a German minor ally reduced US war effort. The bug was the result of how these allies were activated in the game, which was by an allied DOW. This bug was fixed by removing any impact for an Allied DoW upon Turkey or Spain on US war effort. The same is true for Syria, Vichy France and Yugoslavia as well. It's not likely that the Allies will DoW countries like Spain or Turkey prior to US entry because doing so will give the Axis many extra units and they can rail German units to the area.
6. Added to the large counters Free French subs, which are needed if the axis rejects the French armistice and the allied player is playing with these counters. Also, made cosmetic edits to a handful of other Free French large counters.

GSv2.01.01 - May 22, 2011
1. Updated the map tiles for two hexes southwest of Moscow and west of Tula. The hexes are flagged as forest but the map tiles showed them as clear. The updated map tiles now correctly show these hexes as forest.
2. Fixed a bug where a unit swap or a ferry crossing action would uncover those units in the fog of war when they should have still been hidden to the enemy.
rkr1958
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Post by rkr1958 »

GSv2.01.07 Beta Patch & Overlay. (July 8, 2011)

The good news is that Slitherine is going to provide us webspace to host both the PC and MAC betas. This means that we're no longer limited to a maximum file size of 200-MB and that downloads should be easier for you. For now; however, I've split the GSv2.01.07 beta file set for the PC into two parts, which are the GSv2.01.07.Patch.zip and the GSv2.01.07.Patch.Overlay.zip. Order in which you apply these does NOT matter.

PC users can get this patch from here, which is around 185-MB (zipped).

PC users can get the GSv2.01.07-overlay, from here, which is around 170-MB (zipped).

MAC users will need to get the latest GSv2.01 beta patch from Paul.
rkr1958
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Post by rkr1958 »

GSv2.01.08 Beta Patch. (July 9, 2011)

This patch is a small incremental patch that MUST be applied over the top of GSv2.01.07.

PC users can get this patch from here, which is 400-kB zipped. I will also email this patch to the PC users.

MAC users will need to get the latest GSv2.01 beta patch from Paul.

GSv2.01.08 - July 9, 2011
26. Fixed a terrain ownership bug in Canada.
27. Changed the Italian General Ambrosia date of death, which was listed incorrectly, from 1944 to 1958.

GSv2.01.07 - July 7, 2011
18. Free French units are now shown with blue color in the mini map. Before they were shown with US (or UK) color.
19. Free French units spawned in cities were tried to be named as French. Removed the “e” in the number because it showed like 6the Garrison. Now it will show 6th Garrison.
20. Found and fixed a naming bug in the 1940.scn where the Amiens garrison was renamed to Ie CA.
21. Fixed a French armistice bug where when Paris was empty after June 27, 1940 caused the French to determine if the armistice offer was accepted or not. Now the check will only be made during the axis player turn and will give the axis player the rightful opportunity to accept or reject it.
22. Fixed the bug with casualties. Now the game will only count steps lost in combat and not losses inflicted in combat. So a 2 step unit receiving 6 hits will increase the unit destroyed by 1 and steps by 2 (not 6).
23. Added support in the options so it’s possible to show river names, country names and lake names on the map. These images are placed in a new folder called ..\Grand Strategy Mod\image\backgroundnames
24. Changed the name of the settings file from settings.txt to gs2_settings.txt. This new settings file contains an extra entry for whether or not river/country/lake names are shown.
25. Fixed a bug where enemy paratroopers occupying an airbase couldn’t be attacked by friendly air units. That bug is now fixed so that air units can attack the enemy paratroopers.

GSv2.01.06 - June 20, 2011
17. Changed the names of a number for French units for generic names to historical ones.

