GSv2.00 Post Release Bug Fixes

Moderators: firepowerjohan, rkr1958, Happycat, Slitherine Core

Kragdob
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 683
Joined: Sat Aug 20, 2011 7:55 pm
Location: Poland

Post by Kragdob »

I found the solution for the problem. It was not corruption of the install but it turned out that the error was created by my trying to open saves from remote folders which apparently the application is unable to open and throws the only exception it knows - 'wrong version'.

Thank you Ronnie for your help!
Never in the field of human conflict was so much owed by so many to so few.
rkr1958
General - Elite King Tiger
General - Elite King Tiger
Posts: 4264
Joined: Wed Dec 12, 2007 2:20 am

Post by rkr1958 »

Kragdob wrote:I found the solution for the problem. It was not corruption of the install but it turned out that the error was created by my trying to open saves from remote folders which apparently the application is unable to open and throws the only exception it knows - 'wrong version'.

Thank you Ronnie for your help!
Good deal! Glad you got it working. :D
rkr1958
General - Elite King Tiger
General - Elite King Tiger
Posts: 4264
Joined: Wed Dec 12, 2007 2:20 am

Post by rkr1958 »

GSv2.10-RC8 (Release Candidate #8 ) (January 15, 2012)

PC users can go to here for release candidate (RC8). RC8 is a full file set and can be applied to version 1.12 MH or Gold of the standard (or vanilla) game or to any version of GS. Also, this update has added some robust features that will now skip over and not exit when a invalid user built or modified scenario is encountered (item 228).

Username: GrandStrategyTeam@slithdata.net
Password: 1Kr35MazgsZR
PC Incremental Update: GSver2.10-RC8.zip (325-MB)

IMPORTANT: Items 226 & 227. Changed the folder location for user stored settings, scenario files and game turns (i.e., your PBEM turns) to *:\My Documents\CEAW Grand Strategy 2.10 Also, gs2_settings.txt has been renamed to GS210_settings.txt

MAC users -- Update provided by Paul.

GSv2.10RC8 -January 15, 2012
216. Fixed a bug where UK units in Vichy French territory in North Africa weren’t being sent back to the force pool. The reason for the bug was that Vichy France and Syria were created before the British evacuation and the creation code removed all units in the country. This bug is now fixed and UK will be returned to their force pool instead of being eliminated.
217. Increased Russia’s starting oil from 100 to 200 points.
218. Changed the rail cost in North American to a fixed 1 per unit regardless of type.
219. Added color to unit values in the unit panel to visually show when the unit is affected by bad whether. The colors are: Brown (Mud), Light Blue (Winter) and Grey (Severe winter).
220. Change the attack range in the unit panel for para units so it shows the paradrop range instead of the fixed 1 for the attack range after landing. That should make it easier to see how far a para unit can paradrop (including enemy para units).
221. Changed the Italian surrender rules where 5 or more surrender cities are now required or the conquest of Rome. The Italian surrender cities are now all Italian cities (including Cagliari, Reggio and Tirana), Tripoli (indicating loss of Libya) and Tunis (indicating Allied control of Tunisia).
222. Fixed the bug where it was possible in a hotseat game to build an SS unit as the Axis if the Allied player finished the turn with a German unit selected.
223. Reduced the transport survivability for garrison units by 2 unless the garrison is an elite or para unit. This value can be changed in general.txt
224. Altered the tech levels slightly so USA get Sherman tanks instead of Grant tanks in the 1944 scenario.
225. Changed the infantry symbol on garrisons for large counters to an empty box to be consistent with the NATO counters. Also, this makes telling the difference between garrisons and infantry corps much easier visually.
226. For GS on the PC (windows) changed the folder for where user settings, scenario data and game turns are saved to *\My Documents\CEAW Grand Strategy 2.10\
227. The name of the GS settings.txt file has changed from gs2_settings.txt to GS210_settings.txt. Also, added a recovery feature if the copy of this file stored in the user’s data area (i.e.; *\My Documents\CEAW Grand Strategy 2.10\GS210_settings.txt) becomes corrupted. This recovery features will delete a corrupted file and shut GS down. When GS is restarted the user will be prompted for language and RAM configuration and a new file will be generated on exit as if this was the first time GS was run. No longer will a user have to manually delete a bad settings file. This recovery feature will automatically do that.
228. A bad user generated or modified scenario will no longer force GS to exit suddenly. GS will now skip over any scenario it has trouble compiling.
229. Changed the build date in the game.class file to 2012January15 and updated the version to GSv2.10RC8.
pk867
Sr. Colonel - Battleship
Sr. Colonel - Battleship
Posts: 1602
Joined: Fri May 08, 2009 3:18 pm