GSv2.01.05 - June 18, 2011
10(b) updated from last release --
b. Placed supply limits by year on each type of unit, except garrisons and corps, on the number of units of that type that can be supported normally. Minor ally units do NOT count toward this limit. A country that exceeds this unit limit is changed a supply burden cost in OIL and PP’s. The supply limit is 3 for 1939, 5 for 1940, 7 for 1941, 9 for 1942, 12 for 1943, 15 for 1944 and 20 for 1945.
c. The PP cost for buying the next unit of type when the limit for that type has been met or exceed is:
(basic cost) * 1.05 ^ (number of units above limit after purchase).
d. The oil consumption for all units of that type is
(basic oil consumption) * 1.05 ^ (number of units above limit)
e. This means the penalty increases with the number of units above the limit. For example; for armor the limit is 7 and you have 6 units and basic oil consumption is 4. The first purchase will be 80 PP's and oil consumption will be 4. The second purchase will be 80*1.05 = 84 PP's and oil consumption will now be 4*1.05 = 4.2 for ALL armor units. The third purchase will be 80*1.05*1.05 = 88.2 PP's and oil consumption for ALL armor units will now be 4*1.05*1.05 = 4.41.
11. Fixed a bug that allows paratroop units to use ferry crossing.
12. Changed general.txt so land spotting is now halved for all units during winter and severe winter.
13. Implemented the show units in statistics panel and the tooltip shows the composition. Spread is determined by last digit of techs (different combination for each unit type and country so not a group increases or decreases); 0: -2; 1: -2; 2: -1; 3: -1; 4: 0; 5: 0; 6: 0; 7: +1; 8: +1 and 9: +2
14. Moved data for number of units and casualties for mech to the armor column.
15. Changed tooltip for the forces and casualties so the armor column shows Armor / Mech Corps.
16. Increased the length of the tooltip to 10-seconds for the forces screen and for the tooltips contained in the ribbon across the top.

GSv2.01.04 - June 14, 2011
10. Put in place the following deterrents to mitigate “blob” strategies:
a. Added +1 oil consumption for mechanized corps at artillery tech 2
b. Placed supply limits by year on each type of unit, except garrisons and corps, on the number of units of that type that can be supported normally.

GSv2.01.03 - May 28, 2011
7. Fixed a bug where hexes captured by Bulgaria (i.e., outside of the country) AND occupied by axis units would change to allied control when Bulgaria was conquered and changed sides. The Axis will now keep control of those hexes. However; EMPTY hexes outside Bulgaria and captured by Bulgaria WILL still revert to allied control.
8. Fixed a bug where Spain if invaded by the axis and would sieze Gibraltar if the UK evacuated there. Now the Spanish will only take Gibraltar if neutral or Axis and neither USSR nor USA are at war.
9. Made a change so that allied and axis units in the hexes that the Free French spawn in will end up in the force pool for immediate placement the following turn.

GSv2.01.02 - May 25, 2011
3. Fixed a bug that caused GS to hang when there was an allied DoW upon Yugoslavia after Hungary was conquered. Also, added logic to prevent Romanian reinforcements from spawning if Romania is allied.
4. Also, added logic so that Bulgarian reinforcements won't spawn if Bulgaria is allied and the allies DoW Greece.
5. Fixed a bug where Turkey or Spanish activation as a German minor ally reduced US war effort. The bug was the result of how these allies were activated in the game, which was by an allied DOW. This bug was fixed by removing any impact for an Allied DoW upon Turkey or Spain on US war effort. The same is true for Syria, Vichy France and Yugoslavia as well. It's not likely that the Allies will DoW countries like Spain or Turkey prior to US entry because doing so will give the Axis many extra units and they can rail German units to the area.
6. Added to the large counters Free French subs, which are needed if the axis rejects the French armistice and the allied player is playing with these counters. Also, made cosmetic edits to a handful of other Free French large counters.

GSv2.01.01 - May 22, 2011
1. Updated the map tiles for two hexes southwest of Moscow and west of Tula. The hexes are flagged as forest but the map tiles showed them as clear. The updated map tiles now correctly show these hexes as forest.
2. Fixed a bug where a unit swap or a ferry crossing action would uncover those units in the fog of war when they should have still been hidden to the enemy.
rkr1958
General - Elite King Tiger
General - Elite King Tiger
Posts: 4264
Joined: Wed Dec 12, 2007 2:20 am

Post by rkr1958 »

GSv2.01.10 Major Update & Full Beta Patch. (July 22, 2011)

This is update is a full update (303-MB zipped) and contains significant changes listed below.

PC users will need to go here to get this patch.
Username: GrandStrategyTeam@slithdata.net
Password: 1Kr35MazgsZR
PC Filename: GSver2.01.zip

Our updates are now housed on a Slitherine server. Once you click on the link above you will be prompted for a username and password. Just cut and paste from above. After that you will see several filenames. Click on the filename above and your browser will ask you where you want to download it.

MAC users -- Go to the same location for your download, which is here.
Username: GrandStrategyTeam@slithdata.net
Password: 1Kr35MazgsZR
MAC Filename: CEAW Grand Strategy-20110.app.zip

GSv2.01.10 - July 22, 2011
28. Change the names of major power air units and the way that these names are automatically to reflect more historical names based on GS air unit sizes.
29. Updated some map tiles to remove river name typos.
30. Fixed a bug where severe winter wouldn’t spawn in the 1941 scenario because it started in February and already spawning a severe winter on the first turn
31. Bumped the winter (not severe winter) percentage strength for air attack, strategic attack and shock attack from 50 to 60. Added new weather or changed other variables in general.txt
a. AXIS_WINTER_SUFFER 35 /* Severe winter penalty in 1939. Max efficiency will this value lower */
b. LESS_WINTER_SUFFER_PER_YEAR 5 /* Winter suffer drops by this value per year */
c. WINTER_SUFFER_OFFSET 5 /* Severe winter efficiency drop to all units will be Axis_winter_suffer minus this value */
d. ALLIES_WINTER_SUFFER 0
e. MAX_WINTER_SUFFER 25 /* Max possible efficiency loss from severe winter */
32. Axis winter_suffer dropped from 55 to 35. Since it drops by 5 instead of 10 each year it means the value is 25 in 1941 and 20 in 1942. Winter suffer offset is a new variable that will be deducted from the max efficiency drop when finding the one time per severe winter efficiency drop. One time drop will be 20 in 1941, 15 in 1942 and so on. The Axis will now lose a lower efficiency on all units present in the severe winter zone. In addition the max efficiency will drop so the units staying in there can’t regain efficiency back to the former max. Message about severe winter is updated so it also shows the temporary max efficiency loss. Bumped the efficiency loss percentage from southern Russian hexes from 50 to 75 since the max value is now lower. This is done to let the Axis feel that there is a winter in southern Russia too.
33. Production increase per quarter is increased from 6 to 7
34. Production increase when a major power activates for war is increased from 10 to 20
35. USSR will receive 8 garrison units as their strategic reserve on August 1st 1941
36. Norway is linked to Denmark and Sweden and Denmark to Norway and Sweden. This means that if a country DoW’s one of the 3 countries on a prior turn then the
37. other 2 will not be surprised. It also means the units spawning will be at full strength (10 steps). If Norway or Denmark are surprised then each of their units will be spawned at 2 strength. So it’s now very lucrative for the Axis to Dow these countries on the same turn
38. Belgium and Holland are also linked. If Holland is DoW’ed on a prior turn then Belgium won’t be surprised. If Belgium is DoW’ed on a prior turn then Holland won’t be surprised. If Belgium is not surprised then all units will spawn at full strength. Otherwise the unit in Liege will spawn at 10 strength, the corps at 7 strength and the garrisons at 5 strength. The location of the garrison adjacent to Belgium is dependent on which side will DoW Belgium. If Holland is not surprised then all units will spawn at full strength. Otherwise the garrisons will spawn at 5 strength and the corps at 7 strength. The garrison north of Hague is removed.
39. The French and UK forces in France (and air units in UK) will only suffer a 20 efficiency loss if Belgium surrenders in one turn.
40. The 1939 scenario is updated so the one Dutch garrison is removed and one Belgian garrison is removed so it can spawn dependent upon which side will attack Belgium. It will defend against France if the Allies DoW Belgium and against Germany if the Axis DoW.
41. The 1940 scenario is changed so Denmark and Holland are set to neutral. The German forces are moved out and placed outside these countries
42. The Germans are allowed to build a paratrooper in 1939 so they can have it ready for Case Yellow Liege can’t be changed to a city from a fortress until 1940 because the paratrooper can’t be released out of the force pool until the fair weather in 1939 is over.
43. Changed the German synth oil plant productions to the following:
a. Industry tech 0: 0 production
b. Industry tech 1-3: 1 production
c. Industry tech 4-5: 2 production
d. Industry tech 6: 3 production