Post by pk867 »

The full version of CEAW Grand Strategy-v210RC8 for Mac is on the FTP server.
rkr1958
General - Elite King Tiger
General - Elite King Tiger
Posts: 4264
Joined: Wed Dec 12, 2007 2:20 am

Post by rkr1958 »

GSv2.10-RC9 (Release Candidate #9) (February 3, 2012)

IMPORTANT: This update will invalidate all saved games.

PC users can go to here for release candidate (RC9). RC9 is a full file set and can be applied to version 1.12 MH or Gold of the standard (or vanilla) game or to any version of GS.

Username: GrandStrategyTeam@slithdata.net
Password: 1Kr35MazgsZR
PC Incremental Update: GSver2.10-RC9.zip (325-MB)

MAC users -- Update provided by Paul.

GSv2.10RC9 - February 3, 2012
230. Increased the war effort of axis minors for the following minor and under the following conditions as applicable:
a. Finland will use the German war effort.
b. Bulgaria will use the German war effort instead of Bulgarian war effort if Athens is Axis controlled.
c. Hungary and Romania will use the German war effort instead of the local war effort if Belgrade is Axis controlled.
d. This means that the Axis minor powers will have slightly better production. Finland always (because Finland wanted to reclaim Karelia from USSR). Hungary and Romania will become more actively involved in the Axis if Yugoslavia is pacified.
e. Bulgaria will become more actively involved in the Axis if Greece is pacified.
f. The change is minor, but you will notice a slightly higher oil production for the Germans.
231. Fixed a bug where Finnish ports were not returning to neutral when Finland did. Now they do.
232. MAJOR CHANGE: Units can now only rail to and from hexes in or adjacent to resources (i.e., cities, ports, mines and oil fields).
233. Fixed a bug where the icons from French partisans weren’t showing up under certain conditions.
234. Implemented a supply model for 2 sets of rail heads based on the Russian broad gauge and German standard gauge. After Russia enters the war, the standard gauge will move eastwards 2 hexes per turn in fair weather and 1 hex per turn in mud/winter, but not further than the easternmost core Russian city/resource that's Axis controlled. The limit will be the column of the city plus 1. The broad gauge will move westwards 2 hexes per turn in fair weather and one hex per turn in mud/winter, but not further than the westernmost city/resource that's USSR controlled. The limit will be the column of the city minus 1.
235. This model of the rail heads based on the two different rail gauges are a approximation based on a vertical front line and no 2 rail heads, one that benefit each side the most. Usually the front line will straighten itself because it's easier to defend, but some times you get a breakthrough in one section like 1942 Case Blue. With this system we don't need rules for Russia paying to send units to the west. Now they need instead convert their captured / liberated cities to broad gauge.
236. Russian captured cities are checked everywhere and not in core Russian territory. The reason is that everywhere except Russia had standard gauge so the Russians needed to convert the rail lines there. Germany didn't need to change the rail lines in captured hexes outside Russia.
237. For Germany only core Russian hexes are checked because those were the ones with broad gauge. It's very unlikely that Russia will manage to push the Germans into Poland / Germany and then the Germans push the Russians back into Russia. This is so unlikely as to not be worth the complexity of code and risks of bugs needed to handle this special case. Therefore, all German and Polish cities will be available for the Germans the turn after conquest for this very rare case.
238. Russian units can only rail within broad gauge and Axis units only within standard gauge. Allied units can use both because some Allied minors can move in Russian territory (like liberated Romania and Bulgaria).
239. For each hex an image is drawn in the hexinfo showing the rail gauge for that hex. This way players can click on hexes on the map to find where the rail heads are. For applicable hexes, the corresponding hexinfopanel will show either a broad or standard gauge rail symbol.
240. Units can only rail to / from a hex with the same rail gauge as the side. Axis = standard, Russian = broad, Allies =standard. Note that not ever hex shown with a rail symbol can be railed to; only those hexes in or adjacent to a resource can be. The rail hex symbol in this case is used to show which hexes will have “normal” supply and which will have to be supplied by truck.
241. Another rule implemented is to flag hexes with a truck image (in the hexinforpanel) for hexes that are not within the same rail gauge as the current side and show a supply image for those hexes that are close to a rail head. Units within this range can have supply level 4 or 5. Units outside the range can max have supply level 3. This would simulate trucks supplying units between rail heads and the front line. The truck range can be 10 (set in general.txt). When you get above 40 hexes from a major capital the supply would drop to 3 anyway because of the long distance to send supplies. So the rule would simulate that e. g. the Axis army would rely upon trucks to get supply until the rail heads get nearby. The same for the Russians when they advance westwards. Truck supply would only be used where you are in a hex with a different rail gauge than what your side can use. Once you're within the same side rail gauge you get rail supply instead.
242. For truck supply the ranges is 6 for fair weather, and it’s possible to extend this range with industry tech. The range is 2 for mud and 4 for winter. For severe winter the range is still 4 for Russia; but is 0 for the axis. In mud terrain the roads were very difficult to drive on. In winter the roads were good, but the engines suffered a bit. In severe winter the engines suffered a lot for the Axis, but not so much for the Russians. So Russians can treat severe winter as winter while the Germans struggle with no truck range at all.
243. Players can see both the rail and truck status for each hex in the hexinfopanel and also the unitpanel.
244. Added a functionality so the supply level 4 for the Axis is extended 10 hexes in Russia if Moscow is Axis controlled. That should make Moscow even more important and definitely worth defending. Moscow was a major rail hub and would make it easier for the Axis to send supply if captured.
pk867
Sr. Colonel - Battleship
Sr. Colonel - Battleship
Posts: 1602
Joined: Fri May 08, 2009 3:18 pm

Post by pk867 »

Mac version 2.10.rc9 up on server.
rkr1958
General - Elite King Tiger
General - Elite King Tiger
Posts: 4264
Joined: Wed Dec 12, 2007 2:20 am

Post by rkr1958 »

GSv2.10-RC10 (Release Candidate #10) Incremental Update (February 5, 2012)

PC users can go to here for release candidate (RC10-INC). RC10-INC is an incremental update and MUST be applied to RC9. This update will also be emailed out to all PC users.

Username: GrandStrategyTeam@slithdata.net
Password: 1Kr35MazgsZR
PC Incremental Update: GSver2.10-RC10-INC.zip (<1-MB)

MAC users -- Update provided by Paul.

GSv2.10RC10 (Incremental) - February 5, 2012
245. Fixed a bug where Polish railheads extended into USSR. Changed the code so railheads can’t be extended into neutral territory.
246. Added code to reset rail gauge in Russia to Russian while Russia is still neutral. This will fix games already started so a restart is not necessary.
richardsd
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
Posts: 1127
Joined: Sat Nov 03, 2007 5:30 am

Re: GSv2.00 Post Release Bug Fixes

Post by richardsd »

I have applied RC9 and RC10, well I think I have!, but it is still labelled as RC8 on the game screen.

what might I be doing wrong?
richardsd
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
Posts: 1127
Joined: Sat Nov 03, 2007 5:30 am

Re: GSv2.00 Post Release Bug Fixes

Post by richardsd »

I hate windows 7
I hate windows 7
.....