GSv2.01.09 - Not Used.

GSv2.01.08 - July 9, 2011
26. Fixed a terrain ownership bug in Canada.
27. Changed the Italian General Ambrosia date of death, which was listed incorrectly, from 1944 to 1958.

GSv2.01.07 - July 7, 2011
18. Free French units are now shown with blue color in the mini map. Before they were shown with US (or UK) color.
19. Free French units spawned in cities were tried to be named as French. Removed the “e” in the number because it showed like 6the Garrison. Now it will show 6th Garrison.
20. Found and fixed a naming bug in the 1940.scn where the Amiens garrison was renamed to Ie CA.
21. Fixed a French armistice bug where when Paris was empty after June 27, 1940 caused the French to determine if the armistice offer was accepted or not. Now the check will only be made during the axis player turn and will give the axis player the rightful opportunity to accept or reject it.
22. Fixed the bug with casualties. Now the game will only count steps lost in combat and not losses inflicted in combat. So a 2 step unit receiving 6 hits will increase the unit destroyed by 1 and steps by 2 (not 6).
23. Added support in the options so it’s possible to show river names, country names and lake names on the map. These images are placed in a new folder called ..\Grand Strategy Mod\image\backgroundnames
24. Changed the name of the settings file from settings.txt to gs2_settings.txt. This new settings file contains an extra entry for whether or not river/country/lake names are shown.
25. Fixed a bug where enemy paratroopers occupying an airbase couldn’t be attacked by friendly air units. That bug is now fixed so that air units can attack the enemy paratroopers.

GSv2.01.06 - June 20, 2011
17. Changed the names of a number for French units for generic names to historical ones.

GSv2.01.05 - June 18, 2011
10(b) updated from last release --
b. Placed supply limits by year on each type of unit, except garrisons and corps, on the number of units of that type that can be supported normally. Minor ally units do NOT count toward this limit. A country that exceeds this unit limit is changed a supply burden cost in OIL and PP’s. The supply limit is 3 for 1939, 5 for 1940, 7 for 1941, 9 for 1942, 12 for 1943, 15 for 1944 and 20 for 1945.
c. The PP cost for buying the next unit of type when the limit for that type has been met or exceed is:
(basic cost) * 1.05 ^ (number of units above limit after purchase).
d. The oil consumption for all units of that type is
(basic oil consumption) * 1.05 ^ (number of units above limit)
e. This means the penalty increases with the number of units above the limit. For example; for armor the limit is 7 and you have 6 units and basic oil consumption is 4. The first purchase will be 80 PP's and oil consumption will be 4. The second purchase will be 80*1.05 = 84 PP's and oil consumption will now be 4*1.05 = 4.2 for ALL armor units. The third purchase will be 80*1.05*1.05 = 88.2 PP's and oil consumption for ALL armor units will now be 4*1.05*1.05 = 4.41.
11. Fixed a bug that allows paratroop units to use ferry crossing.
12. Changed general.txt so land spotting is now halved for all units during winter and severe winter.
13. Implemented the show units in statistics panel and the tooltip shows the composition. Spread is determined by last digit of techs (different combination for each unit type and country so not a group increases or decreases); 0: -2; 1: -2; 2: -1; 3: -1; 4: 0; 5: 0; 6: 0; 7: +1; 8: +1 and 9: +2
14. Moved data for number of units and casualties for mech to the armor column.
15. Changed tooltip for the forces and casualties so the armor column shows Armor / Mech Corps.
16. Increased the length of the tooltip to 10-seconds for the forces screen and for the tooltips contained in the ribbon across the top.

GSv2.01.04 - June 14, 2011
10. Put in place the following deterrents to mitigate “blob” strategies:
a. Added +1 oil consumption for mechanized corps at artillery tech 2
b. Placed supply limits by year on each type of unit, except garrisons and corps, on the number of units of that type that can be supported normally.

GSv2.01.03 - May 28, 2011
7. Fixed a bug where hexes captured by Bulgaria (i.e., outside of the country) AND occupied by axis units would change to allied control when Bulgaria was conquered and changed sides. The Axis will now keep control of those hexes. However; EMPTY hexes outside Bulgaria and captured by Bulgaria WILL still revert to allied control.
8. Fixed a bug where Spain if invaded by the axis and would sieze Gibraltar if the UK evacuated there. Now the Spanish will only take Gibraltar if neutral or Axis and neither USSR nor USA are at war.
9. Made a change so that allied and axis units in the hexes that the Free French spawn in will end up in the force pool for immediate placement the following turn.

GSv2.01.02 - May 25, 2011
3. Fixed a bug that caused GS to hang when there was an allied DoW upon Yugoslavia after Hungary was conquered. Also, added logic to prevent Romanian reinforcements from spawning if Romania is allied.
4. Also, added logic so that Bulgarian reinforcements won't spawn if Bulgaria is allied and the allies DoW Greece.
5. Fixed a bug where Turkey or Spanish activation as a German minor ally reduced US war effort. The bug was the result of how these allies were activated in the game, which was by an allied DOW. This bug was fixed by removing any impact for an Allied DoW upon Turkey or Spain on US war effort. The same is true for Syria, Vichy France and Yugoslavia as well. It's not likely that the Allies will DoW countries like Spain or Turkey prior to US entry because doing so will give the Axis many extra units and they can rail German units to the area.
6. Added to the large counters Free French subs, which are needed if the axis rejects the French armistice and the allied player is playing with these counters. Also, made cosmetic edits to a handful of other Free French large counters.

GSv2.01.01 - May 22, 2011
1. Updated the map tiles for two hexes southwest of Moscow and west of Tula. The hexes are flagged as forest but the map tiles showed them as clear. The updated map tiles now correctly show these hexes as forest.
2. Fixed a bug where a unit swap or a ferry crossing action would uncover those units in the fog of war when they should have still been hidden to the enemy.
rkr1958
General - Elite King Tiger
General - Elite King Tiger
Posts: 4264
Joined: Wed Dec 12, 2007 2:20 am

Post by rkr1958 »

GSv2.01.11 Update. (July 23, 2011)

Our updates are now housed on a Slitherine server. Once you click on the the provided link you will be prompted for a username and password, which you can just cut and paste. After that you will see several filenames. Click on the filename you wish to download and your browser will ask you where you want it to go.

PC users can go to here for this update. They can either download the full GSv2.01.11 (~305-MB) file set or a small incremental update (~435KB) to GSv2.01.10. Also, the incremental update will be emailed to all PC beta testers.
Username: GrandStrategyTeam@slithdata.net
Password: 1Kr35MazgsZR
PC Full File Set: GSver2.01.zip (~305-MB)
PC Incremental Update: GSv2.01.11_PATCH.zip (~450-KB)

MAC users -- Update to be provided by Paul.