forget above, I have it loaded now but get an error around the new hex method, I will rebuild and start again to see if that fixes it
richardsd
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
Posts: 1127
Joined: Sat Nov 03, 2007 5:30 am

Re: GSv2.00 Post Release Bug Fixes

Post by richardsd »

finally works - noted that loading an RC9 game file went fine without any associated message
rkr1958
General - Elite King Tiger
General - Elite King Tiger
Posts: 4264
Joined: Wed Dec 12, 2007 2:20 am

Re: GSv2.00 Post Release Bug Fixes

Post by rkr1958 »

GSv2.10-RC11 (Release Candidate #11) (February 11, 2012)

IMPORTANT: This update will invalidate all saved games.

PC users can go to here for release candidate (RC11). RC11 is a full file set and can be applied to version 1.12 MH or Gold of the standard (or vanilla) game or to any version of GS.

Username: GrandStrategyTeam@slithdata.net
Password: 1Kr35MazgsZR
PC Incremental Update: GSver2.10-RC11.zip (314-MB)

MAC users -- Update provided by Paul.

GSv2.10RC11 - February 11, 2012
247. Air units are no longer allowed to rebase to supply level 0 hexes unless the hex is an island.
248. Added a new terrain type called Tundra and changed all forest hexes north and east of Archangel to Tundra. Tundra is the same as forest except the supply is 2 instead of 4.
249. Added a new resource type called rail depot, which replaces a number of 0-production cities for rail purposes. Also, added a number of rail depots across the map.
250. Added Foggia and Trieste to the list of Italian surrender cities. This way all cities and rail depots count against the surrender value. This seems more logical and it’s not likely Trieste or Foggia will be captured as the first mainland Italian city. Adding these cities mean that the Axis player can rail units to the Yugoslavian border and also to the river line south east of Rome.
251. Added Nottingham in England to cover a hole near the English eastern coast line. Inverness was added in Scotland because it was an important rail terminus during WW2. It won’t be used much unless Sealion is launched.
252. Tartu was added in Estonia to function as a rail depot for the Axis advance northwards. It’s the second largest city in Estonia. Also added Iasi in Romania, Plovdiv in Bulgaria and Banja Luka in Yugoslavia to function as staging points in case there is an action in the area. Iasi in Romania is particularly important before Barbarossa.
253. Added rail depots in French North Africa. This way the Allies can e. g. land units from USA in Casablanca or Agadir and rail them to Tunis once the path is cleared and Algiers is Allied controlled.
254. The specific map changes made are as follows:
New cities:
Switzerland
• Zurich
Ireland:
• Cork

Moved cities:
Morocco:
• Casablanca
Algeria:
• Oran
Hungary:
• Debrecen

USSR:
• Vinnitsa

New rail depots:
Canada:
• Moncton
• Edmundston
Morocco:
• Marrakech
• Fez
• Oujda
Algeria:
• Bone
Tunisia:
• Kasserine
Italy:
• Foggia
• Trieste
Britain:
• Nottingham
• Inverness
France:
• Limoges
Germany:
• Rostock
• Erfurt
Austria:
• Graz
• Linz
• Innsbruck
Czechoslovakia:
• Brno
• Kosice
Poland:
• Lublin
Greece:
• Larissa
Yugoslavia:
• Banja Luka
Bulgaria:
• Plovdiv
Romania:
• Cernauti
• Iasi
Syria:
• Aleppo
• Homs
Iraq:
• Kut
• Fallujah
• Najaf
• Nasiriyah
Persia:
• Kermanshah
• Qom
Trans-Jordan:
• Amman
• Ma'an
Egypt:
• Mersa Matruh
• Suez
Turkey:
• Adapazari
• Sivas
Denmark:
• Esbjerg
Norway:
• Lillehammer
Sweden:
• Karlstad
• Borlange
• Norrkoping
• Gavle
Finland:
• Oulu
Estonia:
• Tartu
USSR:
• Rzhev
• Velikiye Luki
• Cherepovets
• Kaluga
• Zhitomir
• Chernigov
• Cherkasy
• Sumy
• Mogilev