GSv2.01.11 - July 23, 2011
44. After some playtesting it was found that the +20 war effort when joining the war actually affects countries already at war as well. This means that Germany, UK and France would start with 10 more war effort than they used to. Well, Germany is at 110 due to tech, but would have been at 120 if industry was higher. In order to compensate for that the at start war effort for Germany was decreased from 100 to 90 so they will start with 110, France was decreased from 30 to 20 so they will start at 40 as before, UK was decreased from 45 to 35 so they start at 55 as before. The countries benefiting from +20 war effort when they join the war will be Italy, USA and USSR as intended. Since Germany will most likely not take Holland and Denmark in 1939 as they used the German start PP’s in the 1939 scenario was increased from 20 to 35. This means they can afford 1 lab and also upgrade a garrison to para on the very first turn. The 15 extra PP’s is about the same they would gain from having Hague, Arnhem and Copenhagen for some turns in 1939 and some in 1940 before Case Yellow starts.

GSv2.01.10 - July 22, 2011
28. Change the names of major power air units and the way that these names are automatically to reflect more historical names based on GS air unit sizes.
29. Updated some map tiles to remove river name typos.
30. Fixed a bug where severe winter wouldn’t spawn in the 1941 scenario because it started in February and already spawning a severe winter on the first turn
31. Bumped the winter (not severe winter) percentage strength for air attack, strategic attack and shock attack from 50 to 60. Added new weather or changed other variables in general.txt
a. AXIS_WINTER_SUFFER 35 /* Severe winter penalty in 1939. Max efficiency will this value lower */
b. LESS_WINTER_SUFFER_PER_YEAR 5 /* Winter suffer drops by this value per year */
c. WINTER_SUFFER_OFFSET 5 /* Severe winter efficiency drop to all units will be Axis_winter_suffer minus this value */
d. ALLIES_WINTER_SUFFER 0
e. MAX_WINTER_SUFFER 25 /* Max possible efficiency loss from severe winter */
32. Axis winter_suffer dropped from 55 to 35. Since it drops by 5 instead of 10 each year it means the value is 25 in 1941 and 20 in 1942. Winter suffer offset is a new variable that will be deducted from the max efficiency drop when finding the one time per severe winter efficiency drop. One time drop will be 20 in 1941, 15 in 1942 and so on. The Axis will now lose a lower efficiency on all units present in the severe winter zone. In addition the max efficiency will drop so the units staying in there can’t regain efficiency back to the former max. Message about severe winter is updated so it also shows the temporary max efficiency loss. Bumped the efficiency loss percentage from southern Russian hexes from 50 to 75 since the max value is now lower. This is done to let the Axis feel that there is a winter in southern Russia too.
33. Production increase per quarter is increased from 6 to 7
34. Production increase when a major power activates for war is increased from 10 to 20
35. USSR will receive 8 garrison units as their strategic reserve on August 1st 1941
36. Norway is linked to Denmark and Sweden and Denmark to Norway and Sweden. This means that if a country DoW’s one of the 3 countries on a prior turn then the
37. other 2 will not be surprised. It also means the units spawning will be at full strength (10 steps). If Norway or Denmark are surprised then each of their units will be spawned at 2 strength. So it’s now very lucrative for the Axis to Dow these countries on the same turn
38. Belgium and Holland are also linked. If Holland is DoW’ed on a prior turn then Belgium won’t be surprised. If Belgium is DoW’ed on a prior turn then Holland won’t be surprised. If Belgium is not surprised then all units will spawn at full strength. Otherwise the unit in Liege will spawn at 10 strength, the corps at 7 strength and the garrisons at 5 strength. The location of the garrison adjacent to Belgium is dependent on which side will DoW Belgium. If Holland is not surprised then all units will spawn at full strength. Otherwise the garrisons will spawn at 5 strength and the corps at 7 strength. The garrison north of Hague is removed.
39. The French and UK forces in France (and air units in UK) will only suffer a 20 efficiency loss if Belgium surrenders in one turn.
40. The 1939 scenario is updated so the one Dutch garrison is removed and one Belgian garrison is removed so it can spawn dependent upon which side will attack Belgium. It will defend against France if the Allies DoW Belgium and against Germany if the Axis DoW.
41. The 1940 scenario is changed so Denmark and Holland are set to neutral. The German forces are moved out and placed outside these countries
42. The Germans are allowed to build a paratrooper in 1939 so they can have it ready for Case Yellow Liege can’t be changed to a city from a fortress until 1940 because the paratrooper can’t be released out of the force pool until the fair weather in 1939 is over.
43. Changed the German synth oil plant productions to the following:
a. Industry tech 0: 0 production
b. Industry tech 1-3: 1 production
c. Industry tech 4-5: 2 production
d. Industry tech 6: 3 production


GSv2.01.09 - Not Used.

GSv2.01.08 - July 9, 2011
26. Fixed a terrain ownership bug in Canada.
27. Changed the Italian General Ambrosia date of death, which was listed incorrectly, from 1944 to 1958.

GSv2.01.07 - July 7, 2011
18. Free French units are now shown with blue color in the mini map. Before they were shown with US (or UK) color.
19. Free French units spawned in cities were tried to be named as French. Removed the “e” in the number because it showed like 6the Garrison. Now it will show 6th Garrison.
20. Found and fixed a naming bug in the 1940.scn where the Amiens garrison was renamed to Ie CA.
21. Fixed a French armistice bug where when Paris was empty after June 27, 1940 caused the French to determine if the armistice offer was accepted or not. Now the check will only be made during the axis player turn and will give the axis player the rightful opportunity to accept or reject it.
22. Fixed the bug with casualties. Now the game will only count steps lost in combat and not losses inflicted in combat. So a 2 step unit receiving 6 hits will increase the unit destroyed by 1 and steps by 2 (not 6).
23. Added support in the options so it’s possible to show river names, country names and lake names on the map. These images are placed in a new folder called ..\Grand Strategy Mod\image\backgroundnames
24. Changed the name of the settings file from settings.txt to gs2_settings.txt. This new settings file contains an extra entry for whether or not river/country/lake names are shown.
25. Fixed a bug where enemy paratroopers occupying an airbase couldn’t be attacked by friendly air units. That bug is now fixed so that air units can attack the enemy paratroopers.

GSv2.01.06 - June 20, 2011
17. Changed the names of a number for French units for generic names to historical ones.

GSv2.01.05 - June 18, 2011
10(b) updated from last release --
b. Placed supply limits by year on each type of unit, except garrisons and corps, on the number of units of that type that can be supported normally. Minor ally units do NOT count toward this limit. A country that exceeds this unit limit is changed a supply burden cost in OIL and PP’s. The supply limit is 3 for 1939, 5 for 1940, 7 for 1941, 9 for 1942, 12 for 1943, 15 for 1944 and 20 for 1945.
c. The PP cost for buying the next unit of type when the limit for that type has been met or exceed is:
(basic cost) * 1.05 ^ (number of units above limit after purchase).
d. The oil consumption for all units of that type is
(basic oil consumption) * 1.05 ^ (number of units above limit)
e. This means the penalty increases with the number of units above the limit. For example; for armor the limit is 7 and you have 6 units and basic oil consumption is 4. The first purchase will be 80 PP's and oil consumption will be 4. The second purchase will be 80*1.05 = 84 PP's and oil consumption will now be 4*1.05 = 4.2 for ALL armor units. The third purchase will be 80*1.05*1.05 = 88.2 PP's and oil consumption for ALL armor units will now be 4*1.05*1.05 = 4.41.
11. Fixed a bug that allows paratroop units to use ferry crossing.
12. Changed general.txt so land spotting is now halved for all units during winter and severe winter.
13. Implemented the show units in statistics panel and the tooltip shows the composition. Spread is determined by last digit of techs (different combination for each unit type and country so not a group increases or decreases); 0: -2; 1: -2; 2: -1; 3: -1; 4: 0; 5: 0; 6: 0; 7: +1; 8: +1 and 9: +2
14. Moved data for number of units and casualties for mech to the armor column.
15. Changed tooltip for the forces and casualties so the armor column shows Armor / Mech Corps.
16. Increased the length of the tooltip to 10-seconds for the forces screen and for the tooltips contained in the ribbon across the top.