Converted from city to rail depot:
USSR:
• Sterlitamak
• Saransk
• Lipetsk
• Vladimir
• Kotlas
• Syktyvkar
• Nizhniy Tagil
• Uralsk
• Makhachskala
France:
• Dijon
• Orleans
Sweden:
• Karlskrona
• Ostersund
Norway:
• Kristiansand
• Stavanger
Denmark:
• Aalborg
Finland:
• Vaasa
• Kuopio
• Joensuu
Netherlands:
• Groningen
Turkey:
• Canakkale
• Erzurum
Persia:
• Rasht

Changed resource:
USSR:
• Split the 2 PP manganese near Stalino into 1 PP manganese south of Dnepropetrovsk and 1 PP Donbass near Stalino.
rkr1958
General - Elite King Tiger
General - Elite King Tiger
Posts: 4264
Joined: Wed Dec 12, 2007 2:20 am

Re: GSv2.00 Post Release Bug Fixes

Post by rkr1958 »

GSv2.10-RC12 (Release Candidate #12) Incremental Update (February 13, 2012)

PC users can go to here for release candidate (RC12-INC). RC12-INC is an incremental update and MUST be applied to RC11. This update will also be emailed out to all PC users.

Username: GrandStrategyTeam@slithdata.net
Password: 1Kr35MazgsZR
PC Incremental Update: GSv2.10RC12-INC.zip (<1-MB)

MAC users -- Update provided by Paul.

GSv2.10RC12 (Incremental) - February 13, 2012
255. Konigsberg port was accidentaly left out of RC11. The editor is a bear to work with so it probably disappeared when rail depots were being added in RC11. Changed the map and scenario files so they now contain the port. Also updated game.class so the port will be added at the end of a turn in existing games if the port is not there. This code is temporary and will be removed it again when we make RC13 (if necessary) or the final release (if not).
rkr1958
General - Elite King Tiger
General - Elite King Tiger
Posts: 4264
Joined: Wed Dec 12, 2007 2:20 am

Re: GSv2.00 Post Release Bug Fixes

Post by rkr1958 »

GSv2.10-RC13 (Release Candidate #13) Incremental Update (February 15, 2012)

PC users can go to here for release candidate (RC13-INC). RC13-INC is an incremental update and MUST be applied to RC11 or later. This update will also be emailed out to all PC users.

Username: GrandStrategyTeam@slithdata.net
Password: 1Kr35MazgsZR
PC Incremental Update: GSv2.10RC13-INC.zip (<1-MB)

MAC users -- Update provided by Paul.

GSv2.10RC13 (Incremental) - February 15, 2012
256. Fixed the bug regarding Plovdiv so it’s now core owner Bulgaria instead of Yugoslavia. Updated the map and scenario files so new games can start with the correct core owner for Plovdiv.
257. Fixed the font size for hexinfo terrain type so it’s reduced from 20 to 18. This way it won’t clip the name of rail depot in some languages.
258. Placed the number of turns USSR can’t convert rail gauge after DoW from hardcoded 3 to a value stored in general.txt. USSR_UNABLE_TO_CONVERT_TURNS 3 /* Number of turns USSR can't convert rail gauge after they join the war. Simulates paralysis during the first turns */
rkr1958
General - Elite King Tiger
General - Elite King Tiger
Posts: 4264
Joined: Wed Dec 12, 2007 2:20 am

Re: GSv2.00 Post Release Bug Fixes

Post by rkr1958 »

GSv2.10-RC14 (Release Candidate #14) Incremental Update (February 17, 2012)

PC users can go to here for release candidate (RC14-INC). RC14-INC is an incremental update and MUST be applied to RC11 or later. This update will also be emailed out to all PC users.

Username: GrandStrategyTeam@slithdata.net
Password: 1Kr35MazgsZR
PC Incremental Update: GSv2.10RC14-INC.zip (<1-MB)

MAC users -- Update provided by Paul.

GSv2.10RC14 (Incremental) - February 17, 2012
259. Fixed the drop in US war effort if Spain joins the Axis due to French North Africa being captured by the Axis. Now the Allies must DoW Spain to lose US war effort.
260. Changed functionality so air units holding resource or city hexes in a country that has conquered will lose control of the hex if rebasing out of the hex unless a friendly ground unit is adjacent or the supply in the hex is 4 or better. This should take care of situations in Norway / France where UK air units fly to port cities to keep control. Now they keep control only as long as the air unit remains there. The hex control is changed to the owner of the surrendered country’s capital owner (Germany in the above cases). If a ground unit is adjacent to the airunit then you keep control when the air unit rebases. This simulates the ground unit taking over control of the hex. This code was added to avoid situations where you fly in air units to e. g. France in 1944 before the Allies have got a complete foothold there. Also added code that if the hex has supply level 4 or better then this won’t happen. This is done to ensure that if the Allies land in France and Italy they won’t risk having the ownership changed to the capital owner just because they rebased an air unit stationed in a resource hex.
261. Added code to prevent convoys from entering the Mediterranean via Gibraltar.
262. Fixed map bugs regarding wrong core owner in Rennes, Dijon and a hex in Canada. Updated the map file, all scenarios and also added code to fix the existing map.
pk867
Sr. Colonel - Battleship
Sr. Colonel - Battleship
Posts: 1602
Joined: Fri May 08, 2009 3:18 pm

Re: GSv2.00 Post Release Bug Fixes

Post by pk867 »

Hi mac guys,

I am at work so there will be a delay for another 10 hours for the mac version to be released. Thanks for the patience.

That is the nature of around the globe beta-testing :)

I will release an updater via email and post the versions to the server before the email goes out.

Regards,

Paul
Peter Stauffenberg
General - Carrier
General - Carrier
Posts: 4745
Joined: Sun Jul 08, 2007 4:13 pm
Location: Oslo, Norway

Re: GSv2.00 Post Release Bug Fixes

Post by Peter Stauffenberg »

Please notice that the above bugs are just minor ones so you don't need to install them immediately to continue testing. So we can easily wait some hours for the MAC update from Paul. :)
TotalerKrieg
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 80
Joined: Sat Jan 02, 2010 11:35 pm

Re: GSv2.00 Post Release Bug Fixes

Post by TotalerKrieg »

pk867 wrote:Hi mac guys,

I am at work so there will be a delay for another 10 hours for the mac version to be released. Thanks for the patience.

That is the nature of around the globe beta-testing :)
Stauffenberg wrote:Please notice that the above bugs are just minor ones so you don't need to install them immediately to continue testing. So we can easily wait some hours for the MAC update from Paul. :)
Hilarious guys! Thanks for the laugh. :)

FYI, I installed RC14 and it still has Rennes and Dijon as Italian in nationality (at least it says RC14 now as the version when starting up).
rkr1958
General - Elite King Tiger
General - Elite King Tiger
Posts: 4264
Joined: Wed Dec 12, 2007 2:20 am

Re: GSv2.00 Post Release Bug Fixes

Post by rkr1958 »

TotalerKrieg wrote:FYI, I installed RC14 and it still has Rennes and Dijon as Italian in nationality (at least it says RC14 now as the version when starting up).
Which version? Mac or PC? And if you start a new game (e.g., hotseat) is the nationality for these two cities correct?
Blathergut
Field Marshal - Elefant
Field Marshal - Elefant
Posts: 5875
Joined: Tue Jan 22, 2008 1:44 am
Location: Southern Ontario, Canada

Re: GSv2.00 Post Release Bug Fixes

Post by Blathergut »

If I start a new hot-seat PC game of RC14 both show as French (French or Vichy French).
Schnurri
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 398
Joined: Mon Dec 06, 2010 4:39 pm

Re: GSv2.00 Post Release Bug Fixes

Post by Schnurri »

looks good in Mac version as well. What year are you talking about.
Post Reply

Return to “Commander Europe at War : GS Open Beta”