GSv2.01.04 - June 14, 2011
10. Put in place the following deterrents to mitigate “blob” strategies:
a. Added +1 oil consumption for mechanized corps at artillery tech 2
b. Placed supply limits by year on each type of unit, except garrisons and corps, on the number of units of that type that can be supported normally.

GSv2.01.03 - May 28, 2011
7. Fixed a bug where hexes captured by Bulgaria (i.e., outside of the country) AND occupied by axis units would change to allied control when Bulgaria was conquered and changed sides. The Axis will now keep control of those hexes. However; EMPTY hexes outside Bulgaria and captured by Bulgaria WILL still revert to allied control.
8. Fixed a bug where Spain if invaded by the axis and would sieze Gibraltar if the UK evacuated there. Now the Spanish will only take Gibraltar if neutral or Axis and neither USSR nor USA are at war.
9. Made a change so that allied and axis units in the hexes that the Free French spawn in will end up in the force pool for immediate placement the following turn.

GSv2.01.02 - May 25, 2011
3. Fixed a bug that caused GS to hang when there was an allied DoW upon Yugoslavia after Hungary was conquered. Also, added logic to prevent Romanian reinforcements from spawning if Romania is allied.
4. Also, added logic so that Bulgarian reinforcements won't spawn if Bulgaria is allied and the allies DoW Greece.
5. Fixed a bug where Turkey or Spanish activation as a German minor ally reduced US war effort. The bug was the result of how these allies were activated in the game, which was by an allied DOW. This bug was fixed by removing any impact for an Allied DoW upon Turkey or Spain on US war effort. The same is true for Syria, Vichy France and Yugoslavia as well. It's not likely that the Allies will DoW countries like Spain or Turkey prior to US entry because doing so will give the Axis many extra units and they can rail German units to the area.
6. Added to the large counters Free French subs, which are needed if the axis rejects the French armistice and the allied player is playing with these counters. Also, made cosmetic edits to a handful of other Free French large counters.

GSv2.01.01 - May 22, 2011
1. Updated the map tiles for two hexes southwest of Moscow and west of Tula. The hexes are flagged as forest but the map tiles showed them as clear. The updated map tiles now correctly show these hexes as forest.
2. Fixed a bug where a unit swap or a ferry crossing action would uncover those units in the fog of war when they should have still been hidden to the enemy.
Plaid
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1987
Joined: Tue Apr 27, 2010 10:16 pm

Post by Plaid »

530 Login authentication failed


Thats what I got after entering this login and password.

So no way to download I fear. Anyone else have same problem?
_Augustus_
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 213
Joined: Mon Dec 28, 2009 6:36 pm

Post by _Augustus_ »

Hi Plaid,
Plaid wrote:530 Login authentication failed
Thats what I got after entering this login and password.
So no way to download I fear. Anyone else have same problem?
That's what I got the first time. Are you sure didn't copy-paste any spaces before or after for the login and password? Worked fine with the attention paid to this it for the second time for me.

Just my 2 cents,

_augustus_
Plaid
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1987
Joined: Tue Apr 27, 2010 10:16 pm

Post by Plaid »

Thanks a lot.

Seems working now.
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